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Searched defs:zRatio (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/utils/
DSkShadowTessellator.cpp759 float zRatio = SkTPin(z / (fLightZ - z), 0.0f, 0.95f); in offset() local
806 float zRatio = SkTPin(occluderHeight / (fLightZ - occluderHeight), 0.0f, 0.95f); in SkSpotShadowTessellator() local
DSkShadowUtils.cpp586 float zRatio = SkTPin(occluderHeight / (devLightPos.fZ - occluderHeight), 0.0f, 0.95f); in drawShadow() local
/external/skia/src/gpu/
DGrRenderTargetContext.cpp1060 float zRatio = SkTPin(occluderHeight / (devLightPos.fZ - occluderHeight), 0.0f, 0.95f); in drawFastShadow() local