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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "draw/draw_vbuf.h"
27 #include "draw/draw_context.h"
28 #include "draw/draw_vertex.h"
29 
30 #include "util/u_debug.h"
31 #include "util/u_inlines.h"
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34 
35 #include "svga_context.h"
36 #include "svga_state.h"
37 #include "svga_swtnl.h"
38 
39 #include "svga_types.h"
40 #include "svga_reg.h"
41 #include "svga3d_reg.h"
42 #include "svga_draw.h"
43 #include "svga_shader.h"
44 #include "svga_swtnl_private.h"
45 
46 
47 static const struct vertex_info *
svga_vbuf_render_get_vertex_info(struct vbuf_render * render)48 svga_vbuf_render_get_vertex_info( struct vbuf_render *render )
49 {
50    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
51    struct svga_context *svga = svga_render->svga;
52 
53    svga_swtnl_update_vdecl(svga);
54 
55    return &svga_render->vertex_info;
56 }
57 
58 
59 static boolean
svga_vbuf_render_allocate_vertices(struct vbuf_render * render,ushort vertex_size,ushort nr_vertices)60 svga_vbuf_render_allocate_vertices( struct vbuf_render *render,
61                                     ushort vertex_size,
62                                     ushort nr_vertices )
63 {
64    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
65    struct svga_context *svga = svga_render->svga;
66    struct pipe_screen *screen = svga->pipe.screen;
67    size_t size = (size_t)nr_vertices * (size_t)vertex_size;
68    boolean new_vbuf = FALSE;
69    boolean new_ibuf = FALSE;
70 
71    SVGA_STATS_TIME_PUSH(svga_sws(svga),
72                         SVGA_STATS_TIME_VBUFRENDERALLOCVERT);
73 
74    if (svga_render->vertex_size != vertex_size)
75       svga->swtnl.new_vdecl = TRUE;
76    svga_render->vertex_size = (size_t)vertex_size;
77 
78    if (svga->swtnl.new_vbuf)
79       new_ibuf = new_vbuf = TRUE;
80    svga->swtnl.new_vbuf = FALSE;
81 
82    if (svga_render->vbuf_size < svga_render->vbuf_offset + svga_render->vbuf_used + size)
83       new_vbuf = TRUE;
84 
85    if (new_vbuf)
86       pipe_resource_reference(&svga_render->vbuf, NULL);
87    if (new_ibuf)
88       pipe_resource_reference(&svga_render->ibuf, NULL);
89 
90    if (!svga_render->vbuf) {
91       svga_render->vbuf_size = MAX2(size, svga_render->vbuf_alloc_size);
92       svga_render->vbuf = pipe_buffer_create(screen,
93                                              PIPE_BIND_VERTEX_BUFFER,
94                                              PIPE_USAGE_STREAM,
95                                              svga_render->vbuf_size);
96       if(!svga_render->vbuf) {
97          svga_context_flush(svga, NULL);
98          assert(!svga_render->vbuf);
99          svga_render->vbuf = pipe_buffer_create(screen,
100                                                 PIPE_BIND_VERTEX_BUFFER,
101                                                 PIPE_USAGE_STREAM,
102                                                 svga_render->vbuf_size);
103          /* The buffer allocation may fail if we run out of memory.
104           * The draw module's vbuf code should handle that without crashing.
105           */
106       }
107 
108       svga->swtnl.new_vdecl = TRUE;
109       svga_render->vbuf_offset = 0;
110    } else {
111       svga_render->vbuf_offset += svga_render->vbuf_used;
112    }
113 
114    svga_render->vbuf_used = 0;
115 
116    if (svga->swtnl.new_vdecl)
117       svga_render->vdecl_offset = svga_render->vbuf_offset;
118 
119    SVGA_STATS_TIME_POP(svga_sws(svga));
120 
121    return TRUE;
122 }
123 
124 static void *
svga_vbuf_render_map_vertices(struct vbuf_render * render)125 svga_vbuf_render_map_vertices( struct vbuf_render *render )
126 {
127    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
128    struct svga_context *svga = svga_render->svga;
129    void * retPtr = NULL;
130 
131    SVGA_STATS_TIME_PUSH(svga_sws(svga),
132                         SVGA_STATS_TIME_VBUFRENDERMAPVERT);
133 
134    if (svga_render->vbuf) {
135       char *ptr = (char*)pipe_buffer_map(&svga->pipe,
136                                          svga_render->vbuf,
137                                          PIPE_TRANSFER_WRITE |
138                                          PIPE_TRANSFER_FLUSH_EXPLICIT |
139                                          PIPE_TRANSFER_DISCARD_RANGE |
140                                          PIPE_TRANSFER_UNSYNCHRONIZED,
141                                          &svga_render->vbuf_transfer);
142       if (ptr) {
143          svga_render->vbuf_ptr = ptr;
144          retPtr = ptr + svga_render->vbuf_offset;
145       }
146       else {
147          svga_render->vbuf_ptr = NULL;
148          svga_render->vbuf_transfer = NULL;
149          retPtr = NULL;
150       }
151    }
152    else {
153       /* we probably ran out of memory when allocating the vertex buffer */
154       retPtr = NULL;
155    }
156 
157    SVGA_STATS_TIME_POP(svga_sws(svga));
158    return retPtr;
159 }
160 
161 static void
svga_vbuf_render_unmap_vertices(struct vbuf_render * render,ushort min_index,ushort max_index)162 svga_vbuf_render_unmap_vertices( struct vbuf_render *render,
163                                  ushort min_index,
164                                  ushort max_index )
165 {
166    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
167    struct svga_context *svga = svga_render->svga;
168    unsigned offset, length;
169    size_t used = svga_render->vertex_size * ((size_t)max_index + 1);
170 
171    SVGA_STATS_TIME_PUSH(svga_sws(svga),
172                         SVGA_STATS_TIME_VBUFRENDERUNMAPVERT);
173 
174    offset = svga_render->vbuf_offset + svga_render->vertex_size * min_index;
175    length = svga_render->vertex_size * (max_index + 1 - min_index);
176 
177    if (0) {
178       /* dump vertex data */
179       const float *f = (const float *) ((char *) svga_render->vbuf_ptr +
180                                         svga_render->vbuf_offset);
181       unsigned i;
182       debug_printf("swtnl vertex data:\n");
183       for (i = 0; i < length / 4; i += 4) {
184          debug_printf("%u: %f %f %f %f\n", i, f[i], f[i+1], f[i+2], f[i+3]);
185       }
186    }
187 
188    pipe_buffer_flush_mapped_range(&svga->pipe,
189 				  svga_render->vbuf_transfer,
190 				  offset, length);
191    pipe_buffer_unmap(&svga->pipe, svga_render->vbuf_transfer);
192    svga_render->min_index = min_index;
193    svga_render->max_index = max_index;
194    svga_render->vbuf_used = MAX2(svga_render->vbuf_used, used);
195 
196    SVGA_STATS_TIME_POP(svga_sws(svga));
197 }
198 
199 static void
svga_vbuf_render_set_primitive(struct vbuf_render * render,enum pipe_prim_type prim)200 svga_vbuf_render_set_primitive( struct vbuf_render *render,
201                                 enum pipe_prim_type prim )
202 {
203    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
204    svga_render->prim = prim;
205 }
206 
207 static void
svga_vbuf_submit_state(struct svga_vbuf_render * svga_render)208 svga_vbuf_submit_state( struct svga_vbuf_render *svga_render )
209 {
210    struct svga_context *svga = svga_render->svga;
211    SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
212    enum pipe_error ret;
213    unsigned i;
214    static const unsigned zero[PIPE_MAX_ATTRIBS] = {0};
215 
216    /* if the vdecl or vbuf hasn't changed do nothing */
217    if (!svga->swtnl.new_vdecl)
218       return;
219 
220    SVGA_STATS_TIME_PUSH(svga_sws(svga),
221                         SVGA_STATS_TIME_VBUFSUBMITSTATE);
222 
223    memcpy(vdecl, svga_render->vdecl, sizeof(vdecl));
224 
225    /* flush the hw state */
226    ret = svga_hwtnl_flush(svga->hwtnl);
227    if (ret != PIPE_OK) {
228       svga_context_flush(svga, NULL);
229       ret = svga_hwtnl_flush(svga->hwtnl);
230       /* if we hit this path we might become synced with hw */
231       svga->swtnl.new_vbuf = TRUE;
232       assert(ret == PIPE_OK);
233    }
234 
235    for (i = 0; i < svga_render->vdecl_count; i++) {
236       vdecl[i].array.offset += svga_render->vdecl_offset;
237    }
238 
239    svga_hwtnl_vertex_decls(svga->hwtnl,
240                            svga_render->vdecl_count,
241                            vdecl,
242                            zero,
243                            svga_render->layout_id);
244 
245    /* Specify the vertex buffer (there's only ever one) */
246    {
247       struct pipe_vertex_buffer vb;
248       vb.buffer = svga_render->vbuf;
249       vb.buffer_offset = svga_render->vdecl_offset;
250       vb.stride = vdecl[0].array.stride;
251       vb.user_buffer = NULL;
252       svga_hwtnl_vertex_buffers(svga->hwtnl, 1, &vb);
253    }
254 
255    /* We have already taken care of flatshading, so let the hwtnl
256     * module use whatever is most convenient:
257     */
258    if (svga->state.sw.need_pipeline) {
259       svga_hwtnl_set_flatshade(svga->hwtnl, FALSE, FALSE);
260       svga_hwtnl_set_fillmode(svga->hwtnl, PIPE_POLYGON_MODE_FILL);
261    }
262    else {
263       svga_hwtnl_set_flatshade( svga->hwtnl,
264                                 svga->curr.rast->templ.flatshade ||
265                                 svga->state.hw_draw.fs->uses_flat_interp,
266                                 svga->curr.rast->templ.flatshade_first );
267 
268       svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode);
269    }
270 
271    svga->swtnl.new_vdecl = FALSE;
272    SVGA_STATS_TIME_POP(svga_sws(svga));
273 }
274 
275 static void
svga_vbuf_render_draw_arrays(struct vbuf_render * render,unsigned start,uint nr)276 svga_vbuf_render_draw_arrays( struct vbuf_render *render,
277                               unsigned start, uint nr )
278 {
279    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
280    struct svga_context *svga = svga_render->svga;
281    unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
282    enum pipe_error ret = PIPE_OK;
283    /* instancing will already have been resolved at this point by 'draw' */
284    const unsigned start_instance = 0;
285    const unsigned instance_count = 1;
286 
287    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_VBUFDRAWARRAYS);
288 
289    /* off to hardware */
290    svga_vbuf_submit_state(svga_render);
291 
292    /* Need to call update_state() again as the draw module may have
293     * altered some of our state behind our backs.  Testcase:
294     * redbook/polys.c
295     */
296    svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );
297 
298    ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr,
299                                 start_instance, instance_count);
300    if (ret != PIPE_OK) {
301       svga_context_flush(svga, NULL);
302       ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim,
303                                    start + bias, nr,
304                                    start_instance, instance_count);
305       svga->swtnl.new_vbuf = TRUE;
306       assert(ret == PIPE_OK);
307    }
308    SVGA_STATS_TIME_POP(svga_sws(svga));
309 }
310 
311 
312 static void
svga_vbuf_render_draw_elements(struct vbuf_render * render,const ushort * indices,uint nr_indices)313 svga_vbuf_render_draw_elements( struct vbuf_render *render,
314                                 const ushort *indices,
315                                 uint nr_indices)
316 {
317    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
318    struct svga_context *svga = svga_render->svga;
319    struct pipe_screen *screen = svga->pipe.screen;
320    int bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
321    boolean ret;
322    size_t size = 2 * nr_indices;
323    /* instancing will already have been resolved at this point by 'draw' */
324    const unsigned start_instance = 0;
325    const unsigned instance_count = 1;
326 
327    assert(( svga_render->vbuf_offset - svga_render->vdecl_offset) % svga_render->vertex_size == 0);
328 
329    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_VBUFDRAWELEMENTS);
330 
331    if (svga_render->ibuf_size < svga_render->ibuf_offset + size)
332       pipe_resource_reference(&svga_render->ibuf, NULL);
333 
334    if (!svga_render->ibuf) {
335       svga_render->ibuf_size = MAX2(size, svga_render->ibuf_alloc_size);
336       svga_render->ibuf = pipe_buffer_create(screen,
337                                              PIPE_BIND_INDEX_BUFFER,
338                                              PIPE_USAGE_STREAM,
339                                              svga_render->ibuf_size);
340       svga_render->ibuf_offset = 0;
341    }
342 
343    pipe_buffer_write_nooverlap(&svga->pipe, svga_render->ibuf,
344 			       svga_render->ibuf_offset, 2 * nr_indices, indices);
345 
346    /* off to hardware */
347    svga_vbuf_submit_state(svga_render);
348 
349    /* Need to call update_state() again as the draw module may have
350     * altered some of our state behind our backs.  Testcase:
351     * redbook/polys.c
352     */
353    svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );
354 
355    ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
356                                         svga_render->ibuf,
357                                         2,
358                                         bias,
359                                         svga_render->min_index,
360                                         svga_render->max_index,
361                                         svga_render->prim,
362                                         svga_render->ibuf_offset / 2, nr_indices,
363                                         start_instance, instance_count);
364    if(ret != PIPE_OK) {
365       svga_context_flush(svga, NULL);
366       ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
367                                            svga_render->ibuf,
368                                            2,
369                                            bias,
370                                            svga_render->min_index,
371                                            svga_render->max_index,
372                                            svga_render->prim,
373                                            svga_render->ibuf_offset / 2,
374                                            nr_indices,
375                                            start_instance, instance_count);
376       svga->swtnl.new_vbuf = TRUE;
377       assert(ret == PIPE_OK);
378    }
379    svga_render->ibuf_offset += size;
380 
381    SVGA_STATS_TIME_POP(svga_sws(svga));
382 }
383 
384 
385 static void
svga_vbuf_render_release_vertices(struct vbuf_render * render)386 svga_vbuf_render_release_vertices( struct vbuf_render *render )
387 {
388 
389 }
390 
391 
392 static void
svga_vbuf_render_destroy(struct vbuf_render * render)393 svga_vbuf_render_destroy( struct vbuf_render *render )
394 {
395    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
396 
397    pipe_resource_reference(&svga_render->vbuf, NULL);
398    pipe_resource_reference(&svga_render->ibuf, NULL);
399    FREE(svga_render);
400 }
401 
402 
403 /**
404  * Create a new primitive render.
405  */
406 struct vbuf_render *
svga_vbuf_render_create(struct svga_context * svga)407 svga_vbuf_render_create( struct svga_context *svga )
408 {
409    struct svga_vbuf_render *svga_render = CALLOC_STRUCT(svga_vbuf_render);
410 
411    svga_render->svga = svga;
412    svga_render->ibuf_size = 0;
413    svga_render->vbuf_size = 0;
414    svga_render->ibuf_alloc_size = 4*1024;
415    svga_render->vbuf_alloc_size = 64*1024;
416    svga_render->layout_id = SVGA3D_INVALID_ID;
417    svga_render->base.max_vertex_buffer_bytes = 64*1024/10;
418    svga_render->base.max_indices = 65536;
419    svga_render->base.get_vertex_info = svga_vbuf_render_get_vertex_info;
420    svga_render->base.allocate_vertices = svga_vbuf_render_allocate_vertices;
421    svga_render->base.map_vertices = svga_vbuf_render_map_vertices;
422    svga_render->base.unmap_vertices = svga_vbuf_render_unmap_vertices;
423    svga_render->base.set_primitive = svga_vbuf_render_set_primitive;
424    svga_render->base.draw_elements = svga_vbuf_render_draw_elements;
425    svga_render->base.draw_arrays = svga_vbuf_render_draw_arrays;
426    svga_render->base.release_vertices = svga_vbuf_render_release_vertices;
427    svga_render->base.destroy = svga_vbuf_render_destroy;
428 
429    return &svga_render->base;
430 }
431