Searched defs:samplerIdx (Results 1 – 2 of 2) sorted by relevance
980 for (std::size_t samplerIdx = 0; samplerIdx < m_samplerList.size(); samplerIdx++) in deinit() local1191 void SRGBTestCase::bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32… in bindSamplerToTexture()1198 void SRGBTestCase::activateSampler (const int samplerIdx, const bool active) in activateSampler()1254 for (int samplerIdx = 0; samplerIdx < (int)m_samplerList.size(); samplerIdx++) in render() local1678 for (int samplerIdx = 0; samplerIdx < (int)m_samplerList.size(); samplerIdx++) in render() local
154 for (int samplerIdx = 0; samplerIdx < samplerTotal; samplerIdx++) in buildSamplingPassType() local715 for (int samplerIdx = 0; samplerIdx < m_samplerTotal; samplerIdx++) in TestShaderProgram() local733 for (int samplerIdx = 0; samplerIdx < m_samplerTotal; samplerIdx++) in TestShaderProgram() local1099 void Renderer::setShaderProgramSamplingType (const int samplerIdx) in setShaderProgramSamplingType()