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1 /**************************************************************************
2  *
3  * Copyright 2008 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #include "pipe/p_context.h"
30 #include "pipe/p_defines.h"
31 #include "util/u_inlines.h"
32 #include "util/u_draw_quad.h"
33 #include "util/u_memory.h"
34 #include "cso_cache/cso_context.h"
35 
36 
37 /**
38  * Draw a simple vertex buffer / primitive.
39  * Limited to float[4] vertex attribs, tightly packed.
40  */
41 void
util_draw_vertex_buffer(struct pipe_context * pipe,struct cso_context * cso,struct pipe_resource * vbuf,uint vbuf_slot,uint offset,uint prim_type,uint num_verts,uint num_attribs)42 util_draw_vertex_buffer(struct pipe_context *pipe,
43                         struct cso_context *cso,
44                         struct pipe_resource *vbuf,
45                         uint vbuf_slot,
46                         uint offset,
47                         uint prim_type,
48                         uint num_verts,
49                         uint num_attribs)
50 {
51    struct pipe_vertex_buffer vbuffer;
52 
53    assert(num_attribs <= PIPE_MAX_ATTRIBS);
54 
55    /* tell pipe about the vertex buffer */
56    memset(&vbuffer, 0, sizeof(vbuffer));
57    vbuffer.buffer = vbuf;
58    vbuffer.stride = num_attribs * 4 * sizeof(float);  /* vertex size */
59    vbuffer.buffer_offset = offset;
60 
61    /* note: vertex elements already set by caller */
62 
63    if (cso) {
64       cso_set_vertex_buffers(cso, vbuf_slot, 1, &vbuffer);
65       cso_draw_arrays(cso, prim_type, 0, num_verts);
66    } else {
67       pipe->set_vertex_buffers(pipe, vbuf_slot, 1, &vbuffer);
68       util_draw_arrays(pipe, prim_type, 0, num_verts);
69    }
70 }
71 
72 
73 /**
74  * Draw a simple vertex buffer / primitive.
75  * Limited to float[4] vertex attribs, tightly packed.
76  */
77 void
util_draw_user_vertex_buffer(struct cso_context * cso,void * buffer,uint prim_type,uint num_verts,uint num_attribs)78 util_draw_user_vertex_buffer(struct cso_context *cso, void *buffer,
79                              uint prim_type, uint num_verts, uint num_attribs)
80 {
81    struct pipe_vertex_buffer vbuffer = {0};
82 
83    assert(num_attribs <= PIPE_MAX_ATTRIBS);
84 
85    vbuffer.user_buffer = buffer;
86    vbuffer.stride = num_attribs * 4 * sizeof(float);  /* vertex size */
87 
88    /* note: vertex elements already set by caller */
89 
90    cso_set_vertex_buffers(cso, 0, 1, &vbuffer);
91    cso_draw_arrays(cso, prim_type, 0, num_verts);
92 }
93 
94 
95 /**
96  * Draw screen-aligned textured quad.
97  * Note: this isn't especially efficient.
98  */
99 void
util_draw_texquad(struct pipe_context * pipe,struct cso_context * cso,uint vbuf_slot,float x0,float y0,float x1,float y1,float z)100 util_draw_texquad(struct pipe_context *pipe, struct cso_context *cso,
101                   uint vbuf_slot,
102                   float x0, float y0, float x1, float y1, float z)
103 {
104    uint numAttribs = 2, i, j;
105    uint vertexBytes = 4 * (4 * numAttribs * sizeof(float));
106    struct pipe_resource *vbuf = NULL;
107    float *v = NULL;
108 
109    v = MALLOC(vertexBytes);
110    if (!v)
111       goto out;
112 
113    /*
114     * Load vertex buffer
115     */
116    for (i = j = 0; i < 4; i++) {
117       v[j + 2] = z;   /* z */
118       v[j + 3] = 1.0; /* w */
119       v[j + 6] = 0.0; /* r */
120       v[j + 7] = 1.0; /* q */
121       j += 8;
122    }
123 
124    v[0] = x0;
125    v[1] = y0;
126    v[4] = 0.0; /*s*/
127    v[5] = 0.0; /*t*/
128 
129    v[8] = x1;
130    v[9] = y0;
131    v[12] = 1.0;
132    v[13] = 0.0;
133 
134    v[16] = x1;
135    v[17] = y1;
136    v[20] = 1.0;
137    v[21] = 1.0;
138 
139    v[24] = x0;
140    v[25] = y1;
141    v[28] = 0.0;
142    v[29] = 1.0;
143 
144    vbuf = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER,
145                              PIPE_USAGE_STAGING, vertexBytes);
146    if (!vbuf)
147       goto out;
148    pipe_buffer_write(pipe, vbuf, 0, vertexBytes, v);
149 
150    util_draw_vertex_buffer(pipe, cso, vbuf, vbuf_slot, 0,
151                            PIPE_PRIM_TRIANGLE_FAN, 4, 2);
152 
153 out:
154    if (vbuf)
155       pipe_resource_reference(&vbuf, NULL);
156 
157    FREE(v);
158 }
159