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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 /**
30  * Framebuffer/renderbuffer functions.
31  *
32  * \author Brian Paul
33  */
34 
35 
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/glformats.h"
41 #include "main/macros.h"
42 #include "main/renderbuffer.h"
43 #include "main/state.h"
44 
45 #include "pipe/p_context.h"
46 #include "pipe/p_defines.h"
47 #include "pipe/p_screen.h"
48 #include "st_atom.h"
49 #include "st_context.h"
50 #include "st_cb_fbo.h"
51 #include "st_cb_flush.h"
52 #include "st_cb_texture.h"
53 #include "st_format.h"
54 #include "st_texture.h"
55 #include "st_manager.h"
56 
57 #include "util/u_format.h"
58 #include "util/u_inlines.h"
59 #include "util/u_surface.h"
60 
61 
62 static GLboolean
st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,struct gl_renderbuffer * rb,GLenum internalFormat,GLuint width,GLuint height)63 st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
64                                  struct gl_renderbuffer *rb,
65                                  GLenum internalFormat,
66                                  GLuint width, GLuint height)
67 {
68    struct st_context *st = st_context(ctx);
69    struct st_renderbuffer *strb = st_renderbuffer(rb);
70    enum pipe_format format;
71    size_t size;
72 
73    free(strb->data);
74    strb->data = NULL;
75 
76    if (internalFormat == GL_RGBA16_SNORM) {
77       /* Special case for software accum buffers.  Otherwise, if the
78        * call to st_choose_renderbuffer_format() fails (because the
79        * driver doesn't support signed 16-bit/channel colors) we'd
80        * just return without allocating the software accum buffer.
81        */
82       format = PIPE_FORMAT_R16G16B16A16_SNORM;
83    }
84    else {
85       format = st_choose_renderbuffer_format(st, internalFormat, 0);
86 
87       /* Not setting gl_renderbuffer::Format here will cause
88        * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
89        */
90       if (format == PIPE_FORMAT_NONE) {
91          return GL_TRUE;
92       }
93    }
94 
95    strb->Base.Format = st_pipe_format_to_mesa_format(format);
96 
97    size = _mesa_format_image_size(strb->Base.Format, width, height, 1);
98    strb->data = malloc(size);
99    return strb->data != NULL;
100 }
101 
102 
103 /**
104  * gl_renderbuffer::AllocStorage()
105  * This is called to allocate the original drawing surface, and
106  * during window resize.
107  */
108 static GLboolean
st_renderbuffer_alloc_storage(struct gl_context * ctx,struct gl_renderbuffer * rb,GLenum internalFormat,GLuint width,GLuint height)109 st_renderbuffer_alloc_storage(struct gl_context * ctx,
110                               struct gl_renderbuffer *rb,
111                               GLenum internalFormat,
112                               GLuint width, GLuint height)
113 {
114    struct st_context *st = st_context(ctx);
115    struct pipe_context *pipe = st->pipe;
116    struct pipe_screen *screen = st->pipe->screen;
117    struct st_renderbuffer *strb = st_renderbuffer(rb);
118    enum pipe_format format = PIPE_FORMAT_NONE;
119    struct pipe_surface surf_tmpl;
120    struct pipe_resource templ;
121 
122    /* init renderbuffer fields */
123    strb->Base.Width  = width;
124    strb->Base.Height = height;
125    strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
126    strb->defined = GL_FALSE;  /* undefined contents now */
127 
128    if (strb->software) {
129       return st_renderbuffer_alloc_sw_storage(ctx, rb, internalFormat,
130                                               width, height);
131    }
132 
133    /* Free the old surface and texture
134     */
135    pipe_surface_reference( &strb->surface, NULL );
136    pipe_resource_reference( &strb->texture, NULL );
137 
138    /* If an sRGB framebuffer is unsupported, sRGB formats behave like linear
139     * formats.
140     */
141    if (!ctx->Extensions.EXT_framebuffer_sRGB) {
142       internalFormat = _mesa_get_linear_internalformat(internalFormat);
143    }
144 
145    /* Handle multisample renderbuffers first.
146     *
147     * From ARB_framebuffer_object:
148     *   If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
149     *   Otherwise <samples> represents a request for a desired minimum
150     *   number of samples. Since different implementations may support
151     *   different sample counts for multisampled rendering, the actual
152     *   number of samples allocated for the renderbuffer image is
153     *   implementation dependent.  However, the resulting value for
154     *   RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
155     *   to <samples> and no more than the next larger sample count supported
156     *   by the implementation.
157     *
158     * So let's find the supported number of samples closest to NumSamples.
159     * (NumSamples == 1) is treated the same as (NumSamples == 0).
160     */
161    if (rb->NumSamples > 1) {
162       unsigned i;
163 
164       for (i = rb->NumSamples; i <= ctx->Const.MaxSamples; i++) {
165          format = st_choose_renderbuffer_format(st, internalFormat, i);
166 
167          if (format != PIPE_FORMAT_NONE) {
168             rb->NumSamples = i;
169             break;
170          }
171       }
172    } else {
173       format = st_choose_renderbuffer_format(st, internalFormat, 0);
174    }
175 
176    /* Not setting gl_renderbuffer::Format here will cause
177     * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
178     */
179    if (format == PIPE_FORMAT_NONE) {
180       return GL_TRUE;
181    }
182 
183    strb->Base.Format = st_pipe_format_to_mesa_format(format);
184 
185    if (width == 0 || height == 0) {
186       /* if size is zero, nothing to allocate */
187       return GL_TRUE;
188    }
189 
190    /* Setup new texture template.
191     */
192    memset(&templ, 0, sizeof(templ));
193    templ.target = st->internal_target;
194    templ.format = format;
195    templ.width0 = width;
196    templ.height0 = height;
197    templ.depth0 = 1;
198    templ.array_size = 1;
199    templ.nr_samples = rb->NumSamples;
200    if (util_format_is_depth_or_stencil(format)) {
201       templ.bind = PIPE_BIND_DEPTH_STENCIL;
202    }
203    else if (strb->Base.Name != 0) {
204       /* this is a user-created renderbuffer */
205       templ.bind = PIPE_BIND_RENDER_TARGET;
206    }
207    else {
208       /* this is a window-system buffer */
209       templ.bind = (PIPE_BIND_DISPLAY_TARGET |
210                     PIPE_BIND_RENDER_TARGET);
211    }
212 
213    strb->texture = screen->resource_create(screen, &templ);
214 
215    if (!strb->texture)
216       return FALSE;
217 
218    u_surface_default_template(&surf_tmpl, strb->texture);
219    strb->surface = pipe->create_surface(pipe,
220                                         strb->texture,
221                                         &surf_tmpl);
222    if (strb->surface) {
223       assert(strb->surface->texture);
224       assert(strb->surface->format);
225       assert(strb->surface->width == width);
226       assert(strb->surface->height == height);
227    }
228 
229    return strb->surface != NULL;
230 }
231 
232 
233 /**
234  * gl_renderbuffer::Delete()
235  */
236 static void
st_renderbuffer_delete(struct gl_context * ctx,struct gl_renderbuffer * rb)237 st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
238 {
239    struct st_renderbuffer *strb = st_renderbuffer(rb);
240    if (ctx) {
241       struct st_context *st = st_context(ctx);
242       pipe_surface_release(st->pipe, &strb->surface);
243    }
244    pipe_resource_reference(&strb->texture, NULL);
245    free(strb->data);
246    _mesa_delete_renderbuffer(ctx, rb);
247 }
248 
249 
250 /**
251  * Called via ctx->Driver.NewRenderbuffer()
252  */
253 static struct gl_renderbuffer *
st_new_renderbuffer(struct gl_context * ctx,GLuint name)254 st_new_renderbuffer(struct gl_context *ctx, GLuint name)
255 {
256    struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
257    if (strb) {
258       assert(name != 0);
259       _mesa_init_renderbuffer(&strb->Base, name);
260       strb->Base.Delete = st_renderbuffer_delete;
261       strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
262       return &strb->Base;
263    }
264    return NULL;
265 }
266 
267 
268 /**
269  * Allocate a renderbuffer for an on-screen window (not a user-created
270  * renderbuffer).  The window system code determines the format.
271  */
272 struct gl_renderbuffer *
st_new_renderbuffer_fb(enum pipe_format format,int samples,boolean sw)273 st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
274 {
275    struct st_renderbuffer *strb;
276 
277    strb = ST_CALLOC_STRUCT(st_renderbuffer);
278    if (!strb) {
279       _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
280       return NULL;
281    }
282 
283    _mesa_init_renderbuffer(&strb->Base, 0);
284    strb->Base.ClassID = 0x4242; /* just a unique value */
285    strb->Base.NumSamples = samples;
286    strb->Base.Format = st_pipe_format_to_mesa_format(format);
287    strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
288    strb->software = sw;
289 
290    switch (format) {
291    case PIPE_FORMAT_R8G8B8A8_UNORM:
292    case PIPE_FORMAT_B8G8R8A8_UNORM:
293    case PIPE_FORMAT_A8R8G8B8_UNORM:
294       strb->Base.InternalFormat = GL_RGBA8;
295       break;
296    case PIPE_FORMAT_R8G8B8X8_UNORM:
297    case PIPE_FORMAT_B8G8R8X8_UNORM:
298    case PIPE_FORMAT_X8R8G8B8_UNORM:
299       strb->Base.InternalFormat = GL_RGB8;
300       break;
301    case PIPE_FORMAT_R8G8B8A8_SRGB:
302    case PIPE_FORMAT_B8G8R8A8_SRGB:
303    case PIPE_FORMAT_A8R8G8B8_SRGB:
304       strb->Base.InternalFormat = GL_SRGB8_ALPHA8;
305       break;
306    case PIPE_FORMAT_R8G8B8X8_SRGB:
307    case PIPE_FORMAT_B8G8R8X8_SRGB:
308    case PIPE_FORMAT_X8R8G8B8_SRGB:
309       strb->Base.InternalFormat = GL_SRGB8;
310       break;
311    case PIPE_FORMAT_B5G5R5A1_UNORM:
312       strb->Base.InternalFormat = GL_RGB5_A1;
313       break;
314    case PIPE_FORMAT_B4G4R4A4_UNORM:
315       strb->Base.InternalFormat = GL_RGBA4;
316       break;
317    case PIPE_FORMAT_B5G6R5_UNORM:
318       strb->Base.InternalFormat = GL_RGB565;
319       break;
320    case PIPE_FORMAT_Z16_UNORM:
321       strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
322       break;
323    case PIPE_FORMAT_Z32_UNORM:
324       strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
325       break;
326    case PIPE_FORMAT_Z24_UNORM_S8_UINT:
327    case PIPE_FORMAT_S8_UINT_Z24_UNORM:
328       strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
329       break;
330    case PIPE_FORMAT_Z24X8_UNORM:
331    case PIPE_FORMAT_X8Z24_UNORM:
332       strb->Base.InternalFormat = GL_DEPTH_COMPONENT24;
333       break;
334    case PIPE_FORMAT_S8_UINT:
335       strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
336       break;
337    case PIPE_FORMAT_R16G16B16A16_SNORM:
338       /* accum buffer */
339       strb->Base.InternalFormat = GL_RGBA16_SNORM;
340       break;
341    case PIPE_FORMAT_R16G16B16A16_UNORM:
342       strb->Base.InternalFormat = GL_RGBA16;
343       break;
344    case PIPE_FORMAT_R8_UNORM:
345       strb->Base.InternalFormat = GL_R8;
346       break;
347    case PIPE_FORMAT_R8G8_UNORM:
348       strb->Base.InternalFormat = GL_RG8;
349       break;
350    case PIPE_FORMAT_R16_UNORM:
351       strb->Base.InternalFormat = GL_R16;
352       break;
353    case PIPE_FORMAT_R16G16_UNORM:
354       strb->Base.InternalFormat = GL_RG16;
355       break;
356    case PIPE_FORMAT_R32G32B32A32_FLOAT:
357       strb->Base.InternalFormat = GL_RGBA32F;
358       break;
359    case PIPE_FORMAT_R16G16B16A16_FLOAT:
360       strb->Base.InternalFormat = GL_RGBA16F;
361       break;
362    default:
363       _mesa_problem(NULL,
364 		    "Unexpected format %s in st_new_renderbuffer_fb",
365                     util_format_name(format));
366       free(strb);
367       return NULL;
368    }
369 
370    /* st-specific methods */
371    strb->Base.Delete = st_renderbuffer_delete;
372    strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
373 
374    /* surface is allocated in st_renderbuffer_alloc_storage() */
375    strb->surface = NULL;
376 
377    return &strb->Base;
378 }
379 
380 
381 /**
382  * Create or update the pipe_surface of a FBO renderbuffer.
383  * This is usually called after st_finalize_texture.
384  */
385 void
st_update_renderbuffer_surface(struct st_context * st,struct st_renderbuffer * strb)386 st_update_renderbuffer_surface(struct st_context *st,
387                                struct st_renderbuffer *strb)
388 {
389    struct pipe_context *pipe = st->pipe;
390    struct pipe_resource *resource = strb->texture;
391    struct st_texture_object *stTexObj = NULL;
392    unsigned rtt_width = strb->Base.Width;
393    unsigned rtt_height = strb->Base.Height;
394    unsigned rtt_depth = strb->Base.Depth;
395    /*
396     * For winsys fbo, it is possible that the renderbuffer is sRGB-capable but
397     * the format of strb->texture is linear (because we have no control over
398     * the format).  Check strb->Base.Format instead of strb->texture->format
399     * to determine if the rb is sRGB-capable.
400     */
401    boolean enable_srgb = (st->ctx->Color.sRGBEnabled &&
402          _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB);
403    enum pipe_format format = resource->format;
404 
405    if (strb->is_rtt) {
406       stTexObj = st_texture_object(strb->Base.TexImage->TexObject);
407       if (stTexObj->surface_based)
408          format = stTexObj->surface_format;
409    }
410 
411    format = (enable_srgb) ?
412       util_format_srgb(format) :
413       util_format_linear(format);
414 
415    unsigned first_layer, last_layer, level;
416 
417    if (resource->target == PIPE_TEXTURE_1D_ARRAY) {
418       rtt_depth = rtt_height;
419       rtt_height = 1;
420    }
421 
422    /* find matching mipmap level size */
423    for (level = 0; level <= resource->last_level; level++) {
424       if (u_minify(resource->width0, level) == rtt_width &&
425           u_minify(resource->height0, level) == rtt_height &&
426           (resource->target != PIPE_TEXTURE_3D ||
427            u_minify(resource->depth0, level) == rtt_depth)) {
428          break;
429       }
430    }
431    assert(level <= resource->last_level);
432 
433    /* determine the layer bounds */
434    if (strb->rtt_layered) {
435       first_layer = 0;
436       last_layer = util_max_layer(strb->texture, level);
437    }
438    else {
439       first_layer =
440       last_layer = strb->rtt_face + strb->rtt_slice;
441    }
442 
443    /* Adjust for texture views */
444    if (strb->is_rtt && resource->array_size > 1 &&
445        stTexObj->base.Immutable) {
446       struct gl_texture_object *tex = &stTexObj->base;
447       first_layer += tex->MinLayer;
448       if (!strb->rtt_layered)
449          last_layer += tex->MinLayer;
450       else
451          last_layer = MIN2(first_layer + tex->NumLayers - 1, last_layer);
452    }
453 
454    if (!strb->surface ||
455        strb->surface->texture->nr_samples != strb->Base.NumSamples ||
456        strb->surface->format != format ||
457        strb->surface->texture != resource ||
458        strb->surface->width != rtt_width ||
459        strb->surface->height != rtt_height ||
460        strb->surface->u.tex.level != level ||
461        strb->surface->u.tex.first_layer != first_layer ||
462        strb->surface->u.tex.last_layer != last_layer) {
463       /* create a new pipe_surface */
464       struct pipe_surface surf_tmpl;
465       memset(&surf_tmpl, 0, sizeof(surf_tmpl));
466       surf_tmpl.format = format;
467       surf_tmpl.u.tex.level = level;
468       surf_tmpl.u.tex.first_layer = first_layer;
469       surf_tmpl.u.tex.last_layer = last_layer;
470 
471       pipe_surface_release(pipe, &strb->surface);
472 
473       strb->surface = pipe->create_surface(pipe, resource, &surf_tmpl);
474    }
475 }
476 
477 /**
478  * Called by ctx->Driver.RenderTexture
479  */
480 static void
st_render_texture(struct gl_context * ctx,struct gl_framebuffer * fb,struct gl_renderbuffer_attachment * att)481 st_render_texture(struct gl_context *ctx,
482                   struct gl_framebuffer *fb,
483                   struct gl_renderbuffer_attachment *att)
484 {
485    struct st_context *st = st_context(ctx);
486    struct pipe_context *pipe = st->pipe;
487    struct gl_renderbuffer *rb = att->Renderbuffer;
488    struct st_renderbuffer *strb = st_renderbuffer(rb);
489    struct pipe_resource *pt;
490 
491    if (!st_finalize_texture(ctx, pipe, att->Texture, att->CubeMapFace))
492       return;
493 
494    pt = st_get_texobj_resource(att->Texture);
495    assert(pt);
496 
497    /* point renderbuffer at texobject */
498    strb->is_rtt = TRUE;
499    strb->rtt_face = att->CubeMapFace;
500    strb->rtt_slice = att->Zoffset;
501    strb->rtt_layered = att->Layered;
502    pipe_resource_reference(&strb->texture, pt);
503 
504    st_update_renderbuffer_surface(st, strb);
505 
506    /* Invalidate buffer state so that the pipe's framebuffer state
507     * gets updated.
508     * That's where the new renderbuffer (which we just created) gets
509     * passed to the pipe as a (color/depth) render target.
510     */
511    st_invalidate_state(ctx, _NEW_BUFFERS);
512 
513 
514    /* Need to trigger a call to update_framebuffer() since we just
515     * attached a new renderbuffer.
516     */
517    ctx->NewState |= _NEW_BUFFERS;
518 }
519 
520 
521 /**
522  * Called via ctx->Driver.FinishRenderTexture.
523  */
524 static void
st_finish_render_texture(struct gl_context * ctx,struct gl_renderbuffer * rb)525 st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer *rb)
526 {
527    struct st_renderbuffer *strb = st_renderbuffer(rb);
528 
529    if (!strb)
530       return;
531 
532    strb->is_rtt = FALSE;
533 
534    /* restore previous framebuffer state */
535    st_invalidate_state(ctx, _NEW_BUFFERS);
536 }
537 
538 
539 /** Debug helper */
540 static void
st_fbo_invalid(const char * reason)541 st_fbo_invalid(const char *reason)
542 {
543    if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
544       _mesa_debug(NULL, "Invalid FBO: %s\n", reason);
545    }
546 }
547 
548 
549 /**
550  * Validate a renderbuffer attachment for a particular set of bindings.
551  */
552 static GLboolean
st_validate_attachment(struct gl_context * ctx,struct pipe_screen * screen,const struct gl_renderbuffer_attachment * att,unsigned bindings)553 st_validate_attachment(struct gl_context *ctx,
554 		       struct pipe_screen *screen,
555 		       const struct gl_renderbuffer_attachment *att,
556 		       unsigned bindings)
557 {
558    const struct st_texture_object *stObj = st_texture_object(att->Texture);
559    enum pipe_format format;
560    mesa_format texFormat;
561    GLboolean valid;
562 
563    /* Sanity check: we must be binding the surface as a (color) render target
564     * or depth/stencil target.
565     */
566    assert(bindings == PIPE_BIND_RENDER_TARGET ||
567           bindings == PIPE_BIND_DEPTH_STENCIL);
568 
569    /* Only validate texture attachments for now, since
570     * st_renderbuffer_alloc_storage makes sure that
571     * the format is supported.
572     */
573    if (att->Type != GL_TEXTURE)
574       return GL_TRUE;
575 
576    if (!stObj || !stObj->pt)
577       return GL_FALSE;
578 
579    format = stObj->pt->format;
580    texFormat = att->Renderbuffer->TexImage->TexFormat;
581 
582    /* If the encoding is sRGB and sRGB rendering cannot be enabled,
583     * check for linear format support instead.
584     * Later when we create a surface, we change the format to a linear one. */
585    if (!ctx->Extensions.EXT_framebuffer_sRGB &&
586        _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
587       const mesa_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
588       format = st_mesa_format_to_pipe_format(st_context(ctx), linearFormat);
589    }
590 
591    valid = screen->is_format_supported(screen, format,
592                                       PIPE_TEXTURE_2D,
593                                       stObj->pt->nr_samples, bindings);
594    if (!valid) {
595       st_fbo_invalid("Invalid format");
596    }
597 
598    return valid;
599 }
600 
601 
602 /**
603  * Check that the framebuffer configuration is valid in terms of what
604  * the driver can support.
605  *
606  * For Gallium we only supports combined Z+stencil, not separate buffers.
607  */
608 static void
st_validate_framebuffer(struct gl_context * ctx,struct gl_framebuffer * fb)609 st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
610 {
611    struct st_context *st = st_context(ctx);
612    struct pipe_screen *screen = st->pipe->screen;
613    const struct gl_renderbuffer_attachment *depth =
614          &fb->Attachment[BUFFER_DEPTH];
615    const struct gl_renderbuffer_attachment *stencil =
616          &fb->Attachment[BUFFER_STENCIL];
617    GLuint i;
618    enum pipe_format first_format = PIPE_FORMAT_NONE;
619    boolean mixed_formats =
620          screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
621 
622    if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
623       st_fbo_invalid("Different Depth/Stencil buffer formats");
624       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
625       return;
626    }
627    if (depth->Type == GL_RENDERBUFFER_EXT &&
628        stencil->Type == GL_RENDERBUFFER_EXT &&
629        depth->Renderbuffer != stencil->Renderbuffer) {
630       st_fbo_invalid("Separate Depth/Stencil buffers");
631       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
632       return;
633    }
634    if (depth->Type == GL_TEXTURE &&
635        stencil->Type == GL_TEXTURE &&
636        depth->Texture != stencil->Texture) {
637       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
638       st_fbo_invalid("Different Depth/Stencil textures");
639       return;
640    }
641 
642    if (!st_validate_attachment(ctx,
643                                screen,
644                                depth,
645 			       PIPE_BIND_DEPTH_STENCIL)) {
646       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
647       st_fbo_invalid("Invalid depth attachment");
648       return;
649    }
650    if (!st_validate_attachment(ctx,
651                                screen,
652                                stencil,
653 			       PIPE_BIND_DEPTH_STENCIL)) {
654       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
655       st_fbo_invalid("Invalid stencil attachment");
656       return;
657    }
658    for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
659       struct gl_renderbuffer_attachment *att =
660             &fb->Attachment[BUFFER_COLOR0 + i];
661       enum pipe_format format;
662 
663       if (!st_validate_attachment(ctx,
664                                   screen,
665 				  att,
666 				  PIPE_BIND_RENDER_TARGET)) {
667 	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
668 	 st_fbo_invalid("Invalid color attachment");
669 	 return;
670       }
671 
672       if (!mixed_formats) {
673          /* Disallow mixed formats. */
674          if (att->Type != GL_NONE) {
675             format = st_renderbuffer(att->Renderbuffer)->surface->format;
676          } else {
677             continue;
678          }
679 
680          if (first_format == PIPE_FORMAT_NONE) {
681             first_format = format;
682          } else if (format != first_format) {
683             fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
684             st_fbo_invalid("Mixed color formats");
685             return;
686          }
687       }
688    }
689 }
690 
691 
692 /**
693  * Called via glDrawBuffer.
694  */
695 static void
st_DrawBuffers(struct gl_context * ctx,GLsizei count,const GLenum * buffers)696 st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
697 {
698    struct st_context *st = st_context(ctx);
699    struct gl_framebuffer *fb = ctx->DrawBuffer;
700    GLuint i;
701 
702    (void) count;
703    (void) buffers;
704 
705    /* add the renderbuffers on demand */
706    for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
707       GLint idx = fb->_ColorDrawBufferIndexes[i];
708 
709       if (idx >= 0) {
710          st_manager_add_color_renderbuffer(st, fb, idx);
711       }
712    }
713 }
714 
715 
716 /**
717  * Called via glReadBuffer.
718  */
719 static void
st_ReadBuffer(struct gl_context * ctx,GLenum buffer)720 st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
721 {
722    struct st_context *st = st_context(ctx);
723    struct gl_framebuffer *fb = ctx->ReadBuffer;
724 
725    (void) buffer;
726 
727    /* Check if we need to allocate a front color buffer.
728     * Front buffers are often allocated on demand (other color buffers are
729     * always allocated in advance).
730     */
731    if ((fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT ||
732         fb->_ColorReadBufferIndex == BUFFER_FRONT_RIGHT) &&
733        fb->Attachment[fb->_ColorReadBufferIndex].Type == GL_NONE) {
734       /* add the buffer */
735       st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
736       _mesa_update_state(ctx);
737       st_validate_state(st, ST_PIPELINE_RENDER);
738    }
739 }
740 
741 
742 
743 /**
744  * Called via ctx->Driver.MapRenderbuffer.
745  */
746 static void
st_MapRenderbuffer(struct gl_context * ctx,struct gl_renderbuffer * rb,GLuint x,GLuint y,GLuint w,GLuint h,GLbitfield mode,GLubyte ** mapOut,GLint * rowStrideOut)747 st_MapRenderbuffer(struct gl_context *ctx,
748                    struct gl_renderbuffer *rb,
749                    GLuint x, GLuint y, GLuint w, GLuint h,
750                    GLbitfield mode,
751                    GLubyte **mapOut, GLint *rowStrideOut)
752 {
753    struct st_context *st = st_context(ctx);
754    struct st_renderbuffer *strb = st_renderbuffer(rb);
755    struct pipe_context *pipe = st->pipe;
756    const GLboolean invert = rb->Name == 0;
757    unsigned usage;
758    GLuint y2;
759    GLubyte *map;
760 
761    if (strb->software) {
762       /* software-allocated renderbuffer (probably an accum buffer) */
763       if (strb->data) {
764          GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
765          GLint stride = _mesa_format_row_stride(strb->Base.Format,
766                                                 strb->Base.Width);
767          *mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
768          *rowStrideOut = stride;
769       }
770       else {
771          *mapOut = NULL;
772          *rowStrideOut = 0;
773       }
774       return;
775    }
776 
777    usage = 0x0;
778    if (mode & GL_MAP_READ_BIT)
779       usage |= PIPE_TRANSFER_READ;
780    if (mode & GL_MAP_WRITE_BIT)
781       usage |= PIPE_TRANSFER_WRITE;
782    if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
783       usage |= PIPE_TRANSFER_DISCARD_RANGE;
784 
785    /* Note: y=0=bottom of buffer while y2=0=top of buffer.
786     * 'invert' will be true for window-system buffers and false for
787     * user-allocated renderbuffers and textures.
788     */
789    if (invert)
790       y2 = strb->Base.Height - y - h;
791    else
792       y2 = y;
793 
794     map = pipe_transfer_map(pipe,
795                             strb->texture,
796                             strb->surface->u.tex.level,
797                             strb->surface->u.tex.first_layer,
798                             usage, x, y2, w, h, &strb->transfer);
799    if (map) {
800       if (invert) {
801          *rowStrideOut = -(int) strb->transfer->stride;
802          map += (h - 1) * strb->transfer->stride;
803       }
804       else {
805          *rowStrideOut = strb->transfer->stride;
806       }
807       *mapOut = map;
808    }
809    else {
810       *mapOut = NULL;
811       *rowStrideOut = 0;
812    }
813 }
814 
815 
816 /**
817  * Called via ctx->Driver.UnmapRenderbuffer.
818  */
819 static void
st_UnmapRenderbuffer(struct gl_context * ctx,struct gl_renderbuffer * rb)820 st_UnmapRenderbuffer(struct gl_context *ctx,
821                      struct gl_renderbuffer *rb)
822 {
823    struct st_context *st = st_context(ctx);
824    struct st_renderbuffer *strb = st_renderbuffer(rb);
825    struct pipe_context *pipe = st->pipe;
826 
827    if (strb->software) {
828       /* software-allocated renderbuffer (probably an accum buffer) */
829       return;
830    }
831 
832    pipe_transfer_unmap(pipe, strb->transfer);
833    strb->transfer = NULL;
834 }
835 
836 
837 
st_init_fbo_functions(struct dd_function_table * functions)838 void st_init_fbo_functions(struct dd_function_table *functions)
839 {
840    functions->NewFramebuffer = _mesa_new_framebuffer;
841    functions->NewRenderbuffer = st_new_renderbuffer;
842    functions->FramebufferRenderbuffer = _mesa_FramebufferRenderbuffer_sw;
843    functions->RenderTexture = st_render_texture;
844    functions->FinishRenderTexture = st_finish_render_texture;
845    functions->ValidateFramebuffer = st_validate_framebuffer;
846 
847    functions->DrawBuffers = st_DrawBuffers;
848    functions->ReadBuffer = st_ReadBuffer;
849 
850    functions->MapRenderbuffer = st_MapRenderbuffer;
851    functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
852 }
853 
854 
855