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Searched defs:sliceP (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp128 int sliceP = surface->getInternalSliceP(); in setTextureLevel() local
DSampler.hpp40 int4 sliceP; member
DSurface.hpp246 int sliceP; member
DSurface.cpp1792 int Surface::sliceP(int width, int height, Format format, bool target) in sliceP() function in sw::Surface
/external/swiftshader/src/Shader/
DSamplerCore.cpp1266 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat2D() local
1328 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat3D() local