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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "draw/draw_context.h"
27 #include "draw/draw_vbuf.h"
28 #include "util/u_bitmask.h"
29 #include "util/u_inlines.h"
30 #include "pipe/p_state.h"
31 
32 #include "svga_cmd.h"
33 #include "svga_context.h"
34 #include "svga_shader.h"
35 #include "svga_swtnl.h"
36 #include "svga_state.h"
37 #include "svga_tgsi.h"
38 #include "svga_swtnl_private.h"
39 
40 
41 #define SVGA_POINT_ADJ_X -0.375f
42 #define SVGA_POINT_ADJ_Y -0.5f
43 
44 #define SVGA_LINE_ADJ_X -0.5f
45 #define SVGA_LINE_ADJ_Y -0.5f
46 
47 #define SVGA_TRIANGLE_ADJ_X -0.375f
48 #define SVGA_TRIANGLE_ADJ_Y -0.5f
49 
50 
set_draw_viewport(struct svga_context * svga)51 static void set_draw_viewport( struct svga_context *svga )
52 {
53    struct pipe_viewport_state vp = svga->curr.viewport;
54    float adjx = 0.0f;
55    float adjy = 0.0f;
56 
57    if (svga_have_vgpu10(svga)) {
58       if (svga->curr.reduced_prim == PIPE_PRIM_TRIANGLES) {
59          adjy = 0.25;
60       }
61    }
62    else {
63       switch (svga->curr.reduced_prim) {
64       case PIPE_PRIM_POINTS:
65          adjx = SVGA_POINT_ADJ_X;
66          adjy = SVGA_POINT_ADJ_Y;
67          break;
68       case PIPE_PRIM_LINES:
69          /* XXX: This is to compensate for the fact that wide lines are
70           * going to be drawn with triangles, but we're not catching all
71           * cases where that will happen.
72           */
73          if (svga->curr.rast->need_pipeline & SVGA_PIPELINE_FLAG_LINES)
74          {
75             adjx = SVGA_LINE_ADJ_X + 0.175f;
76             adjy = SVGA_LINE_ADJ_Y - 0.175f;
77          }
78          else {
79             adjx = SVGA_LINE_ADJ_X;
80             adjy = SVGA_LINE_ADJ_Y;
81          }
82          break;
83       case PIPE_PRIM_TRIANGLES:
84          adjx += SVGA_TRIANGLE_ADJ_X;
85          adjy += SVGA_TRIANGLE_ADJ_Y;
86          break;
87       }
88    }
89 
90    vp.translate[0] += adjx;
91    vp.translate[1] += adjy;
92 
93    draw_set_viewport_states(svga->swtnl.draw, 0, 1, &vp);
94 }
95 
96 static enum pipe_error
update_swtnl_draw(struct svga_context * svga,unsigned dirty)97 update_swtnl_draw( struct svga_context *svga,
98                    unsigned dirty )
99 {
100    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SWTNLUPDATEDRAW);
101 
102    draw_flush( svga->swtnl.draw );
103 
104    if (dirty & SVGA_NEW_VS)
105       draw_bind_vertex_shader(svga->swtnl.draw,
106                               svga->curr.vs->draw_shader);
107 
108    if (dirty & SVGA_NEW_FS)
109       draw_bind_fragment_shader(svga->swtnl.draw,
110                                 svga->curr.fs->draw_shader);
111 
112    if (dirty & SVGA_NEW_VBUFFER)
113       draw_set_vertex_buffers(svga->swtnl.draw, 0,
114                               svga->curr.num_vertex_buffers,
115                               svga->curr.vb);
116 
117    if (dirty & SVGA_NEW_VELEMENT)
118       draw_set_vertex_elements(svga->swtnl.draw,
119                                svga->curr.velems->count,
120                                svga->curr.velems->velem );
121 
122    if (dirty & SVGA_NEW_CLIP)
123       draw_set_clip_state(svga->swtnl.draw,
124                           &svga->curr.clip);
125 
126    if (dirty & (SVGA_NEW_VIEWPORT |
127                 SVGA_NEW_REDUCED_PRIMITIVE |
128                 SVGA_NEW_RAST))
129       set_draw_viewport( svga );
130 
131    if (dirty & SVGA_NEW_RAST)
132       draw_set_rasterizer_state(svga->swtnl.draw,
133                                 &svga->curr.rast->templ,
134                                 (void *) svga->curr.rast);
135 
136    /* Tell the draw module how deep the Z/depth buffer is.
137     *
138     * If no depth buffer is bound, send the utility function the
139     * format for no bound depth (PIPE_FORMAT_NONE).
140     */
141    if (dirty & SVGA_NEW_FRAME_BUFFER)
142       draw_set_zs_format(svga->swtnl.draw,
143          (svga->curr.framebuffer.zsbuf) ?
144              svga->curr.framebuffer.zsbuf->format : PIPE_FORMAT_NONE);
145 
146    SVGA_STATS_TIME_POP(svga_sws(svga));
147    return PIPE_OK;
148 }
149 
150 
151 struct svga_tracked_state svga_update_swtnl_draw =
152 {
153    "update draw module state",
154    (SVGA_NEW_VS |
155     SVGA_NEW_VBUFFER |
156     SVGA_NEW_VELEMENT |
157     SVGA_NEW_CLIP |
158     SVGA_NEW_VIEWPORT |
159     SVGA_NEW_RAST |
160     SVGA_NEW_FRAME_BUFFER |
161     SVGA_NEW_REDUCED_PRIMITIVE),
162    update_swtnl_draw
163 };
164 
165 
166 static SVGA3dSurfaceFormat
translate_vertex_format(SVGA3dDeclType format)167 translate_vertex_format(SVGA3dDeclType format)
168 {
169    switch (format) {
170    case SVGA3D_DECLTYPE_FLOAT1:
171       return SVGA3D_R32_FLOAT;
172    case SVGA3D_DECLTYPE_FLOAT2:
173       return SVGA3D_R32G32_FLOAT;
174    case SVGA3D_DECLTYPE_FLOAT3:
175       return SVGA3D_R32G32B32_FLOAT;
176    case SVGA3D_DECLTYPE_FLOAT4:
177       return SVGA3D_R32G32B32A32_FLOAT;
178    default:
179       assert(!"Unexpected format in translate_vertex_format()");
180       return SVGA3D_R32G32B32A32_FLOAT;
181    }
182 }
183 
184 
185 static SVGA3dElementLayoutId
svga_vdecl_to_input_element(struct svga_context * svga,const SVGA3dVertexDecl * vdecl,unsigned num_decls)186 svga_vdecl_to_input_element(struct svga_context *svga,
187                             const SVGA3dVertexDecl *vdecl, unsigned num_decls)
188 {
189    SVGA3dElementLayoutId id;
190    SVGA3dInputElementDesc elements[PIPE_MAX_ATTRIBS];
191    enum pipe_error ret;
192    unsigned i;
193 
194    assert(num_decls <= PIPE_MAX_ATTRIBS);
195    assert(svga_have_vgpu10(svga));
196 
197    for (i = 0; i < num_decls; i++) {
198       elements[i].inputSlot = 0; /* vertex buffer index */
199       elements[i].alignedByteOffset = vdecl[i].array.offset;
200       elements[i].format = translate_vertex_format(vdecl[i].identity.type);
201       elements[i].inputSlotClass = SVGA3D_INPUT_PER_VERTEX_DATA;
202       elements[i].instanceDataStepRate = 0;
203       elements[i].inputRegister = i;
204    }
205 
206    id = util_bitmask_add(svga->input_element_object_id_bm);
207 
208    ret = SVGA3D_vgpu10_DefineElementLayout(svga->swc, num_decls, id, elements);
209    if (ret != PIPE_OK) {
210       svga_context_flush(svga, NULL);
211       ret = SVGA3D_vgpu10_DefineElementLayout(svga->swc, num_decls, id, elements);
212       assert(ret == PIPE_OK);
213    }
214 
215    return id;
216 }
217 
218 
219 enum pipe_error
svga_swtnl_update_vdecl(struct svga_context * svga)220 svga_swtnl_update_vdecl( struct svga_context *svga )
221 {
222    struct svga_vbuf_render *svga_render = svga_vbuf_render(svga->swtnl.backend);
223    struct draw_context *draw = svga->swtnl.draw;
224    struct vertex_info *vinfo = &svga_render->vertex_info;
225    SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
226    struct svga_fragment_shader *fs = svga->curr.fs;
227    int offset = 0;
228    int nr_decls = 0;
229    int src;
230    unsigned i;
231    int any_change;
232 
233    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SWTNLUPDATEVDECL);
234 
235    memset(vinfo, 0, sizeof(*vinfo));
236    memset(vdecl, 0, sizeof(vdecl));
237 
238    draw_prepare_shader_outputs(draw);
239 
240    /* always add position */
241    src = draw_find_shader_output(draw, TGSI_SEMANTIC_POSITION, 0);
242    draw_emit_vertex_attr(vinfo, EMIT_4F, src);
243    vinfo->attrib[0].emit = EMIT_4F;
244    vdecl[0].array.offset = offset;
245    vdecl[0].identity.method = SVGA3D_DECLMETHOD_DEFAULT;
246    vdecl[0].identity.type = SVGA3D_DECLTYPE_FLOAT4;
247    vdecl[0].identity.usage = SVGA3D_DECLUSAGE_POSITIONT;
248    vdecl[0].identity.usageIndex = 0;
249    offset += 16;
250    nr_decls++;
251 
252    for (i = 0; i < fs->base.info.num_inputs; i++) {
253       const unsigned sem_name = fs->base.info.input_semantic_name[i];
254       const unsigned sem_index = fs->base.info.input_semantic_index[i];
255 
256       src = draw_find_shader_output(draw, sem_name, sem_index);
257 
258       vdecl[nr_decls].array.offset = offset;
259       vdecl[nr_decls].identity.usageIndex = sem_index;
260 
261       switch (sem_name) {
262       case TGSI_SEMANTIC_COLOR:
263          draw_emit_vertex_attr(vinfo, EMIT_4F, src);
264          vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_COLOR;
265          vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4;
266          offset += 16;
267          nr_decls++;
268          break;
269       case TGSI_SEMANTIC_GENERIC:
270          draw_emit_vertex_attr(vinfo, EMIT_4F, src);
271          vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD;
272          vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4;
273          vdecl[nr_decls].identity.usageIndex =
274             svga_remap_generic_index(fs->generic_remap_table, sem_index);
275          offset += 16;
276          nr_decls++;
277          break;
278       case TGSI_SEMANTIC_FOG:
279          draw_emit_vertex_attr(vinfo, EMIT_1F, src);
280          vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD;
281          vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT1;
282          assert(vdecl[nr_decls].identity.usageIndex == 0);
283          offset += 4;
284          nr_decls++;
285          break;
286       case TGSI_SEMANTIC_POSITION:
287          /* generated internally, not a vertex shader output */
288          break;
289       default:
290          assert(0);
291       }
292    }
293 
294    draw_compute_vertex_size(vinfo);
295 
296    svga_render->vdecl_count = nr_decls;
297    for (i = 0; i < svga_render->vdecl_count; i++) {
298       vdecl[i].array.stride = offset;
299    }
300 
301    any_change = memcmp(svga_render->vdecl, vdecl, sizeof(vdecl));
302 
303    if (svga_have_vgpu10(svga)) {
304       enum pipe_error ret;
305 
306       if (!any_change && svga_render->layout_id != SVGA3D_INVALID_ID) {
307          goto done;
308       }
309 
310       if (svga_render->layout_id != SVGA3D_INVALID_ID) {
311          /* destroy old */
312          ret = SVGA3D_vgpu10_DestroyElementLayout(svga->swc,
313                                                   svga_render->layout_id);
314          if (ret != PIPE_OK) {
315             svga_context_flush(svga, NULL);
316             ret = SVGA3D_vgpu10_DestroyElementLayout(svga->swc,
317                                                      svga_render->layout_id);
318             assert(ret == PIPE_OK);
319          }
320 
321          /**
322           * reset current layout id state after the element layout is
323           * destroyed, so that if a new layout has the same layout id, we
324           * will know to re-issue the SetInputLayout command.
325           */
326          if (svga->state.hw_draw.layout_id == svga_render->layout_id)
327             svga->state.hw_draw.layout_id = SVGA3D_INVALID_ID;
328 
329          util_bitmask_clear(svga->input_element_object_id_bm,
330                             svga_render->layout_id);
331       }
332 
333       svga_render->layout_id =
334          svga_vdecl_to_input_element(svga, vdecl, nr_decls);
335 
336       /* bind new */
337       if (svga->state.hw_draw.layout_id != svga_render->layout_id) {
338          ret = SVGA3D_vgpu10_SetInputLayout(svga->swc, svga_render->layout_id);
339          if (ret != PIPE_OK) {
340             svga_context_flush(svga, NULL);
341             ret = SVGA3D_vgpu10_SetInputLayout(svga->swc,
342                                                svga_render->layout_id);
343             assert(ret == PIPE_OK);
344          }
345 
346          svga->state.hw_draw.layout_id = svga_render->layout_id;
347       }
348    }
349    else {
350       if (!any_change)
351          goto done;
352    }
353 
354    memcpy(svga_render->vdecl, vdecl, sizeof(vdecl));
355    svga->swtnl.new_vdecl = TRUE;
356 
357 done:
358    SVGA_STATS_TIME_POP(svga_sws(svga));
359    return PIPE_OK;
360 }
361 
362 
363 static enum pipe_error
update_swtnl_vdecl(struct svga_context * svga,unsigned dirty)364 update_swtnl_vdecl( struct svga_context *svga,
365                     unsigned dirty )
366 {
367    return svga_swtnl_update_vdecl( svga );
368 }
369 
370 
371 struct svga_tracked_state svga_update_swtnl_vdecl =
372 {
373    "update draw module vdecl",
374    (SVGA_NEW_VS |
375     SVGA_NEW_FS),
376    update_swtnl_vdecl
377 };
378