Searched defs:textureUnit (Results 1 – 8 of 8) sorted by relevance
44 def textureUnit (name): function
87 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); in texture_combine() local
135 deUint32 textureUnit; member
379 void SRGBTestSampler::setTextureUnit (const deUint32 textureUnit) in setTextureUnit()1191 …Case::bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textureUnit) in bindSamplerToTexture()
544 void TestTexture2D::bind (const int textureUnit) in bind()
292 TextureUnit textureUnit[MAX_TEXTURE_UNITS]; member
3011 …int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture… in applyTextures() local3781 for(size_t textureUnit = 0; textureUnit < MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++textureUnit) in detachSampler() local
2026 …int textureUnit = programObject ? programObject->getSamplerMapping(samplerType, samplerIndex) : sa… in applyTextures() local