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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /*
29  * This file implements the st_draw_vbo() function which is called from
30  * Mesa's VBO module.  All point/line/triangle rendering is done through
31  * this function whether the user called glBegin/End, glDrawArrays,
32  * glDrawElements, glEvalMesh, or glCalList, etc.
33  *
34  * Authors:
35  *   Keith Whitwell <keithw@vmware.com>
36  */
37 
38 
39 #include "main/imports.h"
40 #include "main/image.h"
41 #include "main/bufferobj.h"
42 #include "main/macros.h"
43 #include "main/varray.h"
44 
45 #include "compiler/glsl/ir_uniform.h"
46 
47 #include "vbo/vbo.h"
48 
49 #include "st_context.h"
50 #include "st_atom.h"
51 #include "st_cb_bitmap.h"
52 #include "st_cb_bufferobjects.h"
53 #include "st_cb_xformfb.h"
54 #include "st_debug.h"
55 #include "st_draw.h"
56 #include "st_program.h"
57 
58 #include "pipe/p_context.h"
59 #include "pipe/p_defines.h"
60 #include "util/u_inlines.h"
61 #include "util/u_format.h"
62 #include "util/u_prim.h"
63 #include "util/u_draw.h"
64 #include "util/u_upload_mgr.h"
65 #include "draw/draw_context.h"
66 #include "cso_cache/cso_context.h"
67 
68 
69 /**
70  * This is very similar to vbo_all_varyings_in_vbos() but we are
71  * only interested in per-vertex data.  See bug 38626.
72  */
73 static GLboolean
all_varyings_in_vbos(const struct gl_vertex_array * arrays[])74 all_varyings_in_vbos(const struct gl_vertex_array *arrays[])
75 {
76    GLuint i;
77 
78    for (i = 0; i < VERT_ATTRIB_MAX; i++)
79       if (arrays[i]->StrideB &&
80           !arrays[i]->InstanceDivisor &&
81           !_mesa_is_bufferobj(arrays[i]->BufferObj))
82 	 return GL_FALSE;
83 
84    return GL_TRUE;
85 }
86 
87 
88 /**
89  * Basically, translate Mesa's index buffer information into
90  * a pipe_index_buffer object.
91  * \return TRUE or FALSE for success/failure
92  */
93 static boolean
setup_index_buffer(struct st_context * st,const struct _mesa_index_buffer * ib,struct pipe_index_buffer * ibuffer)94 setup_index_buffer(struct st_context *st,
95                    const struct _mesa_index_buffer *ib,
96                    struct pipe_index_buffer *ibuffer)
97 {
98    struct gl_buffer_object *bufobj = ib->obj;
99 
100    ibuffer->index_size = vbo_sizeof_ib_type(ib->type);
101 
102    /* get/create the index buffer object */
103    if (_mesa_is_bufferobj(bufobj)) {
104       /* indices are in a real VBO */
105       ibuffer->buffer = st_buffer_object(bufobj)->buffer;
106       ibuffer->offset = pointer_to_offset(ib->ptr);
107    }
108    else if (st->indexbuf_uploader) {
109       /* upload indexes from user memory into a real buffer */
110       u_upload_data(st->indexbuf_uploader, 0,
111                     ib->count * ibuffer->index_size, 4, ib->ptr,
112                     &ibuffer->offset, &ibuffer->buffer);
113       if (!ibuffer->buffer) {
114          /* out of memory */
115          return FALSE;
116       }
117       u_upload_unmap(st->indexbuf_uploader);
118    }
119    else {
120       /* indices are in user space memory */
121       ibuffer->user_buffer = ib->ptr;
122    }
123 
124    cso_set_index_buffer(st->cso_context, ibuffer);
125    return TRUE;
126 }
127 
128 
129 /**
130  * Set the restart index.
131  */
132 static void
setup_primitive_restart(struct gl_context * ctx,const struct _mesa_index_buffer * ib,struct pipe_draw_info * info)133 setup_primitive_restart(struct gl_context *ctx,
134                         const struct _mesa_index_buffer *ib,
135                         struct pipe_draw_info *info)
136 {
137    if (ctx->Array._PrimitiveRestart) {
138       info->restart_index = _mesa_primitive_restart_index(ctx, ib->type);
139 
140       /* Enable primitive restart only when the restart index can have an
141        * effect. This is required for correctness in radeonsi VI support.
142        * Other hardware may also benefit from taking a faster, non-restart path
143        * when possible.
144        */
145       if ((ib->type == GL_UNSIGNED_INT) ||
146           (ib->type == GL_UNSIGNED_SHORT && info->restart_index <= 0xffff) ||
147           (ib->type == GL_UNSIGNED_BYTE && info->restart_index <= 0xff))
148          info->primitive_restart = true;
149    }
150 }
151 
152 
153 /**
154  * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
155  * the corresponding Gallium type.
156  */
157 static unsigned
translate_prim(const struct gl_context * ctx,unsigned prim)158 translate_prim(const struct gl_context *ctx, unsigned prim)
159 {
160    /* GL prims should match Gallium prims, spot-check a few */
161    STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS);
162    STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS);
163    STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
164    STATIC_ASSERT(GL_PATCHES == PIPE_PRIM_PATCHES);
165 
166    return prim;
167 }
168 
169 
170 /**
171  * This function gets plugged into the VBO module and is called when
172  * we have something to render.
173  * Basically, translate the information into the format expected by gallium.
174  */
175 void
st_draw_vbo(struct gl_context * ctx,const struct _mesa_prim * prims,GLuint nr_prims,const struct _mesa_index_buffer * ib,GLboolean index_bounds_valid,GLuint min_index,GLuint max_index,struct gl_transform_feedback_object * tfb_vertcount,unsigned stream,struct gl_buffer_object * indirect)176 st_draw_vbo(struct gl_context *ctx,
177             const struct _mesa_prim *prims,
178             GLuint nr_prims,
179             const struct _mesa_index_buffer *ib,
180 	    GLboolean index_bounds_valid,
181             GLuint min_index,
182             GLuint max_index,
183             struct gl_transform_feedback_object *tfb_vertcount,
184             unsigned stream,
185             struct gl_buffer_object *indirect)
186 {
187    struct st_context *st = st_context(ctx);
188    struct pipe_index_buffer ibuffer = {0};
189    struct pipe_draw_info info;
190    const struct gl_vertex_array **arrays = ctx->Array._DrawArrays;
191    unsigned i;
192 
193    /* Mesa core state should have been validated already */
194    assert(ctx->NewState == 0x0);
195 
196    st_flush_bitmap_cache(st);
197    st_invalidate_readpix_cache(st);
198 
199    /* Validate state. */
200    if ((st->dirty | ctx->NewDriverState) & ST_PIPELINE_RENDER_STATE_MASK ||
201        st->gfx_shaders_may_be_dirty) {
202       st_validate_state(st, ST_PIPELINE_RENDER);
203    }
204 
205    if (st->vertex_array_out_of_memory) {
206       return;
207    }
208 
209    util_draw_init_info(&info);
210 
211    if (ib) {
212       /* Get index bounds for user buffers. */
213       if (!index_bounds_valid)
214          if (!all_varyings_in_vbos(arrays))
215             vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
216                                    nr_prims);
217 
218       if (!setup_index_buffer(st, ib, &ibuffer)) {
219          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBegin/DrawElements/DrawArray");
220          return;
221       }
222 
223       info.indexed = TRUE;
224       if (min_index != ~0U && max_index != ~0U) {
225          info.min_index = min_index;
226          info.max_index = max_index;
227       }
228 
229       /* The VBO module handles restart for the non-indexed GLDrawArrays
230        * so we only set these fields for indexed drawing:
231        */
232       setup_primitive_restart(ctx, ib, &info);
233    }
234    else {
235       /* Transform feedback drawing is always non-indexed. */
236       /* Set info.count_from_stream_output. */
237       if (tfb_vertcount) {
238          if (!st_transform_feedback_draw_init(tfb_vertcount, stream, &info))
239             return;
240       }
241    }
242 
243    assert(!indirect);
244 
245    /* do actual drawing */
246    for (i = 0; i < nr_prims; i++) {
247       info.mode = translate_prim(ctx, prims[i].mode);
248       info.start = prims[i].start;
249       info.count = prims[i].count;
250       info.start_instance = prims[i].base_instance;
251       info.instance_count = prims[i].num_instances;
252       info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
253       info.index_bias = prims[i].basevertex;
254       info.drawid = prims[i].draw_id;
255       if (!ib) {
256          info.min_index = info.start;
257          info.max_index = info.start + info.count - 1;
258       }
259 
260       if (ST_DEBUG & DEBUG_DRAW) {
261          debug_printf("st/draw: mode %s  start %u  count %u  indexed %d\n",
262                       u_prim_name(info.mode),
263                       info.start,
264                       info.count,
265                       info.indexed);
266       }
267 
268       if (info.count_from_stream_output) {
269          cso_draw_vbo(st->cso_context, &info);
270       }
271       else if (info.primitive_restart) {
272          /* don't trim, restarts might be inside index list */
273          cso_draw_vbo(st->cso_context, &info);
274       }
275       else if (u_trim_pipe_prim(prims[i].mode, &info.count)) {
276          cso_draw_vbo(st->cso_context, &info);
277       }
278    }
279 
280    if (ib && st->indexbuf_uploader && !_mesa_is_bufferobj(ib->obj)) {
281       pipe_resource_reference(&ibuffer.buffer, NULL);
282    }
283 }
284 
285 static void
st_indirect_draw_vbo(struct gl_context * ctx,GLuint mode,struct gl_buffer_object * indirect_data,GLsizeiptr indirect_offset,unsigned draw_count,unsigned stride,struct gl_buffer_object * indirect_params,GLsizeiptr indirect_params_offset,const struct _mesa_index_buffer * ib)286 st_indirect_draw_vbo(struct gl_context *ctx,
287                      GLuint mode,
288                      struct gl_buffer_object *indirect_data,
289                      GLsizeiptr indirect_offset,
290                      unsigned draw_count,
291                      unsigned stride,
292                      struct gl_buffer_object *indirect_params,
293                      GLsizeiptr indirect_params_offset,
294                      const struct _mesa_index_buffer *ib)
295 {
296    struct st_context *st = st_context(ctx);
297    struct pipe_index_buffer ibuffer = {0};
298    struct pipe_draw_info info;
299 
300    /* Mesa core state should have been validated already */
301    assert(ctx->NewState == 0x0);
302    assert(stride);
303 
304    /* Validate state. */
305    if ((st->dirty | ctx->NewDriverState) & ST_PIPELINE_RENDER_STATE_MASK ||
306        st->gfx_shaders_may_be_dirty) {
307       st_validate_state(st, ST_PIPELINE_RENDER);
308    }
309 
310    if (st->vertex_array_out_of_memory) {
311       return;
312    }
313 
314    util_draw_init_info(&info);
315 
316    if (ib) {
317       if (!setup_index_buffer(st, ib, &ibuffer)) {
318          _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDrawElementsIndirect%s",
319                      (draw_count > 1) ? "Multi" : "",
320                      indirect_params ? "CountARB" : "");
321          return;
322       }
323 
324       info.indexed = TRUE;
325 
326       /* Primitive restart is not handled by the VBO module in this case. */
327       setup_primitive_restart(ctx, ib, &info);
328    }
329 
330    info.mode = translate_prim(ctx, mode);
331    info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
332    info.indirect = st_buffer_object(indirect_data)->buffer;
333    info.indirect_offset = indirect_offset;
334 
335    if (ST_DEBUG & DEBUG_DRAW) {
336       debug_printf("st/draw indirect: mode %s drawcount %d indexed %d\n",
337                    u_prim_name(info.mode),
338                    draw_count,
339                    info.indexed);
340    }
341 
342    if (!st->has_multi_draw_indirect) {
343       int i;
344 
345       assert(!indirect_params);
346       info.indirect_count = 1;
347       for (i = 0; i < draw_count; i++) {
348          info.drawid = i;
349          cso_draw_vbo(st->cso_context, &info);
350          info.indirect_offset += stride;
351       }
352    } else {
353       info.indirect_count = draw_count;
354       info.indirect_stride = stride;
355       if (indirect_params) {
356          info.indirect_params = st_buffer_object(indirect_params)->buffer;
357          info.indirect_params_offset = indirect_params_offset;
358       }
359       cso_draw_vbo(st->cso_context, &info);
360    }
361 }
362 
363 
364 void
st_init_draw(struct st_context * st)365 st_init_draw(struct st_context *st)
366 {
367    struct gl_context *ctx = st->ctx;
368 
369    vbo_set_draw_func(ctx, st_draw_vbo);
370    vbo_set_indirect_draw_func(ctx, st_indirect_draw_vbo);
371 }
372 
373 
374 void
st_destroy_draw(struct st_context * st)375 st_destroy_draw(struct st_context *st)
376 {
377    draw_destroy(st->draw);
378 }
379 
380 /**
381  * Getter for the draw_context, so that initialization of it can happen only
382  * when needed (the TGSI exec machines take up quite a bit of memory).
383  */
384 struct draw_context *
st_get_draw_context(struct st_context * st)385 st_get_draw_context(struct st_context *st)
386 {
387    if (!st->draw) {
388       st->draw = draw_create(st->pipe);
389       if (!st->draw) {
390          _mesa_error(st->ctx, GL_OUT_OF_MEMORY, "feedback fallback allocation");
391          return NULL;
392       }
393    }
394 
395    /* Disable draw options that might convert points/lines to tris, etc.
396     * as that would foul-up feedback/selection mode.
397     */
398    draw_wide_line_threshold(st->draw, 1000.0f);
399    draw_wide_point_threshold(st->draw, 1000.0f);
400    draw_enable_line_stipple(st->draw, FALSE);
401    draw_enable_point_sprites(st->draw, FALSE);
402 
403    return st->draw;
404 }
405 
406 /**
407  * Draw a quad with given position, texcoords and color.
408  */
409 bool
st_draw_quad(struct st_context * st,float x0,float y0,float x1,float y1,float z,float s0,float t0,float s1,float t1,const float * color,unsigned num_instances)410 st_draw_quad(struct st_context *st,
411              float x0, float y0, float x1, float y1, float z,
412              float s0, float t0, float s1, float t1,
413              const float *color,
414              unsigned num_instances)
415 {
416    struct pipe_vertex_buffer vb = {0};
417    struct st_util_vertex *verts;
418 
419    vb.stride = sizeof(struct st_util_vertex);
420 
421    u_upload_alloc(st->uploader, 0, 4 * sizeof(struct st_util_vertex), 4,
422                   &vb.buffer_offset, &vb.buffer, (void **) &verts);
423    if (!vb.buffer) {
424       return false;
425    }
426 
427    /* lower-left */
428    verts[0].x = x0;
429    verts[0].y = y1;
430    verts[0].z = z;
431    verts[0].r = color[0];
432    verts[0].g = color[1];
433    verts[0].b = color[2];
434    verts[0].a = color[3];
435    verts[0].s = s0;
436    verts[0].t = t0;
437 
438    /* lower-right */
439    verts[1].x = x1;
440    verts[1].y = y1;
441    verts[1].z = z;
442    verts[1].r = color[0];
443    verts[1].g = color[1];
444    verts[1].b = color[2];
445    verts[1].a = color[3];
446    verts[1].s = s1;
447    verts[1].t = t0;
448 
449    /* upper-right */
450    verts[2].x = x1;
451    verts[2].y = y0;
452    verts[2].z = z;
453    verts[2].r = color[0];
454    verts[2].g = color[1];
455    verts[2].b = color[2];
456    verts[2].a = color[3];
457    verts[2].s = s1;
458    verts[2].t = t1;
459 
460    /* upper-left */
461    verts[3].x = x0;
462    verts[3].y = y0;
463    verts[3].z = z;
464    verts[3].r = color[0];
465    verts[3].g = color[1];
466    verts[3].b = color[2];
467    verts[3].a = color[3];
468    verts[3].s = s0;
469    verts[3].t = t1;
470 
471    u_upload_unmap(st->uploader);
472 
473    /* At the time of writing, cso_get_aux_vertex_buffer_slot() always returns
474     * zero.  If that ever changes we need to audit the calls to that function
475     * and make sure the slot number is used consistently everywhere.
476     */
477    assert(cso_get_aux_vertex_buffer_slot(st->cso_context) == 0);
478 
479    cso_set_vertex_buffers(st->cso_context,
480                           cso_get_aux_vertex_buffer_slot(st->cso_context),
481                           1, &vb);
482 
483    if (num_instances > 1) {
484       cso_draw_arrays_instanced(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
485                                 0, num_instances);
486    } else {
487       cso_draw_arrays(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4);
488    }
489 
490    pipe_resource_reference(&vb.buffer, NULL);
491 
492    return true;
493 }
494