Searched defs:sMask (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 68 Int sMask[4]; // Stencil mask in quad() local 307 void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask) in stencilTest() 396 …Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zM… in depthTest() 738 …void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int… in writeStencil() 804 …ion stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask) in stencilOperation() 1373 …iteColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s ¤t, Int &sMask, Int &zMask, Int… in writeColor() 2209 …void PixelRoutine::writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask,… in writeColor()
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/external/skia/src/pdf/ |
D | SkPDFGraphicState.cpp | 145 sk_sp<SkPDFObject> sMask, in GetSMaskGraphicState()
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/external/mesa3d/src/mesa/swrast/ |
D | s_depth.c | 743 const GLuint sMask = (~writeMask) & 0xff; in _swrast_clear_depth_stencil_buffer() local
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