Searched defs:windowHandle (Results 1 – 4 of 4) sorted by relevance
481 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); in findTouchedWindowAtLocked() local948 const sp<InputWindowHandle>& windowHandle, in handleTargetsNotReadyLocked()1028 sp<InputWindowHandle> windowHandle = connection->inputWindowHandle; in resumeAfterTargetsNotReadyTimeoutLocked() local1213 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); in findTouchedWindowTargetsLocked() local1437 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); in findTouchedWindowTargetsLocked() local1570 void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, in addWindowTargetLocked()1598 bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, in checkInjectionPermission()1620 const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const { in isWindowObscuredAtPointLocked() argument1661 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, in checkWindowReadyForMoreInputLocked()1742 const sp<InputWindowHandle>& windowHandle) { in getApplicationWindowLabelLocked()[all …]
966 sp<InputWindowHandle> windowHandle; member
289 private void addInputWindowHandle(final InputWindowHandle windowHandle) { in addInputWindowHandle()
747 sp<InputWindowHandle> windowHandle = in setInputWindows() local762 const sp<InputWindowHandle>& windowHandle = windowHandles.itemAt(i); in setInputWindows() local