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Searched defs:sampleTexture (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/effects/
DGrTextureDomain.cpp63 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, in sampleTexture() function in GrTextureDomain::GLDomain
/external/swiftshader/src/Shader/
DPixelProgram.cpp680 …void PixelProgram::sampleTexture(Vector4f &c, const Src &sampler, Vector4f &uvwq, Vector4f &dsx, V… in sampleTexture() function in sw::PixelProgram
711 …void PixelProgram::sampleTexture(Vector4f &c, int samplerIndex, Vector4f &uvwq, Vector4f &dsx, Vec… in sampleTexture() function in sw::PixelProgram
DPixelPipeline.cpp1210 void PixelPipeline::sampleTexture(Vector4s &c, int coordinates, int stage, bool project) in sampleTexture() function in sw::PixelPipeline
1228 …void PixelPipeline::sampleTexture(Vector4s &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 … in sampleTexture() function in sw::PixelPipeline
DSamplerCore.cpp59 …void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 … in sampleTexture() function in sw::SamplerCore
64 …void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 … in sampleTexture() function in sw::SamplerCore
300 …void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 … in sampleTexture() function in sw::SamplerCore
DVertexProgram.cpp1616 …void VertexProgram::sampleTexture(Vector4f &c, const Src &s, Vector4f &uvwq, Vector4f &dsx, Vector… in sampleTexture() function in sw::VertexProgram
/external/deqp/framework/opengl/
DgluTextureTestUtil.cpp548 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texC… in sampleTexture() function
560 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texC… in sampleTexture() function
659 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* te… in sampleTexture() function
708 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const float*… in sampleTexture() function
755 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::Texture1DArrayView& src, const float*… in sampleTexture() function
851 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::Texture3DView& src, const float* texC… in sampleTexture() function
915 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const floa… in sampleTexture() function
/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp1439 void MultisampleTextureUsageCase::sampleTexture (tcu::Surface& dst, float value) in sampleTexture() function in deqp::gles31::Functional::__anona9e459750111::MultisampleTextureUsageCase
Des31fSRGBDecodeTests.cpp779 std::ostringstream sampleTexture; in genFragmentShader() local