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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrGLSLGeometryProcessor.h"
9 
10 #include "GrCoordTransform.h"
11 #include "glsl/GrGLSLFragmentShaderBuilder.h"
12 #include "glsl/GrGLSLUniformHandler.h"
13 #include "glsl/GrGLSLVarying.h"
14 #include "glsl/GrGLSLVertexShaderBuilder.h"
15 
emitCode(EmitArgs & args)16 void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) {
17     GrGLSLVertexBuilder* vBuilder = args.fVertBuilder;
18     GrGPArgs gpArgs;
19     this->onEmitCode(args, &gpArgs);
20     vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar, args.fRTAdjustName);
21     if (kVec2f_GrSLType == gpArgs.fPositionVar.getType()) {
22         args.fVaryingHandler->setNoPerspective();
23     }
24 }
25 
emitTransforms(GrGLSLVertexBuilder * vb,GrGLSLVaryingHandler * varyingHandler,GrGLSLUniformHandler * uniformHandler,const GrShaderVar & posVar,const char * localCoords,const SkMatrix & localMatrix,FPCoordTransformHandler * handler)26 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLVertexBuilder* vb,
27                                              GrGLSLVaryingHandler* varyingHandler,
28                                              GrGLSLUniformHandler* uniformHandler,
29                                              const GrShaderVar& posVar,
30                                              const char* localCoords,
31                                              const SkMatrix& localMatrix,
32                                              FPCoordTransformHandler* handler) {
33     int i = 0;
34     while (const GrCoordTransform* coordTransform = handler->nextCoordTransform()) {
35         SkString strUniName;
36         strUniName.printf("CoordTransformMatrix_%d", i);
37         GrSLType varyingType;
38 
39         uint32_t type = coordTransform->getMatrix().getType();
40         type |= localMatrix.getType();
41 
42         varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kVec3f_GrSLType :
43                                                                      kVec2f_GrSLType;
44         // Coord transforms are always handled at high precision
45         const GrSLPrecision precision = kHigh_GrSLPrecision;
46 
47         const char* uniName;
48 
49 
50         fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag,
51                                                                               kMat33f_GrSLType,
52                                                                               precision,
53                                                                               strUniName.c_str(),
54                                                                               &uniName).toIndex();
55         SkString strVaryingName;
56         strVaryingName.printf("TransformedCoords_%d", i);
57 
58         GrGLSLVertToFrag v(varyingType);
59         varyingHandler->addVarying(strVaryingName.c_str(), &v, precision);
60 
61         SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);
62         handler->specifyCoordsForCurrCoordTransform(SkString(v.fsIn()), varyingType);
63 
64         if (kVec2f_GrSLType == varyingType) {
65             vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), uniName, localCoords);
66         } else {
67             vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName, localCoords);
68         }
69         ++i;
70     }
71 }
72 
setTransformDataHelper(const SkMatrix & localMatrix,const GrGLSLProgramDataManager & pdman,FPCoordTransformIter * transformIter)73 void GrGLSLGeometryProcessor::setTransformDataHelper(const SkMatrix& localMatrix,
74                                                      const GrGLSLProgramDataManager& pdman,
75                                                      FPCoordTransformIter* transformIter) {
76     int i = 0;
77     while (const GrCoordTransform* coordTransform = transformIter->next()) {
78         const SkMatrix& m = GetTransformMatrix(localMatrix, *coordTransform);
79         if (!fInstalledTransforms[i].fCurrentValue.cheapEqualTo(m)) {
80             pdman.setSkMatrix(fInstalledTransforms[i].fHandle.toIndex(), m);
81             fInstalledTransforms[i].fCurrentValue = m;
82         }
83         ++i;
84     }
85     SkASSERT(i == fInstalledTransforms.count());
86 }
87 
setupPosition(GrGLSLVertexBuilder * vertBuilder,GrGPArgs * gpArgs,const char * posName)88 void GrGLSLGeometryProcessor::setupPosition(GrGLSLVertexBuilder* vertBuilder,
89                                             GrGPArgs* gpArgs,
90                                             const char* posName) {
91     gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
92     vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
93 }
94 
setupPosition(GrGLSLVertexBuilder * vertBuilder,GrGLSLUniformHandler * uniformHandler,GrGPArgs * gpArgs,const char * posName,const SkMatrix & mat,UniformHandle * viewMatrixUniform)95 void GrGLSLGeometryProcessor::setupPosition(GrGLSLVertexBuilder* vertBuilder,
96                                             GrGLSLUniformHandler* uniformHandler,
97                                             GrGPArgs* gpArgs,
98                                             const char* posName,
99                                             const SkMatrix& mat,
100                                             UniformHandle* viewMatrixUniform) {
101     if (mat.isIdentity()) {
102         gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
103         vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
104     } else {
105         const char* viewMatrixName;
106         *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
107                                                         kMat33f_GrSLType, kHigh_GrSLPrecision,
108                                                         "uViewM",
109                                                         &viewMatrixName);
110         if (!mat.hasPerspective()) {
111             gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
112             vertBuilder->codeAppendf("vec2 %s = (%s * vec3(%s, 1)).xy;",
113                                      gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
114         } else {
115             gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3");
116             vertBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);",
117                                      gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
118         }
119     }
120 }
121