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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keithw@vmware.com>
31   *   Brian Paul
32   */
33 
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/context.h"
37 #include "st_context.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_flush.h"
40 #include "st_cb_clear.h"
41 #include "st_cb_fbo.h"
42 #include "st_manager.h"
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_screen.h"
46 #include "util/u_gen_mipmap.h"
47 
48 
49 /** Check if we have a front color buffer and if it's been drawn to. */
50 static inline GLboolean
is_front_buffer_dirty(struct st_context * st)51 is_front_buffer_dirty(struct st_context *st)
52 {
53    struct gl_framebuffer *fb = st->ctx->DrawBuffer;
54    struct st_renderbuffer *strb
55       = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
56    return strb && strb->defined;
57 }
58 
59 
60 /**
61  * Tell the screen to display the front color buffer on-screen.
62  */
63 static void
display_front_buffer(struct st_context * st)64 display_front_buffer(struct st_context *st)
65 {
66    struct gl_framebuffer *fb = st->ctx->DrawBuffer;
67    struct st_renderbuffer *strb
68       = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
69 
70    if (strb) {
71       /* Hook for copying "fake" frontbuffer if necessary:
72        */
73       st_manager_flush_frontbuffer(st);
74    }
75 }
76 
77 
st_flush(struct st_context * st,struct pipe_fence_handle ** fence,unsigned flags)78 void st_flush(struct st_context *st,
79               struct pipe_fence_handle **fence,
80               unsigned flags)
81 {
82    FLUSH_VERTICES(st->ctx, 0);
83    FLUSH_CURRENT(st->ctx, 0);
84 
85    st_flush_bitmap_cache(st);
86 
87    st->pipe->flush(st->pipe, fence, flags);
88 }
89 
90 
91 /**
92  * Flush, and wait for completion.
93  */
st_finish(struct st_context * st)94 void st_finish( struct st_context *st )
95 {
96    struct pipe_fence_handle *fence = NULL;
97 
98    st_flush(st, &fence, 0);
99 
100    if(fence) {
101       st->pipe->screen->fence_finish(st->pipe->screen, NULL, fence,
102                                      PIPE_TIMEOUT_INFINITE);
103       st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
104    }
105 }
106 
107 
108 
109 /**
110  * Called via ctx->Driver.Flush()
111  */
st_glFlush(struct gl_context * ctx)112 static void st_glFlush(struct gl_context *ctx)
113 {
114    struct st_context *st = st_context(ctx);
115 
116    /* Don't call st_finish() here.  It is not the state tracker's
117     * responsibilty to inject sleeps in the hope of avoiding buffer
118     * synchronization issues.  Calling finish() here will just hide
119     * problems that need to be fixed elsewhere.
120     */
121    st_flush(st, NULL, 0);
122 
123    if (is_front_buffer_dirty(st)) {
124       display_front_buffer(st);
125    }
126 }
127 
128 
129 /**
130  * Called via ctx->Driver.Finish()
131  */
st_glFinish(struct gl_context * ctx)132 static void st_glFinish(struct gl_context *ctx)
133 {
134    struct st_context *st = st_context(ctx);
135 
136    st_finish(st);
137 
138    if (is_front_buffer_dirty(st)) {
139       display_front_buffer(st);
140    }
141 }
142 
143 
144 static GLenum
gl_reset_status_from_pipe_reset_status(enum pipe_reset_status status)145 gl_reset_status_from_pipe_reset_status(enum pipe_reset_status status)
146 {
147    switch (status) {
148    case PIPE_NO_RESET:
149       return GL_NO_ERROR;
150    case PIPE_GUILTY_CONTEXT_RESET:
151       return GL_GUILTY_CONTEXT_RESET_ARB;
152    case PIPE_INNOCENT_CONTEXT_RESET:
153       return GL_INNOCENT_CONTEXT_RESET_ARB;
154    case PIPE_UNKNOWN_CONTEXT_RESET:
155       return GL_UNKNOWN_CONTEXT_RESET_ARB;
156    default:
157       assert(0);
158       return GL_NO_ERROR;
159    }
160 }
161 
162 
163 /**
164  * Query information about GPU resets observed by this context
165  *
166  * Called via \c dd_function_table::GetGraphicsResetStatus.
167  */
168 static GLenum
st_get_graphics_reset_status(struct gl_context * ctx)169 st_get_graphics_reset_status(struct gl_context *ctx)
170 {
171    struct st_context *st = st_context(ctx);
172    enum pipe_reset_status status;
173 
174    if (st->reset_status != PIPE_NO_RESET) {
175       status = st->reset_status;
176       st->reset_status = PIPE_NO_RESET;
177    } else {
178       status = st->pipe->get_device_reset_status(st->pipe);
179    }
180 
181    return gl_reset_status_from_pipe_reset_status(status);
182 }
183 
184 
185 static void
st_device_reset_callback(void * data,enum pipe_reset_status status)186 st_device_reset_callback(void *data, enum pipe_reset_status status)
187 {
188    struct st_context *st = data;
189 
190    assert(status != PIPE_NO_RESET);
191 
192    st->reset_status = status;
193    _mesa_set_context_lost_dispatch(st->ctx);
194 }
195 
196 
197 void
st_install_device_reset_callback(struct st_context * st)198 st_install_device_reset_callback(struct st_context *st)
199 {
200    if (st->pipe->set_device_reset_callback) {
201       struct pipe_device_reset_callback cb;
202       cb.reset = st_device_reset_callback;
203       cb.data = st;
204       st->pipe->set_device_reset_callback(st->pipe, &cb);
205    }
206 }
207 
208 
st_init_flush_functions(struct pipe_screen * screen,struct dd_function_table * functions)209 void st_init_flush_functions(struct pipe_screen *screen,
210                              struct dd_function_table *functions)
211 {
212    functions->Flush = st_glFlush;
213    functions->Finish = st_glFinish;
214 
215    if (screen->get_param(screen, PIPE_CAP_DEVICE_RESET_STATUS_QUERY))
216       functions->GetGraphicsResetStatus = st_get_graphics_reset_status;
217 
218    /* Windows opengl32.dll calls glFinish prior to every swapbuffers.
219     * This is unnecessary and degrades performance.  Luckily we have some
220     * scope to work around this, as the externally-visible behaviour of
221     * Finish() is identical to Flush() in all cases - no differences in
222     * rendering or ReadPixels are visible if we opt not to wait here.
223     *
224     * Only set this up on Windows to avoid surprise elsewhere.
225     */
226 #ifdef PIPE_OS_WINDOWS
227    functions->Finish = st_glFlush;
228 #endif
229 }
230