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1 /*
2  * Copyright © 2015 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "vc4_qir.h"
25 #include "kernel/vc4_packet.h"
26 #include "compiler/nir/nir_builder.h"
27 
28 /** @file vc4_nir_lower_txf_ms.c
29  * Walks the NIR generated by TGSI-to-NIR to lower its nir_texop_txf_ms
30  * coordinates to do the math necessary and use a plain nir_texop_txf instead.
31  *
32  * MSAA textures are laid out as 32x32-aligned blocks of RGBA8888 or Z24S8.
33  * We can't load them through the normal sampler path because of the lack of
34  * linear support in the hardware.  So, we treat MSAA textures as a giant UBO
35  * and do the math in the shader.
36  */
37 
38 static void
vc4_nir_lower_txf_ms_instr(struct vc4_compile * c,nir_builder * b,nir_tex_instr * txf_ms)39 vc4_nir_lower_txf_ms_instr(struct vc4_compile *c, nir_builder *b,
40                            nir_tex_instr *txf_ms)
41 {
42         if (txf_ms->op != nir_texop_txf_ms)
43                 return;
44 
45         b->cursor = nir_before_instr(&txf_ms->instr);
46 
47         nir_tex_instr *txf = nir_tex_instr_create(c->s, 1);
48         txf->op = nir_texop_txf;
49         txf->texture = txf_ms->texture;
50         txf->texture_index = txf_ms->texture_index;
51         txf->coord_components = txf_ms->coord_components;
52         txf->is_shadow = txf_ms->is_shadow;
53         txf->is_new_style_shadow = txf_ms->is_new_style_shadow;
54 
55         nir_ssa_def *coord = NULL, *sample_index = NULL;
56         for (int i = 0; i < txf_ms->num_srcs; i++) {
57                 assert(txf_ms->src[i].src.is_ssa);
58 
59                 switch (txf_ms->src[i].src_type) {
60                 case nir_tex_src_coord:
61                         coord = txf_ms->src[i].src.ssa;
62                         break;
63                 case nir_tex_src_ms_index:
64                         sample_index = txf_ms->src[i].src.ssa;
65                         break;
66                 default:
67                         unreachable("Unknown txf_ms src\n");
68                 }
69         }
70         assert(coord);
71         assert(sample_index);
72 
73         nir_ssa_def *x = nir_channel(b, coord, 0);
74         nir_ssa_def *y = nir_channel(b, coord, 1);
75 
76         uint32_t tile_w = 32;
77         uint32_t tile_h = 32;
78         uint32_t tile_w_shift = 5;
79         uint32_t tile_h_shift = 5;
80         uint32_t tile_size = (tile_h * tile_w *
81                               VC4_MAX_SAMPLES * sizeof(uint32_t));
82         unsigned unit = txf_ms->texture_index;
83         uint32_t w = align(c->key->tex[unit].msaa_width, tile_w);
84         uint32_t w_tiles = w / tile_w;
85 
86         nir_ssa_def *x_tile = nir_ushr(b, x, nir_imm_int(b, tile_w_shift));
87         nir_ssa_def *y_tile = nir_ushr(b, y, nir_imm_int(b, tile_h_shift));
88         nir_ssa_def *tile_addr = nir_iadd(b,
89                                           nir_imul(b, x_tile,
90                                                    nir_imm_int(b, tile_size)),
91                                           nir_imul(b, y_tile,
92                                                    nir_imm_int(b, (w_tiles *
93                                                                    tile_size))));
94         nir_ssa_def *x_subspan = nir_iand(b, x,
95                                           nir_imm_int(b, (tile_w - 1) & ~1));
96         nir_ssa_def *y_subspan = nir_iand(b, y,
97                                           nir_imm_int(b, (tile_h - 1) & ~1));
98         nir_ssa_def *subspan_addr = nir_iadd(b,
99                                              nir_imul(b, x_subspan,
100                                                       nir_imm_int(b, 2 * VC4_MAX_SAMPLES * sizeof(uint32_t))),
101                                              nir_imul(b, y_subspan,
102                                                       nir_imm_int(b,
103                                                                   tile_w *
104                                                                   VC4_MAX_SAMPLES *
105                                                                   sizeof(uint32_t))));
106 
107         nir_ssa_def *pixel_addr = nir_ior(b,
108                                           nir_iand(b,
109                                                    nir_ishl(b, x,
110                                                             nir_imm_int(b, 2)),
111                                                    nir_imm_int(b, (1 << 2))),
112                                           nir_iand(b,
113                                                    nir_ishl(b, y,
114                                                             nir_imm_int(b, 3)),
115                                                    nir_imm_int(b, (1 << 3))));
116 
117         nir_ssa_def *sample_addr = nir_ishl(b, sample_index, nir_imm_int(b, 4));
118 
119         nir_ssa_def *addr = nir_iadd(b,
120                                      nir_ior(b, sample_addr, pixel_addr),
121                                      nir_iadd(b, subspan_addr, tile_addr));
122 
123         txf->src[0].src_type = nir_tex_src_coord;
124         txf->src[0].src = nir_src_for_ssa(nir_vec2(b, addr, nir_imm_int(b, 0)));
125         nir_ssa_dest_init(&txf->instr, &txf->dest, 4, 32, NULL);
126         nir_builder_instr_insert(b, &txf->instr);
127         nir_ssa_def_rewrite_uses(&txf_ms->dest.ssa,
128                                  nir_src_for_ssa(&txf->dest.ssa));
129         nir_instr_remove(&txf_ms->instr);
130 }
131 
132 static bool
vc4_nir_lower_txf_ms_impl(struct vc4_compile * c,nir_function_impl * impl)133 vc4_nir_lower_txf_ms_impl(struct vc4_compile *c, nir_function_impl *impl)
134 {
135         nir_builder b;
136         nir_builder_init(&b, impl);
137 
138         nir_foreach_block(block, impl) {
139                 nir_foreach_instr_safe(instr, block) {
140                         if (instr->type == nir_instr_type_tex) {
141                                 vc4_nir_lower_txf_ms_instr(c, &b,
142                                                 nir_instr_as_tex(instr));
143                         }
144                 }
145         }
146 
147         nir_metadata_preserve(impl,
148                               nir_metadata_block_index |
149                               nir_metadata_dominance);
150 
151         return true;
152 }
153 
154 void
vc4_nir_lower_txf_ms(nir_shader * s,struct vc4_compile * c)155 vc4_nir_lower_txf_ms(nir_shader *s, struct vc4_compile *c)
156 {
157         nir_foreach_function(function, s) {
158                 if (function->impl)
159                         vc4_nir_lower_txf_ms_impl(c, function->impl);
160         }
161 }
162