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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keithw@vmware.com>
31   */
32 
33 #include "main/macros.h"
34 #include "main/framebuffer.h"
35 #include "st_context.h"
36 #include "st_atom.h"
37 #include "st_debug.h"
38 #include "st_program.h"
39 #include "pipe/p_context.h"
40 #include "pipe/p_defines.h"
41 #include "cso_cache/cso_context.h"
42 
43 
translate_fill(GLenum mode)44 static GLuint translate_fill( GLenum mode )
45 {
46    switch (mode) {
47    case GL_POINT:
48       return PIPE_POLYGON_MODE_POINT;
49    case GL_LINE:
50       return PIPE_POLYGON_MODE_LINE;
51    case GL_FILL:
52       return PIPE_POLYGON_MODE_FILL;
53    default:
54       assert(0);
55       return 0;
56    }
57 }
58 
59 
60 
update_raster_state(struct st_context * st)61 static void update_raster_state( struct st_context *st )
62 {
63    struct gl_context *ctx = st->ctx;
64    struct pipe_rasterizer_state *raster = &st->state.rasterizer;
65    const struct gl_program *vertProg = ctx->VertexProgram._Current;
66    const struct gl_program *fragProg = ctx->FragmentProgram._Current;
67 
68    memset(raster, 0, sizeof(*raster));
69 
70    /* _NEW_POLYGON, _NEW_BUFFERS
71     */
72    {
73       raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW);
74 
75       /* _NEW_TRANSFORM */
76       if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) {
77          raster->front_ccw ^= 1;
78       }
79 
80       /*
81        * Gallium's surfaces are Y=0=TOP orientation.  OpenGL is the
82        * opposite.  Window system surfaces are Y=0=TOP.  Mesa's FBOs
83        * must match OpenGL conventions so FBOs use Y=0=BOTTOM.  In that
84        * case, we must invert Y and flip the notion of front vs. back.
85        */
86       if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
87          /* Drawing to an FBO.  The viewport will be inverted. */
88          raster->front_ccw ^= 1;
89       }
90    }
91 
92    /* _NEW_LIGHT
93     */
94    raster->flatshade = ctx->Light.ShadeModel == GL_FLAT;
95 
96    raster->flatshade_first = ctx->Light.ProvokingVertex ==
97                              GL_FIRST_VERTEX_CONVENTION_EXT;
98 
99    /* _NEW_LIGHT | _NEW_PROGRAM */
100    raster->light_twoside = ctx->VertexProgram._TwoSideEnabled;
101 
102    /*_NEW_LIGHT | _NEW_BUFFERS */
103    raster->clamp_vertex_color = !st->clamp_vert_color_in_shader &&
104                                 ctx->Light._ClampVertexColor;
105 
106    /* _NEW_POLYGON
107     */
108    if (ctx->Polygon.CullFlag) {
109       switch (ctx->Polygon.CullFaceMode) {
110       case GL_FRONT:
111 	 raster->cull_face = PIPE_FACE_FRONT;
112          break;
113       case GL_BACK:
114 	 raster->cull_face = PIPE_FACE_BACK;
115          break;
116       case GL_FRONT_AND_BACK:
117 	 raster->cull_face = PIPE_FACE_FRONT_AND_BACK;
118          break;
119       }
120    }
121    else {
122       raster->cull_face = PIPE_FACE_NONE;
123    }
124 
125    /* _NEW_POLYGON
126     */
127    {
128       if (ST_DEBUG & DEBUG_WIREFRAME) {
129          raster->fill_front = PIPE_POLYGON_MODE_LINE;
130          raster->fill_back = PIPE_POLYGON_MODE_LINE;
131       }
132       else {
133          raster->fill_front = translate_fill( ctx->Polygon.FrontMode );
134          raster->fill_back = translate_fill( ctx->Polygon.BackMode );
135       }
136 
137       /* Simplify when culling is active:
138        */
139       if (raster->cull_face & PIPE_FACE_FRONT) {
140 	 raster->fill_front = raster->fill_back;
141       }
142 
143       if (raster->cull_face & PIPE_FACE_BACK) {
144 	 raster->fill_back = raster->fill_front;
145       }
146    }
147 
148    /* _NEW_POLYGON
149     */
150    if (ctx->Polygon.OffsetPoint ||
151        ctx->Polygon.OffsetLine ||
152        ctx->Polygon.OffsetFill) {
153       raster->offset_point = ctx->Polygon.OffsetPoint;
154       raster->offset_line = ctx->Polygon.OffsetLine;
155       raster->offset_tri = ctx->Polygon.OffsetFill;
156       raster->offset_units = ctx->Polygon.OffsetUnits;
157       raster->offset_scale = ctx->Polygon.OffsetFactor;
158       raster->offset_clamp = ctx->Polygon.OffsetClamp;
159    }
160 
161    raster->poly_smooth = ctx->Polygon.SmoothFlag;
162    raster->poly_stipple_enable = ctx->Polygon.StippleFlag;
163 
164    /* _NEW_POINT
165     */
166    raster->point_size = ctx->Point.Size;
167    raster->point_smooth = !ctx->Point.PointSprite && ctx->Point.SmoothFlag;
168 
169    /* _NEW_POINT | _NEW_PROGRAM
170     */
171    if (ctx->Point.PointSprite) {
172       /* origin */
173       if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
174           (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
175          raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
176       else
177          raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
178 
179       /* Coord replacement flags.  If bit 'k' is set that means
180        * that we need to replace GENERIC[k] attrib with an automatically
181        * computed texture coord.
182        */
183       raster->sprite_coord_enable = ctx->Point.CoordReplace &
184          ((1u << MAX_TEXTURE_COORD_UNITS) - 1);
185       if (!st->needs_texcoord_semantic &&
186           fragProg->info.inputs_read & VARYING_BIT_PNTC) {
187          raster->sprite_coord_enable |=
188             1 << st_get_generic_varying_index(st, VARYING_SLOT_PNTC);
189       }
190 
191       raster->point_quad_rasterization = 1;
192    }
193 
194    /* ST_NEW_VERTEX_PROGRAM
195     */
196    if (vertProg) {
197       if (vertProg->Id == 0) {
198          if (vertProg->info.outputs_written &
199              BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
200             /* generated program which emits point size */
201             raster->point_size_per_vertex = TRUE;
202          }
203       }
204       else if (ctx->API != API_OPENGLES2) {
205          /* PointSizeEnabled is always set in ES2 contexts */
206          raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled;
207       }
208       else {
209          /* ST_NEW_TESSEVAL_PROGRAM | ST_NEW_GEOMETRY_PROGRAM */
210          /* We have to check the last bound stage and see if it writes psize */
211          struct gl_program *last = NULL;
212          if (ctx->GeometryProgram._Current)
213             last = ctx->GeometryProgram._Current;
214          else if (ctx->TessEvalProgram._Current)
215             last = ctx->TessEvalProgram._Current;
216          else if (ctx->VertexProgram._Current)
217             last = ctx->VertexProgram._Current;
218          if (last)
219             raster->point_size_per_vertex =
220                !!(last->info.outputs_written &
221                   BITFIELD64_BIT(VARYING_SLOT_PSIZ));
222       }
223    }
224    if (!raster->point_size_per_vertex) {
225       /* clamp size now */
226       raster->point_size = CLAMP(ctx->Point.Size,
227                                  ctx->Point.MinSize,
228                                  ctx->Point.MaxSize);
229    }
230 
231    /* _NEW_LINE
232     */
233    raster->line_smooth = ctx->Line.SmoothFlag;
234    if (ctx->Line.SmoothFlag) {
235       raster->line_width = CLAMP(ctx->Line.Width,
236                                  ctx->Const.MinLineWidthAA,
237                                  ctx->Const.MaxLineWidthAA);
238    }
239    else {
240       raster->line_width = CLAMP(ctx->Line.Width,
241                                  ctx->Const.MinLineWidth,
242                                  ctx->Const.MaxLineWidth);
243    }
244 
245    raster->line_stipple_enable = ctx->Line.StippleFlag;
246    raster->line_stipple_pattern = ctx->Line.StipplePattern;
247    /* GL stipple factor is in [1,256], remap to [0, 255] here */
248    raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
249 
250    /* _NEW_MULTISAMPLE */
251    raster->multisample = _mesa_is_multisample_enabled(ctx);
252 
253    /* _NEW_MULTISAMPLE | _NEW_BUFFERS */
254    raster->force_persample_interp =
255          !st->force_persample_in_shader &&
256          raster->multisample &&
257          ctx->Multisample.SampleShading &&
258          ctx->Multisample.MinSampleShadingValue *
259          _mesa_geometric_samples(ctx->DrawBuffer) > 1;
260 
261    /* _NEW_SCISSOR */
262    raster->scissor = ctx->Scissor.EnableFlags;
263 
264    /* _NEW_FRAG_CLAMP */
265    raster->clamp_fragment_color = !st->clamp_frag_color_in_shader &&
266                                   ctx->Color._ClampFragmentColor;
267 
268    raster->half_pixel_center = 1;
269    if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
270       raster->bottom_edge_rule = 1;
271    /* _NEW_TRANSFORM */
272    if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT)
273       raster->bottom_edge_rule ^= 1;
274 
275    /* ST_NEW_RASTERIZER */
276    raster->rasterizer_discard = ctx->RasterDiscard;
277 
278    if (st->edgeflag_culls_prims) {
279       /* All edge flags are FALSE. Cull the affected faces. */
280       if (raster->fill_front != PIPE_POLYGON_MODE_FILL)
281          raster->cull_face |= PIPE_FACE_FRONT;
282       if (raster->fill_back != PIPE_POLYGON_MODE_FILL)
283          raster->cull_face |= PIPE_FACE_BACK;
284    }
285 
286    /* _NEW_TRANSFORM */
287    raster->depth_clip = !ctx->Transform.DepthClamp;
288    raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled;
289    raster->clip_halfz = (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE);
290 
291    cso_set_rasterizer(st->cso_context, raster);
292 }
293 
294 const struct st_tracked_state st_update_rasterizer = {
295    update_raster_state     /* update function */
296 };
297