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1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #ifndef SkFloatingPoint_DEFINED
11 #define SkFloatingPoint_DEFINED
12 
13 #include "SkTypes.h"
14 #include "SkSafe_math.h"
15 #include <float.h>
16 
17 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE1
18     #include <xmmintrin.h>
19 #elif defined(SK_ARM_HAS_NEON)
20     #include <arm_neon.h>
21 #endif
22 
23 // For _POSIX_VERSION
24 #if defined(__unix__) || (defined(__APPLE__) && defined(__MACH__))
25 #include <unistd.h>
26 #endif
27 
28 #include "SkFloatBits.h"
29 
30 // C++98 cmath std::pow seems to be the earliest portable way to get float pow.
31 // However, on Linux including cmath undefines isfinite.
32 // http://gcc.gnu.org/bugzilla/show_bug.cgi?id=14608
sk_float_pow(float base,float exp)33 static inline float sk_float_pow(float base, float exp) {
34     return powf(base, exp);
35 }
36 
37 #define sk_float_sqrt(x)        sqrtf(x)
38 #define sk_float_sin(x)         sinf(x)
39 #define sk_float_cos(x)         cosf(x)
40 #define sk_float_tan(x)         tanf(x)
41 #define sk_float_floor(x)       floorf(x)
42 #define sk_float_ceil(x)        ceilf(x)
43 #define sk_float_trunc(x)       truncf(x)
44 #ifdef SK_BUILD_FOR_MAC
45 #    define sk_float_acos(x)    static_cast<float>(acos(x))
46 #    define sk_float_asin(x)    static_cast<float>(asin(x))
47 #else
48 #    define sk_float_acos(x)    acosf(x)
49 #    define sk_float_asin(x)    asinf(x)
50 #endif
51 #define sk_float_atan2(y,x)     atan2f(y,x)
52 #define sk_float_abs(x)         fabsf(x)
53 #define sk_float_copysign(x, y) copysignf(x, y)
54 #define sk_float_mod(x,y)       fmodf(x,y)
55 #define sk_float_exp(x)         expf(x)
56 #define sk_float_log(x)         logf(x)
57 
58 #define sk_float_round(x) sk_float_floor((x) + 0.5f)
59 
60 // can't find log2f on android, but maybe that just a tool bug?
61 #ifdef SK_BUILD_FOR_ANDROID
sk_float_log2(float x)62     static inline float sk_float_log2(float x) {
63         const double inv_ln_2 = 1.44269504088896;
64         return (float)(log(x) * inv_ln_2);
65     }
66 #else
67     #define sk_float_log2(x)        log2f(x)
68 #endif
69 
70 #ifdef SK_BUILD_FOR_WIN
71     #define sk_float_isfinite(x)    _finite(x)
72     #define sk_float_isnan(x)       _isnan(x)
sk_float_isinf(float x)73     static inline int sk_float_isinf(float x) {
74         int32_t bits = SkFloat2Bits(x);
75         return (bits << 1) == (0xFF << 24);
76     }
77 #else
78     #define sk_float_isfinite(x)    isfinite(x)
79     #define sk_float_isnan(x)       isnan(x)
80     #define sk_float_isinf(x)       isinf(x)
81 #endif
82 
83 #define sk_double_isnan(a)          sk_float_isnan(a)
84 
85 #ifdef SK_USE_FLOATBITS
86     #define sk_float_floor2int(x)   SkFloatToIntFloor(x)
87     #define sk_float_round2int(x)   SkFloatToIntRound(x)
88     #define sk_float_ceil2int(x)    SkFloatToIntCeil(x)
89 #else
90     #define sk_float_floor2int(x)   (int)sk_float_floor(x)
91     #define sk_float_round2int(x)   (int)sk_float_floor((x) + 0.5f)
92     #define sk_float_ceil2int(x)    (int)sk_float_ceil(x)
93 #endif
94 
95 #define sk_double_floor(x)          floor(x)
96 #define sk_double_round(x)          floor((x) + 0.5)
97 #define sk_double_ceil(x)           ceil(x)
98 #define sk_double_floor2int(x)      (int)floor(x)
99 #define sk_double_round2int(x)      (int)floor((x) + 0.5f)
100 #define sk_double_ceil2int(x)       (int)ceil(x)
101 
102 static const uint32_t kIEEENotANumber = 0x7fffffff;
103 #define SK_FloatNaN                 (*SkTCast<const float*>(&kIEEENotANumber))
104 #define SK_FloatInfinity            (+(float)INFINITY)
105 #define SK_FloatNegativeInfinity    (-(float)INFINITY)
106 
sk_float_rsqrt_portable(float x)107 static inline float sk_float_rsqrt_portable(float x) {
108     // Get initial estimate.
109     int i;
110     memcpy(&i, &x, 4);
111     i = 0x5F1FFFF9 - (i>>1);
112     float estimate;
113     memcpy(&estimate, &i, 4);
114 
115     // One step of Newton's method to refine.
116     const float estimate_sq = estimate*estimate;
117     estimate *= 0.703952253f*(2.38924456f-x*estimate_sq);
118     return estimate;
119 }
120 
121 // Fast, approximate inverse square root.
122 // Compare to name-brand "1.0f / sk_float_sqrt(x)".  Should be around 10x faster on SSE, 2x on NEON.
sk_float_rsqrt(float x)123 static inline float sk_float_rsqrt(float x) {
124 // We want all this inlined, so we'll inline SIMD and just take the hit when we don't know we've got
125 // it at compile time.  This is going to be too fast to productively hide behind a function pointer.
126 //
127 // We do one step of Newton's method to refine the estimates in the NEON and portable paths.  No
128 // refinement is faster, but very innacurate.  Two steps is more accurate, but slower than 1/sqrt.
129 //
130 // Optimized constants in the portable path courtesy of http://rrrola.wz.cz/inv_sqrt.html
131 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE1
132     return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x)));
133 #elif defined(SK_ARM_HAS_NEON)
134     // Get initial estimate.
135     const float32x2_t xx = vdup_n_f32(x);  // Clever readers will note we're doing everything 2x.
136     float32x2_t estimate = vrsqrte_f32(xx);
137 
138     // One step of Newton's method to refine.
139     const float32x2_t estimate_sq = vmul_f32(estimate, estimate);
140     estimate = vmul_f32(estimate, vrsqrts_f32(xx, estimate_sq));
141     return vget_lane_f32(estimate, 0);  // 1 will work fine too; the answer's in both places.
142 #else
143     return sk_float_rsqrt_portable(x);
144 #endif
145 }
146 
147 // This is the number of significant digits we can print in a string such that when we read that
148 // string back we get the floating point number we expect.  The minimum value C requires is 6, but
149 // most compilers support 9
150 #ifdef FLT_DECIMAL_DIG
151 #define SK_FLT_DECIMAL_DIG FLT_DECIMAL_DIG
152 #else
153 #define SK_FLT_DECIMAL_DIG 9
154 #endif
155 
156 #endif
157