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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #ifndef ST_CB_FBO_H
30 #define ST_CB_FBO_H
31 
32 #include "main/compiler.h"
33 #include "main/glheader.h"
34 #include "main/mtypes.h"
35 
36 #include "pipe/p_compiler.h"
37 #include "pipe/p_format.h"
38 
39 struct dd_function_table;
40 struct pipe_context;
41 
42 /**
43  * Derived renderbuffer class.  Just need to add a pointer to the
44  * pipe surface.
45  */
46 struct st_renderbuffer
47 {
48    struct gl_renderbuffer Base;
49    struct pipe_resource *texture;
50    struct pipe_surface *surface; /* temporary view into texture */
51    GLboolean defined;        /**< defined contents? */
52 
53    struct pipe_transfer *transfer; /**< only used when mapping the resource */
54 
55    /**
56     * Used only when hardware accumulation buffers are not supported.
57     */
58    boolean software;
59    void *data;
60 
61    bool use_readpix_cache;
62 
63    /* Inputs from Driver.RenderTexture, don't use directly. */
64    boolean is_rtt; /**< whether Driver.RenderTexture was called */
65    unsigned rtt_face, rtt_slice;
66    boolean rtt_layered; /**< whether glFramebufferTexture was called */
67 };
68 
69 
70 static inline struct st_renderbuffer *
st_renderbuffer(struct gl_renderbuffer * rb)71 st_renderbuffer(struct gl_renderbuffer *rb)
72 {
73    return (struct st_renderbuffer *) rb;
74 }
75 
76 
77 extern struct gl_renderbuffer *
78 st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw);
79 
80 extern void
81 st_update_renderbuffer_surface(struct st_context *st,
82                                struct st_renderbuffer *strb);
83 
84 extern void
85 st_init_fbo_functions(struct dd_function_table *functions);
86 
87 #endif /* ST_CB_FBO_H */
88