1 /**********************************************************
2 * Copyright 2009-2011 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 *********************************************************
25 * Authors:
26 * Zack Rusin <zackr-at-vmware-dot-com>
27 */
28
29 #include "xa_context.h"
30 #include "xa_priv.h"
31 #include <math.h>
32 #include "cso_cache/cso_context.h"
33 #include "util/u_inlines.h"
34 #include "util/u_sampler.h"
35 #include "util/u_draw_quad.h"
36
37 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
38 #define floatIsZero(x) (floatsEqual((x) + 1, 1))
39
40 #define NUM_COMPONENTS 4
41
42 void
43
44
45 renderer_set_constants(struct xa_context *r,
46 int shader_type, const float *params, int param_bytes);
47
48 static inline boolean
is_affine(float * matrix)49 is_affine(float *matrix)
50 {
51 return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
52 && floatsEqual(matrix[8], 1);
53 }
54
55 static inline void
map_point(float * mat,float x,float y,float * out_x,float * out_y)56 map_point(float *mat, float x, float y, float *out_x, float *out_y)
57 {
58 if (!mat) {
59 *out_x = x;
60 *out_y = y;
61 return;
62 }
63
64 *out_x = mat[0] * x + mat[3] * y + mat[6];
65 *out_y = mat[1] * x + mat[4] * y + mat[7];
66 if (!is_affine(mat)) {
67 float w = 1 / (mat[2] * x + mat[5] * y + mat[8]);
68
69 *out_x *= w;
70 *out_y *= w;
71 }
72 }
73
74 static inline void
renderer_draw(struct xa_context * r)75 renderer_draw(struct xa_context *r)
76 {
77 int num_verts = r->buffer_size / (r->attrs_per_vertex * NUM_COMPONENTS);
78
79 if (!r->buffer_size)
80 return;
81
82 if (!r->scissor_valid) {
83 r->scissor.minx = 0;
84 r->scissor.miny = 0;
85 r->scissor.maxx = r->dst->tex->width0;
86 r->scissor.maxy = r->dst->tex->height0;
87 }
88
89 r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor);
90
91 cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems);
92 util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS,
93 num_verts, /* verts */
94 r->attrs_per_vertex); /* attribs/vert */
95 r->buffer_size = 0;
96
97 xa_scissor_reset(r);
98 }
99
100 static inline void
renderer_draw_conditional(struct xa_context * r,int next_batch)101 renderer_draw_conditional(struct xa_context *r, int next_batch)
102 {
103 if (r->buffer_size + next_batch >= XA_VB_SIZE ||
104 (next_batch == 0 && r->buffer_size)) {
105 renderer_draw(r);
106 }
107 }
108
109 void
renderer_init_state(struct xa_context * r)110 renderer_init_state(struct xa_context *r)
111 {
112 struct pipe_depth_stencil_alpha_state dsa;
113 struct pipe_rasterizer_state raster;
114 unsigned i;
115
116 /* set common initial clip state */
117 memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
118 cso_set_depth_stencil_alpha(r->cso, &dsa);
119
120 /* XXX: move to renderer_init_state? */
121 memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
122 raster.half_pixel_center = 1;
123 raster.bottom_edge_rule = 1;
124 raster.depth_clip = 1;
125 raster.scissor = 1;
126 cso_set_rasterizer(r->cso, &raster);
127
128 /* vertex elements state */
129 memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3);
130 for (i = 0; i < 3; i++) {
131 r->velems[i].src_offset = i * 4 * sizeof(float);
132 r->velems[i].instance_divisor = 0;
133 r->velems[i].vertex_buffer_index = 0;
134 r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
135 }
136 }
137
138 static inline void
add_vertex_color(struct xa_context * r,float x,float y,float color[4])139 add_vertex_color(struct xa_context *r, float x, float y, float color[4])
140 {
141 float *vertex = r->buffer + r->buffer_size;
142
143 vertex[0] = x;
144 vertex[1] = y;
145 vertex[2] = 0.f; /*z */
146 vertex[3] = 1.f; /*w */
147
148 vertex[4] = color[0]; /*r */
149 vertex[5] = color[1]; /*g */
150 vertex[6] = color[2]; /*b */
151 vertex[7] = color[3]; /*a */
152
153 r->buffer_size += 8;
154 }
155
156 static inline void
add_vertex_1tex(struct xa_context * r,float x,float y,float s,float t)157 add_vertex_1tex(struct xa_context *r, float x, float y, float s, float t)
158 {
159 float *vertex = r->buffer + r->buffer_size;
160
161 vertex[0] = x;
162 vertex[1] = y;
163 vertex[2] = 0.f; /*z */
164 vertex[3] = 1.f; /*w */
165
166 vertex[4] = s; /*s */
167 vertex[5] = t; /*t */
168 vertex[6] = 0.f; /*r */
169 vertex[7] = 1.f; /*q */
170
171 r->buffer_size += 8;
172 }
173
174 static inline void
add_vertex_2tex(struct xa_context * r,float x,float y,float s0,float t0,float s1,float t1)175 add_vertex_2tex(struct xa_context *r,
176 float x, float y, float s0, float t0, float s1, float t1)
177 {
178 float *vertex = r->buffer + r->buffer_size;
179
180 vertex[0] = x;
181 vertex[1] = y;
182 vertex[2] = 0.f; /*z */
183 vertex[3] = 1.f; /*w */
184
185 vertex[4] = s0; /*s */
186 vertex[5] = t0; /*t */
187 vertex[6] = 0.f; /*r */
188 vertex[7] = 1.f; /*q */
189
190 vertex[8] = s1; /*s */
191 vertex[9] = t1; /*t */
192 vertex[10] = 0.f; /*r */
193 vertex[11] = 1.f; /*q */
194
195 r->buffer_size += 12;
196 }
197
198 static void
add_vertex_data1(struct xa_context * r,float srcX,float srcY,float dstX,float dstY,float width,float height,struct pipe_resource * src,const float * src_matrix)199 add_vertex_data1(struct xa_context *r,
200 float srcX, float srcY, float dstX, float dstY,
201 float width, float height,
202 struct pipe_resource *src, const float *src_matrix)
203 {
204 float s0, t0, s1, t1, s2, t2, s3, t3;
205 float pt0[2], pt1[2], pt2[2], pt3[2];
206
207 pt0[0] = srcX;
208 pt0[1] = srcY;
209 pt1[0] = (srcX + width);
210 pt1[1] = srcY;
211 pt2[0] = (srcX + width);
212 pt2[1] = (srcY + height);
213 pt3[0] = srcX;
214 pt3[1] = (srcY + height);
215
216 if (src_matrix) {
217 map_point((float *)src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]);
218 map_point((float *)src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]);
219 map_point((float *)src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]);
220 map_point((float *)src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]);
221 }
222
223 s0 = pt0[0] / src->width0;
224 s1 = pt1[0] / src->width0;
225 s2 = pt2[0] / src->width0;
226 s3 = pt3[0] / src->width0;
227 t0 = pt0[1] / src->height0;
228 t1 = pt1[1] / src->height0;
229 t2 = pt2[1] / src->height0;
230 t3 = pt3[1] / src->height0;
231
232 /* 1st vertex */
233 add_vertex_1tex(r, dstX, dstY, s0, t0);
234 /* 2nd vertex */
235 add_vertex_1tex(r, dstX + width, dstY, s1, t1);
236 /* 3rd vertex */
237 add_vertex_1tex(r, dstX + width, dstY + height, s2, t2);
238 /* 4th vertex */
239 add_vertex_1tex(r, dstX, dstY + height, s3, t3);
240 }
241
242 static void
add_vertex_data2(struct xa_context * r,float srcX,float srcY,float maskX,float maskY,float dstX,float dstY,float width,float height,struct pipe_resource * src,struct pipe_resource * mask,const float * src_matrix,const float * mask_matrix)243 add_vertex_data2(struct xa_context *r,
244 float srcX, float srcY, float maskX, float maskY,
245 float dstX, float dstY, float width, float height,
246 struct pipe_resource *src,
247 struct pipe_resource *mask,
248 const float *src_matrix, const float *mask_matrix)
249 {
250 float src_s0, src_t0, src_s1, src_t1;
251 float mask_s0, mask_t0, mask_s1, mask_t1;
252 float spt0[2], spt1[2];
253 float mpt0[2], mpt1[2];
254
255 spt0[0] = srcX;
256 spt0[1] = srcY;
257 spt1[0] = srcX + width;
258 spt1[1] = srcY + height;
259
260 mpt0[0] = maskX;
261 mpt0[1] = maskY;
262 mpt1[0] = maskX + width;
263 mpt1[1] = maskY + height;
264
265 if (src_matrix) {
266 map_point((float *)src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]);
267 map_point((float *)src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]);
268 }
269
270 if (mask_matrix) {
271 map_point((float *)mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]);
272 map_point((float *)mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]);
273 }
274
275 src_s0 = spt0[0] / src->width0;
276 src_t0 = spt0[1] / src->height0;
277 src_s1 = spt1[0] / src->width0;
278 src_t1 = spt1[1] / src->height0;
279
280 mask_s0 = mpt0[0] / mask->width0;
281 mask_t0 = mpt0[1] / mask->height0;
282 mask_s1 = mpt1[0] / mask->width0;
283 mask_t1 = mpt1[1] / mask->height0;
284
285 /* 1st vertex */
286 add_vertex_2tex(r, dstX, dstY,
287 src_s0, src_t0, mask_s0, mask_t0);
288 /* 2nd vertex */
289 add_vertex_2tex(r, dstX + width, dstY,
290 src_s1, src_t0, mask_s1, mask_t0);
291 /* 3rd vertex */
292 add_vertex_2tex(r, dstX + width, dstY + height,
293 src_s1, src_t1, mask_s1, mask_t1);
294 /* 4th vertex */
295 add_vertex_2tex(r, dstX, dstY + height,
296 src_s0, src_t1, mask_s0, mask_t1);
297 }
298
299 static void
setup_vertex_data_yuv(struct xa_context * r,float srcX,float srcY,float srcW,float srcH,float dstX,float dstY,float dstW,float dstH,struct xa_surface * srf[])300 setup_vertex_data_yuv(struct xa_context *r,
301 float srcX,
302 float srcY,
303 float srcW,
304 float srcH,
305 float dstX,
306 float dstY,
307 float dstW, float dstH, struct xa_surface *srf[])
308 {
309 float s0, t0, s1, t1;
310 float spt0[2], spt1[2];
311 struct pipe_resource *tex;
312
313 spt0[0] = srcX;
314 spt0[1] = srcY;
315 spt1[0] = srcX + srcW;
316 spt1[1] = srcY + srcH;
317
318 tex = srf[0]->tex;
319 s0 = spt0[0] / tex->width0;
320 t0 = spt0[1] / tex->height0;
321 s1 = spt1[0] / tex->width0;
322 t1 = spt1[1] / tex->height0;
323
324 /* 1st vertex */
325 add_vertex_1tex(r, dstX, dstY, s0, t0);
326 /* 2nd vertex */
327 add_vertex_1tex(r, dstX + dstW, dstY, s1, t0);
328 /* 3rd vertex */
329 add_vertex_1tex(r, dstX + dstW, dstY + dstH, s1, t1);
330 /* 4th vertex */
331 add_vertex_1tex(r, dstX, dstY + dstH, s0, t1);
332 }
333
334 /* Set up framebuffer, viewport and vertex shader constant buffer
335 * state for a particular destinaton surface. In all our rendering,
336 * these concepts are linked.
337 */
338 void
renderer_bind_destination(struct xa_context * r,struct pipe_surface * surface)339 renderer_bind_destination(struct xa_context *r,
340 struct pipe_surface *surface)
341 {
342 int width = surface->width;
343 int height = surface->height;
344
345 struct pipe_framebuffer_state fb;
346 struct pipe_viewport_state viewport;
347
348 xa_scissor_reset(r);
349
350 /* Framebuffer uses actual surface width/height
351 */
352 memset(&fb, 0, sizeof fb);
353 fb.width = surface->width;
354 fb.height = surface->height;
355 fb.nr_cbufs = 1;
356 fb.cbufs[0] = surface;
357 fb.zsbuf = 0;
358
359 /* Viewport just touches the bit we're interested in:
360 */
361 viewport.scale[0] = width / 2.f;
362 viewport.scale[1] = height / 2.f;
363 viewport.scale[2] = 1.0;
364 viewport.translate[0] = width / 2.f;
365 viewport.translate[1] = height / 2.f;
366 viewport.translate[2] = 0.0;
367
368 /* Constant buffer set up to match viewport dimensions:
369 */
370 if (r->fb_width != width || r->fb_height != height) {
371 float vs_consts[8] = {
372 2.f / width, 2.f / height, 1, 1,
373 -1, -1, 0, 0
374 };
375
376 r->fb_width = width;
377 r->fb_height = height;
378
379 renderer_set_constants(r, PIPE_SHADER_VERTEX,
380 vs_consts, sizeof vs_consts);
381 }
382
383 cso_set_framebuffer(r->cso, &fb);
384 cso_set_viewport(r->cso, &viewport);
385 }
386
387 void
renderer_set_constants(struct xa_context * r,int shader_type,const float * params,int param_bytes)388 renderer_set_constants(struct xa_context *r,
389 int shader_type, const float *params, int param_bytes)
390 {
391 struct pipe_resource **cbuf =
392 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
393 &r->fs_const_buffer;
394
395 pipe_resource_reference(cbuf, NULL);
396 *cbuf = pipe_buffer_create(r->pipe->screen,
397 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_DEFAULT,
398 param_bytes);
399
400 if (*cbuf) {
401 pipe_buffer_write(r->pipe, *cbuf, 0, param_bytes, params);
402 }
403 pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
404 }
405
406 void
renderer_copy_prepare(struct xa_context * r,struct pipe_surface * dst_surface,struct pipe_resource * src_texture,const enum xa_formats src_xa_format,const enum xa_formats dst_xa_format)407 renderer_copy_prepare(struct xa_context *r,
408 struct pipe_surface *dst_surface,
409 struct pipe_resource *src_texture,
410 const enum xa_formats src_xa_format,
411 const enum xa_formats dst_xa_format)
412 {
413 struct pipe_context *pipe = r->pipe;
414 struct pipe_screen *screen = pipe->screen;
415 struct xa_shader shader;
416 uint32_t fs_traits = FS_COMPOSITE;
417
418 assert(screen->is_format_supported(screen, dst_surface->format,
419 PIPE_TEXTURE_2D, 0,
420 PIPE_BIND_RENDER_TARGET));
421 (void)screen;
422
423 renderer_bind_destination(r, dst_surface);
424
425 /* set misc state we care about */
426 {
427 struct pipe_blend_state blend;
428
429 memset(&blend, 0, sizeof(blend));
430 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
431 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
432 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
433 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
434 blend.rt[0].colormask = PIPE_MASK_RGBA;
435 cso_set_blend(r->cso, &blend);
436 }
437
438 /* sampler */
439 {
440 struct pipe_sampler_state sampler;
441 const struct pipe_sampler_state *p_sampler = &sampler;
442
443 memset(&sampler, 0, sizeof(sampler));
444 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
445 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
446 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
447 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
448 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
449 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
450 sampler.normalized_coords = 1;
451 cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 1, &p_sampler);
452 r->num_bound_samplers = 1;
453 }
454
455 /* texture/sampler view */
456 {
457 struct pipe_sampler_view templ;
458 struct pipe_sampler_view *src_view;
459
460 u_sampler_view_default_template(&templ,
461 src_texture, src_texture->format);
462 src_view = pipe->create_sampler_view(pipe, src_texture, &templ);
463 cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 1, &src_view);
464 pipe_sampler_view_reference(&src_view, NULL);
465 }
466
467 /* shaders */
468 if (src_texture->format == PIPE_FORMAT_L8_UNORM ||
469 src_texture->format == PIPE_FORMAT_R8_UNORM)
470 fs_traits |= FS_SRC_LUMINANCE;
471 if (dst_surface->format == PIPE_FORMAT_L8_UNORM ||
472 dst_surface->format == PIPE_FORMAT_R8_UNORM)
473 fs_traits |= FS_DST_LUMINANCE;
474 if (xa_format_a(dst_xa_format) != 0 &&
475 xa_format_a(src_xa_format) == 0)
476 fs_traits |= FS_SRC_SET_ALPHA;
477
478 shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits);
479 cso_set_vertex_shader_handle(r->cso, shader.vs);
480 cso_set_fragment_shader_handle(r->cso, shader.fs);
481
482 r->buffer_size = 0;
483 r->attrs_per_vertex = 2;
484 }
485
486 void
renderer_copy(struct xa_context * r,int dx,int dy,int sx,int sy,int width,int height,float src_width,float src_height)487 renderer_copy(struct xa_context *r,
488 int dx,
489 int dy,
490 int sx,
491 int sy,
492 int width, int height, float src_width, float src_height)
493 {
494 float s0, t0, s1, t1;
495 float x0, y0, x1, y1;
496
497 /* XXX: could put the texcoord scaling calculation into the vertex
498 * shader.
499 */
500 s0 = sx / src_width;
501 s1 = (sx + width) / src_width;
502 t0 = sy / src_height;
503 t1 = (sy + height) / src_height;
504
505 x0 = dx;
506 x1 = dx + width;
507 y0 = dy;
508 y1 = dy + height;
509
510 /* draw quad */
511 renderer_draw_conditional(r, 4 * 8);
512 add_vertex_1tex(r, x0, y0, s0, t0);
513 add_vertex_1tex(r, x1, y0, s1, t0);
514 add_vertex_1tex(r, x1, y1, s1, t1);
515 add_vertex_1tex(r, x0, y1, s0, t1);
516 }
517
518 void
renderer_draw_yuv(struct xa_context * r,float src_x,float src_y,float src_w,float src_h,int dst_x,int dst_y,int dst_w,int dst_h,struct xa_surface * srf[])519 renderer_draw_yuv(struct xa_context *r,
520 float src_x,
521 float src_y,
522 float src_w,
523 float src_h,
524 int dst_x,
525 int dst_y, int dst_w, int dst_h, struct xa_surface *srf[])
526 {
527 const int num_attribs = 2; /*pos + tex coord */
528
529 setup_vertex_data_yuv(r,
530 src_x, src_y, src_w, src_h,
531 dst_x, dst_y, dst_w, dst_h, srf);
532
533 if (!r->scissor_valid) {
534 r->scissor.minx = 0;
535 r->scissor.miny = 0;
536 r->scissor.maxx = r->dst->tex->width0;
537 r->scissor.maxy = r->dst->tex->height0;
538 }
539
540 r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor);
541
542 cso_set_vertex_elements(r->cso, num_attribs, r->velems);
543 util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS,
544 4, /* verts */
545 num_attribs); /* attribs/vert */
546 r->buffer_size = 0;
547
548 xa_scissor_reset(r);
549 }
550
551 void
renderer_begin_solid(struct xa_context * r)552 renderer_begin_solid(struct xa_context *r)
553 {
554 r->buffer_size = 0;
555 r->attrs_per_vertex = 2;
556 }
557
558 void
renderer_solid(struct xa_context * r,int x0,int y0,int x1,int y1,float * color)559 renderer_solid(struct xa_context *r,
560 int x0, int y0, int x1, int y1, float *color)
561 {
562 /*
563 * debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
564 * x0, y0, x1, y1, color[0], color[1], color[2], color[3]); */
565
566 renderer_draw_conditional(r, 4 * 8);
567
568 /* 1st vertex */
569 add_vertex_color(r, x0, y0, color);
570 /* 2nd vertex */
571 add_vertex_color(r, x1, y0, color);
572 /* 3rd vertex */
573 add_vertex_color(r, x1, y1, color);
574 /* 4th vertex */
575 add_vertex_color(r, x0, y1, color);
576 }
577
578 void
renderer_draw_flush(struct xa_context * r)579 renderer_draw_flush(struct xa_context *r)
580 {
581 renderer_draw_conditional(r, 0);
582 }
583
584 void
renderer_begin_textures(struct xa_context * r)585 renderer_begin_textures(struct xa_context *r)
586 {
587 r->attrs_per_vertex = 1 + r->num_bound_samplers;
588 r->buffer_size = 0;
589 }
590
591 void
renderer_texture(struct xa_context * r,int * pos,int width,int height,const float * src_matrix,const float * mask_matrix)592 renderer_texture(struct xa_context *r,
593 int *pos,
594 int width, int height,
595 const float *src_matrix,
596 const float *mask_matrix)
597 {
598 struct pipe_sampler_view **sampler_view = r->bound_sampler_views;
599
600 #if 0
601 if (src_matrix) {
602 debug_printf("src_matrix = \n");
603 debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]);
604 debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]);
605 debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]);
606 }
607 if (mask_matrix) {
608 debug_printf("mask_matrix = \n");
609 debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]);
610 debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]);
611 debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]);
612 }
613 #endif
614
615 switch(r->attrs_per_vertex) {
616 case 2:
617 renderer_draw_conditional(r, 4 * 8);
618 add_vertex_data1(r,
619 pos[0], pos[1], /* src */
620 pos[4], pos[5], /* dst */
621 width, height,
622 sampler_view[0]->texture, src_matrix);
623 break;
624 case 3:
625 renderer_draw_conditional(r, 4 * 12);
626 add_vertex_data2(r,
627 pos[0], pos[1], /* src */
628 pos[2], pos[3], /* mask */
629 pos[4], pos[5], /* dst */
630 width, height,
631 sampler_view[0]->texture, sampler_view[1]->texture,
632 src_matrix, mask_matrix);
633 break;
634 default:
635 break;
636 }
637 }
638