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Searched defs:viewportH (Results 1 – 25 of 25) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderFragDataTests.cpp152 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128); in iterate() local
Des2fDepthRangeTests.cpp146 const int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local
295 const int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local
Des2fRandomFragmentOpTests.cpp140 int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad() local
Des2fFlushFinishTests.cpp223 const int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), MAX_VIEWPORT_SIZE); in setupRenderState() local
Des2fBufferTestUtil.cpp572 …const int viewportH = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_HEIGHT, renderTarget.getHeight(… in verify() local
Des2fTextureFilteringTests.cpp225 …const float viewportH = (float)de::min<int>(VIEWPORT_HEIGHT, m_renderCtx.getRenderTarget().getHeig… in init() local
Des2fDepthStencilTests.cpp564 int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); in init() local
Des2fUniformApiTests.cpp1658 const int viewportH = de::min(renderTarget.getHeight(), MAX_RENDER_HEIGHT); in renderTest() local
/external/deqp/modules/glshared/
DglsShaderPerformanceCase.cpp71 int viewportH = m_renderCtx.getRenderTarget().getHeight(); in setVertexFragmentRatio() local
DglsFragOpInteractionCase.cpp291 const int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad() local
462 const int viewportH = de::min<int>(m_renderCtx.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); in init() local
DglsBufferTestUtil.cpp761 …const int viewportH = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_HEIGHT, renderTarget.getHeight(… in verify() local
DglsUniformBlockCase.cpp1898 const int viewportH = de::min(renderTarget.getHeight(), 128); in render() local
/external/deqp/modules/gles3/functional/
Des3fFragDepthTests.cpp130 int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local
301 int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local
Des3fShaderFragDataTests.cpp152 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128); in iterate() local
Des3fRandomFragmentOpTests.cpp140 int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad() local
Des3fShaderBuiltinVarTests.cpp755 const int viewportH = (numQuads/maxQuadsX + (numQuads%maxQuadsX != 0 ? 1 : 0))*quadHeight; in init() local
968 const int viewportH = m_viewportH; in iterate() local
Des3fTextureShadowTests.cpp294 …const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().get… in init() local
848 …const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().get… in init() local
Des3fFlushFinishTests.cpp241 const int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), MAX_VIEWPORT_SIZE); in setupRenderState() local
Des3fDepthStencilTests.cpp564 int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); in init() local
Des3fFragmentOutputTests.cpp566 const int viewportH = minBufSize.y(); in iterate() local
Des3fTransformFeedbackTests.cpp1075 int viewportH = de::min((int)VIEWPORT_HEIGHT, height); in runTest() local
Des3fTextureFilteringTests.cpp225 …const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_renderCtx.getRenderTarget().g… in init() local
Des3fUniformApiTests.cpp2070 const int viewportH = de::min(renderTarget.getHeight(), MAX_RENDER_HEIGHT); in renderTest() local
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureTestUtil.cpp868 …d TextureRenderer::setViewport (float viewportX, float viewportY, float viewportW, float viewportH) in setViewport()
/external/deqp/modules/gles31/functional/
Des31fProgramUniformTests.cpp1573 const int viewportH = de::min<int>(renderTarget.getHeight(), MAX_RENDER_HEIGHT); in renderTest() local