Searched defs:sampleIdx (Results 1 – 3 of 3) sorted by relevance
127 void GrGLSLFragmentShaderBuilder::appendOffsetToSample(const char* sampleIdx, Coordinates coords) { in appendOffsetToSample()
1587 const char* sampleIdx, in interpolateAtSample()
2638 for (uint32_t sampleIdx = 0; sampleIdx < nOutSamples; sampleIdx += 2) { in RenderWorkerThread() local