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1 /*
2  * Copyright 2012 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  *
23  * Authors:
24  *      Christian König <christian.koenig@amd.com>
25  */
26 
27 #ifndef SI_STATE_H
28 #define SI_STATE_H
29 
30 #include "si_pm4.h"
31 #include "radeon/r600_pipe_common.h"
32 
33 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
34 #define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
35 
36 #define SI_MAX_ATTRIBS			16
37 #define SI_NUM_VERTEX_BUFFERS		SI_MAX_ATTRIBS
38 #define SI_NUM_SAMPLERS			32 /* OpenGL textures units per shader */
39 #define SI_NUM_CONST_BUFFERS		16
40 #define SI_NUM_IMAGES			16
41 #define SI_NUM_SHADER_BUFFERS		16
42 
43 struct si_screen;
44 struct si_shader;
45 
46 struct si_state_blend {
47 	struct si_pm4_state	pm4;
48 	uint32_t		cb_target_mask;
49 	bool			alpha_to_coverage;
50 	bool			alpha_to_one;
51 	bool			dual_src_blend;
52 	/* Set 0xf or 0x0 (4 bits) per render target if the following is
53 	 * true. ANDed with spi_shader_col_format.
54 	 */
55 	unsigned		blend_enable_4bit;
56 	unsigned		need_src_alpha_4bit;
57 };
58 
59 struct si_state_rasterizer {
60 	struct si_pm4_state	pm4;
61 	/* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
62 	struct si_pm4_state	pm4_poly_offset[3];
63 	bool			flatshade;
64 	bool			two_side;
65 	bool			multisample_enable;
66 	bool			force_persample_interp;
67 	bool			line_stipple_enable;
68 	unsigned		sprite_coord_enable;
69 	unsigned		pa_sc_line_stipple;
70 	unsigned		pa_cl_clip_cntl;
71 	unsigned		clip_plane_enable;
72 	bool			poly_stipple_enable;
73 	bool			line_smooth;
74 	bool			poly_smooth;
75 	bool			uses_poly_offset;
76 	bool			clamp_fragment_color;
77 	bool			rasterizer_discard;
78 	bool			scissor_enable;
79 	bool			clip_halfz;
80 };
81 
82 struct si_dsa_stencil_ref_part {
83 	uint8_t			valuemask[2];
84 	uint8_t			writemask[2];
85 };
86 
87 struct si_state_dsa {
88 	struct si_pm4_state		pm4;
89 	unsigned			alpha_func;
90 	struct si_dsa_stencil_ref_part	stencil_ref;
91 };
92 
93 struct si_stencil_ref {
94 	struct r600_atom		atom;
95 	struct pipe_stencil_ref		state;
96 	struct si_dsa_stencil_ref_part	dsa_part;
97 };
98 
99 struct si_vertex_element
100 {
101 	unsigned			count;
102 	unsigned			first_vb_use_mask;
103 
104 	/* Two bits per attribute indicating the size of each vector component
105 	 * in bytes if the size 3-workaround must be applied.
106 	 */
107 	uint32_t			fix_size3;
108 	uint64_t			fix_fetch;
109 
110 	uint32_t			rsrc_word3[SI_MAX_ATTRIBS];
111 	uint32_t			format_size[SI_MAX_ATTRIBS];
112 	struct pipe_vertex_element	elements[SI_MAX_ATTRIBS];
113 };
114 
115 union si_state {
116 	struct {
117 		struct si_state_blend		*blend;
118 		struct si_state_rasterizer	*rasterizer;
119 		struct si_state_dsa		*dsa;
120 		struct si_pm4_state		*poly_offset;
121 		struct si_pm4_state		*ls;
122 		struct si_pm4_state		*hs;
123 		struct si_pm4_state		*es;
124 		struct si_pm4_state		*gs;
125 		struct si_pm4_state		*vgt_shader_config;
126 		struct si_pm4_state		*vs;
127 		struct si_pm4_state		*ps;
128 	} named;
129 	struct si_pm4_state	*array[0];
130 };
131 
132 union si_state_atoms {
133 	struct {
134 		/* The order matters. */
135 		struct r600_atom *render_cond;
136 		struct r600_atom *streamout_begin;
137 		struct r600_atom *streamout_enable; /* must be after streamout_begin */
138 		struct r600_atom *framebuffer;
139 		struct r600_atom *msaa_sample_locs;
140 		struct r600_atom *db_render_state;
141 		struct r600_atom *msaa_config;
142 		struct r600_atom *sample_mask;
143 		struct r600_atom *cb_render_state;
144 		struct r600_atom *blend_color;
145 		struct r600_atom *clip_regs;
146 		struct r600_atom *clip_state;
147 		struct r600_atom *shader_userdata;
148 		struct r600_atom *scissors;
149 		struct r600_atom *viewports;
150 		struct r600_atom *stencil_ref;
151 		struct r600_atom *spi_map;
152 	} s;
153 	struct r600_atom *array[0];
154 };
155 
156 #define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct r600_atom*))
157 
158 struct si_shader_data {
159 	struct r600_atom	atom;
160 	uint32_t		sh_base[SI_NUM_SHADERS];
161 };
162 
163 /* Private read-write buffer slots. */
164 enum {
165 	SI_HS_RING_TESS_FACTOR,
166 	SI_HS_RING_TESS_OFFCHIP,
167 
168 	SI_ES_RING_ESGS,
169 	SI_GS_RING_ESGS,
170 
171 	SI_RING_GSVS,
172 
173 	SI_VS_STREAMOUT_BUF0,
174 	SI_VS_STREAMOUT_BUF1,
175 	SI_VS_STREAMOUT_BUF2,
176 	SI_VS_STREAMOUT_BUF3,
177 
178 	SI_HS_CONST_DEFAULT_TESS_LEVELS,
179 	SI_VS_CONST_CLIP_PLANES,
180 	SI_PS_CONST_POLY_STIPPLE,
181 	SI_PS_CONST_SAMPLE_POSITIONS,
182 
183 	SI_NUM_RW_BUFFERS,
184 };
185 
186 /* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
187  * are contiguous:
188  *
189  *  0 - rw buffers
190  *  1 - vertex const buffers
191  *  2 - vertex shader buffers
192  *   ...
193  *  5 - fragment const buffers
194  *   ...
195  *  21 - compute const buffers
196  *   ...
197  */
198 #define SI_SHADER_DESCS_CONST_BUFFERS  0
199 #define SI_SHADER_DESCS_SHADER_BUFFERS 1
200 #define SI_SHADER_DESCS_SAMPLERS       2
201 #define SI_SHADER_DESCS_IMAGES         3
202 #define SI_NUM_SHADER_DESCS            4
203 
204 #define SI_DESCS_RW_BUFFERS            0
205 #define SI_DESCS_FIRST_SHADER          1
206 #define SI_DESCS_FIRST_COMPUTE         (SI_DESCS_FIRST_SHADER + \
207                                         PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
208 #define SI_NUM_DESCS                   (SI_DESCS_FIRST_SHADER + \
209                                         SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
210 
211 /* This represents descriptors in memory, such as buffer resources,
212  * image resources, and sampler states.
213  */
214 struct si_descriptors {
215 	/* The list of descriptors in malloc'd memory. */
216 	uint32_t *list;
217 	/* The list in mapped GPU memory. */
218 	uint32_t *gpu_list;
219 	/* The size of one descriptor. */
220 	unsigned element_dw_size;
221 	/* The maximum number of descriptors. */
222 	unsigned num_elements;
223 
224 	/* The buffer where the descriptors have been uploaded. */
225 	struct r600_resource *buffer;
226 	unsigned buffer_offset;
227 
228 	/* Offset in CE RAM */
229 	unsigned ce_offset;
230 
231 	/* elements of the list that are changed and need to be uploaded */
232 	unsigned dirty_mask;
233 
234 	/* Whether the CE ram is dirty and needs to be reinitialized entirely
235 	 * before we can do partial updates. */
236 	bool ce_ram_dirty;
237 
238 	/* The shader userdata offset within a shader where the 64-bit pointer to the descriptor
239 	 * array will be stored. */
240 	unsigned shader_userdata_offset;
241 };
242 
243 struct si_sampler_views {
244 	struct pipe_sampler_view	*views[SI_NUM_SAMPLERS];
245 	struct si_sampler_state		*sampler_states[SI_NUM_SAMPLERS];
246 
247 	/* The i-th bit is set if that element is enabled (non-NULL resource). */
248 	unsigned			enabled_mask;
249 };
250 
251 struct si_buffer_resources {
252 	enum radeon_bo_usage		shader_usage; /* READ, WRITE, or READWRITE */
253 	enum radeon_bo_priority		priority;
254 	struct pipe_resource		**buffers; /* this has num_buffers elements */
255 
256 	/* The i-th bit is set if that element is enabled (non-NULL resource). */
257 	unsigned			enabled_mask;
258 };
259 
260 #define si_pm4_block_idx(member) \
261 	(offsetof(union si_state, named.member) / sizeof(struct si_pm4_state *))
262 
263 #define si_pm4_state_changed(sctx, member) \
264 	((sctx)->queued.named.member != (sctx)->emitted.named.member)
265 
266 #define si_pm4_bind_state(sctx, member, value) \
267 	do { \
268 		(sctx)->queued.named.member = (value); \
269 	} while(0)
270 
271 #define si_pm4_delete_state(sctx, member, value) \
272 	do { \
273 		if ((sctx)->queued.named.member == (value)) { \
274 			(sctx)->queued.named.member = NULL; \
275 		} \
276 		si_pm4_free_state(sctx, (struct si_pm4_state *)(value), \
277 				  si_pm4_block_idx(member)); \
278 	} while(0)
279 
280 /* si_descriptors.c */
281 void si_ce_reinitialize_all_descriptors(struct si_context *sctx);
282 void si_ce_enable_loads(struct radeon_winsys_cs *ib);
283 void si_set_mutable_tex_desc_fields(struct r600_texture *tex,
284 				    const struct radeon_surf_level *base_level_info,
285 				    unsigned base_level, unsigned first_level,
286 				    unsigned block_width, bool is_stencil,
287 				    uint32_t *state);
288 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
289 				 uint slot, struct pipe_constant_buffer *cbuf);
290 void si_get_shader_buffers(struct si_context *sctx, uint shader,
291 			   uint start_slot, uint count,
292 			   struct pipe_shader_buffer *sbuf);
293 void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
294 			struct pipe_resource *buffer,
295 			unsigned stride, unsigned num_records,
296 			bool add_tid, bool swizzle,
297 			unsigned element_size, unsigned index_stride, uint64_t offset);
298 void si_init_all_descriptors(struct si_context *sctx);
299 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx);
300 bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
301 bool si_upload_compute_shader_descriptors(struct si_context *sctx);
302 void si_release_all_descriptors(struct si_context *sctx);
303 void si_all_descriptors_begin_new_cs(struct si_context *sctx);
304 void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
305 			    const uint8_t *ptr, unsigned size, uint32_t *const_offset);
306 void si_update_all_texture_descriptors(struct si_context *sctx);
307 void si_shader_change_notify(struct si_context *sctx);
308 void si_update_compressed_colortex_masks(struct si_context *sctx);
309 void si_emit_graphics_shader_userdata(struct si_context *sctx,
310                                       struct r600_atom *atom);
311 void si_emit_compute_shader_userdata(struct si_context *sctx);
312 void si_set_rw_buffer(struct si_context *sctx,
313 		      uint slot, const struct pipe_constant_buffer *input);
314 /* si_state.c */
315 struct si_shader_selector;
316 
317 void si_init_atom(struct si_context *sctx, struct r600_atom *atom,
318 		  struct r600_atom **list_elem,
319 		  void (*emit_func)(struct si_context *ctx, struct r600_atom *state));
320 void si_init_state_functions(struct si_context *sctx);
321 void si_init_screen_state_functions(struct si_screen *sscreen);
322 void
323 si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
324 			  enum pipe_format format,
325 			  unsigned offset, unsigned size,
326 			  uint32_t *state);
327 void
328 si_make_texture_descriptor(struct si_screen *screen,
329 			   struct r600_texture *tex,
330 			   bool sampler,
331 			   enum pipe_texture_target target,
332 			   enum pipe_format pipe_format,
333 			   const unsigned char state_swizzle[4],
334 			   unsigned first_level, unsigned last_level,
335 			   unsigned first_layer, unsigned last_layer,
336 			   unsigned width, unsigned height, unsigned depth,
337 			   uint32_t *state,
338 			   uint32_t *fmask_state);
339 struct pipe_sampler_view *
340 si_create_sampler_view_custom(struct pipe_context *ctx,
341 			      struct pipe_resource *texture,
342 			      const struct pipe_sampler_view *state,
343 			      unsigned width0, unsigned height0,
344 			      unsigned force_level);
345 
346 /* si_state_shader.c */
347 bool si_update_shaders(struct si_context *sctx);
348 void si_init_shader_functions(struct si_context *sctx);
349 bool si_init_shader_cache(struct si_screen *sscreen);
350 void si_destroy_shader_cache(struct si_screen *sscreen);
351 void si_init_shader_selector_async(void *job, int thread_index);
352 
353 /* si_state_draw.c */
354 void si_emit_cache_flush(struct si_context *sctx);
355 void si_ce_pre_draw_synchronization(struct si_context *sctx);
356 void si_ce_post_draw_synchronization(struct si_context *sctx);
357 void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
358 void si_trace_emit(struct si_context *sctx);
359 
360 
361 static inline unsigned
si_tile_mode_index(struct r600_texture * rtex,unsigned level,bool stencil)362 si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil)
363 {
364 	if (stencil)
365 		return rtex->surface.stencil_tiling_index[level];
366 	else
367 		return rtex->surface.tiling_index[level];
368 }
369 
370 #endif
371