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1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /**
25  * @file vc4_simulator.c
26  *
27  * Implements VC4 simulation on top of a non-VC4 GEM fd.
28  *
29  * This file's goal is to emulate the VC4 ioctls' behavior in the kernel on
30  * top of the simpenrose software simulator.  Generally, VC4 driver BOs have a
31  * GEM-side copy of their contents and a simulator-side memory area that the
32  * GEM contents get copied into during simulation.  Once simulation is done,
33  * the simulator's data is copied back out to the GEM BOs, so that rendering
34  * appears on the screen as if actual hardware rendering had been done.
35  *
36  * One of the limitations of this code is that we shouldn't really need a
37  * GEM-side BO for non-window-system BOs.  However, do we need unique BO
38  * handles for each of our GEM bos so that this file can look up its state
39  * from the handle passed in at submit ioctl time (also, a couple of places
40  * outside of this file still call ioctls directly on the fd).
41  *
42  * Another limitation is that BO import doesn't work unless the underlying
43  * window system's BO size matches what VC4 is going to use, which of course
44  * doesn't work out in practice.  This means that for now, only DRI3 (VC4
45  * makes the winsys BOs) is supported, not DRI2 (window system makes the winys
46  * BOs).
47  */
48 
49 #ifdef USE_VC4_SIMULATOR
50 
51 #include <sys/mman.h>
52 #include "xf86drm.h"
53 #include "util/u_memory.h"
54 #include "util/u_mm.h"
55 #include "util/ralloc.h"
56 
57 #include "vc4_screen.h"
58 #include "vc4_context.h"
59 #include "kernel/vc4_drv.h"
60 #include "vc4_simulator_validate.h"
61 #include "simpenrose/simpenrose.h"
62 
63 /** Global (across GEM fds) state for the simulator */
64 static struct vc4_simulator_state {
65         mtx_t mutex;
66 
67         void *mem;
68         ssize_t mem_size;
69         struct mem_block *heap;
70         struct mem_block *overflow;
71 
72         /** Mapping from GEM handle to struct vc4_simulator_bo * */
73         struct hash_table *fd_map;
74 
75         int refcount;
76 } sim_state = {
77         .mutex = _MTX_INITIALIZER_NP,
78 };
79 
80 /** Per-GEM-fd state for the simulator. */
81 struct vc4_simulator_file {
82         int fd;
83 
84         /* This is weird -- we make a "vc4_device" per file, even though on
85          * the kernel side this is a global.  We do this so that kernel code
86          * calling us for BO allocation can get to our screen.
87          */
88         struct drm_device dev;
89 
90         /** Mapping from GEM handle to struct vc4_simulator_bo * */
91         struct hash_table *bo_map;
92 };
93 
94 /** Wrapper for drm_vc4_bo tracking the simulator-specific state. */
95 struct vc4_simulator_bo {
96         struct drm_vc4_bo base;
97         struct vc4_simulator_file *file;
98 
99         /** Area for this BO within sim_state->mem */
100         struct mem_block *block;
101         void *winsys_map;
102         uint32_t winsys_stride;
103 
104         int handle;
105 };
106 
107 static void *
int_to_key(int key)108 int_to_key(int key)
109 {
110         return (void *)(uintptr_t)key;
111 }
112 
113 static struct vc4_simulator_file *
vc4_get_simulator_file_for_fd(int fd)114 vc4_get_simulator_file_for_fd(int fd)
115 {
116         struct hash_entry *entry = _mesa_hash_table_search(sim_state.fd_map,
117                                                            int_to_key(fd + 1));
118         return entry ? entry->data : NULL;
119 }
120 
121 /* A marker placed just after each BO, then checked after rendering to make
122  * sure it's still there.
123  */
124 #define BO_SENTINEL		0xfedcba98
125 
126 #define PAGE_ALIGN2		12
127 
128 /**
129  * Allocates space in simulator memory and returns a tracking struct for it
130  * that also contains the drm_gem_cma_object struct.
131  */
132 static struct vc4_simulator_bo *
vc4_create_simulator_bo(int fd,int handle,unsigned size)133 vc4_create_simulator_bo(int fd, int handle, unsigned size)
134 {
135         struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
136         struct vc4_simulator_bo *sim_bo = rzalloc(file,
137                                                   struct vc4_simulator_bo);
138         struct drm_vc4_bo *bo = &sim_bo->base;
139         struct drm_gem_cma_object *obj = &bo->base;
140         size = align(size, 4096);
141 
142         sim_bo->file = file;
143         sim_bo->handle = handle;
144 
145         mtx_lock(&sim_state.mutex);
146         sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, PAGE_ALIGN2, 0);
147         mtx_unlock(&sim_state.mutex);
148         assert(sim_bo->block);
149 
150         obj->base.size = size;
151         obj->base.dev = &file->dev;
152         obj->vaddr = sim_state.mem + sim_bo->block->ofs;
153         obj->paddr = simpenrose_hw_addr(obj->vaddr);
154 
155         *(uint32_t *)(obj->vaddr + size) = BO_SENTINEL;
156 
157         /* A handle of 0 is used for vc4_gem.c internal allocations that
158          * don't need to go in the lookup table.
159          */
160         if (handle != 0) {
161                 mtx_lock(&sim_state.mutex);
162                 _mesa_hash_table_insert(file->bo_map, int_to_key(handle), bo);
163                 mtx_unlock(&sim_state.mutex);
164         }
165 
166         return sim_bo;
167 }
168 
169 static void
vc4_free_simulator_bo(struct vc4_simulator_bo * sim_bo)170 vc4_free_simulator_bo(struct vc4_simulator_bo *sim_bo)
171 {
172         struct vc4_simulator_file *sim_file = sim_bo->file;
173         struct drm_vc4_bo *bo = &sim_bo->base;
174         struct drm_gem_cma_object *obj = &bo->base;
175 
176         if (sim_bo->winsys_map)
177                 munmap(sim_bo->winsys_map, obj->base.size);
178 
179         mtx_lock(&sim_state.mutex);
180         u_mmFreeMem(sim_bo->block);
181         if (sim_bo->handle) {
182                 struct hash_entry *entry =
183                         _mesa_hash_table_search(sim_file->bo_map,
184                                                 int_to_key(sim_bo->handle));
185                 _mesa_hash_table_remove(sim_file->bo_map, entry);
186         }
187         mtx_unlock(&sim_state.mutex);
188         ralloc_free(sim_bo);
189 }
190 
191 static struct vc4_simulator_bo *
vc4_get_simulator_bo(struct vc4_simulator_file * file,int gem_handle)192 vc4_get_simulator_bo(struct vc4_simulator_file *file, int gem_handle)
193 {
194         mtx_lock(&sim_state.mutex);
195         struct hash_entry *entry =
196                 _mesa_hash_table_search(file->bo_map, int_to_key(gem_handle));
197         mtx_unlock(&sim_state.mutex);
198 
199         return entry ? entry->data : NULL;
200 }
201 
202 struct drm_gem_cma_object *
drm_gem_cma_create(struct drm_device * dev,size_t size)203 drm_gem_cma_create(struct drm_device *dev, size_t size)
204 {
205         struct vc4_screen *screen = dev->screen;
206         struct vc4_simulator_bo *sim_bo = vc4_create_simulator_bo(screen->fd,
207                                                                   0, size);
208         return &sim_bo->base.base;
209 }
210 
211 static int
vc4_simulator_pin_bos(struct drm_device * dev,struct vc4_job * job,struct vc4_exec_info * exec)212 vc4_simulator_pin_bos(struct drm_device *dev, struct vc4_job *job,
213                       struct vc4_exec_info *exec)
214 {
215         int fd = dev->screen->fd;
216         struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
217         struct drm_vc4_submit_cl *args = exec->args;
218         struct vc4_bo **bos = job->bo_pointers.base;
219 
220         exec->bo_count = args->bo_handle_count;
221         exec->bo = calloc(exec->bo_count, sizeof(void *));
222         for (int i = 0; i < exec->bo_count; i++) {
223                 struct vc4_bo *bo = bos[i];
224                 struct vc4_simulator_bo *sim_bo =
225                         vc4_get_simulator_bo(file, bo->handle);
226                 struct drm_vc4_bo *drm_bo = &sim_bo->base;
227                 struct drm_gem_cma_object *obj = &drm_bo->base;
228 
229                 drm_bo->bo = bo;
230 #if 0
231                 fprintf(stderr, "bo hindex %d: %s\n", i, bo->name);
232 #endif
233 
234                 vc4_bo_map(bo);
235                 memcpy(obj->vaddr, bo->map, bo->size);
236 
237                 exec->bo[i] = obj;
238 
239                 /* The kernel does this validation at shader create ioctl
240                  * time.
241                  */
242                 if (strcmp(bo->name, "code") == 0) {
243                         drm_bo->validated_shader = vc4_validate_shader(obj);
244                         if (!drm_bo->validated_shader)
245                                 abort();
246                 }
247         }
248         return 0;
249 }
250 
251 static int
vc4_simulator_unpin_bos(struct vc4_exec_info * exec)252 vc4_simulator_unpin_bos(struct vc4_exec_info *exec)
253 {
254         for (int i = 0; i < exec->bo_count; i++) {
255                 struct drm_gem_cma_object *obj = exec->bo[i];
256                 struct drm_vc4_bo *drm_bo = to_vc4_bo(&obj->base);
257                 struct vc4_bo *bo = drm_bo->bo;
258 
259                 assert(*(uint32_t *)(obj->vaddr +
260                                      obj->base.size) == BO_SENTINEL);
261                 memcpy(bo->map, obj->vaddr, bo->size);
262 
263                 if (drm_bo->validated_shader) {
264                         free(drm_bo->validated_shader->texture_samples);
265                         free(drm_bo->validated_shader);
266                 }
267         }
268 
269         free(exec->bo);
270 
271         return 0;
272 }
273 
274 static void
vc4_dump_to_file(struct vc4_exec_info * exec)275 vc4_dump_to_file(struct vc4_exec_info *exec)
276 {
277         static int dumpno = 0;
278         struct drm_vc4_get_hang_state *state;
279         struct drm_vc4_get_hang_state_bo *bo_state;
280         unsigned int dump_version = 0;
281 
282         if (!(vc4_debug & VC4_DEBUG_DUMP))
283                 return;
284 
285         state = calloc(1, sizeof(*state));
286 
287         int unref_count = 0;
288         list_for_each_entry_safe(struct drm_vc4_bo, bo, &exec->unref_list,
289                                  unref_head) {
290                 unref_count++;
291         }
292 
293         /* Add one more for the overflow area that isn't wrapped in a BO. */
294         state->bo_count = exec->bo_count + unref_count + 1;
295         bo_state = calloc(state->bo_count, sizeof(*bo_state));
296 
297         char *filename = NULL;
298         asprintf(&filename, "vc4-dri-%d.dump", dumpno++);
299         FILE *f = fopen(filename, "w+");
300         if (!f) {
301                 fprintf(stderr, "Couldn't open %s: %s", filename,
302                         strerror(errno));
303                 return;
304         }
305 
306         fwrite(&dump_version, sizeof(dump_version), 1, f);
307 
308         state->ct0ca = exec->ct0ca;
309         state->ct0ea = exec->ct0ea;
310         state->ct1ca = exec->ct1ca;
311         state->ct1ea = exec->ct1ea;
312         state->start_bin = exec->ct0ca;
313         state->start_render = exec->ct1ca;
314         fwrite(state, sizeof(*state), 1, f);
315 
316         int i;
317         for (i = 0; i < exec->bo_count; i++) {
318                 struct drm_gem_cma_object *cma_bo = exec->bo[i];
319                 bo_state[i].handle = i; /* Not used by the parser. */
320                 bo_state[i].paddr = cma_bo->paddr;
321                 bo_state[i].size = cma_bo->base.size;
322         }
323 
324         list_for_each_entry_safe(struct drm_vc4_bo, bo, &exec->unref_list,
325                                  unref_head) {
326                 struct drm_gem_cma_object *cma_bo = &bo->base;
327                 bo_state[i].handle = 0;
328                 bo_state[i].paddr = cma_bo->paddr;
329                 bo_state[i].size = cma_bo->base.size;
330                 i++;
331         }
332 
333         /* Add the static overflow memory area. */
334         bo_state[i].handle = exec->bo_count;
335         bo_state[i].paddr = sim_state.overflow->ofs;
336         bo_state[i].size = sim_state.overflow->size;
337         i++;
338 
339         fwrite(bo_state, sizeof(*bo_state), state->bo_count, f);
340 
341         for (int i = 0; i < exec->bo_count; i++) {
342                 struct drm_gem_cma_object *cma_bo = exec->bo[i];
343                 fwrite(cma_bo->vaddr, cma_bo->base.size, 1, f);
344         }
345 
346         list_for_each_entry_safe(struct drm_vc4_bo, bo, &exec->unref_list,
347                                  unref_head) {
348                 struct drm_gem_cma_object *cma_bo = &bo->base;
349                 fwrite(cma_bo->vaddr, cma_bo->base.size, 1, f);
350         }
351 
352         void *overflow = calloc(1, sim_state.overflow->size);
353         fwrite(overflow, 1, sim_state.overflow->size, f);
354         free(overflow);
355 
356         free(state);
357         free(bo_state);
358         fclose(f);
359 }
360 
361 int
vc4_simulator_flush(struct vc4_context * vc4,struct drm_vc4_submit_cl * args,struct vc4_job * job)362 vc4_simulator_flush(struct vc4_context *vc4,
363                     struct drm_vc4_submit_cl *args, struct vc4_job *job)
364 {
365         struct vc4_screen *screen = vc4->screen;
366         int fd = screen->fd;
367         struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
368         struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
369         struct vc4_resource *ctex = csurf ? vc4_resource(csurf->base.texture) : NULL;
370         struct vc4_simulator_bo *csim_bo = ctex ? vc4_get_simulator_bo(file, ctex->bo->handle) : NULL;
371         uint32_t winsys_stride = ctex ? csim_bo->winsys_stride : 0;
372         uint32_t sim_stride = ctex ? ctex->slices[0].stride : 0;
373         uint32_t row_len = MIN2(sim_stride, winsys_stride);
374         struct vc4_exec_info exec;
375         struct drm_device *dev = &file->dev;
376         int ret;
377 
378         memset(&exec, 0, sizeof(exec));
379         list_inithead(&exec.unref_list);
380 
381         if (ctex && csim_bo->winsys_map) {
382 #if 0
383                 fprintf(stderr, "%dx%d %d %d %d\n",
384                         ctex->base.b.width0, ctex->base.b.height0,
385                         winsys_stride,
386                         sim_stride,
387                         ctex->bo->size);
388 #endif
389 
390                 for (int y = 0; y < ctex->base.b.height0; y++) {
391                         memcpy(ctex->bo->map + y * sim_stride,
392                                csim_bo->winsys_map + y * winsys_stride,
393                                row_len);
394                 }
395         }
396 
397         exec.args = args;
398 
399         ret = vc4_simulator_pin_bos(dev, job, &exec);
400         if (ret)
401                 return ret;
402 
403         ret = vc4_cl_validate(dev, &exec);
404         if (ret)
405                 return ret;
406 
407         if (vc4_debug & VC4_DEBUG_CL) {
408                 fprintf(stderr, "RCL:\n");
409                 vc4_dump_cl(sim_state.mem + exec.ct1ca,
410                             exec.ct1ea - exec.ct1ca, true);
411         }
412 
413         vc4_dump_to_file(&exec);
414 
415         if (exec.ct0ca != exec.ct0ea) {
416                 int bfc = simpenrose_do_binning(exec.ct0ca, exec.ct0ea);
417                 if (bfc != 1) {
418                         fprintf(stderr, "Binning returned %d flushes, should be 1.\n",
419                                 bfc);
420                         fprintf(stderr, "Relocated binning command list:\n");
421                         vc4_dump_cl(sim_state.mem + exec.ct0ca,
422                                     exec.ct0ea - exec.ct0ca, false);
423                         abort();
424                 }
425         }
426         int rfc = simpenrose_do_rendering(exec.ct1ca, exec.ct1ea);
427         if (rfc != 1) {
428                 fprintf(stderr, "Rendering returned %d frames, should be 1.\n",
429                         rfc);
430                 fprintf(stderr, "Relocated render command list:\n");
431                 vc4_dump_cl(sim_state.mem + exec.ct1ca,
432                             exec.ct1ea - exec.ct1ca, true);
433                 abort();
434         }
435 
436         ret = vc4_simulator_unpin_bos(&exec);
437         if (ret)
438                 return ret;
439 
440         list_for_each_entry_safe(struct drm_vc4_bo, bo, &exec.unref_list,
441                                  unref_head) {
442                 struct vc4_simulator_bo *sim_bo = (struct vc4_simulator_bo *)bo;
443                 struct drm_gem_cma_object *obj = &sim_bo->base.base;
444 		list_del(&bo->unref_head);
445                 assert(*(uint32_t *)(obj->vaddr + obj->base.size) ==
446                        BO_SENTINEL);
447                 vc4_free_simulator_bo(sim_bo);
448         }
449 
450         if (ctex && csim_bo->winsys_map) {
451                 for (int y = 0; y < ctex->base.b.height0; y++) {
452                         memcpy(csim_bo->winsys_map + y * winsys_stride,
453                                ctex->bo->map + y * sim_stride,
454                                row_len);
455                 }
456         }
457 
458         return 0;
459 }
460 
461 /**
462  * Map the underlying GEM object from the real hardware GEM handle.
463  */
464 static void *
vc4_simulator_map_winsys_bo(int fd,struct vc4_simulator_bo * sim_bo)465 vc4_simulator_map_winsys_bo(int fd, struct vc4_simulator_bo *sim_bo)
466 {
467         struct drm_vc4_bo *bo = &sim_bo->base;
468         struct drm_gem_cma_object *obj = &bo->base;
469         int ret;
470         void *map;
471 
472         struct drm_mode_map_dumb map_dumb = {
473                 .handle = sim_bo->handle,
474         };
475         ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map_dumb);
476         if (ret != 0) {
477                 fprintf(stderr, "map ioctl failure\n");
478                 abort();
479         }
480 
481         map = mmap(NULL, obj->base.size, PROT_READ | PROT_WRITE, MAP_SHARED,
482                    fd, map_dumb.offset);
483         if (map == MAP_FAILED) {
484                 fprintf(stderr,
485                         "mmap of bo %d (offset 0x%016llx, size %d) failed\n",
486                         sim_bo->handle, (long long)map_dumb.offset,
487                         (int)obj->base.size);
488                 abort();
489         }
490 
491         return map;
492 }
493 
494 /**
495  * Do fixups after a BO has been opened from a handle.
496  *
497  * This could be done at DRM_IOCTL_GEM_OPEN/DRM_IOCTL_GEM_PRIME_FD_TO_HANDLE
498  * time, but we're still using drmPrimeFDToHandle() so we have this helper to
499  * be called afterward instead.
500  */
vc4_simulator_open_from_handle(int fd,uint32_t winsys_stride,int handle,uint32_t size)501 void vc4_simulator_open_from_handle(int fd, uint32_t winsys_stride,
502                                     int handle, uint32_t size)
503 {
504         struct vc4_simulator_bo *sim_bo =
505                 vc4_create_simulator_bo(fd, handle, size);
506 
507         sim_bo->winsys_stride = winsys_stride;
508         sim_bo->winsys_map = vc4_simulator_map_winsys_bo(fd, sim_bo);
509 }
510 
511 /**
512  * Simulated ioctl(fd, DRM_VC4_CREATE_BO) implementation.
513  *
514  * Making a VC4 BO is just a matter of making a corresponding BO on the host.
515  */
516 static int
vc4_simulator_create_bo_ioctl(int fd,struct drm_vc4_create_bo * args)517 vc4_simulator_create_bo_ioctl(int fd, struct drm_vc4_create_bo *args)
518 {
519         int ret;
520         struct drm_mode_create_dumb create = {
521                 .width = 128,
522                 .bpp = 8,
523                 .height = (args->size + 127) / 128,
524         };
525 
526         ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &create);
527         assert(create.size >= args->size);
528 
529         args->handle = create.handle;
530 
531         vc4_create_simulator_bo(fd, create.handle, args->size);
532 
533         return ret;
534 }
535 
536 /**
537  * Simulated ioctl(fd, DRM_VC4_CREATE_SHADER_BO) implementation.
538  *
539  * In simulation we defer shader validation until exec time.  Just make a host
540  * BO and memcpy the contents in.
541  */
542 static int
vc4_simulator_create_shader_bo_ioctl(int fd,struct drm_vc4_create_shader_bo * args)543 vc4_simulator_create_shader_bo_ioctl(int fd,
544                                      struct drm_vc4_create_shader_bo *args)
545 {
546         int ret;
547         struct drm_mode_create_dumb create = {
548                 .width = 128,
549                 .bpp = 8,
550                 .height = (args->size + 127) / 128,
551         };
552 
553         ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &create);
554         if (ret)
555                 return ret;
556         assert(create.size >= args->size);
557 
558         args->handle = create.handle;
559 
560         vc4_create_simulator_bo(fd, create.handle, args->size);
561 
562         struct drm_mode_map_dumb map = {
563                 .handle = create.handle
564         };
565         ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map);
566         if (ret)
567                 return ret;
568 
569         void *shader = mmap(NULL, args->size, PROT_READ | PROT_WRITE, MAP_SHARED,
570                             fd, map.offset);
571         memcpy(shader, (void *)(uintptr_t)args->data, args->size);
572         munmap(shader, args->size);
573 
574         return 0;
575 }
576 
577 /**
578  * Simulated ioctl(fd, DRM_VC4_MMAP_BO) implementation.
579  *
580  * We just pass this straight through to dumb mmap.
581  */
582 static int
vc4_simulator_mmap_bo_ioctl(int fd,struct drm_vc4_mmap_bo * args)583 vc4_simulator_mmap_bo_ioctl(int fd, struct drm_vc4_mmap_bo *args)
584 {
585         int ret;
586         struct drm_mode_map_dumb map = {
587                 .handle = args->handle,
588         };
589 
590         ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map);
591         args->offset = map.offset;
592 
593         return ret;
594 }
595 
596 static int
vc4_simulator_gem_close_ioctl(int fd,struct drm_gem_close * args)597 vc4_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args)
598 {
599         /* Free the simulator's internal tracking. */
600         struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
601         struct vc4_simulator_bo *sim_bo = vc4_get_simulator_bo(file,
602                                                                args->handle);
603 
604         vc4_free_simulator_bo(sim_bo);
605 
606         /* Pass the call on down. */
607         return drmIoctl(fd, DRM_IOCTL_GEM_CLOSE, args);
608 }
609 
610 static int
vc4_simulator_get_param_ioctl(int fd,struct drm_vc4_get_param * args)611 vc4_simulator_get_param_ioctl(int fd, struct drm_vc4_get_param *args)
612 {
613         switch (args->param) {
614         case DRM_VC4_PARAM_SUPPORTS_BRANCHES:
615         case DRM_VC4_PARAM_SUPPORTS_ETC1:
616         case DRM_VC4_PARAM_SUPPORTS_THREADED_FS:
617                 args->value = true;
618                 return 0;
619 
620         case DRM_VC4_PARAM_V3D_IDENT0:
621                 args->value = 0x02000000;
622                 return 0;
623 
624         case DRM_VC4_PARAM_V3D_IDENT1:
625                 args->value = 0x00000001;
626                 return 0;
627 
628         default:
629                 fprintf(stderr, "Unknown DRM_IOCTL_VC4_GET_PARAM(%lld)\n",
630                         (long long)args->param);
631                 abort();
632         };
633 }
634 
635 int
vc4_simulator_ioctl(int fd,unsigned long request,void * args)636 vc4_simulator_ioctl(int fd, unsigned long request, void *args)
637 {
638         switch (request) {
639         case DRM_IOCTL_VC4_CREATE_BO:
640                 return vc4_simulator_create_bo_ioctl(fd, args);
641         case DRM_IOCTL_VC4_CREATE_SHADER_BO:
642                 return vc4_simulator_create_shader_bo_ioctl(fd, args);
643         case DRM_IOCTL_VC4_MMAP_BO:
644                 return vc4_simulator_mmap_bo_ioctl(fd, args);
645 
646         case DRM_IOCTL_VC4_WAIT_BO:
647         case DRM_IOCTL_VC4_WAIT_SEQNO:
648                 /* We do all of the vc4 rendering synchronously, so we just
649                  * return immediately on the wait ioctls.  This ignores any
650                  * native rendering to the host BO, so it does mean we race on
651                  * front buffer rendering.
652                  */
653                 return 0;
654 
655         case DRM_IOCTL_VC4_GET_PARAM:
656                 return vc4_simulator_get_param_ioctl(fd, args);
657 
658         case DRM_IOCTL_GEM_CLOSE:
659                 return vc4_simulator_gem_close_ioctl(fd, args);
660 
661         case DRM_IOCTL_GEM_OPEN:
662         case DRM_IOCTL_GEM_FLINK:
663                 return drmIoctl(fd, request, args);
664         default:
665                 fprintf(stderr, "Unknown ioctl 0x%08x\n", (int)request);
666                 abort();
667         }
668 }
669 
670 static void
vc4_simulator_init_global(void)671 vc4_simulator_init_global(void)
672 {
673         mtx_lock(&sim_state.mutex);
674         if (sim_state.refcount++) {
675                 mtx_unlock(&sim_state.mutex);
676                 return;
677         }
678 
679         sim_state.mem_size = 256 * 1024 * 1024;
680         sim_state.mem = calloc(sim_state.mem_size, 1);
681         if (!sim_state.mem)
682                 abort();
683         sim_state.heap = u_mmInit(0, sim_state.mem_size);
684 
685         /* We supply our own memory so that we can have more aperture
686          * available (256MB instead of simpenrose's default 64MB).
687          */
688         simpenrose_init_hardware_supply_mem(sim_state.mem, sim_state.mem_size);
689 
690         /* Carve out low memory for tile allocation overflow.  The kernel
691          * should be automatically handling overflow memory setup on real
692          * hardware, but for simulation we just get one shot to set up enough
693          * overflow memory before execution.  This overflow mem will be used
694          * up over the whole lifetime of simpenrose (not reused on each
695          * flush), so it had better be big.
696          */
697         sim_state.overflow = u_mmAllocMem(sim_state.heap, 32 * 1024 * 1024,
698                                           PAGE_ALIGN2, 0);
699         simpenrose_supply_overflow_mem(sim_state.overflow->ofs,
700                                        sim_state.overflow->size);
701 
702         mtx_unlock(&sim_state.mutex);
703 
704         sim_state.fd_map =
705                 _mesa_hash_table_create(NULL,
706                                         _mesa_hash_pointer,
707                                         _mesa_key_pointer_equal);
708 }
709 
710 void
vc4_simulator_init(struct vc4_screen * screen)711 vc4_simulator_init(struct vc4_screen *screen)
712 {
713         vc4_simulator_init_global();
714 
715         screen->sim_file = rzalloc(screen, struct vc4_simulator_file);
716 
717         screen->sim_file->bo_map =
718                 _mesa_hash_table_create(screen->sim_file,
719                                         _mesa_hash_pointer,
720                                         _mesa_key_pointer_equal);
721 
722         mtx_lock(&sim_state.mutex);
723         _mesa_hash_table_insert(sim_state.fd_map, int_to_key(screen->fd + 1),
724                                 screen->sim_file);
725         mtx_unlock(&sim_state.mutex);
726 
727         screen->sim_file->dev.screen = screen;
728 }
729 
730 void
vc4_simulator_destroy(struct vc4_screen * screen)731 vc4_simulator_destroy(struct vc4_screen *screen)
732 {
733         mtx_lock(&sim_state.mutex);
734         if (!--sim_state.refcount) {
735                 _mesa_hash_table_destroy(sim_state.fd_map, NULL);
736                 u_mmDestroy(sim_state.heap);
737                 free(sim_state.mem);
738                 /* No memsetting it, because it contains the mutex. */
739         }
740         mtx_unlock(&sim_state.mutex);
741 }
742 
743 #endif /* USE_VC4_SIMULATOR */
744