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1 /**************************************************************************
2  *
3  * Copyright 2014 Ilia Mirkin. All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sub license, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  **************************************************************************/
26 
27 #include "main/imports.h"
28 #include "program/prog_parameter.h"
29 #include "program/prog_print.h"
30 #include "compiler/glsl/ir_uniform.h"
31 
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "util/u_inlines.h"
35 #include "util/u_surface.h"
36 
37 #include "st_debug.h"
38 #include "st_cb_bufferobjects.h"
39 #include "st_context.h"
40 #include "st_atom.h"
41 #include "st_program.h"
42 
43 static void
st_bind_ssbos(struct st_context * st,struct gl_program * prog,enum pipe_shader_type shader_type)44 st_bind_ssbos(struct st_context *st, struct gl_program *prog,
45               enum pipe_shader_type shader_type)
46 {
47    unsigned i;
48    struct pipe_shader_buffer buffers[MAX_SHADER_STORAGE_BUFFERS];
49    struct gl_program_constants *c;
50 
51    if (!prog || !st->pipe->set_shader_buffers)
52       return;
53 
54    c = &st->ctx->Const.Program[prog->info.stage];
55 
56    for (i = 0; i < prog->info.num_ssbos; i++) {
57       struct gl_shader_storage_buffer_binding *binding;
58       struct st_buffer_object *st_obj;
59       struct pipe_shader_buffer *sb = &buffers[i];
60 
61       binding = &st->ctx->ShaderStorageBufferBindings[
62             prog->sh.ShaderStorageBlocks[i]->Binding];
63       st_obj = st_buffer_object(binding->BufferObject);
64 
65       sb->buffer = st_obj->buffer;
66 
67       if (sb->buffer) {
68          sb->buffer_offset = binding->Offset;
69          sb->buffer_size = sb->buffer->width0 - binding->Offset;
70 
71          /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
72           * Take the minimum just to be sure.
73           */
74          if (!binding->AutomaticSize)
75             sb->buffer_size = MIN2(sb->buffer_size, (unsigned) binding->Size);
76       }
77       else {
78          sb->buffer_offset = 0;
79          sb->buffer_size = 0;
80       }
81    }
82    st->pipe->set_shader_buffers(st->pipe, shader_type, c->MaxAtomicBuffers,
83                                 prog->info.num_ssbos, buffers);
84    /* clear out any stale shader buffers */
85    if (prog->info.num_ssbos < c->MaxShaderStorageBlocks)
86       st->pipe->set_shader_buffers(
87             st->pipe, shader_type,
88             c->MaxAtomicBuffers + prog->info.num_ssbos,
89             c->MaxShaderStorageBlocks - prog->info.num_ssbos,
90             NULL);
91 }
92 
bind_vs_ssbos(struct st_context * st)93 static void bind_vs_ssbos(struct st_context *st)
94 {
95    struct gl_shader_program *prog =
96       st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
97 
98    if (!prog || !prog->_LinkedShaders[MESA_SHADER_VERTEX])
99       return;
100 
101    st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program,
102                  PIPE_SHADER_VERTEX);
103 }
104 
105 const struct st_tracked_state st_bind_vs_ssbos = {
106    bind_vs_ssbos
107 };
108 
bind_fs_ssbos(struct st_context * st)109 static void bind_fs_ssbos(struct st_context *st)
110 {
111    struct gl_shader_program *prog =
112       st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
113 
114    if (!prog || !prog->_LinkedShaders[MESA_SHADER_FRAGMENT])
115       return;
116 
117    st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program,
118                  PIPE_SHADER_FRAGMENT);
119 }
120 
121 const struct st_tracked_state st_bind_fs_ssbos = {
122    bind_fs_ssbos
123 };
124 
bind_gs_ssbos(struct st_context * st)125 static void bind_gs_ssbos(struct st_context *st)
126 {
127    struct gl_shader_program *prog =
128       st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
129 
130    if (!prog || !prog->_LinkedShaders[MESA_SHADER_GEOMETRY])
131       return;
132 
133    st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program,
134                  PIPE_SHADER_GEOMETRY);
135 }
136 
137 const struct st_tracked_state st_bind_gs_ssbos = {
138    bind_gs_ssbos
139 };
140 
bind_tcs_ssbos(struct st_context * st)141 static void bind_tcs_ssbos(struct st_context *st)
142 {
143    struct gl_shader_program *prog =
144       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
145 
146    if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL])
147       return;
148 
149    st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program,
150                  PIPE_SHADER_TESS_CTRL);
151 }
152 
153 const struct st_tracked_state st_bind_tcs_ssbos = {
154    bind_tcs_ssbos
155 };
156 
bind_tes_ssbos(struct st_context * st)157 static void bind_tes_ssbos(struct st_context *st)
158 {
159    struct gl_shader_program *prog =
160       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
161 
162    if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_EVAL])
163       return;
164 
165    st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program,
166                  PIPE_SHADER_TESS_EVAL);
167 }
168 
169 const struct st_tracked_state st_bind_tes_ssbos = {
170    bind_tes_ssbos
171 };
172 
bind_cs_ssbos(struct st_context * st)173 static void bind_cs_ssbos(struct st_context *st)
174 {
175    struct gl_shader_program *prog =
176       st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
177 
178    if (!prog || !prog->_LinkedShaders[MESA_SHADER_COMPUTE])
179       return;
180 
181    st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE]->Program,
182                  PIPE_SHADER_COMPUTE);
183 }
184 
185 const struct st_tracked_state st_bind_cs_ssbos = {
186    bind_cs_ssbos
187 };
188