/external/deqp/modules/gles2/functional/ |
D | es2fShaderFragDataTests.cpp | 152 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128); in iterate() local
|
D | es2fDepthRangeTests.cpp | 146 const int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local 295 const int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local
|
D | es2fRandomFragmentOpTests.cpp | 140 int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad() local
|
D | es2fFlushFinishTests.cpp | 223 const int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), MAX_VIEWPORT_SIZE); in setupRenderState() local
|
D | es2fBufferTestUtil.cpp | 572 …const int viewportH = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_HEIGHT, renderTarget.getHeight(… in verify() local
|
D | es2fTextureFilteringTests.cpp | 225 …const float viewportH = (float)de::min<int>(VIEWPORT_HEIGHT, m_renderCtx.getRenderTarget().getHeig… in init() local
|
D | es2fDepthStencilTests.cpp | 564 int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); in init() local
|
D | es2fUniformApiTests.cpp | 1658 const int viewportH = de::min(renderTarget.getHeight(), MAX_RENDER_HEIGHT); in renderTest() local
|
/external/deqp/modules/glshared/ |
D | glsShaderPerformanceCase.cpp | 71 int viewportH = m_renderCtx.getRenderTarget().getHeight(); in setVertexFragmentRatio() local
|
D | glsFragOpInteractionCase.cpp | 291 const int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad() local 462 const int viewportH = de::min<int>(m_renderCtx.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); in init() local
|
D | glsBufferTestUtil.cpp | 761 …const int viewportH = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_HEIGHT, renderTarget.getHeight(… in verify() local
|
D | glsUniformBlockCase.cpp | 1898 const int viewportH = de::min(renderTarget.getHeight(), 128); in render() local
|
/external/deqp/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 130 int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local 301 int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local
|
D | es3fShaderFragDataTests.cpp | 152 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128); in iterate() local
|
D | es3fRandomFragmentOpTests.cpp | 140 int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad() local
|
D | es3fShaderBuiltinVarTests.cpp | 755 const int viewportH = (numQuads/maxQuadsX + (numQuads%maxQuadsX != 0 ? 1 : 0))*quadHeight; in init() local 968 const int viewportH = m_viewportH; in iterate() local
|
D | es3fTextureShadowTests.cpp | 294 …const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().get… in init() local 848 …const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().get… in init() local
|
D | es3fFlushFinishTests.cpp | 241 const int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), MAX_VIEWPORT_SIZE); in setupRenderState() local
|
D | es3fDepthStencilTests.cpp | 564 int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); in init() local
|
D | es3fFragmentOutputTests.cpp | 566 const int viewportH = minBufSize.y(); in iterate() local
|
D | es3fTransformFeedbackTests.cpp | 1075 int viewportH = de::min((int)VIEWPORT_HEIGHT, height); in runTest() local
|
D | es3fTextureFilteringTests.cpp | 225 …const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_renderCtx.getRenderTarget().g… in init() local
|
D | es3fUniformApiTests.cpp | 2070 const int viewportH = de::min(renderTarget.getHeight(), MAX_RENDER_HEIGHT); in renderTest() local
|
/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureTestUtil.cpp | 868 …d TextureRenderer::setViewport (float viewportX, float viewportY, float viewportW, float viewportH) in setViewport()
|
/external/deqp/modules/gles31/functional/ |
D | es31fProgramUniformTests.cpp | 1573 const int viewportH = de::min<int>(renderTarget.getHeight(), MAX_RENDER_HEIGHT); in renderTest() local
|