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Searched defs:vshader (Results 1 – 6 of 6) sorted by relevance

/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DI.js31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument
56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pt_fetch_shade_pipeline.c205 draw_vertex_shader_run(struct draw_vertex_shader *vshader, in draw_vertex_shader_run()
236 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in fetch_pipeline_generic() local
Ddraw_pt_fetch_shade_pipeline_llvm.c406 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() local
/external/skia/bench/
DGLBench.cpp105 GrGLuint GLBench::CreateProgram(const GrGLContext* context, const char* vshader, in CreateProgram()
/external/mesa3d/src/gallium/winsys/svga/drm/
Dvmw_context.c88 struct vmw_svga_winsys_shader *vshader; member
550 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local
/external/skia/src/gpu/gl/
DGrGLGpu.cpp3525 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local
3683 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local
3758 GrGLuint vshader = in createStencilClipClearProgram() local