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Searched defs:texType (Results 1 – 9 of 9) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktOpaqueTypeIndexingTests.cpp394 const TextureType texType = getTextureType(samplerType); in getSamplerCoordType() local
437 static vk::VkImageType getVkImageType (TextureType texType) in getVkImageType()
452 static vk::VkImageViewType getVkImageViewType (TextureType texType) in getVkImageViewType()
481 Move<VkImage> createTestImage (const DeviceInterface& vkd, VkDevice device, TextureType texType, tc… in createTestImage()
514 …eView (const DeviceInterface& vkd, VkDevice device, VkImage image, TextureType texType, tcu::Textu… in createTestImageView()
543 TestImage::TestImage (Context& context, TextureType texType, tcu::TextureFormat format, const void*… in TestImage()
776 const TextureType texType = getTextureType(m_samplerType); in iterate() local
/external/deqp/modules/glshared/
DglsTextureTestUtil.cpp297 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, TextureType texType) in renderQuad()
DglsLongStressCase.cpp908 …void make (const string& name, gls::TextureType texType) { DE_ASSERT(!has(name)); m_obj… in make()
/external/deqp/framework/opengl/
DgluTextureTestUtil.hpp98 TextureType texType; //!< Texture type. member
/external/deqp/modules/gles31/functional/
Des31fOpaqueTypeIndexingTests.cpp235 const TextureType texType = getTextureType(samplerType); in getSamplerCoordType() local
258 static deUint32 getGLTextureTarget (TextureType texType) in getGLTextureTarget()
279 const TextureType texType = getTextureType(samplerType); in setupTexture() local
Des31fShaderImageLoadStoreTests.cpp263 static inline deUint32 getGLTextureTarget (TextureType texType) in getGLTextureTarget()
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureTestUtil.cpp939 …enderer::renderQuad (tcu::Surface& result, int texUnit, const float* texCoord, TextureType texType) in renderQuad()
/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp812 …int texType = m_caseType == CASE_MIXED ? rnd.getInt(0, (int)CASE_MIXED - 1) : (int)m_caseTy… in init() local
/external/deqp/modules/gles3/stress/
Des3sSpecialFloatTests.cpp1038 …ext& context, const char* name, const char* desc, ShaderType type, TextureType texType, UploadType… in TextureCase()