1 /*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #include "AnimatorManager.h"
17
18 #include <algorithm>
19
20 #include "Animator.h"
21 #include "AnimationContext.h"
22 #include "DamageAccumulator.h"
23 #include "RenderNode.h"
24
25 namespace android {
26 namespace uirenderer {
27
28 using namespace std;
29
detach(sp<BaseRenderNodeAnimator> & animator)30 static void detach(sp<BaseRenderNodeAnimator>& animator) {
31 animator->detach();
32 }
33
AnimatorManager(RenderNode & parent)34 AnimatorManager::AnimatorManager(RenderNode& parent)
35 : mParent(parent)
36 , mAnimationHandle(nullptr) {
37 }
38
~AnimatorManager()39 AnimatorManager::~AnimatorManager() {
40 for_each(mNewAnimators.begin(), mNewAnimators.end(), detach);
41 for_each(mAnimators.begin(), mAnimators.end(), detach);
42 }
43
addAnimator(const sp<BaseRenderNodeAnimator> & animator)44 void AnimatorManager::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
45 RenderNode* stagingTarget = animator->stagingTarget();
46 if (stagingTarget == &mParent) {
47 return;
48 }
49 mNewAnimators.emplace_back(animator.get());
50 // If the animator is already attached to other RenderNode, remove it from that RenderNode's
51 // new animator list. This ensures one animator only ends up in one newAnimatorList during one
52 // frame, even when it's added multiple times to multiple targets.
53 if (stagingTarget) {
54 stagingTarget->removeAnimator(animator);
55 }
56 animator->attach(&mParent);
57 }
58
removeAnimator(const sp<BaseRenderNodeAnimator> & animator)59 void AnimatorManager::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) {
60 mNewAnimators.erase(std::remove(mNewAnimators.begin(), mNewAnimators.end(), animator),
61 mNewAnimators.end());
62 }
63
setAnimationHandle(AnimationHandle * handle)64 void AnimatorManager::setAnimationHandle(AnimationHandle* handle) {
65 LOG_ALWAYS_FATAL_IF(mAnimationHandle && handle, "Already have an AnimationHandle!");
66 mAnimationHandle = handle;
67 LOG_ALWAYS_FATAL_IF(!mAnimationHandle && mAnimators.size(),
68 "Lost animation handle on %p (%s) with outstanding animators!",
69 &mParent, mParent.getName());
70 }
71
pushStaging()72 void AnimatorManager::pushStaging() {
73 if (mNewAnimators.size()) {
74 if (CC_UNLIKELY(!mAnimationHandle)) {
75 ALOGW("Trying to start new animators on %p (%s) without an animation handle!",
76 &mParent, mParent.getName());
77 return;
78 }
79
80 // Only add new animators that are not already in the mAnimators list
81 for (auto& anim : mNewAnimators) {
82 if (anim->target() != &mParent) {
83 mAnimators.push_back(std::move(anim));
84 }
85 }
86 mNewAnimators.clear();
87 }
88 for (auto& animator : mAnimators) {
89 animator->pushStaging(mAnimationHandle->context());
90 }
91 }
92
onAnimatorTargetChanged(BaseRenderNodeAnimator * animator)93 void AnimatorManager::onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) {
94 LOG_ALWAYS_FATAL_IF(animator->target() == &mParent, "Target has not been changed");
95 mAnimators.erase(std::remove(mAnimators.begin(), mAnimators.end(), animator), mAnimators.end());
96 }
97
98 class AnimateFunctor {
99 public:
AnimateFunctor(TreeInfo & info,AnimationContext & context,uint32_t * outDirtyMask)100 AnimateFunctor(TreeInfo& info, AnimationContext& context, uint32_t* outDirtyMask)
101 : mInfo(info), mContext(context), mDirtyMask(outDirtyMask) {}
102
operator ()(sp<BaseRenderNodeAnimator> & animator)103 bool operator() (sp<BaseRenderNodeAnimator>& animator) {
104 *mDirtyMask |= animator->dirtyMask();
105 bool remove = animator->animate(mContext);
106 if (remove) {
107 animator->detach();
108 } else {
109 if (animator->isRunning()) {
110 mInfo.out.hasAnimations = true;
111 }
112 if (CC_UNLIKELY(!animator->mayRunAsync())) {
113 mInfo.out.requiresUiRedraw = true;
114 }
115 }
116 return remove;
117 }
118
119 private:
120 TreeInfo& mInfo;
121 AnimationContext& mContext;
122 uint32_t* mDirtyMask;
123 };
124
animate(TreeInfo & info)125 uint32_t AnimatorManager::animate(TreeInfo& info) {
126 if (!mAnimators.size()) return 0;
127
128 // TODO: Can we target this better? For now treat it like any other staging
129 // property push and just damage self before and after animators are run
130
131 mParent.damageSelf(info);
132 info.damageAccumulator->popTransform();
133
134 uint32_t dirty = animateCommon(info);
135
136 info.damageAccumulator->pushTransform(&mParent);
137 mParent.damageSelf(info);
138
139 return dirty;
140 }
141
animateNoDamage(TreeInfo & info)142 void AnimatorManager::animateNoDamage(TreeInfo& info) {
143 animateCommon(info);
144 }
145
animateCommon(TreeInfo & info)146 uint32_t AnimatorManager::animateCommon(TreeInfo& info) {
147 uint32_t dirtyMask = 0;
148 AnimateFunctor functor(info, mAnimationHandle->context(), &dirtyMask);
149 auto newEnd = std::remove_if(mAnimators.begin(), mAnimators.end(), functor);
150 mAnimators.erase(newEnd, mAnimators.end());
151 mAnimationHandle->notifyAnimationsRan();
152 mParent.mProperties.updateMatrix();
153 return dirtyMask;
154 }
155
endStagingAnimator(sp<BaseRenderNodeAnimator> & animator)156 static void endStagingAnimator(sp<BaseRenderNodeAnimator>& animator) {
157 animator->cancel();
158 if (animator->listener()) {
159 animator->listener()->onAnimationFinished(animator.get());
160 }
161 }
162
endAllStagingAnimators()163 void AnimatorManager::endAllStagingAnimators() {
164 ALOGD("endAllStagingAnimators on %p (%s)", &mParent, mParent.getName());
165 // This works because this state can only happen on the UI thread,
166 // which means we're already on the right thread to invoke listeners
167 for_each(mNewAnimators.begin(), mNewAnimators.end(), endStagingAnimator);
168 mNewAnimators.clear();
169 }
170
171 class EndActiveAnimatorsFunctor {
172 public:
EndActiveAnimatorsFunctor(AnimationContext & context)173 explicit EndActiveAnimatorsFunctor(AnimationContext& context) : mContext(context) {}
174
operator ()(sp<BaseRenderNodeAnimator> & animator)175 void operator() (sp<BaseRenderNodeAnimator>& animator) {
176 animator->forceEndNow(mContext);
177 }
178
179 private:
180 AnimationContext& mContext;
181 };
182
endAllActiveAnimators()183 void AnimatorManager::endAllActiveAnimators() {
184 ALOGD("endAllActiveAnimators on %p (%s) with handle %p",
185 &mParent, mParent.getName(), mAnimationHandle);
186 EndActiveAnimatorsFunctor functor(mAnimationHandle->context());
187 for_each(mAnimators.begin(), mAnimators.end(), functor);
188 mAnimators.clear();
189 mAnimationHandle->release();
190 }
191
192 } /* namespace uirenderer */
193 } /* namespace android */
194