1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include "Caches.h" 20 #include "DeviceInfo.h" 21 #include "Rect.h" 22 #include "RevealClip.h" 23 #include "Outline.h" 24 #include "utils/MathUtils.h" 25 #include "utils/PaintUtils.h" 26 27 #include <SkBlendMode.h> 28 #include <SkCamera.h> 29 #include <SkMatrix.h> 30 #include <SkRegion.h> 31 32 #include <algorithm> 33 #include <stddef.h> 34 #include <vector> 35 #include <cutils/compiler.h> 36 #include <androidfw/ResourceTypes.h> 37 #include <utils/Log.h> 38 #include <ostream> 39 40 class SkBitmap; 41 class SkColorFilter; 42 class SkPaint; 43 44 namespace android { 45 namespace uirenderer { 46 47 class Matrix4; 48 class RenderNode; 49 class RenderProperties; 50 51 // The __VA_ARGS__ will be executed if a & b are not equal 52 #define RP_SET(a, b, ...) ((a) != (b) ? ((a) = (b), ##__VA_ARGS__, true) : false) 53 #define RP_SET_AND_DIRTY(a, b) RP_SET(a, b, mPrimitiveFields.mMatrixOrPivotDirty = true) 54 55 // Keep in sync with View.java:LAYER_TYPE_* 56 enum class LayerType { 57 None = 0, 58 // Although we cannot build the software layer directly (must be done at 59 // record time), this information is used when applying alpha. 60 Software = 1, 61 RenderLayer = 2, 62 // TODO: LayerTypeSurfaceTexture? Maybe? 63 }; 64 65 enum ClippingFlags { 66 CLIP_TO_BOUNDS = 0x1 << 0, 67 CLIP_TO_CLIP_BOUNDS = 0x1 << 1, 68 }; 69 70 class ANDROID_API LayerProperties { 71 public: setType(LayerType type)72 bool setType(LayerType type) { 73 if (RP_SET(mType, type)) { 74 reset(); 75 return true; 76 } 77 return false; 78 } 79 setOpaque(bool opaque)80 bool setOpaque(bool opaque) { 81 return RP_SET(mOpaque, opaque); 82 } 83 opaque()84 bool opaque() const { 85 return mOpaque; 86 } 87 setAlpha(uint8_t alpha)88 bool setAlpha(uint8_t alpha) { 89 return RP_SET(mAlpha, alpha); 90 } 91 alpha()92 uint8_t alpha() const { 93 return mAlpha; 94 } 95 setXferMode(SkBlendMode mode)96 bool setXferMode(SkBlendMode mode) { 97 return RP_SET(mMode, mode); 98 } 99 xferMode()100 SkBlendMode xferMode() const { 101 return mMode; 102 } 103 104 bool setColorFilter(SkColorFilter* filter); 105 colorFilter()106 SkColorFilter* colorFilter() const { 107 return mColorFilter; 108 } 109 110 // Sets alpha, xfermode, and colorfilter from an SkPaint 111 // paint may be NULL, in which case defaults will be set 112 bool setFromPaint(const SkPaint* paint); 113 needsBlending()114 bool needsBlending() const { 115 return !opaque() || alpha() < 255; 116 } 117 118 LayerProperties& operator=(const LayerProperties& other); 119 120 private: 121 LayerProperties(); 122 ~LayerProperties(); 123 void reset(); 124 125 // Private since external users should go through properties().effectiveLayerType() type()126 LayerType type() const { 127 return mType; 128 } 129 130 friend class RenderProperties; 131 132 LayerType mType = LayerType::None; 133 // Whether or not that Layer's content is opaque, doesn't include alpha 134 bool mOpaque; 135 uint8_t mAlpha; 136 SkBlendMode mMode; 137 SkColorFilter* mColorFilter = nullptr; 138 }; 139 140 /* 141 * Data structure that holds the properties for a RenderNode 142 */ 143 class ANDROID_API RenderProperties { 144 public: 145 RenderProperties(); 146 virtual ~RenderProperties(); 147 setFlag(int flag,bool newValue,int * outFlags)148 static bool setFlag(int flag, bool newValue, int* outFlags) { 149 if (newValue) { 150 if (!(flag & *outFlags)) { 151 *outFlags |= flag; 152 return true; 153 } 154 return false; 155 } else { 156 if (flag & *outFlags) { 157 *outFlags &= ~flag; 158 return true; 159 } 160 return false; 161 } 162 } 163 164 /** 165 * Set internal layer state based on whether this layer 166 * 167 * Additionally, returns true if child RenderNodes with functors will need to use a layer 168 * to support clipping. 169 */ prepareForFunctorPresence(bool willHaveFunctor,bool ancestorDictatesFunctorsNeedLayer)170 bool prepareForFunctorPresence(bool willHaveFunctor, bool ancestorDictatesFunctorsNeedLayer) { 171 // parent may have already dictated that a descendant layer is needed 172 bool functorsNeedLayer = ancestorDictatesFunctorsNeedLayer 173 174 // Round rect clipping forces layer for functors 175 || CC_UNLIKELY(getOutline().willRoundRectClip()) 176 || CC_UNLIKELY(getRevealClip().willClip()) 177 178 // Complex matrices forces layer, due to stencil clipping 179 || CC_UNLIKELY(getTransformMatrix() && !getTransformMatrix()->isScaleTranslate()) 180 || CC_UNLIKELY(getAnimationMatrix() && !getAnimationMatrix()->isScaleTranslate()) 181 || CC_UNLIKELY(getStaticMatrix() && !getStaticMatrix()->isScaleTranslate()); 182 183 mComputedFields.mNeedLayerForFunctors = (willHaveFunctor && functorsNeedLayer); 184 185 // If on a layer, will have consumed the need for isolating functors from stencil. 186 // Thus, it's safe to reset the flag until some descendent sets it. 187 return CC_LIKELY(effectiveLayerType() == LayerType::None) && functorsNeedLayer; 188 } 189 190 RenderProperties& operator=(const RenderProperties& other); 191 setClipToBounds(bool clipToBounds)192 bool setClipToBounds(bool clipToBounds) { 193 return setFlag(CLIP_TO_BOUNDS, clipToBounds, &mPrimitiveFields.mClippingFlags); 194 } 195 setClipBounds(const Rect & clipBounds)196 bool setClipBounds(const Rect& clipBounds) { 197 bool ret = setFlag(CLIP_TO_CLIP_BOUNDS, true, &mPrimitiveFields.mClippingFlags); 198 return RP_SET(mPrimitiveFields.mClipBounds, clipBounds) || ret; 199 } 200 setClipBoundsEmpty()201 bool setClipBoundsEmpty() { 202 return setFlag(CLIP_TO_CLIP_BOUNDS, false, &mPrimitiveFields.mClippingFlags); 203 } 204 setProjectBackwards(bool shouldProject)205 bool setProjectBackwards(bool shouldProject) { 206 return RP_SET(mPrimitiveFields.mProjectBackwards, shouldProject); 207 } 208 setProjectionReceiver(bool shouldReceive)209 bool setProjectionReceiver(bool shouldReceive) { 210 return RP_SET(mPrimitiveFields.mProjectionReceiver, shouldReceive); 211 } 212 isProjectionReceiver()213 bool isProjectionReceiver() const { 214 return mPrimitiveFields.mProjectionReceiver; 215 } 216 setStaticMatrix(const SkMatrix * matrix)217 bool setStaticMatrix(const SkMatrix* matrix) { 218 delete mStaticMatrix; 219 if (matrix) { 220 mStaticMatrix = new SkMatrix(*matrix); 221 } else { 222 mStaticMatrix = nullptr; 223 } 224 return true; 225 } 226 227 // Can return NULL getStaticMatrix()228 const SkMatrix* getStaticMatrix() const { 229 return mStaticMatrix; 230 } 231 setAnimationMatrix(const SkMatrix * matrix)232 bool setAnimationMatrix(const SkMatrix* matrix) { 233 delete mAnimationMatrix; 234 if (matrix) { 235 mAnimationMatrix = new SkMatrix(*matrix); 236 } else { 237 mAnimationMatrix = nullptr; 238 } 239 return true; 240 } 241 setAlpha(float alpha)242 bool setAlpha(float alpha) { 243 alpha = MathUtils::clampAlpha(alpha); 244 return RP_SET(mPrimitiveFields.mAlpha, alpha); 245 } 246 getAlpha()247 float getAlpha() const { 248 return mPrimitiveFields.mAlpha; 249 } 250 setHasOverlappingRendering(bool hasOverlappingRendering)251 bool setHasOverlappingRendering(bool hasOverlappingRendering) { 252 return RP_SET(mPrimitiveFields.mHasOverlappingRendering, hasOverlappingRendering); 253 } 254 hasOverlappingRendering()255 bool hasOverlappingRendering() const { 256 return mPrimitiveFields.mHasOverlappingRendering; 257 } 258 setElevation(float elevation)259 bool setElevation(float elevation) { 260 return RP_SET(mPrimitiveFields.mElevation, elevation); 261 // Don't dirty matrix/pivot, since they don't respect Z 262 } 263 getElevation()264 float getElevation() const { 265 return mPrimitiveFields.mElevation; 266 } 267 setTranslationX(float translationX)268 bool setTranslationX(float translationX) { 269 return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationX, translationX); 270 } 271 getTranslationX()272 float getTranslationX() const { 273 return mPrimitiveFields.mTranslationX; 274 } 275 setTranslationY(float translationY)276 bool setTranslationY(float translationY) { 277 return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationY, translationY); 278 } 279 getTranslationY()280 float getTranslationY() const { 281 return mPrimitiveFields.mTranslationY; 282 } 283 setTranslationZ(float translationZ)284 bool setTranslationZ(float translationZ) { 285 return RP_SET(mPrimitiveFields.mTranslationZ, translationZ); 286 // mMatrixOrPivotDirty not set, since matrix doesn't respect Z 287 } 288 getTranslationZ()289 float getTranslationZ() const { 290 return mPrimitiveFields.mTranslationZ; 291 } 292 293 // Animation helper setX(float value)294 bool setX(float value) { 295 return setTranslationX(value - getLeft()); 296 } 297 298 // Animation helper getX()299 float getX() const { 300 return getLeft() + getTranslationX(); 301 } 302 303 // Animation helper setY(float value)304 bool setY(float value) { 305 return setTranslationY(value - getTop()); 306 } 307 308 // Animation helper getY()309 float getY() const { 310 return getTop() + getTranslationY(); 311 } 312 313 // Animation helper setZ(float value)314 bool setZ(float value) { 315 return setTranslationZ(value - getElevation()); 316 } 317 getZ()318 float getZ() const { 319 return getElevation() + getTranslationZ(); 320 } 321 setRotation(float rotation)322 bool setRotation(float rotation) { 323 return RP_SET_AND_DIRTY(mPrimitiveFields.mRotation, rotation); 324 } 325 getRotation()326 float getRotation() const { 327 return mPrimitiveFields.mRotation; 328 } 329 setRotationX(float rotationX)330 bool setRotationX(float rotationX) { 331 return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationX, rotationX); 332 } 333 getRotationX()334 float getRotationX() const { 335 return mPrimitiveFields.mRotationX; 336 } 337 setRotationY(float rotationY)338 bool setRotationY(float rotationY) { 339 return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationY, rotationY); 340 } 341 getRotationY()342 float getRotationY() const { 343 return mPrimitiveFields.mRotationY; 344 } 345 setScaleX(float scaleX)346 bool setScaleX(float scaleX) { 347 return RP_SET_AND_DIRTY(mPrimitiveFields.mScaleX, scaleX); 348 } 349 getScaleX()350 float getScaleX() const { 351 return mPrimitiveFields.mScaleX; 352 } 353 setScaleY(float scaleY)354 bool setScaleY(float scaleY) { 355 return RP_SET_AND_DIRTY(mPrimitiveFields.mScaleY, scaleY); 356 } 357 getScaleY()358 float getScaleY() const { 359 return mPrimitiveFields.mScaleY; 360 } 361 setPivotX(float pivotX)362 bool setPivotX(float pivotX) { 363 if (RP_SET(mPrimitiveFields.mPivotX, pivotX) 364 || !mPrimitiveFields.mPivotExplicitlySet) { 365 mPrimitiveFields.mMatrixOrPivotDirty = true; 366 mPrimitiveFields.mPivotExplicitlySet = true; 367 return true; 368 } 369 return false; 370 } 371 372 /* Note that getPivotX and getPivotY are adjusted by updateMatrix(), 373 * so the value returned may be stale if the RenderProperties has been 374 * modified since the last call to updateMatrix() 375 */ getPivotX()376 float getPivotX() const { 377 return mPrimitiveFields.mPivotX; 378 } 379 setPivotY(float pivotY)380 bool setPivotY(float pivotY) { 381 if (RP_SET(mPrimitiveFields.mPivotY, pivotY) 382 || !mPrimitiveFields.mPivotExplicitlySet) { 383 mPrimitiveFields.mMatrixOrPivotDirty = true; 384 mPrimitiveFields.mPivotExplicitlySet = true; 385 return true; 386 } 387 return false; 388 } 389 getPivotY()390 float getPivotY() const { 391 return mPrimitiveFields.mPivotY; 392 } 393 isPivotExplicitlySet()394 bool isPivotExplicitlySet() const { 395 return mPrimitiveFields.mPivotExplicitlySet; 396 } 397 setCameraDistance(float distance)398 bool setCameraDistance(float distance) { 399 if (distance != getCameraDistance()) { 400 mPrimitiveFields.mMatrixOrPivotDirty = true; 401 mComputedFields.mTransformCamera.setCameraLocation(0, 0, distance); 402 return true; 403 } 404 return false; 405 } 406 getCameraDistance()407 float getCameraDistance() const { 408 // TODO: update getCameraLocationZ() to be const 409 return const_cast<Sk3DView*>(&mComputedFields.mTransformCamera)->getCameraLocationZ(); 410 } 411 setLeft(int left)412 bool setLeft(int left) { 413 if (RP_SET(mPrimitiveFields.mLeft, left)) { 414 mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft; 415 if (!mPrimitiveFields.mPivotExplicitlySet) { 416 mPrimitiveFields.mMatrixOrPivotDirty = true; 417 } 418 return true; 419 } 420 return false; 421 } 422 getLeft()423 int getLeft() const { 424 return mPrimitiveFields.mLeft; 425 } 426 setTop(int top)427 bool setTop(int top) { 428 if (RP_SET(mPrimitiveFields.mTop, top)) { 429 mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop; 430 if (!mPrimitiveFields.mPivotExplicitlySet) { 431 mPrimitiveFields.mMatrixOrPivotDirty = true; 432 } 433 return true; 434 } 435 return false; 436 } 437 getTop()438 int getTop() const { 439 return mPrimitiveFields.mTop; 440 } 441 setRight(int right)442 bool setRight(int right) { 443 if (RP_SET(mPrimitiveFields.mRight, right)) { 444 mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft; 445 if (!mPrimitiveFields.mPivotExplicitlySet) { 446 mPrimitiveFields.mMatrixOrPivotDirty = true; 447 } 448 return true; 449 } 450 return false; 451 } 452 getRight()453 int getRight() const { 454 return mPrimitiveFields.mRight; 455 } 456 setBottom(int bottom)457 bool setBottom(int bottom) { 458 if (RP_SET(mPrimitiveFields.mBottom, bottom)) { 459 mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop; 460 if (!mPrimitiveFields.mPivotExplicitlySet) { 461 mPrimitiveFields.mMatrixOrPivotDirty = true; 462 } 463 return true; 464 } 465 return false; 466 } 467 getBottom()468 int getBottom() const { 469 return mPrimitiveFields.mBottom; 470 } 471 setLeftTop(int left,int top)472 bool setLeftTop(int left, int top) { 473 bool leftResult = setLeft(left); 474 bool topResult = setTop(top); 475 return leftResult || topResult; 476 } 477 setLeftTopRightBottom(int left,int top,int right,int bottom)478 bool setLeftTopRightBottom(int left, int top, int right, int bottom) { 479 if (left != mPrimitiveFields.mLeft || top != mPrimitiveFields.mTop 480 || right != mPrimitiveFields.mRight || bottom != mPrimitiveFields.mBottom) { 481 mPrimitiveFields.mLeft = left; 482 mPrimitiveFields.mTop = top; 483 mPrimitiveFields.mRight = right; 484 mPrimitiveFields.mBottom = bottom; 485 mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft; 486 mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop; 487 if (!mPrimitiveFields.mPivotExplicitlySet) { 488 mPrimitiveFields.mMatrixOrPivotDirty = true; 489 } 490 return true; 491 } 492 return false; 493 } 494 offsetLeftRight(int offset)495 bool offsetLeftRight(int offset) { 496 if (offset != 0) { 497 mPrimitiveFields.mLeft += offset; 498 mPrimitiveFields.mRight += offset; 499 return true; 500 } 501 return false; 502 } 503 offsetTopBottom(int offset)504 bool offsetTopBottom(int offset) { 505 if (offset != 0) { 506 mPrimitiveFields.mTop += offset; 507 mPrimitiveFields.mBottom += offset; 508 return true; 509 } 510 return false; 511 } 512 getWidth()513 int getWidth() const { 514 return mPrimitiveFields.mWidth; 515 } 516 getHeight()517 int getHeight() const { 518 return mPrimitiveFields.mHeight; 519 } 520 getAnimationMatrix()521 const SkMatrix* getAnimationMatrix() const { 522 return mAnimationMatrix; 523 } 524 hasTransformMatrix()525 bool hasTransformMatrix() const { 526 return getTransformMatrix() && !getTransformMatrix()->isIdentity(); 527 } 528 529 // May only call this if hasTransformMatrix() is true isTransformTranslateOnly()530 bool isTransformTranslateOnly() const { 531 return getTransformMatrix()->getType() == SkMatrix::kTranslate_Mask; 532 } 533 getTransformMatrix()534 const SkMatrix* getTransformMatrix() const { 535 LOG_ALWAYS_FATAL_IF(mPrimitiveFields.mMatrixOrPivotDirty, "Cannot get a dirty matrix!"); 536 return mComputedFields.mTransformMatrix; 537 } 538 getClippingFlags()539 int getClippingFlags() const { 540 return mPrimitiveFields.mClippingFlags; 541 } 542 getClipToBounds()543 bool getClipToBounds() const { 544 return mPrimitiveFields.mClippingFlags & CLIP_TO_BOUNDS; 545 } 546 getClipBounds()547 const Rect& getClipBounds() const { 548 return mPrimitiveFields.mClipBounds; 549 } 550 getClippingRectForFlags(uint32_t flags,Rect * outRect)551 void getClippingRectForFlags(uint32_t flags, Rect* outRect) const { 552 if (flags & CLIP_TO_BOUNDS) { 553 outRect->set(0, 0, getWidth(), getHeight()); 554 if (flags & CLIP_TO_CLIP_BOUNDS) { 555 outRect->doIntersect(mPrimitiveFields.mClipBounds); 556 } 557 } else { 558 outRect->set(mPrimitiveFields.mClipBounds); 559 } 560 } 561 getHasOverlappingRendering()562 bool getHasOverlappingRendering() const { 563 return mPrimitiveFields.mHasOverlappingRendering; 564 } 565 getOutline()566 const Outline& getOutline() const { 567 return mPrimitiveFields.mOutline; 568 } 569 getRevealClip()570 const RevealClip& getRevealClip() const { 571 return mPrimitiveFields.mRevealClip; 572 } 573 getProjectBackwards()574 bool getProjectBackwards() const { 575 return mPrimitiveFields.mProjectBackwards; 576 } 577 578 void debugOutputProperties(std::ostream& output, const int level) const; 579 580 void updateMatrix(); 581 mutableOutline()582 Outline& mutableOutline() { 583 return mPrimitiveFields.mOutline; 584 } 585 mutableRevealClip()586 RevealClip& mutableRevealClip() { 587 return mPrimitiveFields.mRevealClip; 588 } 589 layerProperties()590 const LayerProperties& layerProperties() const { 591 return mLayerProperties; 592 } 593 mutateLayerProperties()594 LayerProperties& mutateLayerProperties() { 595 return mLayerProperties; 596 } 597 598 // Returns true if damage calculations should be clipped to bounds 599 // TODO: Figure out something better for getZ(), as children should still be 600 // clipped to this RP's bounds. But as we will damage -INT_MAX to INT_MAX 601 // for this RP's getZ() anyway, this can be optimized when we have a 602 // Z damage estimate instead of INT_MAX getClipDamageToBounds()603 bool getClipDamageToBounds() const { 604 return getClipToBounds() && (getZ() <= 0 || getOutline().isEmpty()); 605 } 606 hasShadow()607 bool hasShadow() const { 608 return getZ() > 0.0f 609 && getOutline().getPath() != nullptr 610 && getOutline().getAlpha() != 0.0f; 611 } 612 fitsOnLayer()613 bool fitsOnLayer() const { 614 const DeviceInfo* deviceInfo = DeviceInfo::get(); 615 return mPrimitiveFields.mWidth <= deviceInfo->maxTextureSize() 616 && mPrimitiveFields.mHeight <= deviceInfo->maxTextureSize(); 617 } 618 promotedToLayer()619 bool promotedToLayer() const { 620 return mLayerProperties.mType == LayerType::None 621 && fitsOnLayer() 622 && (mComputedFields.mNeedLayerForFunctors 623 || (!MathUtils::isZero(mPrimitiveFields.mAlpha) 624 && mPrimitiveFields.mAlpha < 1 625 && mPrimitiveFields.mHasOverlappingRendering)); 626 } 627 effectiveLayerType()628 LayerType effectiveLayerType() const { 629 return CC_UNLIKELY(promotedToLayer()) ? LayerType::RenderLayer : mLayerProperties.mType; 630 } 631 632 private: 633 // Rendering properties 634 struct PrimitiveFields { 635 int mLeft = 0, mTop = 0, mRight = 0, mBottom = 0; 636 int mWidth = 0, mHeight = 0; 637 int mClippingFlags = CLIP_TO_BOUNDS; 638 float mAlpha = 1; 639 float mTranslationX = 0, mTranslationY = 0, mTranslationZ = 0; 640 float mElevation = 0; 641 float mRotation = 0, mRotationX = 0, mRotationY = 0; 642 float mScaleX = 1, mScaleY = 1; 643 float mPivotX = 0, mPivotY = 0; 644 bool mHasOverlappingRendering = false; 645 bool mPivotExplicitlySet = false; 646 bool mMatrixOrPivotDirty = false; 647 bool mProjectBackwards = false; 648 bool mProjectionReceiver = false; 649 Rect mClipBounds; 650 Outline mOutline; 651 RevealClip mRevealClip; 652 } mPrimitiveFields; 653 654 SkMatrix* mStaticMatrix; 655 SkMatrix* mAnimationMatrix; 656 LayerProperties mLayerProperties; 657 658 /** 659 * These fields are all generated from other properties and are not set directly. 660 */ 661 struct ComputedFields { 662 ComputedFields(); 663 ~ComputedFields(); 664 665 /** 666 * Stores the total transformation of the DisplayList based upon its scalar 667 * translate/rotate/scale properties. 668 * 669 * In the common translation-only case, the matrix isn't necessarily allocated, 670 * and the mTranslation properties are used directly. 671 */ 672 SkMatrix* mTransformMatrix; 673 674 Sk3DView mTransformCamera; 675 676 // Force layer on for functors to enable render features they don't yet support (clipping) 677 bool mNeedLayerForFunctors = false; 678 } mComputedFields; 679 }; 680 681 } /* namespace uirenderer */ 682 } /* namespace android */ 683