1
2 /**********************************************************
3 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 **********************************************************/
26
27 #include "util/u_format.h"
28 #include "util/u_inlines.h"
29 #include "util/u_memory.h"
30 #include "pipe/p_defines.h"
31 #include "util/u_upload_mgr.h"
32
33 #include "svga_screen.h"
34 #include "svga_context.h"
35 #include "svga_state.h"
36 #include "svga_cmd.h"
37 #include "svga_tgsi.h"
38 #include "svga_debug.h"
39 #include "svga_resource_buffer.h"
40 #include "svga_shader.h"
41
42 #include "svga_hw_reg.h"
43
44
45 /*
46 * Don't try to send more than 4kb of successive constants.
47 */
48 #define MAX_CONST_REG_COUNT 256 /**< number of float[4] constants */
49
50 /**
51 * Extra space for svga-specific VS/PS constants (such as texcoord
52 * scale factors, vertex transformation scale/translation).
53 */
54 #define MAX_EXTRA_CONSTS 32
55
56 /** Guest-backed surface constant buffers must be this size */
57 #define GB_CONSTBUF_SIZE (SVGA3D_CONSTREG_MAX)
58
59
60 /**
61 * Emit any extra shader-type-independent shader constants into the buffer
62 * pointed to by 'dest'.
63 * \return number of float[4] constants put into the 'dest' buffer
64 */
65 static unsigned
svga_get_extra_constants_common(struct svga_context * svga,const struct svga_shader_variant * variant,enum pipe_shader_type shader,float * dest)66 svga_get_extra_constants_common(struct svga_context *svga,
67 const struct svga_shader_variant *variant,
68 enum pipe_shader_type shader, float *dest)
69 {
70 uint32_t *dest_u = (uint32_t *) dest; // uint version of dest
71 unsigned i;
72 unsigned count = 0;
73
74 for (i = 0; i < variant->key.num_textures; i++) {
75 struct pipe_sampler_view *sv = svga->curr.sampler_views[shader][i];
76 if (sv) {
77 struct pipe_resource *tex = sv->texture;
78 /* Scaling factors needed for handling unnormalized texture coordinates
79 * for texture rectangles.
80 */
81 if (variant->key.tex[i].unnormalized) {
82 /* debug/sanity check */
83 assert(variant->key.tex[i].width_height_idx == count);
84
85 *dest++ = 1.0 / (float)tex->width0;
86 *dest++ = 1.0 / (float)tex->height0;
87 *dest++ = 1.0;
88 *dest++ = 1.0;
89
90 count++;
91 }
92
93 /* Store the sizes for texture buffers.
94 */
95 if (tex->target == PIPE_BUFFER) {
96 unsigned bytes_per_element = util_format_get_blocksize(sv->format);
97 *dest_u++ = tex->width0 / bytes_per_element;
98 *dest_u++ = 1;
99 *dest_u++ = 1;
100 *dest_u++ = 1;
101
102 count++;
103 }
104 }
105 }
106
107 return count;
108 }
109
110
111 /**
112 * Emit any extra fragment shader constants into the buffer pointed
113 * to by 'dest'.
114 * \return number of float[4] constants put into the dest buffer
115 */
116 static unsigned
svga_get_extra_fs_constants(struct svga_context * svga,float * dest)117 svga_get_extra_fs_constants(struct svga_context *svga, float *dest)
118 {
119 const struct svga_shader_variant *variant = svga->state.hw_draw.fs;
120 unsigned count = 0;
121
122 count += svga_get_extra_constants_common(svga, variant,
123 PIPE_SHADER_FRAGMENT, dest);
124
125 assert(count <= MAX_EXTRA_CONSTS);
126
127 return count;
128 }
129
130 /**
131 * Emit extra constants needed for prescale computation into the
132 * the buffer pointed to by '*dest'. The updated buffer pointer
133 * will be returned in 'dest'.
134 */
135 static unsigned
svga_get_prescale_constants(struct svga_context * svga,float ** dest)136 svga_get_prescale_constants(struct svga_context *svga, float **dest)
137 {
138 memcpy(*dest, svga->state.hw_clear.prescale.scale, 4 * sizeof(float));
139 *dest += 4;
140
141 memcpy(*dest, svga->state.hw_clear.prescale.translate, 4 * sizeof(float));
142 *dest += 4;
143
144 return 2;
145 }
146
147 /**
148 * Emit extra constants needed for point sprite emulation.
149 */
150 static unsigned
svga_get_pt_sprite_constants(struct svga_context * svga,float ** dest)151 svga_get_pt_sprite_constants(struct svga_context *svga, float **dest)
152 {
153 struct svga_screen *screen = svga_screen(svga->pipe.screen);
154 float *dst = *dest;
155
156 dst[0] = 1.0 / (svga->curr.viewport.scale[0] * 2);
157 dst[1] = 1.0 / (svga->curr.viewport.scale[1] * 2);
158 dst[2] = svga->curr.rast->pointsize;
159 dst[3] = screen->maxPointSize;
160 *dest = *dest + 4;
161 return 1;
162 }
163
164 /**
165 * Emit user-defined clip plane coefficients into the buffer pointed to
166 * by '*dest'. The updated buffer pointer will be returned in 'dest'.
167 */
168 static unsigned
svga_get_clip_plane_constants(struct svga_context * svga,const struct svga_shader_variant * variant,float ** dest)169 svga_get_clip_plane_constants(struct svga_context *svga,
170 const struct svga_shader_variant *variant,
171 float **dest)
172 {
173 unsigned count = 0;
174
175 /* SVGA_NEW_CLIP */
176 if (svga_have_vgpu10(svga)) {
177 /* append user-defined clip plane coefficients onto constant buffer */
178 unsigned clip_planes = variant->key.clip_plane_enable;
179 while (clip_planes) {
180 int i = u_bit_scan(&clip_planes);
181 COPY_4V(*dest, svga->curr.clip.ucp[i]);
182 *dest += 4;
183 count += 1;
184 }
185 }
186 return count;
187 }
188
189 /**
190 * Emit any extra vertex shader constants into the buffer pointed
191 * to by 'dest'.
192 * In particular, these would be the scale and bias factors computed
193 * from the framebuffer size which are used to copy with differences in
194 * GL vs D3D coordinate spaces. See svga_tgsi_insn.c for more info.
195 * \return number of float[4] constants put into the dest buffer
196 */
197 static unsigned
svga_get_extra_vs_constants(struct svga_context * svga,float * dest)198 svga_get_extra_vs_constants(struct svga_context *svga, float *dest)
199 {
200 const struct svga_shader_variant *variant = svga->state.hw_draw.vs;
201 unsigned count = 0;
202
203 /* SVGA_NEW_VS_VARIANT
204 */
205 if (variant->key.vs.need_prescale) {
206 count += svga_get_prescale_constants(svga, &dest);
207 }
208
209 if (variant->key.vs.undo_viewport) {
210 /* Used to convert window coords back to NDC coords */
211 dest[0] = 1.0f / svga->curr.viewport.scale[0];
212 dest[1] = 1.0f / svga->curr.viewport.scale[1];
213 dest[2] = -svga->curr.viewport.translate[0];
214 dest[3] = -svga->curr.viewport.translate[1];
215 dest += 4;
216 count += 1;
217 }
218
219 /* SVGA_NEW_CLIP */
220 count += svga_get_clip_plane_constants(svga, variant, &dest);
221
222 /* common constants */
223 count += svga_get_extra_constants_common(svga, variant,
224 PIPE_SHADER_VERTEX, dest);
225
226 assert(count <= MAX_EXTRA_CONSTS);
227
228 return count;
229 }
230
231 /**
232 * Emit any extra geometry shader constants into the buffer pointed
233 * to by 'dest'.
234 */
235 static unsigned
svga_get_extra_gs_constants(struct svga_context * svga,float * dest)236 svga_get_extra_gs_constants(struct svga_context *svga, float *dest)
237 {
238 const struct svga_shader_variant *variant = svga->state.hw_draw.gs;
239 unsigned count = 0;
240
241 /* SVGA_NEW_GS_VARIANT
242 */
243
244 /* Constants for point sprite
245 * These are used in the transformed gs that supports point sprite.
246 * They need to be added before the prescale constants.
247 */
248 if (variant->key.gs.wide_point) {
249 count += svga_get_pt_sprite_constants(svga, &dest);
250 }
251
252 if (variant->key.gs.need_prescale) {
253 count += svga_get_prescale_constants(svga, &dest);
254 }
255
256 /* SVGA_NEW_CLIP */
257 count += svga_get_clip_plane_constants(svga, variant, &dest);
258
259 /* common constants */
260 count += svga_get_extra_constants_common(svga, variant,
261 PIPE_SHADER_GEOMETRY, dest);
262
263 assert(count <= MAX_EXTRA_CONSTS);
264 return count;
265 }
266
267 /**
268 * Check and emit one shader constant register.
269 * \param shader PIPE_SHADER_FRAGMENT or PIPE_SHADER_VERTEX
270 * \param i which float[4] constant to change
271 * \param value the new float[4] value
272 */
273 static enum pipe_error
emit_const(struct svga_context * svga,enum pipe_shader_type shader,unsigned i,const float * value)274 emit_const(struct svga_context *svga, enum pipe_shader_type shader, unsigned i,
275 const float *value)
276 {
277 enum pipe_error ret = PIPE_OK;
278
279 assert(shader < PIPE_SHADER_TYPES);
280 assert(i < SVGA3D_CONSTREG_MAX);
281 assert(!svga_have_vgpu10(svga));
282
283 if (memcmp(svga->state.hw_draw.cb[shader][i], value,
284 4 * sizeof(float)) != 0) {
285 if (SVGA_DEBUG & DEBUG_CONSTS)
286 debug_printf("%s %s %u: %f %f %f %f\n",
287 __FUNCTION__,
288 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
289 i,
290 value[0],
291 value[1],
292 value[2],
293 value[3]);
294
295 ret = SVGA3D_SetShaderConst( svga->swc,
296 i,
297 svga_shader_type(shader),
298 SVGA3D_CONST_TYPE_FLOAT,
299 value );
300 if (ret != PIPE_OK)
301 return ret;
302
303 memcpy(svga->state.hw_draw.cb[shader][i], value, 4 * sizeof(float));
304
305 svga->hud.num_const_updates++;
306 }
307
308 return ret;
309 }
310
311
312 /*
313 * Check and emit a range of shader constant registers, trying to coalesce
314 * successive shader constant updates in a single command in order to save
315 * space on the command buffer. This is a HWv8 feature.
316 */
317 static enum pipe_error
emit_const_range(struct svga_context * svga,enum pipe_shader_type shader,unsigned offset,unsigned count,const float (* values)[4])318 emit_const_range(struct svga_context *svga,
319 enum pipe_shader_type shader,
320 unsigned offset,
321 unsigned count,
322 const float (*values)[4])
323 {
324 unsigned i, j;
325 enum pipe_error ret;
326
327 assert(shader == PIPE_SHADER_VERTEX ||
328 shader == PIPE_SHADER_FRAGMENT);
329 assert(!svga_have_vgpu10(svga));
330
331 #ifdef DEBUG
332 if (offset + count > SVGA3D_CONSTREG_MAX) {
333 debug_printf("svga: too many constants (offset %u + count %u = %u (max = %u))\n",
334 offset, count, offset + count, SVGA3D_CONSTREG_MAX);
335 }
336 #endif
337
338 if (offset > SVGA3D_CONSTREG_MAX) {
339 /* This isn't OK, but if we propagate an error all the way up we'll
340 * just get into more trouble.
341 * XXX note that offset is always zero at this time so this is moot.
342 */
343 return PIPE_OK;
344 }
345
346 if (offset + count > SVGA3D_CONSTREG_MAX) {
347 /* Just drop the extra constants for now.
348 * Ideally we should not have allowed the app to create a shader
349 * that exceeds our constant buffer size but there's no way to
350 * express that in gallium at this time.
351 */
352 count = SVGA3D_CONSTREG_MAX - offset;
353 }
354
355 i = 0;
356 while (i < count) {
357 if (memcmp(svga->state.hw_draw.cb[shader][offset + i],
358 values[i],
359 4 * sizeof(float)) != 0) {
360 /* Found one dirty constant
361 */
362 if (SVGA_DEBUG & DEBUG_CONSTS)
363 debug_printf("%s %s %d: %f %f %f %f\n",
364 __FUNCTION__,
365 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
366 offset + i,
367 values[i][0],
368 values[i][1],
369 values[i][2],
370 values[i][3]);
371
372 /* Look for more consecutive dirty constants.
373 */
374 j = i + 1;
375 while (j < count &&
376 j < i + MAX_CONST_REG_COUNT &&
377 memcmp(svga->state.hw_draw.cb[shader][offset + j],
378 values[j],
379 4 * sizeof(float)) != 0) {
380
381 if (SVGA_DEBUG & DEBUG_CONSTS)
382 debug_printf("%s %s %d: %f %f %f %f\n",
383 __FUNCTION__,
384 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
385 offset + j,
386 values[j][0],
387 values[j][1],
388 values[j][2],
389 values[j][3]);
390
391 ++j;
392 }
393
394 assert(j >= i + 1);
395
396 /* Send them all together.
397 */
398 if (svga_have_gb_objects(svga)) {
399 ret = SVGA3D_SetGBShaderConstsInline(svga->swc,
400 offset + i, /* start */
401 j - i, /* count */
402 svga_shader_type(shader),
403 SVGA3D_CONST_TYPE_FLOAT,
404 values + i);
405 }
406 else {
407 ret = SVGA3D_SetShaderConsts(svga->swc,
408 offset + i, j - i,
409 svga_shader_type(shader),
410 SVGA3D_CONST_TYPE_FLOAT,
411 values + i);
412 }
413 if (ret != PIPE_OK) {
414 return ret;
415 }
416
417 /*
418 * Local copy of the hardware state.
419 */
420 memcpy(svga->state.hw_draw.cb[shader][offset + i],
421 values[i],
422 (j - i) * 4 * sizeof(float));
423
424 i = j + 1;
425
426 svga->hud.num_const_updates++;
427
428 } else {
429 ++i;
430 }
431 }
432
433 return PIPE_OK;
434 }
435
436
437 /**
438 * Emit all the constants in a constant buffer for a shader stage.
439 * On VGPU10, emit_consts_vgpu10 is used instead.
440 */
441 static enum pipe_error
emit_consts_vgpu9(struct svga_context * svga,enum pipe_shader_type shader)442 emit_consts_vgpu9(struct svga_context *svga, enum pipe_shader_type shader)
443 {
444 const struct pipe_constant_buffer *cbuf;
445 struct svga_screen *ss = svga_screen(svga->pipe.screen);
446 struct pipe_transfer *transfer = NULL;
447 unsigned count;
448 const float (*data)[4] = NULL;
449 unsigned i;
450 enum pipe_error ret = PIPE_OK;
451 const unsigned offset = 0;
452
453 assert(shader < PIPE_SHADER_TYPES);
454 assert(!svga_have_vgpu10(svga));
455 /* Only one constant buffer per shader is supported before VGPU10.
456 * This is only an approximate check against that.
457 */
458 assert(svga->curr.constbufs[shader][1].buffer == NULL);
459
460 cbuf = &svga->curr.constbufs[shader][0];
461
462 if (svga->curr.constbufs[shader][0].buffer) {
463 /* emit user-provided constants */
464 data = (const float (*)[4])
465 pipe_buffer_map(&svga->pipe, svga->curr.constbufs[shader][0].buffer,
466 PIPE_TRANSFER_READ, &transfer);
467 if (!data) {
468 return PIPE_ERROR_OUT_OF_MEMORY;
469 }
470
471 /* sanity check */
472 assert(cbuf->buffer->width0 >=
473 cbuf->buffer_size);
474
475 /* Use/apply the constant buffer size and offsets here */
476 count = cbuf->buffer_size / (4 * sizeof(float));
477 data += cbuf->buffer_offset / (4 * sizeof(float));
478
479 if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) {
480 ret = emit_const_range( svga, shader, offset, count, data );
481 }
482 else {
483 for (i = 0; i < count; i++) {
484 ret = emit_const( svga, shader, offset + i, data[i] );
485 if (ret != PIPE_OK) {
486 break;
487 }
488 }
489 }
490
491 pipe_buffer_unmap(&svga->pipe, transfer);
492
493 if (ret != PIPE_OK) {
494 return ret;
495 }
496 }
497
498 /* emit extra shader constants */
499 {
500 const struct svga_shader_variant *variant = NULL;
501 unsigned offset;
502 float extras[MAX_EXTRA_CONSTS][4];
503 unsigned count, i;
504
505 switch (shader) {
506 case PIPE_SHADER_VERTEX:
507 variant = svga->state.hw_draw.vs;
508 count = svga_get_extra_vs_constants(svga, (float *) extras);
509 break;
510 case PIPE_SHADER_FRAGMENT:
511 variant = svga->state.hw_draw.fs;
512 count = svga_get_extra_fs_constants(svga, (float *) extras);
513 break;
514 default:
515 assert(!"Unexpected shader type");
516 count = 0;
517 }
518
519 assert(variant);
520 offset = variant->shader->info.file_max[TGSI_FILE_CONSTANT] + 1;
521 assert(count <= ARRAY_SIZE(extras));
522
523 if (count > 0) {
524 if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) {
525 ret = emit_const_range(svga, shader, offset, count,
526 (const float (*) [4])extras);
527 }
528 else {
529 for (i = 0; i < count; i++) {
530 ret = emit_const(svga, shader, offset + i, extras[i]);
531 if (ret != PIPE_OK)
532 return ret;
533 }
534 }
535 }
536 }
537
538 return ret;
539 }
540
541
542
543 static enum pipe_error
emit_constbuf_vgpu10(struct svga_context * svga,enum pipe_shader_type shader)544 emit_constbuf_vgpu10(struct svga_context *svga, enum pipe_shader_type shader)
545 {
546 const struct pipe_constant_buffer *cbuf;
547 struct pipe_resource *dst_buffer = NULL;
548 enum pipe_error ret = PIPE_OK;
549 struct pipe_transfer *src_transfer;
550 struct svga_winsys_surface *dst_handle;
551 float extras[MAX_EXTRA_CONSTS][4];
552 unsigned extra_count, extra_size, extra_offset;
553 unsigned new_buf_size;
554 void *src_map = NULL, *dst_map;
555 unsigned offset;
556 const struct svga_shader_variant *variant;
557 unsigned alloc_buf_size;
558
559 assert(shader == PIPE_SHADER_VERTEX ||
560 shader == PIPE_SHADER_GEOMETRY ||
561 shader == PIPE_SHADER_FRAGMENT);
562
563 cbuf = &svga->curr.constbufs[shader][0];
564
565 switch (shader) {
566 case PIPE_SHADER_VERTEX:
567 variant = svga->state.hw_draw.vs;
568 extra_count = svga_get_extra_vs_constants(svga, (float *) extras);
569 break;
570 case PIPE_SHADER_FRAGMENT:
571 variant = svga->state.hw_draw.fs;
572 extra_count = svga_get_extra_fs_constants(svga, (float *) extras);
573 break;
574 case PIPE_SHADER_GEOMETRY:
575 variant = svga->state.hw_draw.gs;
576 extra_count = svga_get_extra_gs_constants(svga, (float *) extras);
577 break;
578 default:
579 assert(!"Unexpected shader type");
580 /* Don't return an error code since we don't want to keep re-trying
581 * this function and getting stuck in an infinite loop.
582 */
583 return PIPE_OK;
584 }
585
586 assert(variant);
587
588 /* Compute extra constants size and offset in bytes */
589 extra_size = extra_count * 4 * sizeof(float);
590 extra_offset = 4 * sizeof(float) * variant->extra_const_start;
591
592 if (cbuf->buffer_size + extra_size == 0)
593 return PIPE_OK; /* nothing to do */
594
595 /* Typically, the cbuf->buffer here is a user-space buffer so mapping
596 * it is really cheap. If we ever get real HW buffers for constants
597 * we should void mapping and instead use a ResourceCopy command.
598 */
599 if (cbuf->buffer_size > 0) {
600 src_map = pipe_buffer_map_range(&svga->pipe, cbuf->buffer,
601 cbuf->buffer_offset, cbuf->buffer_size,
602 PIPE_TRANSFER_READ, &src_transfer);
603 assert(src_map);
604 if (!src_map) {
605 return PIPE_ERROR_OUT_OF_MEMORY;
606 }
607 }
608
609 /* The new/dest buffer's size must be large enough to hold the original,
610 * user-specified constants, plus the extra constants.
611 * The size of the original constant buffer _should_ agree with what the
612 * shader is expecting, but it might not (it's not enforced anywhere by
613 * gallium).
614 */
615 new_buf_size = MAX2(cbuf->buffer_size, extra_offset) + extra_size;
616
617 /* According to the DX10 spec, the constant buffer size must be
618 * in multiples of 16.
619 */
620 new_buf_size = align(new_buf_size, 16);
621
622 /* Constant buffer size in the upload buffer must be in multiples of 256.
623 * In order to maximize the chance of merging the upload buffer chunks
624 * when svga_buffer_add_range() is called,
625 * the allocate buffer size needs to be in multiples of 256 as well.
626 * Otherwise, since there is gap between each dirty range of the upload buffer,
627 * each dirty range will end up in its own UPDATE_GB_IMAGE command.
628 */
629 alloc_buf_size = align(new_buf_size, CONST0_UPLOAD_ALIGNMENT);
630
631 u_upload_alloc(svga->const0_upload, 0, alloc_buf_size,
632 CONST0_UPLOAD_ALIGNMENT, &offset,
633 &dst_buffer, &dst_map);
634 if (!dst_map) {
635 if (src_map)
636 pipe_buffer_unmap(&svga->pipe, src_transfer);
637 return PIPE_ERROR_OUT_OF_MEMORY;
638 }
639
640 if (src_map) {
641 memcpy(dst_map, src_map, cbuf->buffer_size);
642 pipe_buffer_unmap(&svga->pipe, src_transfer);
643 }
644
645 if (extra_size) {
646 assert(extra_offset + extra_size <= new_buf_size);
647 memcpy((char *) dst_map + extra_offset, extras, extra_size);
648 }
649
650 /* Get winsys handle for the constant buffer */
651 if (svga->state.hw_draw.const0_buffer == dst_buffer &&
652 svga->state.hw_draw.const0_handle) {
653 /* re-reference already mapped buffer */
654 dst_handle = svga->state.hw_draw.const0_handle;
655 }
656 else {
657 /* we must unmap the buffer before getting the winsys handle */
658 u_upload_unmap(svga->const0_upload);
659
660 dst_handle = svga_buffer_handle(svga, dst_buffer);
661 if (!dst_handle) {
662 pipe_resource_reference(&dst_buffer, NULL);
663 return PIPE_ERROR_OUT_OF_MEMORY;
664 }
665
666 /* save the buffer / handle for next time */
667 pipe_resource_reference(&svga->state.hw_draw.const0_buffer, dst_buffer);
668 svga->state.hw_draw.const0_handle = dst_handle;
669 }
670
671 /* Issue the SetSingleConstantBuffer command */
672 assert(new_buf_size % 16 == 0);
673 ret = SVGA3D_vgpu10_SetSingleConstantBuffer(svga->swc,
674 0, /* index */
675 svga_shader_type(shader),
676 dst_handle,
677 offset,
678 new_buf_size);
679
680 if (ret != PIPE_OK) {
681 pipe_resource_reference(&dst_buffer, NULL);
682 return ret;
683 }
684
685 /* Save this const buffer until it's replaced in the future.
686 * Otherwise, all references to the buffer will go away after the
687 * command buffer is submitted, it'll get recycled and we will have
688 * incorrect constant buffer bindings.
689 */
690 pipe_resource_reference(&svga->state.hw_draw.constbuf[shader], dst_buffer);
691
692 svga->state.hw_draw.default_constbuf_size[shader] = new_buf_size;
693
694 pipe_resource_reference(&dst_buffer, NULL);
695
696 svga->hud.num_const_buf_updates++;
697
698 return ret;
699 }
700
701
702 static enum pipe_error
emit_consts_vgpu10(struct svga_context * svga,enum pipe_shader_type shader)703 emit_consts_vgpu10(struct svga_context *svga, enum pipe_shader_type shader)
704 {
705 enum pipe_error ret;
706 unsigned dirty_constbufs;
707 unsigned enabled_constbufs;
708
709 /* Emit 0th constant buffer (with extra constants) */
710 ret = emit_constbuf_vgpu10(svga, shader);
711 if (ret != PIPE_OK) {
712 return ret;
713 }
714
715 enabled_constbufs = svga->state.hw_draw.enabled_constbufs[shader] | 1u;
716
717 /* Emit other constant buffers (UBOs) */
718 dirty_constbufs = svga->state.dirty_constbufs[shader] & ~1u;
719
720 while (dirty_constbufs) {
721 unsigned index = u_bit_scan(&dirty_constbufs);
722 unsigned offset = svga->curr.constbufs[shader][index].buffer_offset;
723 unsigned size = svga->curr.constbufs[shader][index].buffer_size;
724 struct svga_buffer *buffer =
725 svga_buffer(svga->curr.constbufs[shader][index].buffer);
726 struct svga_winsys_surface *handle;
727
728 if (buffer) {
729 handle = svga_buffer_handle(svga, &buffer->b.b);
730 enabled_constbufs |= 1 << index;
731 }
732 else {
733 handle = NULL;
734 enabled_constbufs &= ~(1 << index);
735 assert(offset == 0);
736 assert(size == 0);
737 }
738
739 if (size % 16 != 0) {
740 /* GL's buffer range sizes can be any number of bytes but the
741 * SVGA3D device requires a multiple of 16 bytes.
742 */
743 const unsigned total_size = buffer->b.b.width0;
744
745 if (offset + align(size, 16) <= total_size) {
746 /* round up size to multiple of 16 */
747 size = align(size, 16);
748 }
749 else {
750 /* round down to mulitple of 16 (this may cause rendering problems
751 * but should avoid a device error).
752 */
753 size &= ~15;
754 }
755 }
756
757 assert(size % 16 == 0);
758 ret = SVGA3D_vgpu10_SetSingleConstantBuffer(svga->swc,
759 index,
760 svga_shader_type(shader),
761 handle,
762 offset,
763 size);
764 if (ret != PIPE_OK)
765 return ret;
766
767 svga->hud.num_const_buf_updates++;
768 }
769
770 svga->state.hw_draw.enabled_constbufs[shader] = enabled_constbufs;
771 svga->state.dirty_constbufs[shader] = 0;
772
773 return ret;
774 }
775
776 static enum pipe_error
emit_fs_consts(struct svga_context * svga,unsigned dirty)777 emit_fs_consts(struct svga_context *svga, unsigned dirty)
778 {
779 const struct svga_shader_variant *variant = svga->state.hw_draw.fs;
780 enum pipe_error ret = PIPE_OK;
781
782 /* SVGA_NEW_FS_VARIANT
783 */
784 if (!variant)
785 return PIPE_OK;
786
787 /* SVGA_NEW_FS_CONST_BUFFER
788 */
789 if (svga_have_vgpu10(svga)) {
790 ret = emit_consts_vgpu10(svga, PIPE_SHADER_FRAGMENT);
791 }
792 else {
793 ret = emit_consts_vgpu9(svga, PIPE_SHADER_FRAGMENT);
794 }
795
796 return ret;
797 }
798
799
800 struct svga_tracked_state svga_hw_fs_constants =
801 {
802 "hw fs params",
803 (SVGA_NEW_FS_CONST_BUFFER |
804 SVGA_NEW_FS_VARIANT |
805 SVGA_NEW_TEXTURE_CONSTS),
806 emit_fs_consts
807 };
808
809
810
811 static enum pipe_error
emit_vs_consts(struct svga_context * svga,unsigned dirty)812 emit_vs_consts(struct svga_context *svga, unsigned dirty)
813 {
814 const struct svga_shader_variant *variant = svga->state.hw_draw.vs;
815 enum pipe_error ret = PIPE_OK;
816
817 /* SVGA_NEW_VS_VARIANT
818 */
819 if (!variant)
820 return PIPE_OK;
821
822 /* SVGA_NEW_VS_CONST_BUFFER
823 */
824 if (svga_have_vgpu10(svga)) {
825 ret = emit_consts_vgpu10(svga, PIPE_SHADER_VERTEX);
826 }
827 else {
828 ret = emit_consts_vgpu9(svga, PIPE_SHADER_VERTEX);
829 }
830
831 return ret;
832 }
833
834
835 struct svga_tracked_state svga_hw_vs_constants =
836 {
837 "hw vs params",
838 (SVGA_NEW_PRESCALE |
839 SVGA_NEW_VS_CONST_BUFFER |
840 SVGA_NEW_VS_VARIANT),
841 emit_vs_consts
842 };
843
844
845 static enum pipe_error
emit_gs_consts(struct svga_context * svga,unsigned dirty)846 emit_gs_consts(struct svga_context *svga, unsigned dirty)
847 {
848 const struct svga_shader_variant *variant = svga->state.hw_draw.gs;
849 enum pipe_error ret = PIPE_OK;
850
851 /* SVGA_NEW_GS_VARIANT
852 */
853 if (!variant)
854 return PIPE_OK;
855
856 /* SVGA_NEW_GS_CONST_BUFFER
857 */
858 if (svga_have_vgpu10(svga)) {
859 /**
860 * If only the rasterizer state has changed and the current geometry
861 * shader does not emit wide points, then there is no reason to
862 * re-emit the GS constants, so skip it.
863 */
864 if (dirty == SVGA_NEW_RAST && !variant->key.gs.wide_point)
865 return PIPE_OK;
866
867 ret = emit_consts_vgpu10(svga, PIPE_SHADER_GEOMETRY);
868 }
869
870 return ret;
871 }
872
873
874 struct svga_tracked_state svga_hw_gs_constants =
875 {
876 "hw gs params",
877 (SVGA_NEW_GS_CONST_BUFFER |
878 SVGA_NEW_RAST |
879 SVGA_NEW_GS_VARIANT),
880 emit_gs_consts
881 };
882