Searched defs:textureId (Results 1 – 8 of 8) sorted by relevance
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlUtil.java | 66 final int textureId = textureArray[0]; in generateTexture() local
|
D | GlTextureFrameBuffer.java | 40 private final int textureId; field in GlTextureFrameBuffer
|
D | GlRectDrawer.java | 154 public void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height) { in drawRgb()
|
D | RendererCommon.java | 61 void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height); in drawRgb()
|
/external/webrtc/talk/app/webrtc/java/src/org/webrtc/ |
D | VideoRenderer.java | 54 public int textureId; field in VideoRenderer.I420Frame 91 I420Frame(int width, int height, int rotationDegree, int textureId, float[] samplingMatrix, in I420Frame()
|
/external/deqp/modules/gles2/functional/ |
D | es2fTextureStateQueryTests.cpp | 212 GLuint textureId = 0; in test() local
|
/external/deqp/modules/glshared/ |
D | glsTextureStateQueryTests.cpp | 790 glw::GLuint textureId = 0; in iterate() local
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.cpp | 1831 void ShaderRenderCaseInstance::useSampler (deUint32 bindingLocation, deUint32 textureId) in useSampler()
|