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/external/mesa3d/src/mesa/swrast/
Ds_depth.c708 GLfloat zClear = (GLfloat) ctx->Depth.Clear; in _swrast_clear_depth_stencil_buffer() local
741 const GLfloat zClear = (GLfloat) ctx->Depth.Clear; in _swrast_clear_depth_stencil_buffer() local