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Searched defs:sBuffer (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DQuadRasterizer.cpp96 Pointer<Byte> sBuffer; in rasterize() local
/external/swiftshader/src/Shader/
DPixelRoutine.cpp54 …ad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask… in quad()
307 void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask) in stencilTest()
738 …void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int… in writeStencil()
/external/dng_sdk/source/
Ddng_string.cpp411 dng_memory_data sBuffer; in Extract_Multibyte() local
Ddng_image_writer.cpp3790 uint8 *sBuffer = (uint8 *) buffer.fData; in WriteData() local
/external/icu/icu4c/source/test/intltest/
Dcollationtest.cpp1615 UnicodeString prevBuffer, sBuffer; in checkCompareTwo() local
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp5458 …unsigned char *sBuffer = (unsigned char*)source->lockExternal(sRect.left, sRect.top, 0, sw::LOCK_R… in UpdateSurface() local
6363 void *sBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in updateVolume() local