1 /*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <utils/JenkinsHash.h>
18 #include <utils/Trace.h>
19
20 #include "Caches.h"
21 #include "PathTessellator.h"
22 #include "ShadowTessellator.h"
23 #include "TessellationCache.h"
24
25 #include "thread/Signal.h"
26 #include "thread/Task.h"
27 #include "thread/TaskProcessor.h"
28
29 namespace android {
30 namespace uirenderer {
31
32 ///////////////////////////////////////////////////////////////////////////////
33 // Cache entries
34 ///////////////////////////////////////////////////////////////////////////////
35
Description()36 TessellationCache::Description::Description()
37 : type(Type::None)
38 , scaleX(1.0f)
39 , scaleY(1.0f)
40 , aa(false)
41 , cap(SkPaint::kDefault_Cap)
42 , style(SkPaint::kFill_Style)
43 , strokeWidth(1.0f) {
44 // Shape bits should be set to zeroes, because they are used for hash calculation.
45 memset(&shape, 0, sizeof(Shape));
46 }
47
Description(Type type,const Matrix4 & transform,const SkPaint & paint)48 TessellationCache::Description::Description(Type type, const Matrix4& transform, const SkPaint& paint)
49 : type(type)
50 , aa(paint.isAntiAlias())
51 , cap(paint.getStrokeCap())
52 , style(paint.getStyle())
53 , strokeWidth(paint.getStrokeWidth()) {
54 PathTessellator::extractTessellationScales(transform, &scaleX, &scaleY);
55 // Shape bits should be set to zeroes, because they are used for hash calculation.
56 memset(&shape, 0, sizeof(Shape));
57 }
58
operator ==(const TessellationCache::Description & rhs) const59 bool TessellationCache::Description::operator==(const TessellationCache::Description& rhs) const {
60 if (type != rhs.type) return false;
61 if (scaleX != rhs.scaleX) return false;
62 if (scaleY != rhs.scaleY) return false;
63 if (aa != rhs.aa) return false;
64 if (cap != rhs.cap) return false;
65 if (style != rhs.style) return false;
66 if (strokeWidth != rhs.strokeWidth) return false;
67 if (type == Type::None) return true;
68 const Shape::RoundRect& lRect = shape.roundRect;
69 const Shape::RoundRect& rRect = rhs.shape.roundRect;
70
71 if (lRect.width != rRect.width) return false;
72 if (lRect.height != rRect.height) return false;
73 if (lRect.rx != rRect.rx) return false;
74 return lRect.ry == rRect.ry;
75 }
76
hash() const77 hash_t TessellationCache::Description::hash() const {
78 uint32_t hash = JenkinsHashMix(0, static_cast<int>(type));
79 hash = JenkinsHashMix(hash, aa);
80 hash = JenkinsHashMix(hash, cap);
81 hash = JenkinsHashMix(hash, style);
82 hash = JenkinsHashMix(hash, android::hash_type(strokeWidth));
83 hash = JenkinsHashMix(hash, android::hash_type(scaleX));
84 hash = JenkinsHashMix(hash, android::hash_type(scaleY));
85 hash = JenkinsHashMixBytes(hash, (uint8_t*) &shape, sizeof(Shape));
86 return JenkinsHashWhiten(hash);
87 }
88
setupMatrixAndPaint(Matrix4 * matrix,SkPaint * paint) const89 void TessellationCache::Description::setupMatrixAndPaint(Matrix4* matrix, SkPaint* paint) const {
90 matrix->loadScale(scaleX, scaleY, 1.0f);
91 paint->setAntiAlias(aa);
92 paint->setStrokeCap(cap);
93 paint->setStyle(style);
94 paint->setStrokeWidth(strokeWidth);
95 }
96
ShadowDescription()97 TessellationCache::ShadowDescription::ShadowDescription()
98 : nodeKey(nullptr) {
99 memset(&matrixData, 0, sizeof(matrixData));
100 }
101
ShadowDescription(const SkPath * nodeKey,const Matrix4 * drawTransform)102 TessellationCache::ShadowDescription::ShadowDescription(const SkPath* nodeKey, const Matrix4* drawTransform)
103 : nodeKey(nodeKey) {
104 memcpy(&matrixData, drawTransform->data, sizeof(matrixData));
105 }
106
operator ==(const TessellationCache::ShadowDescription & rhs) const107 bool TessellationCache::ShadowDescription::operator==(
108 const TessellationCache::ShadowDescription& rhs) const {
109 return nodeKey == rhs.nodeKey
110 && memcmp(&matrixData, &rhs.matrixData, sizeof(matrixData)) == 0;
111 }
112
hash() const113 hash_t TessellationCache::ShadowDescription::hash() const {
114 uint32_t hash = JenkinsHashMixBytes(0, (uint8_t*) &nodeKey, sizeof(const void*));
115 hash = JenkinsHashMixBytes(hash, (uint8_t*) &matrixData, sizeof(matrixData));
116 return JenkinsHashWhiten(hash);
117 }
118
119 ///////////////////////////////////////////////////////////////////////////////
120 // General purpose tessellation task processing
121 ///////////////////////////////////////////////////////////////////////////////
122
123 class TessellationCache::TessellationTask : public Task<VertexBuffer*> {
124 public:
TessellationTask(Tessellator tessellator,const Description & description)125 TessellationTask(Tessellator tessellator, const Description& description)
126 : tessellator(tessellator)
127 , description(description) {
128 }
129
~TessellationTask()130 ~TessellationTask() {}
131
132 Tessellator tessellator;
133 Description description;
134 };
135
136 class TessellationCache::TessellationProcessor : public TaskProcessor<VertexBuffer*> {
137 public:
TessellationProcessor(Caches & caches)138 explicit TessellationProcessor(Caches& caches)
139 : TaskProcessor<VertexBuffer*>(&caches.tasks) {}
~TessellationProcessor()140 ~TessellationProcessor() {}
141
onProcess(const sp<Task<VertexBuffer * >> & task)142 virtual void onProcess(const sp<Task<VertexBuffer*> >& task) override {
143 TessellationTask* t = static_cast<TessellationTask*>(task.get());
144 ATRACE_NAME("shape tessellation");
145 VertexBuffer* buffer = t->tessellator(t->description);
146 t->setResult(buffer);
147 }
148 };
149
150 class TessellationCache::Buffer {
151 public:
Buffer(const sp<Task<VertexBuffer * >> & task)152 explicit Buffer(const sp<Task<VertexBuffer*> >& task)
153 : mTask(task)
154 , mBuffer(nullptr) {
155 }
156
~Buffer()157 ~Buffer() {
158 mTask.clear();
159 delete mBuffer;
160 }
161
getSize()162 unsigned int getSize() {
163 blockOnPrecache();
164 return mBuffer->getSize();
165 }
166
getVertexBuffer()167 const VertexBuffer* getVertexBuffer() {
168 blockOnPrecache();
169 return mBuffer;
170 }
171
172 private:
blockOnPrecache()173 void blockOnPrecache() {
174 if (mTask != nullptr) {
175 mBuffer = mTask->getResult();
176 LOG_ALWAYS_FATAL_IF(mBuffer == nullptr, "Failed to precache");
177 mTask.clear();
178 }
179 }
180 sp<Task<VertexBuffer*> > mTask;
181 VertexBuffer* mBuffer;
182 };
183
184 ///////////////////////////////////////////////////////////////////////////////
185 // Shadow tessellation task processing
186 ///////////////////////////////////////////////////////////////////////////////
187
mapPointFakeZ(Vector3 & point,const mat4 * transformXY,const mat4 * transformZ)188 static void mapPointFakeZ(Vector3& point, const mat4* transformXY, const mat4* transformZ) {
189 // map z coordinate with true 3d matrix
190 point.z = transformZ->mapZ(point);
191
192 // map x,y coordinates with draw/Skia matrix
193 transformXY->mapPoint(point.x, point.y);
194 }
195
reverseVertexArray(Vertex * polygon,int len)196 static void reverseVertexArray(Vertex* polygon, int len) {
197 int n = len / 2;
198 for (int i = 0; i < n; i++) {
199 Vertex tmp = polygon[i];
200 int k = len - 1 - i;
201 polygon[i] = polygon[k];
202 polygon[k] = tmp;
203 }
204 }
205
tessellateShadows(const Matrix4 * drawTransform,const Rect * localClip,bool isCasterOpaque,const SkPath * casterPerimeter,const Matrix4 * casterTransformXY,const Matrix4 * casterTransformZ,const Vector3 & lightCenter,float lightRadius,VertexBuffer & ambientBuffer,VertexBuffer & spotBuffer)206 void tessellateShadows(
207 const Matrix4* drawTransform, const Rect* localClip,
208 bool isCasterOpaque, const SkPath* casterPerimeter,
209 const Matrix4* casterTransformXY, const Matrix4* casterTransformZ,
210 const Vector3& lightCenter, float lightRadius,
211 VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) {
212
213 // tessellate caster outline into a 2d polygon
214 std::vector<Vertex> casterVertices2d;
215 const float casterRefinementThreshold = 2.0f;
216 PathTessellator::approximatePathOutlineVertices(*casterPerimeter,
217 casterRefinementThreshold, casterVertices2d);
218
219 // Shadow requires CCW for now. TODO: remove potential double-reverse
220 reverseVertexArray(&casterVertices2d.front(), casterVertices2d.size());
221
222 if (casterVertices2d.size() == 0) return;
223
224 // map 2d caster poly into 3d
225 const int casterVertexCount = casterVertices2d.size();
226 Vector3 casterPolygon[casterVertexCount];
227 float minZ = FLT_MAX;
228 float maxZ = -FLT_MAX;
229 for (int i = 0; i < casterVertexCount; i++) {
230 const Vertex& point2d = casterVertices2d[i];
231 casterPolygon[i] = (Vector3){point2d.x, point2d.y, 0};
232 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
233 minZ = std::min(minZ, casterPolygon[i].z);
234 maxZ = std::max(maxZ, casterPolygon[i].z);
235 }
236
237 // map the centroid of the caster into 3d
238 Vector2 centroid = ShadowTessellator::centroid2d(
239 reinterpret_cast<const Vector2*>(&casterVertices2d.front()),
240 casterVertexCount);
241 Vector3 centroid3d = {centroid.x, centroid.y, 0};
242 mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ);
243
244 // if the caster intersects the z=0 plane, lift it in Z so it doesn't
245 if (minZ < SHADOW_MIN_CASTER_Z) {
246 float casterLift = SHADOW_MIN_CASTER_Z - minZ;
247 for (int i = 0; i < casterVertexCount; i++) {
248 casterPolygon[i].z += casterLift;
249 }
250 centroid3d.z += casterLift;
251 }
252
253 // Check whether we want to draw the shadow at all by checking the caster's bounds against clip.
254 // We only have ortho projection, so we can just ignore the Z in caster for
255 // simple rejection calculation.
256 Rect casterBounds(casterPerimeter->getBounds());
257 casterTransformXY->mapRect(casterBounds);
258
259 // actual tessellation of both shadows
260 ShadowTessellator::tessellateAmbientShadow(
261 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
262 casterBounds, *localClip, maxZ, ambientBuffer);
263
264 ShadowTessellator::tessellateSpotShadow(
265 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
266 *drawTransform, lightCenter, lightRadius, casterBounds, *localClip,
267 spotBuffer);
268 }
269
270 class ShadowProcessor : public TaskProcessor<TessellationCache::vertexBuffer_pair_t> {
271 public:
ShadowProcessor(Caches & caches)272 explicit ShadowProcessor(Caches& caches)
273 : TaskProcessor<TessellationCache::vertexBuffer_pair_t>(&caches.tasks) {}
~ShadowProcessor()274 ~ShadowProcessor() {}
275
onProcess(const sp<Task<TessellationCache::vertexBuffer_pair_t>> & task)276 virtual void onProcess(const sp<Task<TessellationCache::vertexBuffer_pair_t> >& task) override {
277 TessellationCache::ShadowTask* t = static_cast<TessellationCache::ShadowTask*>(task.get());
278 ATRACE_NAME("shadow tessellation");
279
280 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter,
281 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius,
282 t->ambientBuffer, t->spotBuffer);
283
284 t->setResult(TessellationCache::vertexBuffer_pair_t(&t->ambientBuffer, &t->spotBuffer));
285 }
286 };
287
288 ///////////////////////////////////////////////////////////////////////////////
289 // Cache constructor/destructor
290 ///////////////////////////////////////////////////////////////////////////////
291
TessellationCache()292 TessellationCache::TessellationCache()
293 : mMaxSize(MB(1))
294 , mCache(LruCache<Description, Buffer*>::kUnlimitedCapacity)
295 , mShadowCache(LruCache<ShadowDescription, Task<vertexBuffer_pair_t*>*>::kUnlimitedCapacity) {
296 mCache.setOnEntryRemovedListener(&mBufferRemovedListener);
297 mShadowCache.setOnEntryRemovedListener(&mBufferPairRemovedListener);
298 mDebugEnabled = Properties::debugLevel & kDebugCaches;
299 }
300
~TessellationCache()301 TessellationCache::~TessellationCache() {
302 mCache.clear();
303 }
304
305 ///////////////////////////////////////////////////////////////////////////////
306 // Size management
307 ///////////////////////////////////////////////////////////////////////////////
308
getSize()309 uint32_t TessellationCache::getSize() {
310 LruCache<Description, Buffer*>::Iterator iter(mCache);
311 uint32_t size = 0;
312 while (iter.next()) {
313 size += iter.value()->getSize();
314 }
315 return size;
316 }
317
getMaxSize()318 uint32_t TessellationCache::getMaxSize() {
319 return mMaxSize;
320 }
321
322 ///////////////////////////////////////////////////////////////////////////////
323 // Caching
324 ///////////////////////////////////////////////////////////////////////////////
325
326
trim()327 void TessellationCache::trim() {
328 uint32_t size = getSize();
329 while (size > mMaxSize) {
330 size -= mCache.peekOldestValue()->getSize();
331 mCache.removeOldest();
332 }
333 mShadowCache.clear();
334 }
335
clear()336 void TessellationCache::clear() {
337 mCache.clear();
338 mShadowCache.clear();
339 }
340
341 ///////////////////////////////////////////////////////////////////////////////
342 // Callbacks
343 ///////////////////////////////////////////////////////////////////////////////
344
operator ()(Description & description,Buffer * & buffer)345 void TessellationCache::BufferRemovedListener::operator()(Description& description,
346 Buffer*& buffer) {
347 delete buffer;
348 }
349
350 ///////////////////////////////////////////////////////////////////////////////
351 // Shadows
352 ///////////////////////////////////////////////////////////////////////////////
353
precacheShadows(const Matrix4 * drawTransform,const Rect & localClip,bool opaque,const SkPath * casterPerimeter,const Matrix4 * transformXY,const Matrix4 * transformZ,const Vector3 & lightCenter,float lightRadius)354 void TessellationCache::precacheShadows(const Matrix4* drawTransform, const Rect& localClip,
355 bool opaque, const SkPath* casterPerimeter,
356 const Matrix4* transformXY, const Matrix4* transformZ,
357 const Vector3& lightCenter, float lightRadius) {
358 ShadowDescription key(casterPerimeter, drawTransform);
359
360 if (mShadowCache.get(key)) return;
361 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque,
362 casterPerimeter, transformXY, transformZ, lightCenter, lightRadius);
363 if (mShadowProcessor == nullptr) {
364 mShadowProcessor = new ShadowProcessor(Caches::getInstance());
365 }
366 mShadowProcessor->add(task);
367 task->incStrong(nullptr); // not using sp<>s, so manually ref while in the cache
368 mShadowCache.put(key, task.get());
369 }
370
getShadowTask(const Matrix4 * drawTransform,const Rect & localClip,bool opaque,const SkPath * casterPerimeter,const Matrix4 * transformXY,const Matrix4 * transformZ,const Vector3 & lightCenter,float lightRadius)371 sp<TessellationCache::ShadowTask> TessellationCache::getShadowTask(
372 const Matrix4* drawTransform, const Rect& localClip,
373 bool opaque, const SkPath* casterPerimeter,
374 const Matrix4* transformXY, const Matrix4* transformZ,
375 const Vector3& lightCenter, float lightRadius) {
376 ShadowDescription key(casterPerimeter, drawTransform);
377 ShadowTask* task = static_cast<ShadowTask*>(mShadowCache.get(key));
378 if (!task) {
379 precacheShadows(drawTransform, localClip, opaque, casterPerimeter,
380 transformXY, transformZ, lightCenter, lightRadius);
381 task = static_cast<ShadowTask*>(mShadowCache.get(key));
382 }
383 LOG_ALWAYS_FATAL_IF(task == nullptr, "shadow not precached");
384 return task;
385 }
386
387 ///////////////////////////////////////////////////////////////////////////////
388 // Tessellation precaching
389 ///////////////////////////////////////////////////////////////////////////////
390
getOrCreateBuffer(const Description & entry,Tessellator tessellator)391 TessellationCache::Buffer* TessellationCache::getOrCreateBuffer(
392 const Description& entry, Tessellator tessellator) {
393 Buffer* buffer = mCache.get(entry);
394 if (!buffer) {
395 // not cached, enqueue a task to fill the buffer
396 sp<TessellationTask> task = new TessellationTask(tessellator, entry);
397 buffer = new Buffer(task);
398
399 if (mProcessor == nullptr) {
400 mProcessor = new TessellationProcessor(Caches::getInstance());
401 }
402 mProcessor->add(task);
403 mCache.put(entry, buffer);
404 }
405 return buffer;
406 }
407
tessellatePath(const TessellationCache::Description & description,const SkPath & path)408 static VertexBuffer* tessellatePath(const TessellationCache::Description& description,
409 const SkPath& path) {
410 Matrix4 matrix;
411 SkPaint paint;
412 description.setupMatrixAndPaint(&matrix, &paint);
413 VertexBuffer* buffer = new VertexBuffer();
414 PathTessellator::tessellatePath(path, &paint, matrix, *buffer);
415 return buffer;
416 }
417
418 ///////////////////////////////////////////////////////////////////////////////
419 // RoundRect
420 ///////////////////////////////////////////////////////////////////////////////
421
tessellateRoundRect(const TessellationCache::Description & description)422 static VertexBuffer* tessellateRoundRect(const TessellationCache::Description& description) {
423 SkRect rect = SkRect::MakeWH(description.shape.roundRect.width,
424 description.shape.roundRect.height);
425 float rx = description.shape.roundRect.rx;
426 float ry = description.shape.roundRect.ry;
427 if (description.style == SkPaint::kStrokeAndFill_Style) {
428 float outset = description.strokeWidth / 2;
429 rect.outset(outset, outset);
430 rx += outset;
431 ry += outset;
432 }
433 SkPath path;
434 path.addRoundRect(rect, rx, ry);
435 return tessellatePath(description, path);
436 }
437
getRoundRectBuffer(const Matrix4 & transform,const SkPaint & paint,float width,float height,float rx,float ry)438 TessellationCache::Buffer* TessellationCache::getRoundRectBuffer(
439 const Matrix4& transform, const SkPaint& paint,
440 float width, float height, float rx, float ry) {
441 Description entry(Description::Type::RoundRect, transform, paint);
442 entry.shape.roundRect.width = width;
443 entry.shape.roundRect.height = height;
444 entry.shape.roundRect.rx = rx;
445 entry.shape.roundRect.ry = ry;
446 return getOrCreateBuffer(entry, &tessellateRoundRect);
447 }
getRoundRect(const Matrix4 & transform,const SkPaint & paint,float width,float height,float rx,float ry)448 const VertexBuffer* TessellationCache::getRoundRect(const Matrix4& transform, const SkPaint& paint,
449 float width, float height, float rx, float ry) {
450 return getRoundRectBuffer(transform, paint, width, height, rx, ry)->getVertexBuffer();
451 }
452
453 }; // namespace uirenderer
454 }; // namespace android
455