• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright 2011 Christian König
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include <assert.h>
29 
30 #include "pipe/p_screen.h"
31 #include "pipe/p_context.h"
32 
33 #include "util/u_draw.h"
34 #include "util/u_sampler.h"
35 #include "util/u_inlines.h"
36 #include "util/u_memory.h"
37 
38 #include "tgsi/tgsi_ureg.h"
39 
40 #include "vl_defines.h"
41 #include "vl_types.h"
42 
43 #include "vl_zscan.h"
44 #include "vl_vertex_buffers.h"
45 
46 enum VS_OUTPUT
47 {
48    VS_O_VPOS = 0,
49    VS_O_VTEX = 0
50 };
51 
52 const int vl_zscan_normal_16[] =
53 {
54    /* Zig-Zag scan pattern */
55     0, 1, 4, 8, 5, 2, 3, 6,
56     9,12,13,10, 7,11,14,15
57 };
58 
59 const int vl_zscan_linear[] =
60 {
61    /* Linear scan pattern */
62     0, 1, 2, 3, 4, 5, 6, 7,
63     8, 9,10,11,12,13,14,15,
64    16,17,18,19,20,21,22,23,
65    24,25,26,27,28,29,30,31,
66    32,33,34,35,36,37,38,39,
67    40,41,42,43,44,45,46,47,
68    48,49,50,51,52,53,54,55,
69    56,57,58,59,60,61,62,63
70 };
71 
72 const int vl_zscan_normal[] =
73 {
74    /* Zig-Zag scan pattern */
75     0, 1, 8,16, 9, 2, 3,10,
76    17,24,32,25,18,11, 4, 5,
77    12,19,26,33,40,48,41,34,
78    27,20,13, 6, 7,14,21,28,
79    35,42,49,56,57,50,43,36,
80    29,22,15,23,30,37,44,51,
81    58,59,52,45,38,31,39,46,
82    53,60,61,54,47,55,62,63
83 };
84 
85 const int vl_zscan_alternate[] =
86 {
87    /* Alternate scan pattern */
88     0, 8,16,24, 1, 9, 2,10,
89    17,25,32,40,48,56,57,49,
90    41,33,26,18, 3,11, 4,12,
91    19,27,34,42,50,58,35,43,
92    51,59,20,28, 5,13, 6,14,
93    21,29,36,44,52,60,37,45,
94    53,61,22,30, 7,15,23,31,
95    38,46,54,62,39,47,55,63
96 };
97 
98 static void *
create_vert_shader(struct vl_zscan * zscan)99 create_vert_shader(struct vl_zscan *zscan)
100 {
101    struct ureg_program *shader;
102    struct ureg_src scale;
103    struct ureg_src vrect, vpos, block_num;
104    struct ureg_dst tmp;
105    struct ureg_dst o_vpos;
106    struct ureg_dst *o_vtex;
107    unsigned i;
108 
109    shader = ureg_create(PIPE_SHADER_VERTEX);
110    if (!shader)
111       return NULL;
112 
113    o_vtex = MALLOC(zscan->num_channels * sizeof(struct ureg_dst));
114 
115    scale = ureg_imm2f(shader,
116       (float)VL_BLOCK_WIDTH / zscan->buffer_width,
117       (float)VL_BLOCK_HEIGHT / zscan->buffer_height);
118 
119    vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
120    vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
121    block_num = ureg_DECL_vs_input(shader, VS_I_BLOCK_NUM);
122 
123    tmp = ureg_DECL_temporary(shader);
124 
125    o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
126 
127    for (i = 0; i < zscan->num_channels; ++i)
128       o_vtex[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i);
129 
130    /*
131     * o_vpos.xy = (vpos + vrect) * scale
132     * o_vpos.zw = 1.0f
133     *
134     * tmp.xy = InstanceID / blocks_per_line
135     * tmp.x = frac(tmp.x)
136     * tmp.y = floor(tmp.y)
137     *
138     * o_vtex.x = vrect.x / blocks_per_line + tmp.x
139     * o_vtex.y = vrect.y
140     * o_vtex.z = tmp.z * blocks_per_line / blocks_total
141     */
142    ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), vpos, vrect);
143    ureg_MUL(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(tmp), scale);
144    ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
145 
146    ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XW), ureg_scalar(block_num, TGSI_SWIZZLE_X),
147             ureg_imm1f(shader, 1.0f / zscan->blocks_per_line));
148 
149    ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
150    ureg_FLR(shader, ureg_writemask(tmp, TGSI_WRITEMASK_W), ureg_src(tmp));
151 
152    for (i = 0; i < zscan->num_channels; ++i) {
153       ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y),
154                ureg_imm1f(shader, 1.0f / (zscan->blocks_per_line * VL_BLOCK_WIDTH)
155                 * ((signed)i - (signed)zscan->num_channels / 2)));
156 
157       ureg_MAD(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_X), vrect,
158                ureg_imm1f(shader, 1.0f / zscan->blocks_per_line), ureg_src(tmp));
159       ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Y), vrect);
160       ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Z), vpos);
161       ureg_MUL(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_W), ureg_src(tmp),
162                ureg_imm1f(shader, (float)zscan->blocks_per_line / zscan->blocks_total));
163    }
164 
165    ureg_release_temporary(shader, tmp);
166    ureg_END(shader);
167 
168    FREE(o_vtex);
169 
170    return ureg_create_shader_and_destroy(shader, zscan->pipe);
171 }
172 
173 static void *
create_frag_shader(struct vl_zscan * zscan)174 create_frag_shader(struct vl_zscan *zscan)
175 {
176    struct ureg_program *shader;
177    struct ureg_src *vtex;
178 
179    struct ureg_src samp_src, samp_scan, samp_quant;
180 
181    struct ureg_dst *tmp;
182    struct ureg_dst quant, fragment;
183 
184    unsigned i;
185 
186    shader = ureg_create(PIPE_SHADER_FRAGMENT);
187    if (!shader)
188       return NULL;
189 
190    vtex = MALLOC(zscan->num_channels * sizeof(struct ureg_src));
191    tmp = MALLOC(zscan->num_channels * sizeof(struct ureg_dst));
192 
193    for (i = 0; i < zscan->num_channels; ++i)
194       vtex[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i, TGSI_INTERPOLATE_LINEAR);
195 
196    samp_src = ureg_DECL_sampler(shader, 0);
197    samp_scan = ureg_DECL_sampler(shader, 1);
198    samp_quant = ureg_DECL_sampler(shader, 2);
199 
200    for (i = 0; i < zscan->num_channels; ++i)
201       tmp[i] = ureg_DECL_temporary(shader);
202    quant = ureg_DECL_temporary(shader);
203 
204    fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
205 
206    /*
207     * tmp.x = tex(vtex, 1)
208     * tmp.y = vtex.z
209     * fragment = tex(tmp, 0) * quant
210     */
211    for (i = 0; i < zscan->num_channels; ++i)
212       ureg_TEX(shader, ureg_writemask(tmp[i], TGSI_WRITEMASK_X), TGSI_TEXTURE_2D, vtex[i], samp_scan);
213 
214    for (i = 0; i < zscan->num_channels; ++i)
215       ureg_MOV(shader, ureg_writemask(tmp[i], TGSI_WRITEMASK_Y), ureg_scalar(vtex[i], TGSI_SWIZZLE_W));
216 
217    for (i = 0; i < zscan->num_channels; ++i) {
218       ureg_TEX(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D, ureg_src(tmp[i]), samp_src);
219       ureg_TEX(shader, ureg_writemask(quant, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_3D, vtex[i], samp_quant);
220    }
221 
222    ureg_MUL(shader, quant, ureg_src(quant), ureg_imm1f(shader, 16.0f));
223    ureg_MUL(shader, fragment, ureg_src(tmp[0]), ureg_src(quant));
224 
225    for (i = 0; i < zscan->num_channels; ++i)
226       ureg_release_temporary(shader, tmp[i]);
227    ureg_END(shader);
228 
229    FREE(vtex);
230    FREE(tmp);
231 
232    return ureg_create_shader_and_destroy(shader, zscan->pipe);
233 }
234 
235 static bool
init_shaders(struct vl_zscan * zscan)236 init_shaders(struct vl_zscan *zscan)
237 {
238    assert(zscan);
239 
240    zscan->vs = create_vert_shader(zscan);
241    if (!zscan->vs)
242       goto error_vs;
243 
244    zscan->fs = create_frag_shader(zscan);
245    if (!zscan->fs)
246       goto error_fs;
247 
248    return true;
249 
250 error_fs:
251    zscan->pipe->delete_vs_state(zscan->pipe, zscan->vs);
252 
253 error_vs:
254    return false;
255 }
256 
257 static void
cleanup_shaders(struct vl_zscan * zscan)258 cleanup_shaders(struct vl_zscan *zscan)
259 {
260    assert(zscan);
261 
262    zscan->pipe->delete_vs_state(zscan->pipe, zscan->vs);
263    zscan->pipe->delete_fs_state(zscan->pipe, zscan->fs);
264 }
265 
266 static bool
init_state(struct vl_zscan * zscan)267 init_state(struct vl_zscan *zscan)
268 {
269    struct pipe_blend_state blend;
270    struct pipe_rasterizer_state rs_state;
271    struct pipe_sampler_state sampler;
272    unsigned i;
273 
274    assert(zscan);
275 
276    memset(&rs_state, 0, sizeof(rs_state));
277    rs_state.half_pixel_center = true;
278    rs_state.bottom_edge_rule = true;
279    rs_state.depth_clip = 1;
280    zscan->rs_state = zscan->pipe->create_rasterizer_state(zscan->pipe, &rs_state);
281    if (!zscan->rs_state)
282       goto error_rs_state;
283 
284    memset(&blend, 0, sizeof blend);
285 
286    blend.independent_blend_enable = 0;
287    blend.rt[0].blend_enable = 0;
288    blend.rt[0].rgb_func = PIPE_BLEND_ADD;
289    blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
290    blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
291    blend.rt[0].alpha_func = PIPE_BLEND_ADD;
292    blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
293    blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
294    blend.logicop_enable = 0;
295    blend.logicop_func = PIPE_LOGICOP_CLEAR;
296    /* Needed to allow color writes to FB, even if blending disabled */
297    blend.rt[0].colormask = PIPE_MASK_RGBA;
298    blend.dither = 0;
299    zscan->blend = zscan->pipe->create_blend_state(zscan->pipe, &blend);
300    if (!zscan->blend)
301       goto error_blend;
302 
303    for (i = 0; i < 3; ++i) {
304       memset(&sampler, 0, sizeof(sampler));
305       sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
306       sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
307       sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
308       sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
309       sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
310       sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
311       sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
312       sampler.compare_func = PIPE_FUNC_ALWAYS;
313       sampler.normalized_coords = 1;
314       zscan->samplers[i] = zscan->pipe->create_sampler_state(zscan->pipe, &sampler);
315       if (!zscan->samplers[i])
316          goto error_samplers;
317    }
318 
319    return true;
320 
321 error_samplers:
322    for (i = 0; i < 2; ++i)
323       if (zscan->samplers[i])
324          zscan->pipe->delete_sampler_state(zscan->pipe, zscan->samplers[i]);
325 
326    zscan->pipe->delete_rasterizer_state(zscan->pipe, zscan->rs_state);
327 
328 error_blend:
329    zscan->pipe->delete_blend_state(zscan->pipe, zscan->blend);
330 
331 error_rs_state:
332    return false;
333 }
334 
335 static void
cleanup_state(struct vl_zscan * zscan)336 cleanup_state(struct vl_zscan *zscan)
337 {
338    unsigned i;
339 
340    assert(zscan);
341 
342    for (i = 0; i < 3; ++i)
343       zscan->pipe->delete_sampler_state(zscan->pipe, zscan->samplers[i]);
344 
345    zscan->pipe->delete_rasterizer_state(zscan->pipe, zscan->rs_state);
346    zscan->pipe->delete_blend_state(zscan->pipe, zscan->blend);
347 }
348 
349 struct pipe_sampler_view *
vl_zscan_layout(struct pipe_context * pipe,const int layout[64],unsigned blocks_per_line)350 vl_zscan_layout(struct pipe_context *pipe, const int layout[64], unsigned blocks_per_line)
351 {
352    const unsigned total_size = blocks_per_line * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
353 
354    int patched_layout[64];
355 
356    struct pipe_resource res_tmpl, *res;
357    struct pipe_sampler_view sv_tmpl, *sv;
358    struct pipe_transfer *buf_transfer;
359    unsigned x, y, i, pitch;
360    float *f;
361 
362    struct pipe_box rect =
363    {
364       0, 0, 0,
365       VL_BLOCK_WIDTH * blocks_per_line,
366       VL_BLOCK_HEIGHT,
367       1
368    };
369 
370    assert(pipe && layout && blocks_per_line);
371 
372    for (i = 0; i < 64; ++i)
373       patched_layout[layout[i]] = i;
374 
375    memset(&res_tmpl, 0, sizeof(res_tmpl));
376    res_tmpl.target = PIPE_TEXTURE_2D;
377    res_tmpl.format = PIPE_FORMAT_R32_FLOAT;
378    res_tmpl.width0 = VL_BLOCK_WIDTH * blocks_per_line;
379    res_tmpl.height0 = VL_BLOCK_HEIGHT;
380    res_tmpl.depth0 = 1;
381    res_tmpl.array_size = 1;
382    res_tmpl.usage = PIPE_USAGE_IMMUTABLE;
383    res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW;
384 
385    res = pipe->screen->resource_create(pipe->screen, &res_tmpl);
386    if (!res)
387       goto error_resource;
388 
389    f = pipe->transfer_map(pipe, res,
390                           0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
391                           &rect, &buf_transfer);
392    if (!f)
393       goto error_map;
394 
395    pitch = buf_transfer->stride / sizeof(float);
396 
397    for (i = 0; i < blocks_per_line; ++i)
398       for (y = 0; y < VL_BLOCK_HEIGHT; ++y)
399          for (x = 0; x < VL_BLOCK_WIDTH; ++x) {
400             float addr = patched_layout[x + y * VL_BLOCK_WIDTH] +
401                i * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
402 
403             addr /= total_size;
404 
405             f[i * VL_BLOCK_WIDTH + y * pitch + x] = addr;
406          }
407 
408    pipe->transfer_unmap(pipe, buf_transfer);
409 
410    memset(&sv_tmpl, 0, sizeof(sv_tmpl));
411    u_sampler_view_default_template(&sv_tmpl, res, res->format);
412    sv = pipe->create_sampler_view(pipe, res, &sv_tmpl);
413    pipe_resource_reference(&res, NULL);
414    if (!sv)
415       goto error_map;
416 
417    return sv;
418 
419 error_map:
420    pipe_resource_reference(&res, NULL);
421 
422 error_resource:
423    return NULL;
424 }
425 
426 bool
vl_zscan_init(struct vl_zscan * zscan,struct pipe_context * pipe,unsigned buffer_width,unsigned buffer_height,unsigned blocks_per_line,unsigned blocks_total,unsigned num_channels)427 vl_zscan_init(struct vl_zscan *zscan, struct pipe_context *pipe,
428               unsigned buffer_width, unsigned buffer_height,
429               unsigned blocks_per_line, unsigned blocks_total,
430               unsigned num_channels)
431 {
432    assert(zscan && pipe);
433 
434    zscan->pipe = pipe;
435    zscan->buffer_width = buffer_width;
436    zscan->buffer_height = buffer_height;
437    zscan->num_channels = num_channels;
438    zscan->blocks_per_line = blocks_per_line;
439    zscan->blocks_total = blocks_total;
440 
441    if(!init_shaders(zscan))
442       return false;
443 
444    if(!init_state(zscan)) {
445       cleanup_shaders(zscan);
446       return false;
447    }
448 
449    return true;
450 }
451 
452 void
vl_zscan_cleanup(struct vl_zscan * zscan)453 vl_zscan_cleanup(struct vl_zscan *zscan)
454 {
455    assert(zscan);
456 
457    cleanup_shaders(zscan);
458    cleanup_state(zscan);
459 }
460 
461 bool
vl_zscan_init_buffer(struct vl_zscan * zscan,struct vl_zscan_buffer * buffer,struct pipe_sampler_view * src,struct pipe_surface * dst)462 vl_zscan_init_buffer(struct vl_zscan *zscan, struct vl_zscan_buffer *buffer,
463                      struct pipe_sampler_view *src, struct pipe_surface *dst)
464 {
465    struct pipe_resource res_tmpl, *res;
466    struct pipe_sampler_view sv_tmpl;
467 
468    assert(zscan && buffer);
469 
470    memset(buffer, 0, sizeof(struct vl_zscan_buffer));
471 
472    pipe_sampler_view_reference(&buffer->src, src);
473 
474    buffer->viewport.scale[0] = dst->width;
475    buffer->viewport.scale[1] = dst->height;
476    buffer->viewport.scale[2] = 1;
477    buffer->viewport.translate[0] = 0;
478    buffer->viewport.translate[1] = 0;
479    buffer->viewport.translate[2] = 0;
480 
481    buffer->fb_state.width = dst->width;
482    buffer->fb_state.height = dst->height;
483    buffer->fb_state.nr_cbufs = 1;
484    pipe_surface_reference(&buffer->fb_state.cbufs[0], dst);
485 
486    memset(&res_tmpl, 0, sizeof(res_tmpl));
487    res_tmpl.target = PIPE_TEXTURE_3D;
488    res_tmpl.format = PIPE_FORMAT_R8_UNORM;
489    res_tmpl.width0 = VL_BLOCK_WIDTH * zscan->blocks_per_line;
490    res_tmpl.height0 = VL_BLOCK_HEIGHT;
491    res_tmpl.depth0 = 2;
492    res_tmpl.array_size = 1;
493    res_tmpl.usage = PIPE_USAGE_IMMUTABLE;
494    res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW;
495 
496    res = zscan->pipe->screen->resource_create(zscan->pipe->screen, &res_tmpl);
497    if (!res)
498       return false;
499 
500    memset(&sv_tmpl, 0, sizeof(sv_tmpl));
501    u_sampler_view_default_template(&sv_tmpl, res, res->format);
502    sv_tmpl.swizzle_r = sv_tmpl.swizzle_g = sv_tmpl.swizzle_b = sv_tmpl.swizzle_a = TGSI_SWIZZLE_X;
503    buffer->quant = zscan->pipe->create_sampler_view(zscan->pipe, res, &sv_tmpl);
504    pipe_resource_reference(&res, NULL);
505    if (!buffer->quant)
506       return false;
507 
508    return true;
509 }
510 
511 void
vl_zscan_cleanup_buffer(struct vl_zscan_buffer * buffer)512 vl_zscan_cleanup_buffer(struct vl_zscan_buffer *buffer)
513 {
514    assert(buffer);
515 
516    pipe_sampler_view_reference(&buffer->src, NULL);
517    pipe_sampler_view_reference(&buffer->layout, NULL);
518    pipe_sampler_view_reference(&buffer->quant, NULL);
519    pipe_surface_reference(&buffer->fb_state.cbufs[0], NULL);
520 }
521 
522 void
vl_zscan_set_layout(struct vl_zscan_buffer * buffer,struct pipe_sampler_view * layout)523 vl_zscan_set_layout(struct vl_zscan_buffer *buffer, struct pipe_sampler_view *layout)
524 {
525    assert(buffer);
526    assert(layout);
527 
528    pipe_sampler_view_reference(&buffer->layout, layout);
529 }
530 
531 void
vl_zscan_upload_quant(struct vl_zscan * zscan,struct vl_zscan_buffer * buffer,const uint8_t matrix[64],bool intra)532 vl_zscan_upload_quant(struct vl_zscan *zscan, struct vl_zscan_buffer *buffer,
533                       const uint8_t matrix[64], bool intra)
534 {
535    struct pipe_context *pipe;
536    struct pipe_transfer *buf_transfer;
537    unsigned x, y, i, pitch;
538    uint8_t *data;
539 
540    struct pipe_box rect =
541    {
542       0, 0, intra ? 1 : 0,
543       VL_BLOCK_WIDTH,
544       VL_BLOCK_HEIGHT,
545       1
546    };
547 
548    assert(buffer);
549    assert(matrix);
550 
551    pipe = zscan->pipe;
552 
553    rect.width *= zscan->blocks_per_line;
554 
555    data = pipe->transfer_map(pipe, buffer->quant->texture,
556                              0, PIPE_TRANSFER_WRITE |
557                              PIPE_TRANSFER_DISCARD_RANGE,
558                              &rect, &buf_transfer);
559    if (!data)
560       return;
561 
562    pitch = buf_transfer->stride;
563 
564    for (i = 0; i < zscan->blocks_per_line; ++i)
565       for (y = 0; y < VL_BLOCK_HEIGHT; ++y)
566          for (x = 0; x < VL_BLOCK_WIDTH; ++x)
567             data[i * VL_BLOCK_WIDTH + y * pitch + x] = matrix[x + y * VL_BLOCK_WIDTH];
568 
569    pipe->transfer_unmap(pipe, buf_transfer);
570 }
571 
572 void
vl_zscan_render(struct vl_zscan * zscan,struct vl_zscan_buffer * buffer,unsigned num_instances)573 vl_zscan_render(struct vl_zscan *zscan, struct vl_zscan_buffer *buffer, unsigned num_instances)
574 {
575    assert(buffer);
576 
577    zscan->pipe->bind_rasterizer_state(zscan->pipe, zscan->rs_state);
578    zscan->pipe->bind_blend_state(zscan->pipe, zscan->blend);
579    zscan->pipe->bind_sampler_states(zscan->pipe, PIPE_SHADER_FRAGMENT,
580                                     0, 3, zscan->samplers);
581    zscan->pipe->set_framebuffer_state(zscan->pipe, &buffer->fb_state);
582    zscan->pipe->set_viewport_states(zscan->pipe, 0, 1, &buffer->viewport);
583    zscan->pipe->set_sampler_views(zscan->pipe, PIPE_SHADER_FRAGMENT,
584                                   0, 3, &buffer->src);
585    zscan->pipe->bind_vs_state(zscan->pipe, zscan->vs);
586    zscan->pipe->bind_fs_state(zscan->pipe, zscan->fs);
587    util_draw_arrays_instanced(zscan->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances);
588 }
589