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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkSRGB_DEFINED
9 #define SkSRGB_DEFINED
10 
11 #include "SkNx.h"
12 
13 /** Components for building our canonical sRGB -> linear and linear -> sRGB transformations.
14  *
15  *  Current best practices:
16  *      - for sRGB -> linear, lookup R,G,B in sk_linear_from_srgb;
17  *      - for linear -> sRGB, call sk_linear_to_srgb() for R,G,B;
18  *      - the alpha channel is linear in both formats, needing at most *(1/255.0f) or *255.0f.
19  *
20  *  sk_linear_to_srgb() will run a little faster than usual when compiled with SSE4.1+.
21  */
22 
23 extern const float    sk_linear_from_srgb[256];
24 extern const uint16_t sk_linear12_from_srgb[256];
25 extern const uint8_t  sk_linear12_to_srgb[4096];
26 
27 template <typename V>
sk_clamp_0_255(const V & x)28 static inline V sk_clamp_0_255(const V& x) {
29     // The order of the arguments is important here.  We want to make sure that NaN
30     // clamps to zero.  Note that max(NaN, 0) = 0, while max(0, NaN) = NaN.
31     return V::Min(V::Max(x, 0.0f), 255.0f);
32 }
33 
34 // [0.0f, 1.0f] -> [0.0f, 255.xf], for small x.  Correct after truncation.
35 template <typename V>
sk_linear_to_srgb_needs_trunc(const V & x)36 static inline V sk_linear_to_srgb_needs_trunc(const V& x) {
37     // Approximation of the sRGB gamma curve (within 1 when scaled to 8-bit pixels).
38     //
39     // Constants tuned by brute force to minimize (in order of importance) after truncation:
40     //    1) the number of bytes that fail to round trip (0 of 256);
41     //    2) the number of points in [FLT_MIN, 1.0f] that are non-monotonic (0 of ~1 billion);
42     //    3) the number of points halfway between bytes that hit the wrong byte (131 of 255).
43     auto rsqrt = x.rsqrt(),
44          sqrt  = rsqrt.invert(),
45          ftrt  = rsqrt.rsqrt();
46 
47     auto lo = (13.0471f * 255.0f) * x;
48 
49     auto hi = SkNx_fma(V{+0.412999f  * 255.0f}, ftrt,
50               SkNx_fma(V{+0.687999f  * 255.0f}, sqrt,
51                        V{-0.0974983f * 255.0f}));
52     return (x < 0.0048f).thenElse(lo, hi);
53 }
54 
55 // [0.0f, 1.0f] -> [0.0f, 1.0f].  Correct after rounding.
56 template <typename V>
sk_linear_to_srgb_needs_round(const V & x)57 static inline V sk_linear_to_srgb_needs_round(const V& x) {
58     // Tuned to round trip each sRGB byte after rounding.
59     auto rsqrt = x.rsqrt(),
60          sqrt  = rsqrt.invert(),
61          ftrt  = rsqrt.rsqrt();
62 
63     auto lo = 12.46f * x;
64 
65     auto hi = V::Min(1.0f, SkNx_fma(V{+0.411192f}, ftrt,
66                            SkNx_fma(V{+0.689206f}, sqrt,
67                                     V{-0.0988f})));
68     return (x < 0.0043f).thenElse(lo, hi);
69 }
70 
71 template <int N>
sk_linear_to_srgb(const SkNx<N,float> & x)72 static inline SkNx<N,int> sk_linear_to_srgb(const SkNx<N,float>& x) {
73     auto f = sk_linear_to_srgb_needs_trunc(x);
74     return SkNx_cast<int>(sk_clamp_0_255(f));
75 }
76 
77 
78 // sRGB -> linear, using math instead of table lookups.
79 template <typename V>
sk_linear_from_srgb_math(const V & x)80 static inline V sk_linear_from_srgb_math(const V& x) {
81     // Non-linear segment of sRGB curve approximated by
82     // l = 0.0025 + 0.6975x^2 + 0.3x^3
83     const V k0 = 0.0025f,
84             k2 = 0.6975f,
85             k3 = 0.3000f;
86     auto hi = SkNx_fma(x*x, SkNx_fma(x, k3, k2), k0);
87 
88     // Linear segment of sRGB curve: the normal slope, extended a little further than normal.
89     auto lo = x * (1/12.92f);
90 
91     return (x < 0.055f).thenElse(lo, hi);
92 }
93 
94 // Same as above, starting from ints.
95 template <int N>
sk_linear_from_srgb_math(const SkNx<N,int> & s)96 static inline SkNx<N,float> sk_linear_from_srgb_math(const SkNx<N,int>& s) {
97     auto x = SkNx_cast<float>(s);
98 
99     // Same math as above, but working with x in [0,255], so x^n needs scaling by u^n.
100     const float u = 1/255.0f;
101 
102     const SkNx<N,float> k0 = 0.0025f,
103                         k2 = 0.6975f * u*u,
104                         k3 = 0.3000f * u*u*u;
105     auto hi = SkNx_fma(x*x, SkNx_fma(x, k3, k2), k0);
106     auto lo = x * (u/12.92f);
107     return (x < (0.055f/u)).thenElse(lo, hi);
108 }
109 
110 #endif//SkSRGB_DEFINED
111