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1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 //#define LOG_NDEBUG 0
18 #undef LOG_TAG
19 #define LOG_TAG "RenderEngine"
20 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
21 
22 #include <GLES2/gl2.h>
23 #include <GLES2/gl2ext.h>
24 
25 #include <ui/ColorSpace.h>
26 #include <ui/DebugUtils.h>
27 #include <ui/Rect.h>
28 
29 #include <utils/String8.h>
30 #include <utils/Trace.h>
31 
32 #include <cutils/compiler.h>
33 #include <gui/ISurfaceComposer.h>
34 #include <math.h>
35 
36 #include "GLES20RenderEngine.h"
37 #include "Program.h"
38 #include "ProgramCache.h"
39 #include "Description.h"
40 #include "Mesh.h"
41 #include "Texture.h"
42 
43 #include <sstream>
44 #include <fstream>
45 
46 // ---------------------------------------------------------------------------
47 #ifdef USE_HWC2
checkGlError(const char * op,int lineNumber)48 bool checkGlError(const char* op, int lineNumber) {
49     bool errorFound = false;
50     GLint error = glGetError();
51     while (error != GL_NO_ERROR) {
52         errorFound = true;
53         error = glGetError();
54         ALOGV("after %s() (line # %d) glError (0x%x)\n", op, lineNumber, error);
55     }
56     return errorFound;
57 }
58 
59 static constexpr bool outputDebugPPMs = false;
60 
writePPM(const char * basename,GLuint width,GLuint height)61 void writePPM(const char* basename, GLuint width, GLuint height) {
62     ALOGV("writePPM #%s: %d x %d", basename, width, height);
63 
64     std::vector<GLubyte> pixels(width * height * 4);
65     std::vector<GLubyte> outBuffer(width * height * 3);
66 
67     // TODO(courtneygo): We can now have float formats, need
68     // to remove this code or update to support.
69     // Make returned pixels fit in uint32_t, one byte per component
70     glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
71     if (checkGlError(__FUNCTION__, __LINE__)) {
72         return;
73     }
74 
75     std::string filename(basename);
76     filename.append(".ppm");
77     std::ofstream file(filename.c_str(), std::ios::binary);
78     if (!file.is_open()) {
79         ALOGE("Unable to open file: %s", filename.c_str());
80         ALOGE("You may need to do: \"adb shell setenforce 0\" to enable "
81               "surfaceflinger to write debug images");
82         return;
83     }
84 
85     file << "P6\n";
86     file << width << "\n";
87     file << height << "\n";
88     file << 255 << "\n";
89 
90     auto ptr = reinterpret_cast<char*>(pixels.data());
91     auto outPtr = reinterpret_cast<char*>(outBuffer.data());
92     for (int y = height - 1; y >= 0; y--) {
93         char* data = ptr + y * width * sizeof(uint32_t);
94 
95         for (GLuint x = 0; x < width; x++) {
96             // Only copy R, G and B components
97             outPtr[0] = data[0];
98             outPtr[1] = data[1];
99             outPtr[2] = data[2];
100             data += sizeof(uint32_t);
101             outPtr += 3;
102         }
103     }
104     file.write(reinterpret_cast<char*>(outBuffer.data()), outBuffer.size());
105 }
106 #endif
107 
108 // ---------------------------------------------------------------------------
109 namespace android {
110 // ---------------------------------------------------------------------------
111 
GLES20RenderEngine(uint32_t featureFlags)112 GLES20RenderEngine::GLES20RenderEngine(uint32_t featureFlags) :
113          mVpWidth(0),
114          mVpHeight(0),
115          mPlatformHasWideColor((featureFlags & WIDE_COLOR_SUPPORT) != 0) {
116 
117     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
118     glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
119 
120     glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
121     glPixelStorei(GL_PACK_ALIGNMENT, 4);
122 
123     const uint16_t protTexData[] = { 0 };
124     glGenTextures(1, &mProtectedTexName);
125     glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
126     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
127     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
128     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
129     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
130     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
131             GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
132 
133     //mColorBlindnessCorrection = M;
134 
135 #ifdef USE_HWC2
136     if (mPlatformHasWideColor) {
137         // Compute sRGB to DisplayP3 color transform
138         // NOTE: For now, we are limiting wide-color support to
139         // Display-P3 only.
140         mat3 srgbToP3 = ColorSpaceConnector(ColorSpace::sRGB(), ColorSpace::DisplayP3()).getTransform();
141 
142         // color transform needs to be expanded to 4x4 to be what the shader wants
143         // mat has an initializer that expands mat3 to mat4, but
144         // not an assignment operator
145         mat4 gamutTransform(srgbToP3);
146         mSrgbToDisplayP3 = gamutTransform;
147     }
148 #endif
149 }
150 
~GLES20RenderEngine()151 GLES20RenderEngine::~GLES20RenderEngine() {
152 }
153 
154 
getMaxTextureSize() const155 size_t GLES20RenderEngine::getMaxTextureSize() const {
156     return mMaxTextureSize;
157 }
158 
getMaxViewportDims() const159 size_t GLES20RenderEngine::getMaxViewportDims() const {
160     return
161         mMaxViewportDims[0] < mMaxViewportDims[1] ?
162             mMaxViewportDims[0] : mMaxViewportDims[1];
163 }
164 
setViewportAndProjection(size_t vpw,size_t vph,Rect sourceCrop,size_t hwh,bool yswap,Transform::orientation_flags rotation)165 void GLES20RenderEngine::setViewportAndProjection(
166         size_t vpw, size_t vph, Rect sourceCrop, size_t hwh, bool yswap,
167         Transform::orientation_flags rotation) {
168 
169     size_t l = sourceCrop.left;
170     size_t r = sourceCrop.right;
171 
172     // In GL, (0, 0) is the bottom-left corner, so flip y coordinates
173     size_t t = hwh - sourceCrop.top;
174     size_t b = hwh - sourceCrop.bottom;
175 
176     mat4 m;
177     if (yswap) {
178         m = mat4::ortho(l, r, t, b, 0, 1);
179     } else {
180         m = mat4::ortho(l, r, b, t, 0, 1);
181     }
182 
183     // Apply custom rotation to the projection.
184     float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f;
185     switch (rotation) {
186         case Transform::ROT_0:
187             break;
188         case Transform::ROT_90:
189             m = mat4::rotate(rot90InRadians, vec3(0,0,1)) * m;
190             break;
191         case Transform::ROT_180:
192             m = mat4::rotate(rot90InRadians * 2.0f, vec3(0,0,1)) * m;
193             break;
194         case Transform::ROT_270:
195             m = mat4::rotate(rot90InRadians * 3.0f, vec3(0,0,1)) * m;
196             break;
197         default:
198             break;
199     }
200 
201     glViewport(0, 0, vpw, vph);
202     mState.setProjectionMatrix(m);
203     mVpWidth = vpw;
204     mVpHeight = vph;
205 }
206 
207 #ifdef USE_HWC2
setupLayerBlending(bool premultipliedAlpha,bool opaque,float alpha)208 void GLES20RenderEngine::setupLayerBlending(bool premultipliedAlpha,
209         bool opaque, float alpha) {
210 #else
211 void GLES20RenderEngine::setupLayerBlending(
212     bool premultipliedAlpha, bool opaque, int alpha) {
213 #endif
214 
215     mState.setPremultipliedAlpha(premultipliedAlpha);
216     mState.setOpaque(opaque);
217 #ifdef USE_HWC2
218     mState.setPlaneAlpha(alpha);
219 
220     if (alpha < 1.0f || !opaque) {
221 #else
222     mState.setPlaneAlpha(alpha / 255.0f);
223 
224     if (alpha < 0xFF || !opaque) {
225 #endif
226         glEnable(GL_BLEND);
227         glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
228     } else {
229         glDisable(GL_BLEND);
230     }
231 }
232 
233 #ifdef USE_HWC2
234 void GLES20RenderEngine::setupDimLayerBlending(float alpha) {
235 #else
236 void GLES20RenderEngine::setupDimLayerBlending(int alpha) {
237 #endif
238     mState.setPlaneAlpha(1.0f);
239     mState.setPremultipliedAlpha(true);
240     mState.setOpaque(false);
241 #ifdef USE_HWC2
242     mState.setColor(0, 0, 0, alpha);
243 #else
244     mState.setColor(0, 0, 0, alpha/255.0f);
245 #endif
246     mState.disableTexture();
247 
248 #ifdef USE_HWC2
249     if (alpha == 1.0f) {
250 #else
251     if (alpha == 0xFF) {
252 #endif
253         glDisable(GL_BLEND);
254     } else {
255         glEnable(GL_BLEND);
256         glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
257     }
258 }
259 
260 #ifdef USE_HWC2
261 void GLES20RenderEngine::setColorMode(android_color_mode mode) {
262     ALOGV("setColorMode: %s (0x%x)", decodeColorMode(mode).c_str(), mode);
263 
264     if (mColorMode == mode) return;
265 
266     if (!mPlatformHasWideColor || !mDisplayHasWideColor || mode == HAL_COLOR_MODE_SRGB ||
267         mode == HAL_COLOR_MODE_NATIVE) {
268         // We are returning back to our default color_mode
269         mUseWideColor = false;
270         mWideColorFrameCount = 0;
271     } else {
272         mUseWideColor = true;
273     }
274 
275     mColorMode = mode;
276 }
277 
278 void GLES20RenderEngine::setSourceDataSpace(android_dataspace source) {
279     if (source == HAL_DATASPACE_UNKNOWN) {
280         // Treat UNKNOWN as SRGB
281         source = HAL_DATASPACE_V0_SRGB;
282     }
283     mDataSpace = source;
284 }
285 
286 void GLES20RenderEngine::setWideColor(bool hasWideColor) {
287     ALOGV("setWideColor: %s", hasWideColor ? "true" : "false");
288     mDisplayHasWideColor = hasWideColor;
289 }
290 
291 bool GLES20RenderEngine::usesWideColor() {
292     return mUseWideColor;
293 }
294 #endif
295 
296 void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) {
297     GLuint target = texture.getTextureTarget();
298     glBindTexture(target, texture.getTextureName());
299     GLenum filter = GL_NEAREST;
300     if (texture.getFiltering()) {
301         filter = GL_LINEAR;
302     }
303     glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
304     glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
305     glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
306     glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
307 
308     mState.setTexture(texture);
309 }
310 
311 void GLES20RenderEngine::setupLayerBlackedOut() {
312     glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
313     Texture texture(Texture::TEXTURE_2D, mProtectedTexName);
314     texture.setDimensions(1, 1); // FIXME: we should get that from somewhere
315     mState.setTexture(texture);
316 }
317 
318 mat4 GLES20RenderEngine::setupColorTransform(const mat4& colorTransform) {
319     mat4 oldTransform = mState.getColorMatrix();
320     mState.setColorMatrix(colorTransform);
321     return oldTransform;
322 }
323 
324 void GLES20RenderEngine::disableTexturing() {
325     mState.disableTexture();
326 }
327 
328 void GLES20RenderEngine::disableBlending() {
329     glDisable(GL_BLEND);
330 }
331 
332 
333 void GLES20RenderEngine::bindImageAsFramebuffer(EGLImageKHR image,
334         uint32_t* texName, uint32_t* fbName, uint32_t* status) {
335     GLuint tname, name;
336     // turn our EGLImage into a texture
337     glGenTextures(1, &tname);
338     glBindTexture(GL_TEXTURE_2D, tname);
339     glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
340 
341     // create a Framebuffer Object to render into
342     glGenFramebuffers(1, &name);
343     glBindFramebuffer(GL_FRAMEBUFFER, name);
344     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0);
345 
346     *status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
347     *texName = tname;
348     *fbName = name;
349 }
350 
351 void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) {
352     glBindFramebuffer(GL_FRAMEBUFFER, 0);
353     glDeleteFramebuffers(1, &fbName);
354     glDeleteTextures(1, &texName);
355 }
356 
357 void GLES20RenderEngine::setupFillWithColor(float r, float g, float b, float a) {
358     mState.setPlaneAlpha(1.0f);
359     mState.setPremultipliedAlpha(true);
360     mState.setOpaque(false);
361     mState.setColor(r, g, b, a);
362     mState.disableTexture();
363     glDisable(GL_BLEND);
364 }
365 
366 void GLES20RenderEngine::drawMesh(const Mesh& mesh) {
367 
368     if (mesh.getTexCoordsSize()) {
369         glEnableVertexAttribArray(Program::texCoords);
370         glVertexAttribPointer(Program::texCoords,
371                 mesh.getTexCoordsSize(),
372                 GL_FLOAT, GL_FALSE,
373                 mesh.getByteStride(),
374                 mesh.getTexCoords());
375     }
376 
377     glVertexAttribPointer(Program::position,
378             mesh.getVertexSize(),
379             GL_FLOAT, GL_FALSE,
380             mesh.getByteStride(),
381             mesh.getPositions());
382 
383 #ifdef USE_HWC2
384     if (usesWideColor()) {
385         Description wideColorState = mState;
386         if (mDataSpace != HAL_DATASPACE_DISPLAY_P3) {
387             wideColorState.setColorMatrix(mState.getColorMatrix() * mSrgbToDisplayP3);
388             wideColorState.setWideGamut(true);
389             ALOGV("drawMesh: gamut transform applied");
390         }
391         ProgramCache::getInstance().useProgram(wideColorState);
392 
393         glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
394 
395         if (outputDebugPPMs) {
396             std::ostringstream out;
397             out << "/data/texture_out" << mWideColorFrameCount++;
398             writePPM(out.str().c_str(), mVpWidth, mVpHeight);
399         }
400     } else {
401         ProgramCache::getInstance().useProgram(mState);
402 
403         glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
404     }
405 #else
406     ProgramCache::getInstance().useProgram(mState);
407 
408     glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
409 #endif
410 
411     if (mesh.getTexCoordsSize()) {
412         glDisableVertexAttribArray(Program::texCoords);
413     }
414 }
415 
416 void GLES20RenderEngine::dump(String8& result) {
417     RenderEngine::dump(result);
418 #ifdef USE_HWC2
419     if (usesWideColor()) {
420         result.append("Wide-color: On\n");
421     } else {
422         result.append("Wide-color: Off\n");
423     }
424 #endif
425 }
426 
427 // ---------------------------------------------------------------------------
428 }; // namespace android
429 // ---------------------------------------------------------------------------
430 
431 #if defined(__gl_h_)
432 #error "don't include gl/gl.h in this file"
433 #endif
434