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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include <stdio.h>
29 
30 #include "st_context.h"
31 #include "st_format.h"
32 #include "st_texture.h"
33 #include "st_cb_fbo.h"
34 #include "main/enums.h"
35 
36 #include "pipe/p_state.h"
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_inlines.h"
40 #include "util/u_format.h"
41 #include "util/u_rect.h"
42 #include "util/u_math.h"
43 #include "util/u_memory.h"
44 
45 
46 #define DBG if(0) printf
47 
48 
49 /**
50  * Allocate a new pipe_resource object
51  * width0, height0, depth0 are the dimensions of the level 0 image
52  * (the highest resolution).  last_level indicates how many mipmap levels
53  * to allocate storage for.  For non-mipmapped textures, this will be zero.
54  */
55 struct pipe_resource *
st_texture_create(struct st_context * st,enum pipe_texture_target target,enum pipe_format format,GLuint last_level,GLuint width0,GLuint height0,GLuint depth0,GLuint layers,GLuint nr_samples,GLuint bind)56 st_texture_create(struct st_context *st,
57                   enum pipe_texture_target target,
58 		  enum pipe_format format,
59 		  GLuint last_level,
60 		  GLuint width0,
61 		  GLuint height0,
62 		  GLuint depth0,
63                   GLuint layers,
64                   GLuint nr_samples,
65                   GLuint bind )
66 {
67    struct pipe_resource pt, *newtex;
68    struct pipe_screen *screen = st->pipe->screen;
69 
70    assert(target < PIPE_MAX_TEXTURE_TYPES);
71    assert(width0 > 0);
72    assert(height0 > 0);
73    assert(depth0 > 0);
74    if (target == PIPE_TEXTURE_CUBE)
75       assert(layers == 6);
76 
77    DBG("%s target %d format %s last_level %d\n", __func__,
78        (int) target, util_format_name(format), last_level);
79 
80    assert(format);
81    assert(screen->is_format_supported(screen, format, target, 0,
82                                       PIPE_BIND_SAMPLER_VIEW));
83 
84    memset(&pt, 0, sizeof(pt));
85    pt.target = target;
86    pt.format = format;
87    pt.last_level = last_level;
88    pt.width0 = width0;
89    pt.height0 = height0;
90    pt.depth0 = depth0;
91    pt.array_size = layers;
92    pt.usage = PIPE_USAGE_DEFAULT;
93    pt.bind = bind;
94    /* only set this for OpenGL textures, not renderbuffers */
95    pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY;
96    pt.nr_samples = nr_samples;
97 
98    newtex = screen->resource_create(screen, &pt);
99 
100    assert(!newtex || pipe_is_referenced(&newtex->reference));
101 
102    return newtex;
103 }
104 
105 
106 /**
107  * In OpenGL the number of 1D array texture layers is the "height" and
108  * the number of 2D array texture layers is the "depth".  In Gallium the
109  * number of layers in an array texture is a separate 'array_size' field.
110  * This function converts dimensions from the former to the later.
111  */
112 void
st_gl_texture_dims_to_pipe_dims(GLenum texture,GLuint widthIn,GLuint heightIn,GLuint depthIn,GLuint * widthOut,GLuint * heightOut,GLuint * depthOut,GLuint * layersOut)113 st_gl_texture_dims_to_pipe_dims(GLenum texture,
114                                 GLuint widthIn,
115                                 GLuint heightIn,
116                                 GLuint depthIn,
117                                 GLuint *widthOut,
118                                 GLuint *heightOut,
119                                 GLuint *depthOut,
120                                 GLuint *layersOut)
121 {
122    switch (texture) {
123    case GL_TEXTURE_1D:
124    case GL_PROXY_TEXTURE_1D:
125       assert(heightIn == 1);
126       assert(depthIn == 1);
127       *widthOut = widthIn;
128       *heightOut = 1;
129       *depthOut = 1;
130       *layersOut = 1;
131       break;
132    case GL_TEXTURE_1D_ARRAY:
133    case GL_PROXY_TEXTURE_1D_ARRAY:
134       assert(depthIn == 1);
135       *widthOut = widthIn;
136       *heightOut = 1;
137       *depthOut = 1;
138       *layersOut = heightIn;
139       break;
140    case GL_TEXTURE_2D:
141    case GL_PROXY_TEXTURE_2D:
142    case GL_TEXTURE_RECTANGLE:
143    case GL_PROXY_TEXTURE_RECTANGLE:
144    case GL_TEXTURE_EXTERNAL_OES:
145    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
146    case GL_TEXTURE_2D_MULTISAMPLE:
147       assert(depthIn == 1);
148       *widthOut = widthIn;
149       *heightOut = heightIn;
150       *depthOut = 1;
151       *layersOut = 1;
152       break;
153    case GL_TEXTURE_CUBE_MAP:
154    case GL_PROXY_TEXTURE_CUBE_MAP:
155    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
156    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
157    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
158    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
159    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
160    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
161       assert(depthIn == 1);
162       *widthOut = widthIn;
163       *heightOut = heightIn;
164       *depthOut = 1;
165       *layersOut = 6;
166       break;
167    case GL_TEXTURE_2D_ARRAY:
168    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
169    case GL_PROXY_TEXTURE_2D_ARRAY:
170    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
171       *widthOut = widthIn;
172       *heightOut = heightIn;
173       *depthOut = 1;
174       *layersOut = depthIn;
175       break;
176    case GL_TEXTURE_CUBE_MAP_ARRAY:
177    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
178       *widthOut = widthIn;
179       *heightOut = heightIn;
180       *depthOut = 1;
181       *layersOut = util_align_npot(depthIn, 6);
182       break;
183    default:
184       assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
185       /* fall-through */
186    case GL_TEXTURE_3D:
187    case GL_PROXY_TEXTURE_3D:
188       *widthOut = widthIn;
189       *heightOut = heightIn;
190       *depthOut = depthIn;
191       *layersOut = 1;
192       break;
193    }
194 }
195 
196 
197 /**
198  * Check if a texture image can be pulled into a unified mipmap texture.
199  */
200 GLboolean
st_texture_match_image(struct st_context * st,const struct pipe_resource * pt,const struct gl_texture_image * image)201 st_texture_match_image(struct st_context *st,
202                        const struct pipe_resource *pt,
203                        const struct gl_texture_image *image)
204 {
205    GLuint ptWidth, ptHeight, ptDepth, ptLayers;
206 
207    /* Images with borders are never pulled into mipmap textures.
208     */
209    if (image->Border)
210       return GL_FALSE;
211 
212    /* Check if this image's format matches the established texture's format.
213     */
214    if (st_mesa_format_to_pipe_format(st, image->TexFormat) != pt->format)
215       return GL_FALSE;
216 
217    st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
218                                    image->Width, image->Height, image->Depth,
219                                    &ptWidth, &ptHeight, &ptDepth, &ptLayers);
220 
221    /* Test if this image's size matches what's expected in the
222     * established texture.
223     */
224    if (ptWidth != u_minify(pt->width0, image->Level) ||
225        ptHeight != u_minify(pt->height0, image->Level) ||
226        ptDepth != u_minify(pt->depth0, image->Level) ||
227        ptLayers != pt->array_size)
228       return GL_FALSE;
229 
230    if (image->Level > pt->last_level)
231       return GL_FALSE;
232 
233    return GL_TRUE;
234 }
235 
236 
237 /**
238  * Map a texture image and return the address for a particular 2D face/slice/
239  * layer.  The stImage indicates the cube face and mipmap level.  The slice
240  * of the 3D texture is passed in 'zoffset'.
241  * \param usage  one of the PIPE_TRANSFER_x values
242  * \param x, y, w, h  the region of interest of the 2D image.
243  * \return address of mapping or NULL if any error
244  */
245 GLubyte *
st_texture_image_map(struct st_context * st,struct st_texture_image * stImage,enum pipe_transfer_usage usage,GLuint x,GLuint y,GLuint z,GLuint w,GLuint h,GLuint d,struct pipe_transfer ** transfer)246 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
247                      enum pipe_transfer_usage usage,
248                      GLuint x, GLuint y, GLuint z,
249                      GLuint w, GLuint h, GLuint d,
250                      struct pipe_transfer **transfer)
251 {
252    struct st_texture_object *stObj =
253       st_texture_object(stImage->base.TexObject);
254    GLuint level;
255    void *map;
256 
257    DBG("%s \n", __func__);
258 
259    if (!stImage->pt)
260       return NULL;
261 
262    if (stObj->pt != stImage->pt)
263       level = 0;
264    else
265       level = stImage->base.Level;
266 
267    if (stObj->base.Immutable) {
268       level += stObj->base.MinLevel;
269       z += stObj->base.MinLayer;
270       if (stObj->pt->array_size > 1)
271          d = MIN2(d, stObj->base.NumLayers);
272    }
273 
274    z += stImage->base.Face;
275 
276    map = pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage,
277                               x, y, z, w, h, d, transfer);
278    if (map) {
279       /* Enlarge the transfer array if it's not large enough. */
280       if (z >= stImage->num_transfers) {
281          unsigned new_size = z + 1;
282 
283          stImage->transfer = realloc(stImage->transfer,
284                      new_size * sizeof(struct st_texture_image_transfer));
285          memset(&stImage->transfer[stImage->num_transfers], 0,
286                 (new_size - stImage->num_transfers) *
287                 sizeof(struct st_texture_image_transfer));
288          stImage->num_transfers = new_size;
289       }
290 
291       assert(!stImage->transfer[z].transfer);
292       stImage->transfer[z].transfer = *transfer;
293    }
294    return map;
295 }
296 
297 
298 void
st_texture_image_unmap(struct st_context * st,struct st_texture_image * stImage,unsigned slice)299 st_texture_image_unmap(struct st_context *st,
300                        struct st_texture_image *stImage, unsigned slice)
301 {
302    struct pipe_context *pipe = st->pipe;
303    struct st_texture_object *stObj =
304       st_texture_object(stImage->base.TexObject);
305    struct pipe_transfer **transfer;
306 
307    if (stObj->base.Immutable)
308       slice += stObj->base.MinLayer;
309    transfer = &stImage->transfer[slice + stImage->base.Face].transfer;
310 
311    DBG("%s\n", __func__);
312 
313    pipe_transfer_unmap(pipe, *transfer);
314    *transfer = NULL;
315 }
316 
317 /**
318  * For debug only: get/print center pixel in the src resource.
319  */
320 static void
print_center_pixel(struct pipe_context * pipe,struct pipe_resource * src)321 print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
322 {
323    struct pipe_transfer *xfer;
324    struct pipe_box region;
325    ubyte *map;
326 
327    region.x = src->width0 / 2;
328    region.y = src->height0 / 2;
329    region.z = 0;
330    region.width = 1;
331    region.height = 1;
332    region.depth = 1;
333 
334    map = pipe->transfer_map(pipe, src, 0, PIPE_TRANSFER_READ, &region, &xfer);
335 
336    printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
337 
338    pipe->transfer_unmap(pipe, xfer);
339 }
340 
341 
342 /**
343  * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
344  * This is used to copy mipmap images from one texture buffer to another.
345  * This typically happens when our initial guess at the total texture size
346  * is incorrect (see the guess_and_alloc_texture() function).
347  */
348 void
st_texture_image_copy(struct pipe_context * pipe,struct pipe_resource * dst,GLuint dstLevel,struct pipe_resource * src,GLuint srcLevel,GLuint face)349 st_texture_image_copy(struct pipe_context *pipe,
350                       struct pipe_resource *dst, GLuint dstLevel,
351                       struct pipe_resource *src, GLuint srcLevel,
352                       GLuint face)
353 {
354    GLuint width = u_minify(dst->width0, dstLevel);
355    GLuint height = u_minify(dst->height0, dstLevel);
356    GLuint depth = u_minify(dst->depth0, dstLevel);
357    struct pipe_box src_box;
358    GLuint i;
359 
360    if (u_minify(src->width0, srcLevel) != width ||
361        u_minify(src->height0, srcLevel) != height ||
362        u_minify(src->depth0, srcLevel) != depth) {
363       /* The source image size doesn't match the destination image size.
364        * This can happen in some degenerate situations such as rendering to a
365        * cube map face which was set up with mismatched texture sizes.
366        */
367       return;
368    }
369 
370    src_box.x = 0;
371    src_box.y = 0;
372    src_box.width = width;
373    src_box.height = height;
374    src_box.depth = 1;
375 
376    if (src->target == PIPE_TEXTURE_1D_ARRAY ||
377        src->target == PIPE_TEXTURE_2D_ARRAY ||
378        src->target == PIPE_TEXTURE_CUBE_ARRAY) {
379       face = 0;
380       depth = src->array_size;
381    }
382 
383    /* Loop over 3D image slices */
384    /* could (and probably should) use "true" 3d box here -
385       but drivers can't quite handle it yet */
386    for (i = face; i < face + depth; i++) {
387       src_box.z = i;
388 
389       if (0)  {
390          print_center_pixel(pipe, src);
391       }
392 
393       pipe->resource_copy_region(pipe,
394                                  dst,
395                                  dstLevel,
396                                  0, 0, i,/* destX, Y, Z */
397                                  src,
398                                  srcLevel,
399                                  &src_box);
400    }
401 }
402 
403 
404 struct pipe_resource *
st_create_color_map_texture(struct gl_context * ctx)405 st_create_color_map_texture(struct gl_context *ctx)
406 {
407    struct st_context *st = st_context(ctx);
408    struct pipe_resource *pt;
409    enum pipe_format format;
410    const uint texSize = 256; /* simple, and usually perfect */
411 
412    /* find an RGBA texture format */
413    format = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE,
414                              PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW,
415                              FALSE);
416 
417    /* create texture for color map/table */
418    pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
419                           texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW);
420    return pt;
421 }
422