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Searched defs:v3 (Results 1 – 16 of 16) sorted by relevance

/frameworks/support/v17/leanback/tests/java/android/support/v17/leanback/widget/
DControlBarTest.java50 final TextView v3 = new Button(context); in defaultFocus() local
75 final TextView v3 = new Button(context); in persistFocus() local
117 final TextView v3 = new Button(context); in getFocusables() local
/frameworks/native/libs/math/tests/
Dvec_test.cpp33 vec3& v3(v4.xyz); in TEST_F() local
60 vec4 v3(v2); in TEST_F() local
/frameworks/base/tools/split-select/
DAbi.cpp31 static Vector<Variant> buildVariants(Variant v1, Variant v2, Variant v3) { in buildVariants()
/frameworks/compile/mclinker/unittests/
DGCFactoryListTraitsTest.cpp62 #define CHECK_LIST_VALUE(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10) \ argument
/frameworks/base/libs/hwui/
DFontRenderer.cpp504 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuadNoClip()
516 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuad()
539 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendRotatedMeshQuad()
/frameworks/base/libs/hwui/font/
DCacheTexture.h163 float x3, float y3, float u3, float v3, in addQuad()
/frameworks/rs/driver/
DrsdGL.cpp543 float x3, float y3, float z3, float u3, float v3, in rsdGLDrawQuadTexCoords()
DrsdRuntimeStubs.cpp855 float x3, float y3, float z3, float u3, float v3,
1037 float x3, float y3, float z3, float u3, float v3,
/frameworks/native/libs/math/include/math/
Dmat4.h374 const TVec4<C>& v2, const TVec4<D>& v3) { in TMat44()
/frameworks/base/libs/hwui/debug/
DNullGlesDriver.h130 …virtual void glUniform4f_(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) override… in glUniform4f_()
132 virtual void glUniform4i_(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) override {} in glUniform4i_()
/frameworks/base/opengl/java/android/opengl/
DGLES31.java442 int v3 in glProgramUniform4i()
480 int v3 in glProgramUniform4ui()
518 float v3 in glProgramUniform4f()
DGLES30.java1123 int v3 in glUniform4ui()
/frameworks/rs/
DrsFont.cpp668 float u3, float v3, in appendMeshQuad()
/frameworks/rs/driver/runtime/
Drs_cl.c496 float __attribute__((overloadable)) fma(float v1, float v2, float v3) { in fma()
665 float __attribute__((overloadable)) remquo(float v1, float v2, int *v3) { in remquo()
/frameworks/base/core/jni/
Dandroid_opengl_GLES31.cpp1317 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) { in android_glProgramUniform4i__IIIIII()
1367 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) { in android_glProgramUniform4ui__IIIIII()
1417 …nv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1, jfloat v2, jfloat v3) { in android_glProgramUniform4f__IIFFFF()
Dandroid_opengl_GLES30.cpp3056 (JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) { in android_glUniform4ui__IIIII()