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1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "Snapshot.h"
18 
19 #include "hwui/Canvas.h"
20 
21 namespace android {
22 namespace uirenderer {
23 
24 ///////////////////////////////////////////////////////////////////////////////
25 // Constructors
26 ///////////////////////////////////////////////////////////////////////////////
27 
Snapshot()28 Snapshot::Snapshot()
29         : flags(0)
30         , previous(nullptr)
31         , layer(nullptr)
32         , fbo(0)
33         , alpha(1.0f)
34         , roundRectClipState(nullptr)
35         , projectionPathMask(nullptr)
36         , mClipArea(&mClipAreaRoot) {
37     transform = &mTransformRoot;
38     mRelativeLightCenter.x = mRelativeLightCenter.y = mRelativeLightCenter.z = 0;
39 }
40 
41 /**
42  * Copies the specified snapshot/ The specified snapshot is stored as
43  * the previous snapshot.
44  */
Snapshot(Snapshot * s,int saveFlags)45 Snapshot::Snapshot(Snapshot* s, int saveFlags)
46         : flags(0)
47         , previous(s)
48         , layer(s->layer)
49         , fbo(s->fbo)
50         , alpha(s->alpha)
51         , roundRectClipState(s->roundRectClipState)
52         , projectionPathMask(s->projectionPathMask)
53         , mClipArea(nullptr)
54         , mViewportData(s->mViewportData)
55         , mRelativeLightCenter(s->mRelativeLightCenter) {
56     if (saveFlags & SaveFlags::Matrix) {
57         mTransformRoot = *s->transform;
58         transform = &mTransformRoot;
59     } else {
60         transform = s->transform;
61     }
62 
63     if (saveFlags & SaveFlags::Clip) {
64         mClipAreaRoot = s->getClipArea();
65         mClipArea = &mClipAreaRoot;
66     } else {
67         mClipArea = s->mClipArea;
68     }
69 }
70 
71 ///////////////////////////////////////////////////////////////////////////////
72 // Clipping
73 ///////////////////////////////////////////////////////////////////////////////
74 
clip(const Rect & localClip,SkClipOp op)75 void Snapshot::clip(const Rect& localClip, SkClipOp op) {
76     flags |= Snapshot::kFlagClipSet;
77     mClipArea->clipRectWithTransform(localClip, transform, static_cast<SkRegion::Op>(op));
78 }
79 
clipPath(const SkPath & path,SkClipOp op)80 void Snapshot::clipPath(const SkPath& path, SkClipOp op) {
81     flags |= Snapshot::kFlagClipSet;
82     mClipArea->clipPathWithTransform(path, transform, static_cast<SkRegion::Op>(op));
83 }
84 
setClip(float left,float top,float right,float bottom)85 void Snapshot::setClip(float left, float top, float right, float bottom) {
86     flags |= Snapshot::kFlagClipSet;
87     mClipArea->setClip(left, top, right, bottom);
88 }
89 
hasPerspectiveTransform() const90 bool Snapshot::hasPerspectiveTransform() const {
91     return transform->isPerspective();
92 }
93 
getLocalClip()94 const Rect& Snapshot::getLocalClip() {
95     mat4 inverse;
96     inverse.loadInverse(*transform);
97 
98     mLocalClip.set(mClipArea->getClipRect());
99     inverse.mapRect(mLocalClip);
100 
101     return mLocalClip;
102 }
103 
resetClip(float left,float top,float right,float bottom)104 void Snapshot::resetClip(float left, float top, float right, float bottom) {
105     // TODO: This is incorrect, when we start rendering into a new layer,
106     // we may have to modify the previous snapshot's clip rect and clip
107     // region if the previous restore() call did not restore the clip
108     mClipArea = &mClipAreaRoot;
109     setClip(left, top, right, bottom);
110 }
111 
112 ///////////////////////////////////////////////////////////////////////////////
113 // Clipping round rect
114 ///////////////////////////////////////////////////////////////////////////////
115 
setClippingRoundRect(LinearAllocator & allocator,const Rect & bounds,float radius,bool highPriority)116 void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,
117         float radius, bool highPriority) {
118     if (bounds.isEmpty()) {
119         mClipArea->setEmpty();
120         return;
121     }
122 
123     if (roundRectClipState && roundRectClipState->highPriority) {
124         // ignore, don't replace, already have a high priority clip
125         return;
126     }
127 
128     RoundRectClipState* state = new (allocator) RoundRectClipState;
129 
130     state->highPriority = highPriority;
131 
132     // store the inverse drawing matrix
133     Matrix4 roundRectDrawingMatrix = getOrthoMatrix();
134     roundRectDrawingMatrix.multiply(*transform);
135     state->matrix.loadInverse(roundRectDrawingMatrix);
136 
137     // compute area under rounded corners - only draws overlapping these rects need to be clipped
138     for (int i = 0 ; i < 4; i++) {
139         state->dangerRects[i] = bounds;
140     }
141     state->dangerRects[0].bottom = state->dangerRects[1].bottom = bounds.top + radius;
142     state->dangerRects[0].right = state->dangerRects[2].right = bounds.left + radius;
143     state->dangerRects[1].left = state->dangerRects[3].left = bounds.right - radius;
144     state->dangerRects[2].top = state->dangerRects[3].top = bounds.bottom - radius;
145     for (int i = 0; i < 4; i++) {
146         transform->mapRect(state->dangerRects[i]);
147 
148         // round danger rects out as though they are AA geometry (since they essentially are)
149         state->dangerRects[i].snapGeometryToPixelBoundaries(true);
150     }
151 
152     // store RR area
153     state->innerRect = bounds;
154     state->innerRect.inset(radius);
155     state->radius = radius;
156 
157     // store as immutable so, for this frame, pointer uniquely identifies this bundle of shader info
158     roundRectClipState = state;
159 }
160 
setProjectionPathMask(const SkPath * path)161 void Snapshot::setProjectionPathMask(const SkPath* path) {
162     projectionPathMask = path;
163 }
164 
getClipRoot(Snapshot * target)165 static Snapshot* getClipRoot(Snapshot* target) {
166     while (target->previous && target->previous->previous) {
167         target = target->previous;
168     }
169     return target;
170 }
171 
serializeIntersectedClip(LinearAllocator & allocator,const ClipBase * recordedClip,const Matrix4 & recordedClipTransform)172 const ClipBase* Snapshot::serializeIntersectedClip(LinearAllocator& allocator,
173         const ClipBase* recordedClip, const Matrix4& recordedClipTransform) {
174     auto target = this;
175     if (CC_UNLIKELY(recordedClip && recordedClip->intersectWithRoot)) {
176         // Clip must be intersected with root, instead of current clip.
177         target = getClipRoot(this);
178     }
179 
180     return target->mClipArea->serializeIntersectedClip(allocator,
181             recordedClip, recordedClipTransform);
182 }
183 
applyClip(const ClipBase * recordedClip,const Matrix4 & transform)184 void Snapshot::applyClip(const ClipBase* recordedClip, const Matrix4& transform) {
185     if (CC_UNLIKELY(recordedClip && recordedClip->intersectWithRoot)) {
186         // current clip is being replaced, but must intersect with clip root
187         *mClipArea = *(getClipRoot(this)->mClipArea);
188     }
189     mClipArea->applyClip(recordedClip, transform);
190 }
191 
192 ///////////////////////////////////////////////////////////////////////////////
193 // Queries
194 ///////////////////////////////////////////////////////////////////////////////
195 
dump() const196 void Snapshot::dump() const {
197     ALOGD("Snapshot %p, flags %x, prev %p, height %d, hasComplexClip %d",
198             this, flags, previous, getViewportHeight(), !mClipArea->isSimple());
199     const Rect& clipRect(mClipArea->getClipRect());
200     ALOGD("  ClipRect %.1f %.1f %.1f %.1f, clip simple %d",
201             clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, mClipArea->isSimple());
202 
203     ALOGD("  Transform (at %p):", transform);
204     transform->dump();
205 }
206 
207 }; // namespace uirenderer
208 }; // namespace android
209