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Searched defs:shader1 (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/D3D9/
DD3D9.cpp50 …int __stdcall Direct3DShaderValidator9::ValidateShader(long *shader, long *shader1, long *shader2,… in ValidateShader()
68 …int __stdcall Direct3DShaderValidator9::ValidateShader3(long *shader, long *shader1, long *shader2… in ValidateShader3()
77 …int __stdcall Direct3DShaderValidator9::ValidateShader4(long *shader, long *shader1, long *shader2… in ValidateShader4()
86 …int __stdcall Direct3DShaderValidator9::ValidateShader5(long *shader, long *shader1, long *shader2… in ValidateShader5()
95 …int __stdcall Direct3DShaderValidator9::ValidateShader6(long *shader, long *shader1, long *shader2… in ValidateShader6()
/external/skia/tests/
DShaderTest.cpp59 auto shader1 = SkImage::MakeFromBitmap(bm)->makeShader(tmx, tmy, &localM); in DEF_TEST() local
/external/skia/experimental/DrawingBoard/
DSkColorPalette.cpp66 SkShader* shader1 = SkGradientShader::CreateLinear(pts, colors, colorPositions,7, in onDraw() local
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp234 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() local
/external/skia/fuzz/
DFuzzCanvas.cpp319 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp1813 …nst glsl::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Sha… in areMatchingUniformBlocks()