Searched defs:shader1 (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | D3D9.cpp | 50 …int __stdcall Direct3DShaderValidator9::ValidateShader(long *shader, long *shader1, long *shader2,… in ValidateShader() 68 …int __stdcall Direct3DShaderValidator9::ValidateShader3(long *shader, long *shader1, long *shader2… in ValidateShader3() 77 …int __stdcall Direct3DShaderValidator9::ValidateShader4(long *shader, long *shader1, long *shader2… in ValidateShader4() 86 …int __stdcall Direct3DShaderValidator9::ValidateShader5(long *shader, long *shader1, long *shader2… in ValidateShader5() 95 …int __stdcall Direct3DShaderValidator9::ValidateShader6(long *shader, long *shader1, long *shader2… in ValidateShader6()
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/external/skia/tests/ |
D | ShaderTest.cpp | 59 auto shader1 = SkImage::MakeFromBitmap(bm)->makeShader(tmx, tmy, &localM); in DEF_TEST() local
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/external/skia/experimental/DrawingBoard/ |
D | SkColorPalette.cpp | 66 SkShader* shader1 = SkGradientShader::CreateLinear(pts, colors, colorPositions,7, in onDraw() local
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 234 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() local
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/external/skia/fuzz/ |
D | FuzzCanvas.cpp | 319 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.cpp | 1813 …nst glsl::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Sha… in areMatchingUniformBlocks()
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