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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "CanvasState.h"
18 #include "hwui/Canvas.h"
19 #include "utils/MathUtils.h"
20 
21 namespace android {
22 namespace uirenderer {
23 
24 
CanvasState(CanvasStateClient & renderer)25 CanvasState::CanvasState(CanvasStateClient& renderer)
26         : mWidth(-1)
27         , mHeight(-1)
28         , mSaveCount(1)
29         , mCanvas(renderer)
30         , mSnapshot(&mFirstSnapshot) {
31 }
32 
~CanvasState()33 CanvasState::~CanvasState() {
34     // First call freeSnapshot on all but mFirstSnapshot
35     // to invoke all the dtors
36     freeAllSnapshots();
37 
38     // Now actually release the memory
39     while (mSnapshotPool) {
40         void* temp = mSnapshotPool;
41         mSnapshotPool = mSnapshotPool->previous;
42         free(temp);
43     }
44 }
45 
initializeRecordingSaveStack(int viewportWidth,int viewportHeight)46 void CanvasState::initializeRecordingSaveStack(int viewportWidth, int viewportHeight) {
47     if (mWidth != viewportWidth || mHeight != viewportHeight) {
48         mWidth = viewportWidth;
49         mHeight = viewportHeight;
50         mFirstSnapshot.initializeViewport(viewportWidth, viewportHeight);
51         mCanvas.onViewportInitialized();
52     }
53 
54     freeAllSnapshots();
55     mSnapshot = allocSnapshot(&mFirstSnapshot, SaveFlags::MatrixClip);
56     mSnapshot->setRelativeLightCenter(Vector3());
57     mSaveCount = 1;
58 }
59 
initializeSaveStack(int viewportWidth,int viewportHeight,float clipLeft,float clipTop,float clipRight,float clipBottom,const Vector3 & lightCenter)60 void CanvasState::initializeSaveStack(
61         int viewportWidth, int viewportHeight,
62         float clipLeft, float clipTop,
63         float clipRight, float clipBottom, const Vector3& lightCenter) {
64     if (mWidth != viewportWidth || mHeight != viewportHeight) {
65         mWidth = viewportWidth;
66         mHeight = viewportHeight;
67         mFirstSnapshot.initializeViewport(viewportWidth, viewportHeight);
68         mCanvas.onViewportInitialized();
69     }
70 
71     freeAllSnapshots();
72     mSnapshot = allocSnapshot(&mFirstSnapshot, SaveFlags::MatrixClip);
73     mSnapshot->setClip(clipLeft, clipTop, clipRight, clipBottom);
74     mSnapshot->fbo = mCanvas.getTargetFbo();
75     mSnapshot->setRelativeLightCenter(lightCenter);
76     mSaveCount = 1;
77 }
78 
allocSnapshot(Snapshot * previous,int savecount)79 Snapshot* CanvasState::allocSnapshot(Snapshot* previous, int savecount) {
80     void* memory;
81     if (mSnapshotPool) {
82         memory = mSnapshotPool;
83         mSnapshotPool = mSnapshotPool->previous;
84         mSnapshotPoolCount--;
85     } else {
86         memory = malloc(sizeof(Snapshot));
87     }
88     return new (memory) Snapshot(previous, savecount);
89 }
90 
freeSnapshot(Snapshot * snapshot)91 void CanvasState::freeSnapshot(Snapshot* snapshot) {
92     snapshot->~Snapshot();
93     // Arbitrary number, just don't let this grown unbounded
94     if (mSnapshotPoolCount > 10) {
95         free((void*) snapshot);
96     } else {
97         snapshot->previous = mSnapshotPool;
98         mSnapshotPool = snapshot;
99         mSnapshotPoolCount++;
100     }
101 }
102 
freeAllSnapshots()103 void CanvasState::freeAllSnapshots() {
104     while (mSnapshot != &mFirstSnapshot) {
105         Snapshot* temp = mSnapshot;
106         mSnapshot = mSnapshot->previous;
107         freeSnapshot(temp);
108     }
109 }
110 
111 ///////////////////////////////////////////////////////////////////////////////
112 // Save (layer)
113 ///////////////////////////////////////////////////////////////////////////////
114 
115 /**
116  * Guaranteed to save without side-effects
117  *
118  * This approach, here and in restoreSnapshot(), allows subclasses to directly manipulate the save
119  * stack, and ensures restoreToCount() doesn't call back into subclass overrides.
120  */
saveSnapshot(int flags)121 int CanvasState::saveSnapshot(int flags) {
122     mSnapshot = allocSnapshot(mSnapshot, flags);
123     return mSaveCount++;
124 }
125 
save(int flags)126 int CanvasState::save(int flags) {
127     return saveSnapshot(flags);
128 }
129 
130 /**
131  * Guaranteed to restore without side-effects.
132  */
restoreSnapshot()133 void CanvasState::restoreSnapshot() {
134     Snapshot* toRemove = mSnapshot;
135     Snapshot* toRestore = mSnapshot->previous;
136 
137     mSaveCount--;
138     mSnapshot = toRestore;
139 
140     // subclass handles restore implementation
141     mCanvas.onSnapshotRestored(*toRemove, *toRestore);
142 
143     freeSnapshot(toRemove);
144 }
145 
restore()146 void CanvasState::restore() {
147     if (mSaveCount > 1) {
148         restoreSnapshot();
149     }
150 }
151 
restoreToCount(int saveCount)152 void CanvasState::restoreToCount(int saveCount) {
153     if (saveCount < 1) saveCount = 1;
154 
155     while (mSaveCount > saveCount) {
156         restoreSnapshot();
157     }
158 }
159 
160 ///////////////////////////////////////////////////////////////////////////////
161 // Matrix
162 ///////////////////////////////////////////////////////////////////////////////
163 
getMatrix(SkMatrix * matrix) const164 void CanvasState::getMatrix(SkMatrix* matrix) const {
165     mSnapshot->transform->copyTo(*matrix);
166 }
167 
translate(float dx,float dy,float dz)168 void CanvasState::translate(float dx, float dy, float dz) {
169     mSnapshot->transform->translate(dx, dy, dz);
170 }
171 
rotate(float degrees)172 void CanvasState::rotate(float degrees) {
173     mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
174 }
175 
scale(float sx,float sy)176 void CanvasState::scale(float sx, float sy) {
177     mSnapshot->transform->scale(sx, sy, 1.0f);
178 }
179 
skew(float sx,float sy)180 void CanvasState::skew(float sx, float sy) {
181     mSnapshot->transform->skew(sx, sy);
182 }
183 
setMatrix(const SkMatrix & matrix)184 void CanvasState::setMatrix(const SkMatrix& matrix) {
185     mSnapshot->transform->load(matrix);
186 }
187 
setMatrix(const Matrix4 & matrix)188 void CanvasState::setMatrix(const Matrix4& matrix) {
189     *(mSnapshot->transform) = matrix;
190 }
191 
concatMatrix(const SkMatrix & matrix)192 void CanvasState::concatMatrix(const SkMatrix& matrix) {
193     mat4 transform(matrix);
194     mSnapshot->transform->multiply(transform);
195 }
196 
concatMatrix(const Matrix4 & matrix)197 void CanvasState::concatMatrix(const Matrix4& matrix) {
198     mSnapshot->transform->multiply(matrix);
199 }
200 
201 ///////////////////////////////////////////////////////////////////////////////
202 // Clip
203 ///////////////////////////////////////////////////////////////////////////////
204 
clipRect(float left,float top,float right,float bottom,SkClipOp op)205 bool CanvasState::clipRect(float left, float top, float right, float bottom, SkClipOp op) {
206     mSnapshot->clip(Rect(left, top, right, bottom), op);
207     return !mSnapshot->clipIsEmpty();
208 }
209 
clipPath(const SkPath * path,SkClipOp op)210 bool CanvasState::clipPath(const SkPath* path, SkClipOp op) {
211     mSnapshot->clipPath(*path, op);
212     return !mSnapshot->clipIsEmpty();
213 }
214 
setClippingOutline(LinearAllocator & allocator,const Outline * outline)215 void CanvasState::setClippingOutline(LinearAllocator& allocator, const Outline* outline) {
216     Rect bounds;
217     float radius;
218     if (!outline->getAsRoundRect(&bounds, &radius)) return; // only RR supported
219 
220     bool outlineIsRounded = MathUtils::isPositive(radius);
221     if (!outlineIsRounded || currentTransform()->isSimple()) {
222         // TODO: consider storing this rect separately, so that this can't be replaced with clip ops
223         clipRect(bounds.left, bounds.top, bounds.right, bounds.bottom, SkClipOp::kIntersect);
224     }
225     if (outlineIsRounded) {
226         setClippingRoundRect(allocator, bounds, radius, false);
227     }
228 }
229 
230 ///////////////////////////////////////////////////////////////////////////////
231 // Quick Rejection
232 ///////////////////////////////////////////////////////////////////////////////
233 
234 /**
235  * Calculates whether content drawn within the passed bounds would be outside of, or intersect with
236  * the clipRect. Does not modify the scissor.
237  *
238  * @param clipRequired if not null, will be set to true if element intersects clip
239  *         (and wasn't rejected)
240  *
241  * @param snapOut if set, the geometry will be treated as having an AA ramp.
242  *         See Rect::snapGeometryToPixelBoundaries()
243  */
calculateQuickRejectForScissor(float left,float top,float right,float bottom,bool * clipRequired,bool * roundRectClipRequired,bool snapOut) const244 bool CanvasState::calculateQuickRejectForScissor(float left, float top,
245         float right, float bottom,
246         bool* clipRequired, bool* roundRectClipRequired,
247         bool snapOut) const {
248     if (bottom <= top || right <= left) {
249         return true;
250     }
251 
252     Rect r(left, top, right, bottom);
253     currentTransform()->mapRect(r);
254     r.snapGeometryToPixelBoundaries(snapOut);
255 
256     Rect clipRect(currentRenderTargetClip());
257     clipRect.snapToPixelBoundaries();
258 
259     if (!clipRect.intersects(r)) return true;
260 
261     // clip is required if geometry intersects clip rect
262     if (clipRequired) {
263         *clipRequired = !clipRect.contains(r);
264     }
265 
266     // round rect clip is required if RR clip exists, and geometry intersects its corners
267     if (roundRectClipRequired) {
268         *roundRectClipRequired = mSnapshot->roundRectClipState != nullptr
269                 && mSnapshot->roundRectClipState->areaRequiresRoundRectClip(r);
270     }
271     return false;
272 }
273 
quickRejectConservative(float left,float top,float right,float bottom) const274 bool CanvasState::quickRejectConservative(float left, float top,
275         float right, float bottom) const {
276     if (bottom <= top || right <= left) {
277         return true;
278     }
279 
280     Rect r(left, top, right, bottom);
281     currentTransform()->mapRect(r);
282     r.roundOut(); // rounded out to be conservative
283 
284     Rect clipRect(currentRenderTargetClip());
285     clipRect.snapToPixelBoundaries();
286 
287     if (!clipRect.intersects(r)) return true;
288 
289     return false;
290 }
291 
292 } // namespace uirenderer
293 } // namespace android
294