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Searched defs:textureUnit (Results 1 – 8 of 8) sorted by relevance

/external/deqp/scripts/opengl/
Dgen_call_log_wrapper.py44 def textureUnit (name): function
/external/mesa3d/src/mesa/swrast/
Ds_texcombine.c87 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); in texture_combine() local
/external/deqp/modules/glshared/
DglsLongStressCase.hpp135 deUint32 textureUnit; member
/external/deqp/modules/gles31/functional/
Des31fSRGBDecodeTests.cpp379 void SRGBTestSampler::setTextureUnit (const deUint32 textureUnit) in setTextureUnit()
1191 …Case::bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textureUnit) in bindSamplerToTexture()
Des31fFboSRGBWriteControlTests.cpp544 void TestTexture2D::bind (const int textureUnit) in bind()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h292 TextureUnit textureUnit[MAX_TEXTURE_UNITS]; member
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp3011 …int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture… in applyTextures() local
3781 for(size_t textureUnit = 0; textureUnit < MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++textureUnit) in detachSampler() local
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp2026 …int textureUnit = programObject ? programObject->getSamplerMapping(samplerType, samplerIndex) : sa… in applyTextures() local