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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * Copyright (c) 2008 VMware, Inc.
5  * All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/version.h"
33 
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_screen.h"
37 #include "util/u_math.h"
38 
39 #include "st_context.h"
40 #include "st_debug.h"
41 #include "st_extensions.h"
42 #include "st_format.h"
43 
44 
45 /*
46  * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
47  * avoid evaluating arguments (which are often function calls) more than once.
48  */
49 
_min(unsigned a,unsigned b)50 static unsigned _min(unsigned a, unsigned b)
51 {
52    return (a < b) ? a : b;
53 }
54 
_maxf(float a,float b)55 static float _maxf(float a, float b)
56 {
57    return (a > b) ? a : b;
58 }
59 
_clamp(int a,int min,int max)60 static int _clamp(int a, int min, int max)
61 {
62    if (a < min)
63       return min;
64    else if (a > max)
65       return max;
66    else
67       return a;
68 }
69 
70 
71 /**
72  * Query driver to get implementation limits.
73  * Note that we have to limit/clamp against Mesa's internal limits too.
74  */
st_init_limits(struct pipe_screen * screen,struct gl_constants * c,struct gl_extensions * extensions)75 void st_init_limits(struct pipe_screen *screen,
76                     struct gl_constants *c, struct gl_extensions *extensions)
77 {
78    int supported_irs;
79    unsigned sh;
80    boolean can_ubo = TRUE;
81 
82    c->MaxTextureLevels
83       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
84             MAX_TEXTURE_LEVELS);
85 
86    c->Max3DTextureLevels
87       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
88             MAX_3D_TEXTURE_LEVELS);
89 
90    c->MaxCubeTextureLevels
91       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
92             MAX_CUBE_TEXTURE_LEVELS);
93 
94    c->MaxTextureRectSize
95       = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
96 
97    c->MaxArrayTextureLayers
98       = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
99 
100    /* Define max viewport size and max renderbuffer size in terms of
101     * max texture size (note: max tex RECT size = max tex 2D size).
102     * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
103     */
104    c->MaxViewportWidth =
105    c->MaxViewportHeight =
106    c->MaxRenderbufferSize = c->MaxTextureRectSize;
107 
108    c->ViewportSubpixelBits =
109       screen->get_param(screen, PIPE_CAP_VIEWPORT_SUBPIXEL_BITS);
110 
111    c->MaxDrawBuffers = c->MaxColorAttachments =
112       _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
113              1, MAX_DRAW_BUFFERS);
114 
115    c->MaxDualSourceDrawBuffers =
116       _clamp(screen->get_param(screen,
117                                PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
118              0, MAX_DRAW_BUFFERS);
119 
120    c->MaxLineWidth =
121       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH));
122    c->MaxLineWidthAA =
123       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA));
124 
125    c->MaxPointSize =
126       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH));
127    c->MaxPointSizeAA =
128       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH_AA));
129 
130    /* these are not queryable. Note that GL basically mandates a 1.0 minimum
131     * for non-aa sizes, but we can go down to 0.0 for aa points.
132     */
133    c->MinPointSize = 1.0f;
134    c->MinPointSizeAA = 0.0f;
135 
136    c->MaxTextureMaxAnisotropy =
137       _maxf(2.0f,
138             screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
139 
140    c->MaxTextureLodBias =
141       screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
142 
143    c->QuadsFollowProvokingVertexConvention =
144       screen->get_param(screen,
145                         PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
146 
147    c->MaxUniformBlockSize =
148       screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
149                                PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE);
150    if (c->MaxUniformBlockSize < 16384) {
151       can_ubo = FALSE;
152    }
153 
154    for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
155       struct gl_shader_compiler_options *options;
156       struct gl_program_constants *pc;
157 
158       switch (sh) {
159       case PIPE_SHADER_FRAGMENT:
160          pc = &c->Program[MESA_SHADER_FRAGMENT];
161          options = &c->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
162          break;
163       case PIPE_SHADER_VERTEX:
164          pc = &c->Program[MESA_SHADER_VERTEX];
165          options = &c->ShaderCompilerOptions[MESA_SHADER_VERTEX];
166          break;
167       case PIPE_SHADER_GEOMETRY:
168          pc = &c->Program[MESA_SHADER_GEOMETRY];
169          options = &c->ShaderCompilerOptions[MESA_SHADER_GEOMETRY];
170          break;
171       case PIPE_SHADER_TESS_CTRL:
172          pc = &c->Program[MESA_SHADER_TESS_CTRL];
173          options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_CTRL];
174          break;
175       case PIPE_SHADER_TESS_EVAL:
176          pc = &c->Program[MESA_SHADER_TESS_EVAL];
177          options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_EVAL];
178          break;
179       case PIPE_SHADER_COMPUTE:
180          pc = &c->Program[MESA_SHADER_COMPUTE];
181          options = &c->ShaderCompilerOptions[MESA_SHADER_COMPUTE];
182 
183          if (!screen->get_param(screen, PIPE_CAP_COMPUTE))
184             continue;
185          supported_irs =
186             screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUPPORTED_IRS);
187          if (!(supported_irs & (1 << PIPE_SHADER_IR_TGSI)))
188             continue;
189          break;
190       default:
191          assert(0);
192       }
193 
194       pc->MaxTextureImageUnits =
195          _min(screen->get_shader_param(screen, sh,
196                                        PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
197               MAX_TEXTURE_IMAGE_UNITS);
198 
199       pc->MaxInstructions =
200       pc->MaxNativeInstructions =
201          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
202       pc->MaxAluInstructions =
203       pc->MaxNativeAluInstructions =
204          screen->get_shader_param(screen, sh,
205                                   PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
206       pc->MaxTexInstructions =
207       pc->MaxNativeTexInstructions =
208          screen->get_shader_param(screen, sh,
209                                   PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
210       pc->MaxTexIndirections =
211       pc->MaxNativeTexIndirections =
212          screen->get_shader_param(screen, sh,
213                                   PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
214       pc->MaxAttribs =
215       pc->MaxNativeAttribs =
216          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
217       pc->MaxTemps =
218       pc->MaxNativeTemps =
219          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
220       pc->MaxAddressRegs =
221       pc->MaxNativeAddressRegs = sh == PIPE_SHADER_VERTEX ? 1 : 0;
222       pc->MaxParameters =
223       pc->MaxNativeParameters =
224          screen->get_shader_param(screen, sh,
225                    PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / sizeof(float[4]);
226       pc->MaxInputComponents =
227          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS) * 4;
228       pc->MaxOutputComponents =
229          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_OUTPUTS) * 4;
230 
231       pc->MaxUniformComponents =
232          4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
233 
234       pc->MaxUniformBlocks =
235          screen->get_shader_param(screen, sh,
236                                   PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
237       if (pc->MaxUniformBlocks)
238          pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */
239       pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS);
240 
241       pc->MaxCombinedUniformComponents = (pc->MaxUniformComponents +
242                                           c->MaxUniformBlockSize / 4 *
243                                           pc->MaxUniformBlocks);
244 
245       pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
246       pc->MaxAtomicBuffers = screen->get_shader_param(
247             screen, sh, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) / 2;
248       pc->MaxShaderStorageBlocks = pc->MaxAtomicBuffers;
249 
250       pc->MaxImageUniforms = screen->get_shader_param(
251             screen, sh, PIPE_SHADER_CAP_MAX_SHADER_IMAGES);
252 
253       /* Gallium doesn't really care about local vs. env parameters so use the
254        * same limits.
255        */
256       pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
257       pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
258 
259       if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INTEGERS)) {
260          pc->LowInt.RangeMin = 31;
261          pc->LowInt.RangeMax = 30;
262          pc->LowInt.Precision = 0;
263          pc->MediumInt = pc->HighInt = pc->LowInt;
264       }
265 
266       /* TODO: make these more fine-grained if anyone needs it */
267       options->MaxIfDepth =
268          screen->get_shader_param(screen, sh,
269                                   PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
270       options->EmitNoLoops =
271          !screen->get_shader_param(screen, sh,
272                                    PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
273       options->EmitNoFunctions = true;
274       options->EmitNoMainReturn =
275          !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
276 
277       options->EmitNoCont =
278          !screen->get_shader_param(screen, sh,
279                                    PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
280 
281       options->EmitNoIndirectInput =
282          !screen->get_shader_param(screen, sh,
283                                    PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
284       options->EmitNoIndirectOutput =
285          !screen->get_shader_param(screen, sh,
286                                    PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
287       options->EmitNoIndirectTemp =
288          !screen->get_shader_param(screen, sh,
289                                    PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
290       options->EmitNoIndirectUniform =
291          !screen->get_shader_param(screen, sh,
292                                    PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
293 
294       if (pc->MaxNativeInstructions &&
295           (options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) {
296          can_ubo = FALSE;
297       }
298 
299       if (options->EmitNoLoops)
300          options->MaxUnrollIterations =
301             MIN2(screen->get_shader_param(screen, sh,
302                                           PIPE_SHADER_CAP_MAX_INSTRUCTIONS),
303                  65536);
304       else
305          options->MaxUnrollIterations =
306             screen->get_shader_param(screen, sh,
307                                   PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT);
308 
309       options->LowerCombinedClipCullDistance = true;
310       options->LowerBufferInterfaceBlocks = true;
311    }
312 
313    c->GLSLOptimizeConservatively =
314       screen->get_param(screen, PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY);
315    c->LowerTessLevel = true;
316    c->LowerCsDerivedVariables = true;
317    c->PrimitiveRestartForPatches =
318       screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES);
319 
320    c->MaxCombinedTextureImageUnits =
321          _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
322               c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits +
323               c->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits +
324               c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
325               c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
326               c->Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
327               MAX_COMBINED_TEXTURE_IMAGE_UNITS);
328 
329    /* This depends on program constants. */
330    c->MaxTextureCoordUnits
331       = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
332              MAX_TEXTURE_COORD_UNITS);
333 
334    c->MaxTextureUnits =
335       _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
336            c->MaxTextureCoordUnits);
337 
338    c->Program[MESA_SHADER_VERTEX].MaxAttribs =
339       MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
340 
341    /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
342     * of inputs. It's always 2 colors + N generic inputs. */
343    c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
344                                             PIPE_SHADER_CAP_MAX_INPUTS);
345    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
346    c->MaxGeometryOutputVertices =
347       screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES);
348    c->MaxGeometryTotalOutputComponents =
349       screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
350    c->MaxTessPatchComponents =
351       MIN2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS),
352            MAX_VARYING) * 4;
353 
354    c->MinProgramTexelOffset =
355       screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
356    c->MaxProgramTexelOffset =
357       screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
358 
359    c->MaxProgramTextureGatherComponents =
360       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS);
361    c->MinProgramTextureGatherOffset =
362       screen->get_param(screen, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET);
363    c->MaxProgramTextureGatherOffset =
364       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET);
365 
366    c->MaxTransformFeedbackBuffers =
367       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
368    c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers,
369                                          MAX_FEEDBACK_BUFFERS);
370    c->MaxTransformFeedbackSeparateComponents =
371       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
372    c->MaxTransformFeedbackInterleavedComponents =
373       screen->get_param(screen,
374                         PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
375    c->MaxVertexStreams =
376       MAX2(1, screen->get_param(screen, PIPE_CAP_MAX_VERTEX_STREAMS));
377 
378    /* The vertex stream must fit into pipe_stream_output_info::stream */
379    assert(c->MaxVertexStreams <= 4);
380 
381    c->MaxVertexAttribStride
382       = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
383 
384    c->StripTextureBorder = GL_TRUE;
385 
386    c->GLSLSkipStrictMaxUniformLimitCheck =
387       screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
388 
389    c->UniformBufferOffsetAlignment =
390       screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
391 
392    if (can_ubo) {
393       extensions->ARB_uniform_buffer_object = GL_TRUE;
394       c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings =
395          c->Program[MESA_SHADER_VERTEX].MaxUniformBlocks +
396          c->Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks +
397          c->Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks +
398          c->Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks +
399          c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks +
400          c->Program[MESA_SHADER_COMPUTE].MaxUniformBlocks;
401       assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS);
402    }
403 
404    c->GLSLFragCoordIsSysVal =
405       screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL);
406    c->GLSLFrontFacingIsSysVal =
407       screen->get_param(screen, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL);
408 
409    c->MaxAtomicBufferBindings =
410          c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
411    c->MaxCombinedAtomicBuffers =
412          c->Program[MESA_SHADER_VERTEX].MaxAtomicBuffers +
413          c->Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers +
414          c->Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers +
415          c->Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers +
416          c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
417    assert(c->MaxCombinedAtomicBuffers <= MAX_COMBINED_ATOMIC_BUFFERS);
418 
419    if (c->MaxCombinedAtomicBuffers > 0) {
420       extensions->ARB_shader_atomic_counters = GL_TRUE;
421       extensions->ARB_shader_atomic_counter_ops = GL_TRUE;
422    }
423 
424    c->MaxCombinedShaderOutputResources = c->MaxDrawBuffers;
425    c->ShaderStorageBufferOffsetAlignment =
426       screen->get_param(screen, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT);
427    if (c->ShaderStorageBufferOffsetAlignment) {
428       c->MaxCombinedShaderStorageBlocks = c->MaxShaderStorageBufferBindings =
429          c->MaxCombinedAtomicBuffers;
430       c->MaxCombinedShaderOutputResources +=
431          c->MaxCombinedShaderStorageBlocks;
432       c->MaxShaderStorageBlockSize = 1 << 27;
433       extensions->ARB_shader_storage_buffer_object = GL_TRUE;
434    }
435 
436    c->MaxCombinedImageUniforms =
437          c->Program[MESA_SHADER_VERTEX].MaxImageUniforms +
438          c->Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms +
439          c->Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms +
440          c->Program[MESA_SHADER_GEOMETRY].MaxImageUniforms +
441          c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms +
442          c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
443    c->MaxCombinedShaderOutputResources += c->MaxCombinedImageUniforms;
444    c->MaxImageUnits = MAX_IMAGE_UNITS;
445    if (c->MaxCombinedImageUniforms) {
446       extensions->ARB_shader_image_load_store = GL_TRUE;
447       extensions->ARB_shader_image_size = GL_TRUE;
448    }
449 
450    /* ARB_framebuffer_no_attachments */
451    c->MaxFramebufferWidth   = c->MaxViewportWidth;
452    c->MaxFramebufferHeight  = c->MaxViewportHeight;
453    /* NOTE: we cheat here a little by assuming that
454     * PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS has the same
455     * number of layers as we need, although we technically
456     * could have more the generality is not really useful
457     * in practicality.
458     */
459    c->MaxFramebufferLayers =
460       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
461 
462    c->MaxWindowRectangles =
463       screen->get_param(screen, PIPE_CAP_MAX_WINDOW_RECTANGLES);
464 }
465 
466 
467 /**
468  * Given a member \c x of struct gl_extensions, return offset of
469  * \c x in bytes.
470  */
471 #define o(x) offsetof(struct gl_extensions, x)
472 
473 
474 struct st_extension_cap_mapping {
475    int extension_offset;
476    int cap;
477 };
478 
479 struct st_extension_format_mapping {
480    int extension_offset[2];
481    enum pipe_format format[32];
482 
483    /* If TRUE, at least one format must be supported for the extensions to be
484     * advertised. If FALSE, all the formats must be supported. */
485    GLboolean need_at_least_one;
486 };
487 
488 /**
489  * Enable extensions if certain pipe formats are supported by the driver.
490  * What extensions will be enabled and what formats must be supported is
491  * described by the array of st_extension_format_mapping.
492  *
493  * target and bind_flags are passed to is_format_supported.
494  */
495 static void
init_format_extensions(struct pipe_screen * screen,struct gl_extensions * extensions,const struct st_extension_format_mapping * mapping,unsigned num_mappings,enum pipe_texture_target target,unsigned bind_flags)496 init_format_extensions(struct pipe_screen *screen,
497                        struct gl_extensions *extensions,
498                        const struct st_extension_format_mapping *mapping,
499                        unsigned num_mappings,
500                        enum pipe_texture_target target,
501                        unsigned bind_flags)
502 {
503    GLboolean *extension_table = (GLboolean *) extensions;
504    unsigned i;
505    int j;
506    int num_formats = ARRAY_SIZE(mapping->format);
507    int num_ext = ARRAY_SIZE(mapping->extension_offset);
508 
509    for (i = 0; i < num_mappings; i++) {
510       int num_supported = 0;
511 
512       /* Examine each format in the list. */
513       for (j = 0; j < num_formats && mapping[i].format[j]; j++) {
514          if (screen->is_format_supported(screen, mapping[i].format[j],
515                                          target, 0, bind_flags)) {
516             num_supported++;
517          }
518       }
519 
520       if (!num_supported ||
521           (!mapping[i].need_at_least_one && num_supported != j)) {
522          continue;
523       }
524 
525       /* Enable all extensions in the list. */
526       for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
527          extension_table[mapping[i].extension_offset[j]] = GL_TRUE;
528    }
529 }
530 
531 
532 /**
533  * Given a list of formats and bind flags, return the maximum number
534  * of samples supported by any of those formats.
535  */
536 static unsigned
get_max_samples_for_formats(struct pipe_screen * screen,unsigned num_formats,enum pipe_format * formats,unsigned max_samples,unsigned bind)537 get_max_samples_for_formats(struct pipe_screen *screen,
538                             unsigned num_formats,
539                             enum pipe_format *formats,
540                             unsigned max_samples,
541                             unsigned bind)
542 {
543    unsigned i, f;
544 
545    for (i = max_samples; i > 0; --i) {
546       for (f = 0; f < num_formats; f++) {
547          if (screen->is_format_supported(screen, formats[f],
548                                          PIPE_TEXTURE_2D, i, bind)) {
549             return i;
550          }
551       }
552    }
553    return 0;
554 }
555 
556 
557 /**
558  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
559  * which GL extensions are supported.
560  * Quite a few extensions are always supported because they are standard
561  * features or can be built on top of other gallium features.
562  * Some fine tuning may still be needed.
563  */
st_init_extensions(struct pipe_screen * screen,struct gl_constants * consts,struct gl_extensions * extensions,struct st_config_options * options,boolean has_lib_dxtc)564 void st_init_extensions(struct pipe_screen *screen,
565                         struct gl_constants *consts,
566                         struct gl_extensions *extensions,
567                         struct st_config_options *options,
568                         boolean has_lib_dxtc)
569 {
570    unsigned i;
571    GLboolean *extension_table = (GLboolean *) extensions;
572 
573    static const struct st_extension_cap_mapping cap_mapping[] = {
574       { o(ARB_base_instance),                PIPE_CAP_START_INSTANCE                   },
575       { o(ARB_buffer_storage),               PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT   },
576       { o(ARB_clear_texture),                PIPE_CAP_CLEAR_TEXTURE                    },
577       { o(ARB_clip_control),                 PIPE_CAP_CLIP_HALFZ                       },
578       { o(ARB_color_buffer_float),           PIPE_CAP_VERTEX_COLOR_UNCLAMPED           },
579       { o(ARB_conditional_render_inverted),  PIPE_CAP_CONDITIONAL_RENDER_INVERTED      },
580       { o(ARB_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
581       { o(OES_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
582       { o(ARB_cull_distance),                PIPE_CAP_CULL_DISTANCE                    },
583       { o(ARB_depth_clamp),                  PIPE_CAP_DEPTH_CLIP_DISABLE               },
584       { o(ARB_depth_texture),                PIPE_CAP_TEXTURE_SHADOW_MAP               },
585       { o(ARB_derivative_control),           PIPE_CAP_TGSI_FS_FINE_DERIVATIVE          },
586       { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
587       { o(ARB_draw_indirect),                PIPE_CAP_DRAW_INDIRECT                    },
588       { o(ARB_draw_instanced),               PIPE_CAP_TGSI_INSTANCEID                  },
589       { o(ARB_fragment_program_shadow),      PIPE_CAP_TEXTURE_SHADOW_MAP               },
590       { o(ARB_framebuffer_object),           PIPE_CAP_MIXED_FRAMEBUFFER_SIZES          },
591       { o(ARB_indirect_parameters),          PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS       },
592       { o(ARB_instanced_arrays),             PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
593       { o(ARB_occlusion_query),              PIPE_CAP_OCCLUSION_QUERY                  },
594       { o(ARB_occlusion_query2),             PIPE_CAP_OCCLUSION_QUERY                  },
595       { o(ARB_pipeline_statistics_query),    PIPE_CAP_QUERY_PIPELINE_STATISTICS        },
596       { o(ARB_point_sprite),                 PIPE_CAP_POINT_SPRITE                     },
597       { o(ARB_query_buffer_object),          PIPE_CAP_QUERY_BUFFER_OBJECT              },
598       { o(ARB_robust_buffer_access_behavior), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR   },
599       { o(ARB_sample_shading),               PIPE_CAP_SAMPLE_SHADING                   },
600       { o(ARB_seamless_cube_map),            PIPE_CAP_SEAMLESS_CUBE_MAP                },
601       { o(ARB_shader_draw_parameters),       PIPE_CAP_DRAW_PARAMETERS                  },
602       { o(ARB_shader_group_vote),            PIPE_CAP_TGSI_VOTE                        },
603       { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
604       { o(ARB_shader_texture_image_samples), PIPE_CAP_TGSI_TXQS                        },
605       { o(ARB_shader_texture_lod),           PIPE_CAP_SM3                              },
606       { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
607       { o(ARB_texture_buffer_object),        PIPE_CAP_TEXTURE_BUFFER_OBJECTS           },
608       { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   },
609       { o(ARB_texture_gather),               PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS    },
610       { o(ARB_texture_mirror_clamp_to_edge), PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
611       { o(ARB_texture_multisample),          PIPE_CAP_TEXTURE_MULTISAMPLE              },
612       { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
613       { o(ARB_texture_query_lod),            PIPE_CAP_TEXTURE_QUERY_LOD                },
614       { o(ARB_texture_view),                 PIPE_CAP_SAMPLER_VIEW_TARGET              },
615       { o(ARB_timer_query),                  PIPE_CAP_QUERY_TIMESTAMP                  },
616       { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
617       { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS },
618 
619       { o(KHR_blend_equation_advanced),      PIPE_CAP_TGSI_FS_FBFETCH                  },
620 
621       { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
622       { o(EXT_depth_bounds_test),            PIPE_CAP_DEPTH_BOUNDS_TEST                },
623       { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
624       { o(EXT_polygon_offset_clamp),         PIPE_CAP_POLYGON_OFFSET_CLAMP             },
625       { o(EXT_stencil_two_side),             PIPE_CAP_TWO_SIDED_STENCIL                },
626       { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
627       { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
628       { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
629       { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
630       { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },
631       { o(EXT_window_rectangles),            PIPE_CAP_MAX_WINDOW_RECTANGLES            },
632 
633       { o(AMD_pinned_memory),                PIPE_CAP_RESOURCE_FROM_USER_MEMORY        },
634       { o(ATI_meminfo),                      PIPE_CAP_QUERY_MEMORY_INFO                },
635       { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
636       { o(ATI_separate_stencil),             PIPE_CAP_TWO_SIDED_STENCIL                },
637       { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
638       { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
639       { o(NV_primitive_restart),             PIPE_CAP_PRIMITIVE_RESTART                },
640       { o(NV_texture_barrier),               PIPE_CAP_TEXTURE_BARRIER                  },
641       { o(NVX_gpu_memory_info),              PIPE_CAP_QUERY_MEMORY_INFO                },
642       /* GL_NV_point_sprite is not supported by gallium because we don't
643        * support the GL_POINT_SPRITE_R_MODE_NV option. */
644 
645       { o(OES_standard_derivatives),         PIPE_CAP_SM3                              },
646       { o(OES_texture_float_linear),         PIPE_CAP_TEXTURE_FLOAT_LINEAR             },
647       { o(OES_texture_half_float_linear),    PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR        },
648    };
649 
650    /* Required: render target and sampler support */
651    static const struct st_extension_format_mapping rendertarget_mapping[] = {
652       { { o(ARB_texture_float) },
653         { PIPE_FORMAT_R32G32B32A32_FLOAT,
654           PIPE_FORMAT_R16G16B16A16_FLOAT } },
655 
656       { { o(OES_texture_float) },
657         { PIPE_FORMAT_R32G32B32A32_FLOAT } },
658 
659       { { o(OES_texture_half_float) },
660         { PIPE_FORMAT_R16G16B16A16_FLOAT } },
661 
662       { { o(ARB_texture_rgb10_a2ui) },
663         { PIPE_FORMAT_R10G10B10A2_UINT,
664           PIPE_FORMAT_B10G10R10A2_UINT },
665          GL_TRUE }, /* at least one format must be supported */
666 
667       { { o(EXT_framebuffer_sRGB) },
668         { PIPE_FORMAT_A8B8G8R8_SRGB,
669           PIPE_FORMAT_B8G8R8A8_SRGB },
670          GL_TRUE }, /* at least one format must be supported */
671 
672       { { o(EXT_packed_float) },
673         { PIPE_FORMAT_R11G11B10_FLOAT } },
674 
675       { { o(EXT_texture_integer) },
676         { PIPE_FORMAT_R32G32B32A32_UINT,
677           PIPE_FORMAT_R32G32B32A32_SINT } },
678 
679       { { o(ARB_texture_rg) },
680         { PIPE_FORMAT_R8_UNORM,
681           PIPE_FORMAT_R8G8_UNORM } },
682    };
683 
684    /* Required: depth stencil and sampler support */
685    static const struct st_extension_format_mapping depthstencil_mapping[] = {
686       { { o(ARB_depth_buffer_float) },
687         { PIPE_FORMAT_Z32_FLOAT,
688           PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
689    };
690 
691    /* Required: sampler support */
692    static const struct st_extension_format_mapping texture_mapping[] = {
693       { { o(ARB_texture_compression_rgtc) },
694         { PIPE_FORMAT_RGTC1_UNORM,
695           PIPE_FORMAT_RGTC1_SNORM,
696           PIPE_FORMAT_RGTC2_UNORM,
697           PIPE_FORMAT_RGTC2_SNORM } },
698 
699       { { o(EXT_texture_compression_latc) },
700         { PIPE_FORMAT_LATC1_UNORM,
701           PIPE_FORMAT_LATC1_SNORM,
702           PIPE_FORMAT_LATC2_UNORM,
703           PIPE_FORMAT_LATC2_SNORM } },
704 
705       { { o(EXT_texture_compression_s3tc),
706           o(ANGLE_texture_compression_dxt) },
707         { PIPE_FORMAT_DXT1_RGB,
708           PIPE_FORMAT_DXT1_RGBA,
709           PIPE_FORMAT_DXT3_RGBA,
710           PIPE_FORMAT_DXT5_RGBA } },
711 
712       { { o(ARB_texture_compression_bptc) },
713         { PIPE_FORMAT_BPTC_RGBA_UNORM,
714           PIPE_FORMAT_BPTC_SRGBA,
715           PIPE_FORMAT_BPTC_RGB_FLOAT,
716           PIPE_FORMAT_BPTC_RGB_UFLOAT } },
717 
718       { { o(KHR_texture_compression_astc_ldr) },
719         { PIPE_FORMAT_ASTC_4x4,
720           PIPE_FORMAT_ASTC_5x4,
721           PIPE_FORMAT_ASTC_5x5,
722           PIPE_FORMAT_ASTC_6x5,
723           PIPE_FORMAT_ASTC_6x6,
724           PIPE_FORMAT_ASTC_8x5,
725           PIPE_FORMAT_ASTC_8x6,
726           PIPE_FORMAT_ASTC_8x8,
727           PIPE_FORMAT_ASTC_10x5,
728           PIPE_FORMAT_ASTC_10x6,
729           PIPE_FORMAT_ASTC_10x8,
730           PIPE_FORMAT_ASTC_10x10,
731           PIPE_FORMAT_ASTC_12x10,
732           PIPE_FORMAT_ASTC_12x12,
733           PIPE_FORMAT_ASTC_4x4_SRGB,
734           PIPE_FORMAT_ASTC_5x4_SRGB,
735           PIPE_FORMAT_ASTC_5x5_SRGB,
736           PIPE_FORMAT_ASTC_6x5_SRGB,
737           PIPE_FORMAT_ASTC_6x6_SRGB,
738           PIPE_FORMAT_ASTC_8x5_SRGB,
739           PIPE_FORMAT_ASTC_8x6_SRGB,
740           PIPE_FORMAT_ASTC_8x8_SRGB,
741           PIPE_FORMAT_ASTC_10x5_SRGB,
742           PIPE_FORMAT_ASTC_10x6_SRGB,
743           PIPE_FORMAT_ASTC_10x8_SRGB,
744           PIPE_FORMAT_ASTC_10x10_SRGB,
745           PIPE_FORMAT_ASTC_12x10_SRGB,
746           PIPE_FORMAT_ASTC_12x12_SRGB } },
747 
748       { { o(EXT_texture_shared_exponent) },
749         { PIPE_FORMAT_R9G9B9E5_FLOAT } },
750 
751       { { o(EXT_texture_snorm) },
752         { PIPE_FORMAT_R8G8B8A8_SNORM } },
753 
754       { { o(EXT_texture_sRGB),
755           o(EXT_texture_sRGB_decode) },
756         { PIPE_FORMAT_A8B8G8R8_SRGB,
757           PIPE_FORMAT_B8G8R8A8_SRGB },
758         GL_TRUE }, /* at least one format must be supported */
759 
760       { { o(ATI_texture_compression_3dc) },
761         { PIPE_FORMAT_LATC2_UNORM } },
762 
763       { { o(MESA_ycbcr_texture) },
764         { PIPE_FORMAT_UYVY,
765           PIPE_FORMAT_YUYV },
766         GL_TRUE }, /* at least one format must be supported */
767 
768       { { o(OES_compressed_ETC1_RGB8_texture) },
769         { PIPE_FORMAT_ETC1_RGB8,
770           PIPE_FORMAT_R8G8B8A8_UNORM },
771         GL_TRUE }, /* at least one format must be supported */
772 
773       { { o(ARB_stencil_texturing),
774           o(ARB_texture_stencil8) },
775         { PIPE_FORMAT_X24S8_UINT,
776           PIPE_FORMAT_S8X24_UINT },
777         GL_TRUE }, /* at least one format must be supported */
778    };
779 
780    /* Required: vertex fetch support. */
781    static const struct st_extension_format_mapping vertex_mapping[] = {
782       { { o(EXT_vertex_array_bgra) },
783         { PIPE_FORMAT_B8G8R8A8_UNORM } },
784       { { o(ARB_vertex_type_2_10_10_10_rev) },
785         { PIPE_FORMAT_R10G10B10A2_UNORM,
786           PIPE_FORMAT_B10G10R10A2_UNORM,
787           PIPE_FORMAT_R10G10B10A2_SNORM,
788           PIPE_FORMAT_B10G10R10A2_SNORM,
789           PIPE_FORMAT_R10G10B10A2_USCALED,
790           PIPE_FORMAT_B10G10R10A2_USCALED,
791           PIPE_FORMAT_R10G10B10A2_SSCALED,
792           PIPE_FORMAT_B10G10R10A2_SSCALED } },
793       { { o(ARB_vertex_type_10f_11f_11f_rev) },
794         { PIPE_FORMAT_R11G11B10_FLOAT } },
795    };
796 
797    static const struct st_extension_format_mapping tbo_rgb32[] = {
798       { {o(ARB_texture_buffer_object_rgb32) },
799         { PIPE_FORMAT_R32G32B32_FLOAT,
800           PIPE_FORMAT_R32G32B32_UINT,
801           PIPE_FORMAT_R32G32B32_SINT,
802         } },
803    };
804 
805    /*
806     * Extensions that are supported by all Gallium drivers:
807     */
808    extensions->ARB_ES2_compatibility = GL_TRUE;
809    extensions->ARB_draw_elements_base_vertex = GL_TRUE;
810    extensions->ARB_explicit_attrib_location = GL_TRUE;
811    extensions->ARB_explicit_uniform_location = GL_TRUE;
812    extensions->ARB_fragment_coord_conventions = GL_TRUE;
813    extensions->ARB_fragment_program = GL_TRUE;
814    extensions->ARB_fragment_shader = GL_TRUE;
815    extensions->ARB_half_float_vertex = GL_TRUE;
816    extensions->ARB_internalformat_query = GL_TRUE;
817    extensions->ARB_internalformat_query2 = GL_TRUE;
818    extensions->ARB_map_buffer_range = GL_TRUE;
819    extensions->ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
820    extensions->ARB_texture_cube_map = GL_TRUE;
821    extensions->ARB_texture_env_combine = GL_TRUE;
822    extensions->ARB_texture_env_crossbar = GL_TRUE;
823    extensions->ARB_texture_env_dot3 = GL_TRUE;
824    extensions->ARB_vertex_program = GL_TRUE;
825    extensions->ARB_vertex_shader = GL_TRUE;
826 
827    extensions->EXT_blend_color = GL_TRUE;
828    extensions->EXT_blend_func_separate = GL_TRUE;
829    extensions->EXT_blend_minmax = GL_TRUE;
830    extensions->EXT_gpu_program_parameters = GL_TRUE;
831    extensions->EXT_pixel_buffer_object = GL_TRUE;
832    extensions->EXT_point_parameters = GL_TRUE;
833    extensions->EXT_provoking_vertex = GL_TRUE;
834 
835    extensions->EXT_texture_env_dot3 = GL_TRUE;
836 
837    extensions->ATI_fragment_shader = GL_TRUE;
838    extensions->ATI_texture_env_combine3 = GL_TRUE;
839 
840    extensions->MESA_pack_invert = GL_TRUE;
841 
842    extensions->NV_fog_distance = GL_TRUE;
843    extensions->NV_texture_env_combine4 = GL_TRUE;
844    extensions->NV_texture_rectangle = GL_TRUE;
845 
846    extensions->OES_EGL_image = GL_TRUE;
847    extensions->OES_EGL_image_external = GL_TRUE;
848    extensions->OES_draw_texture = GL_TRUE;
849 
850    /* Expose the extensions which directly correspond to gallium caps. */
851    for (i = 0; i < ARRAY_SIZE(cap_mapping); i++) {
852       if (screen->get_param(screen, cap_mapping[i].cap)) {
853          extension_table[cap_mapping[i].extension_offset] = GL_TRUE;
854       }
855    }
856 
857    /* Expose the extensions which directly correspond to gallium formats. */
858    init_format_extensions(screen, extensions, rendertarget_mapping,
859                           ARRAY_SIZE(rendertarget_mapping), PIPE_TEXTURE_2D,
860                           PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
861    init_format_extensions(screen, extensions, depthstencil_mapping,
862                           ARRAY_SIZE(depthstencil_mapping), PIPE_TEXTURE_2D,
863                           PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
864    init_format_extensions(screen, extensions, texture_mapping,
865                           ARRAY_SIZE(texture_mapping), PIPE_TEXTURE_2D,
866                           PIPE_BIND_SAMPLER_VIEW);
867    init_format_extensions(screen, extensions, vertex_mapping,
868                           ARRAY_SIZE(vertex_mapping), PIPE_BUFFER,
869                           PIPE_BIND_VERTEX_BUFFER);
870 
871    /* Figure out GLSL support and set GLSLVersion to it. */
872    consts->GLSLVersion = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
873 
874    _mesa_override_glsl_version(consts);
875 
876    if (options->force_glsl_version > 0 &&
877        options->force_glsl_version <= consts->GLSLVersion) {
878       consts->ForceGLSLVersion = options->force_glsl_version;
879    }
880 
881    if (consts->GLSLVersion >= 400)
882       extensions->ARB_gpu_shader5 = GL_TRUE;
883    if (consts->GLSLVersion >= 410)
884       extensions->ARB_shader_precision = GL_TRUE;
885 
886    /* This extension needs full OpenGL 3.2, but we don't know if that's
887     * supported at this point. Only check the GLSL version. */
888    if (consts->GLSLVersion >= 150 &&
889        screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
890       extensions->AMD_vertex_shader_layer = GL_TRUE;
891    }
892 
893    if (consts->GLSLVersion >= 140) {
894       if (screen->get_param(screen, PIPE_CAP_TGSI_ARRAY_COMPONENTS) &&
895          screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
896                                    PIPE_SHADER_CAP_PREFERRED_IR) == PIPE_SHADER_IR_TGSI)
897          extensions->ARB_enhanced_layouts = GL_TRUE;
898    }
899 
900    if (consts->GLSLVersion >= 130) {
901       consts->NativeIntegers = GL_TRUE;
902       consts->MaxClipPlanes = 8;
903 
904       if (screen->get_param(screen, PIPE_CAP_VERTEXID_NOBASE)) {
905          consts->VertexID_is_zero_based = GL_TRUE;
906       }
907 
908       /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
909       extensions->ARB_conservative_depth = GL_TRUE;
910       extensions->ARB_shading_language_packing = GL_TRUE;
911       extensions->OES_depth_texture_cube_map = GL_TRUE;
912       extensions->ARB_shading_language_420pack = GL_TRUE;
913       extensions->ARB_texture_query_levels = GL_TRUE;
914       extensions->ARB_shader_subroutine = GL_TRUE;
915 
916       if (!options->disable_shader_bit_encoding) {
917          extensions->ARB_shader_bit_encoding = GL_TRUE;
918       }
919 
920       extensions->EXT_shader_integer_mix = GL_TRUE;
921       extensions->ARB_arrays_of_arrays = GL_TRUE;
922       extensions->MESA_shader_integer_functions = GL_TRUE;
923    } else {
924       /* Optional integer support for GLSL 1.2. */
925       if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
926                                    PIPE_SHADER_CAP_INTEGERS) &&
927           screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
928                                    PIPE_SHADER_CAP_INTEGERS)) {
929          consts->NativeIntegers = GL_TRUE;
930 
931          extensions->EXT_shader_integer_mix = GL_TRUE;
932       }
933 
934       /* Integer textures make no sense before GLSL 1.30 */
935       extensions->EXT_texture_integer = GL_FALSE;
936    }
937 
938    consts->GLSLZeroInit = options->glsl_zero_init;
939 
940    consts->UniformBooleanTrue = consts->NativeIntegers ? ~0U : fui(1.0f);
941 
942    /* Below are the cases which cannot be moved into tables easily. */
943 
944    if (!has_lib_dxtc && !options->force_s3tc_enable) {
945       extensions->EXT_texture_compression_s3tc = GL_FALSE;
946       extensions->ANGLE_texture_compression_dxt = GL_FALSE;
947    }
948 
949    if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL,
950                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
951       extensions->ARB_tessellation_shader = GL_TRUE;
952    }
953 
954    /* What this is really checking for is the ability to support multiple
955     * invocations of a geometry shader. There is no separate cap for that, so
956     * we check the GLSLVersion.
957     */
958    if (consts->GLSLVersion >= 400 &&
959        screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
960                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
961       extensions->OES_geometry_shader = GL_TRUE;
962    }
963 
964    if (screen->fence_finish) {
965       extensions->ARB_sync = GL_TRUE;
966    }
967 
968    /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
969     * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
970     */
971    extensions->OES_sample_variables = extensions->ARB_sample_shading &&
972       extensions->ARB_gpu_shader5;
973 
974    /* Maximum sample count. */
975    {
976       enum pipe_format color_formats[] = {
977          PIPE_FORMAT_R8G8B8A8_UNORM,
978          PIPE_FORMAT_B8G8R8A8_UNORM,
979          PIPE_FORMAT_A8R8G8B8_UNORM,
980          PIPE_FORMAT_A8B8G8R8_UNORM,
981       };
982       enum pipe_format depth_formats[] = {
983          PIPE_FORMAT_Z16_UNORM,
984          PIPE_FORMAT_Z24X8_UNORM,
985          PIPE_FORMAT_X8Z24_UNORM,
986          PIPE_FORMAT_Z32_UNORM,
987          PIPE_FORMAT_Z32_FLOAT
988       };
989       enum pipe_format int_formats[] = {
990          PIPE_FORMAT_R8G8B8A8_SINT
991       };
992       enum pipe_format void_formats[] = {
993          PIPE_FORMAT_NONE
994       };
995 
996       consts->MaxSamples =
997          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
998                                      color_formats, 16,
999                                      PIPE_BIND_RENDER_TARGET);
1000 
1001       consts->MaxImageSamples =
1002          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1003                                      color_formats, 16,
1004                                      PIPE_BIND_SHADER_IMAGE);
1005 
1006       consts->MaxColorTextureSamples =
1007          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1008                                      color_formats, consts->MaxSamples,
1009                                      PIPE_BIND_SAMPLER_VIEW);
1010 
1011       consts->MaxDepthTextureSamples =
1012          get_max_samples_for_formats(screen, ARRAY_SIZE(depth_formats),
1013                                      depth_formats, consts->MaxSamples,
1014                                      PIPE_BIND_SAMPLER_VIEW);
1015 
1016       consts->MaxIntegerSamples =
1017          get_max_samples_for_formats(screen, ARRAY_SIZE(int_formats),
1018                                      int_formats, consts->MaxSamples,
1019                                      PIPE_BIND_SAMPLER_VIEW);
1020 
1021       /* ARB_framebuffer_no_attachments, assume max no. of samples 32 */
1022       consts->MaxFramebufferSamples =
1023          get_max_samples_for_formats(screen, ARRAY_SIZE(void_formats),
1024                                      void_formats, 32,
1025                                      PIPE_BIND_RENDER_TARGET);
1026    }
1027    if (consts->MaxSamples == 1) {
1028       /* one sample doesn't really make sense */
1029       consts->MaxSamples = 0;
1030    }
1031    else if (consts->MaxSamples >= 2) {
1032       extensions->EXT_framebuffer_multisample = GL_TRUE;
1033       extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1034    }
1035 
1036    if (consts->MaxSamples == 0 && screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
1037 	consts->FakeSWMSAA = GL_TRUE;
1038         extensions->EXT_framebuffer_multisample = GL_TRUE;
1039         extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1040         extensions->ARB_texture_multisample = GL_TRUE;
1041    }
1042 
1043    if (consts->MaxDualSourceDrawBuffers > 0 &&
1044        !options->disable_blend_func_extended)
1045       extensions->ARB_blend_func_extended = GL_TRUE;
1046 
1047    if (screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED) ||
1048        extensions->ARB_timer_query) {
1049       extensions->EXT_timer_query = GL_TRUE;
1050    }
1051 
1052    if (extensions->ARB_transform_feedback2 &&
1053        extensions->ARB_draw_instanced) {
1054       extensions->ARB_transform_feedback_instanced = GL_TRUE;
1055    }
1056    if (options->force_glsl_extensions_warn)
1057       consts->ForceGLSLExtensionsWarn = 1;
1058 
1059    if (options->disable_glsl_line_continuations)
1060       consts->DisableGLSLLineContinuations = 1;
1061 
1062    if (options->allow_glsl_extension_directive_midshader)
1063       consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
1064 
1065    consts->MinMapBufferAlignment =
1066       screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
1067 
1068    if (extensions->ARB_texture_buffer_object) {
1069       consts->MaxTextureBufferSize =
1070          _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
1071               (1u << 31) - 1);
1072       consts->TextureBufferOffsetAlignment =
1073          screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
1074 
1075       if (consts->TextureBufferOffsetAlignment)
1076          extensions->ARB_texture_buffer_range = GL_TRUE;
1077 
1078       init_format_extensions(screen, extensions, tbo_rgb32,
1079                              ARRAY_SIZE(tbo_rgb32), PIPE_BUFFER,
1080                              PIPE_BIND_SAMPLER_VIEW);
1081    }
1082 
1083    extensions->OES_texture_buffer =
1084       extensions->ARB_texture_buffer_object &&
1085       extensions->ARB_texture_buffer_range &&
1086       extensions->ARB_texture_buffer_object_rgb32 &&
1087       extensions->ARB_shader_image_load_store;
1088 
1089    /* Unpacking a varying in the fragment shader costs 1 texture indirection.
1090     * If the number of available texture indirections is very limited, then we
1091     * prefer to disable varying packing rather than run the risk of varying
1092     * packing preventing a shader from running.
1093     */
1094    if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1095                                 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
1096       /* We can't disable varying packing if transform feedback is available,
1097        * because transform feedback code assumes a packed varying layout.
1098        */
1099       if (!extensions->EXT_transform_feedback)
1100          consts->DisableVaryingPacking = GL_TRUE;
1101    }
1102 
1103    consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
1104    if (consts->MaxViewports >= 16) {
1105       if (consts->GLSLVersion >= 400) {
1106          consts->ViewportBounds.Min = -32768.0;
1107          consts->ViewportBounds.Max = 32767.0;
1108       } else {
1109          consts->ViewportBounds.Min = -16384.0;
1110          consts->ViewportBounds.Max = 16383.0;
1111       }
1112       extensions->ARB_viewport_array = GL_TRUE;
1113       extensions->ARB_fragment_layer_viewport = GL_TRUE;
1114       if (extensions->AMD_vertex_shader_layer)
1115          extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
1116    }
1117 
1118    /* ARB_framebuffer_no_attachments */
1119    if (screen->get_param(screen, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT) &&
1120        ((consts->MaxSamples >= 4 && consts->MaxFramebufferLayers >= 2048) ||
1121         (consts->MaxFramebufferSamples >= consts->MaxSamples &&
1122          consts->MaxFramebufferLayers >= consts->MaxArrayTextureLayers)))
1123       extensions->ARB_framebuffer_no_attachments = GL_TRUE;
1124 
1125    /* GL_ARB_ES3_compatibility.
1126     *
1127     * Assume that ES3 is supported if GLSL 3.30 is supported.
1128     * (OpenGL 3.3 is a requirement for that extension.)
1129     */
1130    if (consts->GLSLVersion >= 330 &&
1131        /* Requirements for ETC2 emulation. */
1132        screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM,
1133                                    PIPE_TEXTURE_2D, 0,
1134                                    PIPE_BIND_SAMPLER_VIEW) &&
1135        screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
1136                                    PIPE_TEXTURE_2D, 0,
1137                                    PIPE_BIND_SAMPLER_VIEW) &&
1138        screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
1139                                    PIPE_TEXTURE_2D, 0,
1140                                    PIPE_BIND_SAMPLER_VIEW) &&
1141        screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
1142                                    PIPE_TEXTURE_2D, 0,
1143                                    PIPE_BIND_SAMPLER_VIEW) &&
1144        screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
1145                                    PIPE_TEXTURE_2D, 0,
1146                                    PIPE_BIND_SAMPLER_VIEW) &&
1147        screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
1148                                    PIPE_TEXTURE_2D, 0,
1149                                    PIPE_BIND_SAMPLER_VIEW)) {
1150       extensions->ARB_ES3_compatibility = GL_TRUE;
1151    }
1152 
1153 #ifdef HAVE_ST_VDPAU
1154    if (screen->get_video_param &&
1155        screen->get_video_param(screen, PIPE_VIDEO_PROFILE_UNKNOWN,
1156                                PIPE_VIDEO_ENTRYPOINT_BITSTREAM,
1157                                PIPE_VIDEO_CAP_SUPPORTS_INTERLACED)) {
1158       extensions->NV_vdpau_interop = GL_TRUE;
1159    }
1160 #endif
1161 
1162    if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
1163                                 PIPE_SHADER_CAP_DOUBLES) &&
1164        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1165                                 PIPE_SHADER_CAP_DOUBLES)) {
1166       extensions->ARB_gpu_shader_fp64 = GL_TRUE;
1167       extensions->ARB_vertex_attrib_64bit = GL_TRUE;
1168    }
1169 
1170    if ((ST_DEBUG & DEBUG_GREMEDY) &&
1171        screen->get_param(screen, PIPE_CAP_STRING_MARKER))
1172       extensions->GREMEDY_string_marker = GL_TRUE;
1173 
1174    if (screen->get_param(screen, PIPE_CAP_COMPUTE)) {
1175       int compute_supported_irs =
1176          screen->get_shader_param(screen, PIPE_SHADER_COMPUTE,
1177                                   PIPE_SHADER_CAP_SUPPORTED_IRS);
1178       if (compute_supported_irs & (1 << PIPE_SHADER_IR_TGSI)) {
1179          uint64_t grid_size[3], block_size[3];
1180          uint64_t max_local_size, max_threads_per_block;
1181 
1182          screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1183                                    PIPE_COMPUTE_CAP_MAX_GRID_SIZE, grid_size);
1184          screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1185                                    PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE, block_size);
1186          screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1187                                    PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
1188                                    &max_threads_per_block);
1189          screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1190                                    PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
1191                                    &max_local_size);
1192 
1193          consts->MaxComputeWorkGroupInvocations = max_threads_per_block;
1194          consts->MaxComputeSharedMemorySize = max_local_size;
1195 
1196          for (i = 0; i < 3; i++) {
1197             consts->MaxComputeWorkGroupCount[i] = grid_size[i];
1198             consts->MaxComputeWorkGroupSize[i] = block_size[i];
1199          }
1200 
1201          extensions->ARB_compute_shader =
1202                                       extensions->ARB_shader_image_load_store &&
1203                                       extensions->ARB_shader_atomic_counters;
1204 
1205          if (extensions->ARB_compute_shader) {
1206             uint64_t max_variable_threads_per_block = 0;
1207 
1208             screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1209                                       PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
1210                                       &max_variable_threads_per_block);
1211 
1212             for (i = 0; i < 3; i++) {
1213                /* Clamp the values to avoid having a local work group size
1214                 * greater than the maximum number of invocations.
1215                 */
1216                consts->MaxComputeVariableGroupSize[i] =
1217                   MIN2(consts->MaxComputeWorkGroupSize[i],
1218                        max_variable_threads_per_block);
1219             }
1220             consts->MaxComputeVariableGroupInvocations =
1221                max_variable_threads_per_block;
1222 
1223             extensions->ARB_compute_variable_group_size =
1224                max_variable_threads_per_block > 0;
1225          }
1226       }
1227    }
1228 
1229    extensions->KHR_robustness = extensions->ARB_robust_buffer_access_behavior;
1230 
1231    /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
1232     * there's no clean way of telling whether we would support ES 3.1 from
1233     * here, so copy the condition from compute_version_es2 here. A lot of
1234     * these are redunant, but simpler to just have a (near-)exact copy here.
1235     */
1236    extensions->ARB_ES3_1_compatibility =
1237       extensions->ARB_ES3_compatibility &&
1238       extensions->ARB_arrays_of_arrays &&
1239       extensions->ARB_compute_shader &&
1240       extensions->ARB_draw_indirect &&
1241       extensions->ARB_explicit_uniform_location &&
1242       extensions->ARB_framebuffer_no_attachments &&
1243       extensions->ARB_shader_atomic_counters &&
1244       extensions->ARB_shader_image_load_store &&
1245       extensions->ARB_shader_image_size &&
1246       extensions->ARB_shader_storage_buffer_object &&
1247       extensions->ARB_shading_language_packing &&
1248       extensions->ARB_stencil_texturing &&
1249       extensions->ARB_texture_multisample &&
1250       extensions->ARB_gpu_shader5 &&
1251       extensions->EXT_shader_integer_mix;
1252 
1253    extensions->OES_texture_cube_map_array =
1254       extensions->ARB_ES3_1_compatibility &&
1255       extensions->OES_geometry_shader &&
1256       extensions->ARB_texture_cube_map_array;
1257 
1258    extensions->OES_viewport_array =
1259       extensions->ARB_ES3_1_compatibility &&
1260       extensions->OES_geometry_shader &&
1261       extensions->ARB_viewport_array;
1262 
1263    extensions->OES_primitive_bounding_box = extensions->ARB_ES3_1_compatibility;
1264    consts->NoPrimitiveBoundingBoxOutput = true;
1265 
1266    extensions->ANDROID_extension_pack_es31a =
1267       extensions->KHR_texture_compression_astc_ldr &&
1268       extensions->KHR_blend_equation_advanced &&
1269       extensions->OES_sample_variables &&
1270       extensions->ARB_shader_image_load_store &&
1271       extensions->ARB_texture_stencil8 &&
1272       extensions->ARB_texture_multisample &&
1273       extensions->OES_copy_image &&
1274       extensions->ARB_draw_buffers_blend &&
1275       extensions->OES_geometry_shader &&
1276       extensions->ARB_gpu_shader5 &&
1277       extensions->OES_primitive_bounding_box &&
1278       extensions->ARB_tessellation_shader &&
1279       extensions->ARB_texture_border_clamp &&
1280       extensions->OES_texture_buffer &&
1281       extensions->OES_texture_cube_map_array &&
1282       extensions->EXT_texture_sRGB_decode;
1283 
1284    /* Same deal as for ARB_ES3_1_compatibility - this has to be computed
1285     * before overall versions are selected. Also it's actually a subset of ES
1286     * 3.2, since it doesn't require ASTC or advanced blending.
1287     */
1288    extensions->ARB_ES3_2_compatibility =
1289       extensions->ARB_ES3_1_compatibility &&
1290       extensions->KHR_robustness &&
1291       extensions->ARB_copy_image &&
1292       extensions->ARB_draw_buffers_blend &&
1293       extensions->ARB_draw_elements_base_vertex &&
1294       extensions->OES_geometry_shader &&
1295       extensions->ARB_gpu_shader5 &&
1296       extensions->ARB_sample_shading &&
1297       extensions->ARB_tessellation_shader &&
1298       extensions->ARB_texture_border_clamp &&
1299       extensions->OES_texture_buffer &&
1300       extensions->ARB_texture_cube_map_array &&
1301       extensions->ARB_texture_stencil8 &&
1302       extensions->ARB_texture_multisample;
1303 }
1304