Searched defs:vZ (Results 1 – 4 of 4) sorted by relevance
191 void viewportTransform(__m128 &vX, __m128 &vY, __m128 &vZ, const SWR_VIEWPORT_MATRIX &vpMatrix) in viewportTransform()
858 __m128 vX, vY, vZ, vRecipW; in RasterizeTriangle() local1606 __m128 vX, vY, vZ, vRecipW; in RasterizeLine() local
307 simdscalar vZ; // INOUT: z location of pixels member
3410 #define vZ 0x40 /* repeat count defaults to 0 (not 1) */ macro