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1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keithw@vmware.com>
31   */
32 
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
36 #include "main/shaderapi.h"
37 #include "program/prog_instruction.h"
38 #include "program/program.h"
39 
40 #include "cso_cache/cso_context.h"
41 #include "draw/draw_context.h"
42 
43 #include "st_context.h"
44 #include "st_debug.h"
45 #include "st_program.h"
46 #include "st_mesa_to_tgsi.h"
47 #include "st_cb_program.h"
48 #include "st_glsl_to_tgsi.h"
49 #include "st_atifs_to_tgsi.h"
50 
51 
52 /**
53  * Called via ctx->Driver.NewProgram() to allocate a new vertex or
54  * fragment program.
55  */
56 static struct gl_program *
st_new_program(struct gl_context * ctx,GLenum target,GLuint id,bool is_arb_asm)57 st_new_program(struct gl_context *ctx, GLenum target, GLuint id,
58                bool is_arb_asm)
59 {
60    switch (target) {
61    case GL_VERTEX_PROGRAM_ARB: {
62       struct st_vertex_program *prog = rzalloc(NULL,
63                                                struct st_vertex_program);
64       return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
65    }
66    case GL_FRAGMENT_PROGRAM_ARB: {
67       struct st_fragment_program *prog = rzalloc(NULL,
68                                                  struct st_fragment_program);
69       return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
70    }
71    case GL_GEOMETRY_PROGRAM_NV: {
72       struct st_geometry_program *prog = rzalloc(NULL,
73                                                  struct st_geometry_program);
74       return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
75    }
76    case GL_TESS_CONTROL_PROGRAM_NV: {
77       struct st_tessctrl_program *prog = rzalloc(NULL,
78                                                  struct st_tessctrl_program);
79       return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
80    }
81    case GL_TESS_EVALUATION_PROGRAM_NV: {
82       struct st_tesseval_program *prog = rzalloc(NULL,
83                                                  struct st_tesseval_program);
84       return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
85    }
86    case GL_COMPUTE_PROGRAM_NV: {
87       struct st_compute_program *prog = rzalloc(NULL,
88                                                 struct st_compute_program);
89       return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
90    }
91    default:
92       assert(0);
93       return NULL;
94    }
95 }
96 
97 
98 /**
99  * Called via ctx->Driver.DeleteProgram()
100  */
101 static void
st_delete_program(struct gl_context * ctx,struct gl_program * prog)102 st_delete_program(struct gl_context *ctx, struct gl_program *prog)
103 {
104    struct st_context *st = st_context(ctx);
105 
106    switch( prog->Target ) {
107    case GL_VERTEX_PROGRAM_ARB:
108       {
109          struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
110          st_release_vp_variants( st, stvp );
111 
112          if (stvp->glsl_to_tgsi)
113             free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
114       }
115       break;
116    case GL_GEOMETRY_PROGRAM_NV:
117       {
118          struct st_geometry_program *stgp =
119             (struct st_geometry_program *) prog;
120 
121          st_release_basic_variants(st, stgp->Base.Target, &stgp->variants,
122                                    &stgp->tgsi);
123 
124          if (stgp->glsl_to_tgsi)
125             free_glsl_to_tgsi_visitor(stgp->glsl_to_tgsi);
126       }
127       break;
128    case GL_FRAGMENT_PROGRAM_ARB:
129       {
130          struct st_fragment_program *stfp =
131             (struct st_fragment_program *) prog;
132 
133          st_release_fp_variants(st, stfp);
134 
135          if (stfp->glsl_to_tgsi)
136             free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
137       }
138       break;
139    case GL_TESS_CONTROL_PROGRAM_NV:
140       {
141          struct st_tessctrl_program *sttcp =
142             (struct st_tessctrl_program *) prog;
143 
144          st_release_basic_variants(st, sttcp->Base.Target, &sttcp->variants,
145                                    &sttcp->tgsi);
146 
147          if (sttcp->glsl_to_tgsi)
148             free_glsl_to_tgsi_visitor(sttcp->glsl_to_tgsi);
149       }
150       break;
151    case GL_TESS_EVALUATION_PROGRAM_NV:
152       {
153          struct st_tesseval_program *sttep =
154             (struct st_tesseval_program *) prog;
155 
156          st_release_basic_variants(st, sttep->Base.Target,
157                                    &sttep->variants, &sttep->tgsi);
158 
159          if (sttep->glsl_to_tgsi)
160             free_glsl_to_tgsi_visitor(sttep->glsl_to_tgsi);
161       }
162       break;
163    case GL_COMPUTE_PROGRAM_NV:
164       {
165          struct st_compute_program *stcp =
166             (struct st_compute_program *) prog;
167 
168          st_release_cp_variants(st, stcp);
169 
170          if (stcp->glsl_to_tgsi)
171             free_glsl_to_tgsi_visitor(stcp->glsl_to_tgsi);
172       }
173       break;
174    default:
175       assert(0); /* problem */
176    }
177 
178    /* delete base class */
179    _mesa_delete_program( ctx, prog );
180 }
181 
182 
183 /**
184  * Called via ctx->Driver.ProgramStringNotify()
185  * Called when the program's text/code is changed.  We have to free
186  * all shader variants and corresponding gallium shaders when this happens.
187  */
188 static GLboolean
st_program_string_notify(struct gl_context * ctx,GLenum target,struct gl_program * prog)189 st_program_string_notify( struct gl_context *ctx,
190                                            GLenum target,
191                                            struct gl_program *prog )
192 {
193    struct st_context *st = st_context(ctx);
194    gl_shader_stage stage = _mesa_program_enum_to_shader_stage(target);
195 
196    if (target == GL_FRAGMENT_PROGRAM_ARB) {
197       struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
198 
199       st_release_fp_variants(st, stfp);
200       if (!st_translate_fragment_program(st, stfp))
201          return false;
202 
203       if (st->fp == stfp)
204 	 st->dirty |= stfp->affected_states;
205    }
206    else if (target == GL_GEOMETRY_PROGRAM_NV) {
207       struct st_geometry_program *stgp = (struct st_geometry_program *) prog;
208 
209       st_release_basic_variants(st, stgp->Base.Target, &stgp->variants,
210                                 &stgp->tgsi);
211       if (!st_translate_geometry_program(st, stgp))
212          return false;
213 
214       if (st->gp == stgp)
215 	 st->dirty |= stgp->affected_states;
216    }
217    else if (target == GL_VERTEX_PROGRAM_ARB) {
218       struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
219 
220       st_release_vp_variants(st, stvp);
221       if (!st_translate_vertex_program(st, stvp))
222          return false;
223 
224       if (st->vp == stvp)
225 	 st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
226    }
227    else if (target == GL_TESS_CONTROL_PROGRAM_NV) {
228       struct st_tessctrl_program *sttcp =
229          (struct st_tessctrl_program *) prog;
230 
231       st_release_basic_variants(st, sttcp->Base.Target, &sttcp->variants,
232                                 &sttcp->tgsi);
233       if (!st_translate_tessctrl_program(st, sttcp))
234          return false;
235 
236       if (st->tcp == sttcp)
237          st->dirty |= sttcp->affected_states;
238    }
239    else if (target == GL_TESS_EVALUATION_PROGRAM_NV) {
240       struct st_tesseval_program *sttep =
241          (struct st_tesseval_program *) prog;
242 
243       st_release_basic_variants(st, sttep->Base.Target, &sttep->variants,
244                                 &sttep->tgsi);
245       if (!st_translate_tesseval_program(st, sttep))
246          return false;
247 
248       if (st->tep == sttep)
249          st->dirty |= sttep->affected_states;
250    }
251    else if (target == GL_COMPUTE_PROGRAM_NV) {
252       struct st_compute_program *stcp =
253          (struct st_compute_program *) prog;
254 
255       st_release_cp_variants(st, stcp);
256       if (!st_translate_compute_program(st, stcp))
257          return false;
258 
259       if (st->cp == stcp)
260          st->dirty |= stcp->affected_states;
261    }
262    else if (target == GL_FRAGMENT_SHADER_ATI) {
263       assert(prog);
264 
265       struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
266       assert(stfp->ati_fs);
267       assert(stfp->ati_fs->Program == prog);
268 
269       st_init_atifs_prog(ctx, prog);
270 
271       st_release_fp_variants(st, stfp);
272       if (!st_translate_fragment_program(st, stfp))
273          return false;
274 
275       if (st->fp == stfp)
276          st->dirty |= stfp->affected_states;
277    }
278 
279    if (ST_DEBUG & DEBUG_PRECOMPILE ||
280        st->shader_has_one_variant[stage])
281       st_precompile_shader_variant(st, prog);
282 
283    return GL_TRUE;
284 }
285 
286 /**
287  * Called via ctx->Driver.NewATIfs()
288  * Called in glEndFragmentShaderATI()
289  */
290 static struct gl_program *
st_new_ati_fs(struct gl_context * ctx,struct ati_fragment_shader * curProg)291 st_new_ati_fs(struct gl_context *ctx, struct ati_fragment_shader *curProg)
292 {
293    struct gl_program *prog = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
294          curProg->Id, true);
295    struct st_fragment_program *stfp = (struct st_fragment_program *)prog;
296    stfp->ati_fs = curProg;
297    return prog;
298 }
299 
300 /**
301  * Plug in the program and shader-related device driver functions.
302  */
303 void
st_init_program_functions(struct dd_function_table * functions)304 st_init_program_functions(struct dd_function_table *functions)
305 {
306    functions->NewProgram = st_new_program;
307    functions->DeleteProgram = st_delete_program;
308    functions->ProgramStringNotify = st_program_string_notify;
309    functions->NewATIfs = st_new_ati_fs;
310 
311    functions->LinkShader = st_link_shader;
312 }
313