1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module. All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
33 *
34 * Authors:
35 * Keith Whitwell <keithw@vmware.com>
36 */
37
38
39 #include "main/imports.h"
40 #include "main/image.h"
41 #include "main/bufferobj.h"
42 #include "main/macros.h"
43 #include "main/varray.h"
44
45 #include "compiler/glsl/ir_uniform.h"
46
47 #include "vbo/vbo.h"
48
49 #include "st_context.h"
50 #include "st_atom.h"
51 #include "st_cb_bitmap.h"
52 #include "st_cb_bufferobjects.h"
53 #include "st_cb_xformfb.h"
54 #include "st_debug.h"
55 #include "st_draw.h"
56 #include "st_program.h"
57
58 #include "pipe/p_context.h"
59 #include "pipe/p_defines.h"
60 #include "util/u_inlines.h"
61 #include "util/u_format.h"
62 #include "util/u_prim.h"
63 #include "util/u_draw.h"
64 #include "util/u_upload_mgr.h"
65 #include "draw/draw_context.h"
66 #include "cso_cache/cso_context.h"
67
68
69 /**
70 * This is very similar to vbo_all_varyings_in_vbos() but we are
71 * only interested in per-vertex data. See bug 38626.
72 */
73 static GLboolean
all_varyings_in_vbos(const struct gl_vertex_array * arrays[])74 all_varyings_in_vbos(const struct gl_vertex_array *arrays[])
75 {
76 GLuint i;
77
78 for (i = 0; i < VERT_ATTRIB_MAX; i++)
79 if (arrays[i]->StrideB &&
80 !arrays[i]->InstanceDivisor &&
81 !_mesa_is_bufferobj(arrays[i]->BufferObj))
82 return GL_FALSE;
83
84 return GL_TRUE;
85 }
86
87
88 /**
89 * Basically, translate Mesa's index buffer information into
90 * a pipe_index_buffer object.
91 * \return TRUE or FALSE for success/failure
92 */
93 static boolean
setup_index_buffer(struct st_context * st,const struct _mesa_index_buffer * ib,struct pipe_index_buffer * ibuffer)94 setup_index_buffer(struct st_context *st,
95 const struct _mesa_index_buffer *ib,
96 struct pipe_index_buffer *ibuffer)
97 {
98 struct gl_buffer_object *bufobj = ib->obj;
99
100 ibuffer->index_size = vbo_sizeof_ib_type(ib->type);
101
102 /* get/create the index buffer object */
103 if (_mesa_is_bufferobj(bufobj)) {
104 /* indices are in a real VBO */
105 ibuffer->buffer = st_buffer_object(bufobj)->buffer;
106 ibuffer->offset = pointer_to_offset(ib->ptr);
107 }
108 else if (st->indexbuf_uploader) {
109 /* upload indexes from user memory into a real buffer */
110 u_upload_data(st->indexbuf_uploader, 0,
111 ib->count * ibuffer->index_size, 4, ib->ptr,
112 &ibuffer->offset, &ibuffer->buffer);
113 if (!ibuffer->buffer) {
114 /* out of memory */
115 return FALSE;
116 }
117 u_upload_unmap(st->indexbuf_uploader);
118 }
119 else {
120 /* indices are in user space memory */
121 ibuffer->user_buffer = ib->ptr;
122 }
123
124 cso_set_index_buffer(st->cso_context, ibuffer);
125 return TRUE;
126 }
127
128
129 /**
130 * Set the restart index.
131 */
132 static void
setup_primitive_restart(struct gl_context * ctx,const struct _mesa_index_buffer * ib,struct pipe_draw_info * info)133 setup_primitive_restart(struct gl_context *ctx,
134 const struct _mesa_index_buffer *ib,
135 struct pipe_draw_info *info)
136 {
137 if (ctx->Array._PrimitiveRestart) {
138 info->restart_index = _mesa_primitive_restart_index(ctx, ib->type);
139
140 /* Enable primitive restart only when the restart index can have an
141 * effect. This is required for correctness in radeonsi VI support.
142 * Other hardware may also benefit from taking a faster, non-restart path
143 * when possible.
144 */
145 if ((ib->type == GL_UNSIGNED_INT) ||
146 (ib->type == GL_UNSIGNED_SHORT && info->restart_index <= 0xffff) ||
147 (ib->type == GL_UNSIGNED_BYTE && info->restart_index <= 0xff))
148 info->primitive_restart = true;
149 }
150 }
151
152
153 /**
154 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
155 * the corresponding Gallium type.
156 */
157 static unsigned
translate_prim(const struct gl_context * ctx,unsigned prim)158 translate_prim(const struct gl_context *ctx, unsigned prim)
159 {
160 /* GL prims should match Gallium prims, spot-check a few */
161 STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS);
162 STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS);
163 STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
164 STATIC_ASSERT(GL_PATCHES == PIPE_PRIM_PATCHES);
165
166 return prim;
167 }
168
169
170 /**
171 * This function gets plugged into the VBO module and is called when
172 * we have something to render.
173 * Basically, translate the information into the format expected by gallium.
174 */
175 void
st_draw_vbo(struct gl_context * ctx,const struct _mesa_prim * prims,GLuint nr_prims,const struct _mesa_index_buffer * ib,GLboolean index_bounds_valid,GLuint min_index,GLuint max_index,struct gl_transform_feedback_object * tfb_vertcount,unsigned stream,struct gl_buffer_object * indirect)176 st_draw_vbo(struct gl_context *ctx,
177 const struct _mesa_prim *prims,
178 GLuint nr_prims,
179 const struct _mesa_index_buffer *ib,
180 GLboolean index_bounds_valid,
181 GLuint min_index,
182 GLuint max_index,
183 struct gl_transform_feedback_object *tfb_vertcount,
184 unsigned stream,
185 struct gl_buffer_object *indirect)
186 {
187 struct st_context *st = st_context(ctx);
188 struct pipe_index_buffer ibuffer = {0};
189 struct pipe_draw_info info;
190 const struct gl_vertex_array **arrays = ctx->Array._DrawArrays;
191 unsigned i;
192
193 /* Mesa core state should have been validated already */
194 assert(ctx->NewState == 0x0);
195
196 st_flush_bitmap_cache(st);
197 st_invalidate_readpix_cache(st);
198
199 /* Validate state. */
200 if ((st->dirty | ctx->NewDriverState) & ST_PIPELINE_RENDER_STATE_MASK ||
201 st->gfx_shaders_may_be_dirty) {
202 st_validate_state(st, ST_PIPELINE_RENDER);
203 }
204
205 if (st->vertex_array_out_of_memory) {
206 return;
207 }
208
209 util_draw_init_info(&info);
210
211 if (ib) {
212 /* Get index bounds for user buffers. */
213 if (!index_bounds_valid)
214 if (!all_varyings_in_vbos(arrays))
215 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
216 nr_prims);
217
218 if (!setup_index_buffer(st, ib, &ibuffer)) {
219 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBegin/DrawElements/DrawArray");
220 return;
221 }
222
223 info.indexed = TRUE;
224 if (min_index != ~0U && max_index != ~0U) {
225 info.min_index = min_index;
226 info.max_index = max_index;
227 }
228
229 /* The VBO module handles restart for the non-indexed GLDrawArrays
230 * so we only set these fields for indexed drawing:
231 */
232 setup_primitive_restart(ctx, ib, &info);
233 }
234 else {
235 /* Transform feedback drawing is always non-indexed. */
236 /* Set info.count_from_stream_output. */
237 if (tfb_vertcount) {
238 if (!st_transform_feedback_draw_init(tfb_vertcount, stream, &info))
239 return;
240 }
241 }
242
243 assert(!indirect);
244
245 /* do actual drawing */
246 for (i = 0; i < nr_prims; i++) {
247 info.mode = translate_prim(ctx, prims[i].mode);
248 info.start = prims[i].start;
249 info.count = prims[i].count;
250 info.start_instance = prims[i].base_instance;
251 info.instance_count = prims[i].num_instances;
252 info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
253 info.index_bias = prims[i].basevertex;
254 info.drawid = prims[i].draw_id;
255 if (!ib) {
256 info.min_index = info.start;
257 info.max_index = info.start + info.count - 1;
258 }
259
260 if (ST_DEBUG & DEBUG_DRAW) {
261 debug_printf("st/draw: mode %s start %u count %u indexed %d\n",
262 u_prim_name(info.mode),
263 info.start,
264 info.count,
265 info.indexed);
266 }
267
268 if (info.count_from_stream_output) {
269 cso_draw_vbo(st->cso_context, &info);
270 }
271 else if (info.primitive_restart) {
272 /* don't trim, restarts might be inside index list */
273 cso_draw_vbo(st->cso_context, &info);
274 }
275 else if (u_trim_pipe_prim(prims[i].mode, &info.count)) {
276 cso_draw_vbo(st->cso_context, &info);
277 }
278 }
279
280 if (ib && st->indexbuf_uploader && !_mesa_is_bufferobj(ib->obj)) {
281 pipe_resource_reference(&ibuffer.buffer, NULL);
282 }
283 }
284
285 static void
st_indirect_draw_vbo(struct gl_context * ctx,GLuint mode,struct gl_buffer_object * indirect_data,GLsizeiptr indirect_offset,unsigned draw_count,unsigned stride,struct gl_buffer_object * indirect_params,GLsizeiptr indirect_params_offset,const struct _mesa_index_buffer * ib)286 st_indirect_draw_vbo(struct gl_context *ctx,
287 GLuint mode,
288 struct gl_buffer_object *indirect_data,
289 GLsizeiptr indirect_offset,
290 unsigned draw_count,
291 unsigned stride,
292 struct gl_buffer_object *indirect_params,
293 GLsizeiptr indirect_params_offset,
294 const struct _mesa_index_buffer *ib)
295 {
296 struct st_context *st = st_context(ctx);
297 struct pipe_index_buffer ibuffer = {0};
298 struct pipe_draw_info info;
299
300 /* Mesa core state should have been validated already */
301 assert(ctx->NewState == 0x0);
302 assert(stride);
303
304 /* Validate state. */
305 if ((st->dirty | ctx->NewDriverState) & ST_PIPELINE_RENDER_STATE_MASK ||
306 st->gfx_shaders_may_be_dirty) {
307 st_validate_state(st, ST_PIPELINE_RENDER);
308 }
309
310 if (st->vertex_array_out_of_memory) {
311 return;
312 }
313
314 util_draw_init_info(&info);
315
316 if (ib) {
317 if (!setup_index_buffer(st, ib, &ibuffer)) {
318 _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDrawElementsIndirect%s",
319 (draw_count > 1) ? "Multi" : "",
320 indirect_params ? "CountARB" : "");
321 return;
322 }
323
324 info.indexed = TRUE;
325
326 /* Primitive restart is not handled by the VBO module in this case. */
327 setup_primitive_restart(ctx, ib, &info);
328 }
329
330 info.mode = translate_prim(ctx, mode);
331 info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
332 info.indirect = st_buffer_object(indirect_data)->buffer;
333 info.indirect_offset = indirect_offset;
334
335 if (ST_DEBUG & DEBUG_DRAW) {
336 debug_printf("st/draw indirect: mode %s drawcount %d indexed %d\n",
337 u_prim_name(info.mode),
338 draw_count,
339 info.indexed);
340 }
341
342 if (!st->has_multi_draw_indirect) {
343 int i;
344
345 assert(!indirect_params);
346 info.indirect_count = 1;
347 for (i = 0; i < draw_count; i++) {
348 info.drawid = i;
349 cso_draw_vbo(st->cso_context, &info);
350 info.indirect_offset += stride;
351 }
352 } else {
353 info.indirect_count = draw_count;
354 info.indirect_stride = stride;
355 if (indirect_params) {
356 info.indirect_params = st_buffer_object(indirect_params)->buffer;
357 info.indirect_params_offset = indirect_params_offset;
358 }
359 cso_draw_vbo(st->cso_context, &info);
360 }
361 }
362
363
364 void
st_init_draw(struct st_context * st)365 st_init_draw(struct st_context *st)
366 {
367 struct gl_context *ctx = st->ctx;
368
369 vbo_set_draw_func(ctx, st_draw_vbo);
370 vbo_set_indirect_draw_func(ctx, st_indirect_draw_vbo);
371 }
372
373
374 void
st_destroy_draw(struct st_context * st)375 st_destroy_draw(struct st_context *st)
376 {
377 draw_destroy(st->draw);
378 }
379
380 /**
381 * Getter for the draw_context, so that initialization of it can happen only
382 * when needed (the TGSI exec machines take up quite a bit of memory).
383 */
384 struct draw_context *
st_get_draw_context(struct st_context * st)385 st_get_draw_context(struct st_context *st)
386 {
387 if (!st->draw) {
388 st->draw = draw_create(st->pipe);
389 if (!st->draw) {
390 _mesa_error(st->ctx, GL_OUT_OF_MEMORY, "feedback fallback allocation");
391 return NULL;
392 }
393 }
394
395 /* Disable draw options that might convert points/lines to tris, etc.
396 * as that would foul-up feedback/selection mode.
397 */
398 draw_wide_line_threshold(st->draw, 1000.0f);
399 draw_wide_point_threshold(st->draw, 1000.0f);
400 draw_enable_line_stipple(st->draw, FALSE);
401 draw_enable_point_sprites(st->draw, FALSE);
402
403 return st->draw;
404 }
405
406 /**
407 * Draw a quad with given position, texcoords and color.
408 */
409 bool
st_draw_quad(struct st_context * st,float x0,float y0,float x1,float y1,float z,float s0,float t0,float s1,float t1,const float * color,unsigned num_instances)410 st_draw_quad(struct st_context *st,
411 float x0, float y0, float x1, float y1, float z,
412 float s0, float t0, float s1, float t1,
413 const float *color,
414 unsigned num_instances)
415 {
416 struct pipe_vertex_buffer vb = {0};
417 struct st_util_vertex *verts;
418
419 vb.stride = sizeof(struct st_util_vertex);
420
421 u_upload_alloc(st->uploader, 0, 4 * sizeof(struct st_util_vertex), 4,
422 &vb.buffer_offset, &vb.buffer, (void **) &verts);
423 if (!vb.buffer) {
424 return false;
425 }
426
427 /* lower-left */
428 verts[0].x = x0;
429 verts[0].y = y1;
430 verts[0].z = z;
431 verts[0].r = color[0];
432 verts[0].g = color[1];
433 verts[0].b = color[2];
434 verts[0].a = color[3];
435 verts[0].s = s0;
436 verts[0].t = t0;
437
438 /* lower-right */
439 verts[1].x = x1;
440 verts[1].y = y1;
441 verts[1].z = z;
442 verts[1].r = color[0];
443 verts[1].g = color[1];
444 verts[1].b = color[2];
445 verts[1].a = color[3];
446 verts[1].s = s1;
447 verts[1].t = t0;
448
449 /* upper-right */
450 verts[2].x = x1;
451 verts[2].y = y0;
452 verts[2].z = z;
453 verts[2].r = color[0];
454 verts[2].g = color[1];
455 verts[2].b = color[2];
456 verts[2].a = color[3];
457 verts[2].s = s1;
458 verts[2].t = t1;
459
460 /* upper-left */
461 verts[3].x = x0;
462 verts[3].y = y0;
463 verts[3].z = z;
464 verts[3].r = color[0];
465 verts[3].g = color[1];
466 verts[3].b = color[2];
467 verts[3].a = color[3];
468 verts[3].s = s0;
469 verts[3].t = t1;
470
471 u_upload_unmap(st->uploader);
472
473 /* At the time of writing, cso_get_aux_vertex_buffer_slot() always returns
474 * zero. If that ever changes we need to audit the calls to that function
475 * and make sure the slot number is used consistently everywhere.
476 */
477 assert(cso_get_aux_vertex_buffer_slot(st->cso_context) == 0);
478
479 cso_set_vertex_buffers(st->cso_context,
480 cso_get_aux_vertex_buffer_slot(st->cso_context),
481 1, &vb);
482
483 if (num_instances > 1) {
484 cso_draw_arrays_instanced(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
485 0, num_instances);
486 } else {
487 cso_draw_arrays(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4);
488 }
489
490 pipe_resource_reference(&vb.buffer, NULL);
491
492 return true;
493 }
494