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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /* Authors:  Keith Whitwell <keithw@vmware.com>
29  */
30 
31 #ifndef SP_CONTEXT_H
32 #define SP_CONTEXT_H
33 
34 #include "pipe/p_context.h"
35 #include "util/u_blitter.h"
36 
37 #include "draw/draw_vertex.h"
38 
39 #include "sp_quad_pipe.h"
40 #include "sp_setup.h"
41 
42 
43 /** Do polygon stipple in the draw module? */
44 #define DO_PSTIPPLE_IN_DRAW_MODULE 0
45 
46 /** Do polygon stipple with the util module? */
47 #define DO_PSTIPPLE_IN_HELPER_MODULE 1
48 
49 
50 struct softpipe_vbuf_render;
51 struct draw_context;
52 struct draw_stage;
53 struct softpipe_tile_cache;
54 struct softpipe_tex_tile_cache;
55 struct sp_fragment_shader;
56 struct sp_vertex_shader;
57 struct sp_velems_state;
58 struct sp_so_state;
59 
60 struct softpipe_context {
61    struct pipe_context pipe;  /**< base class */
62 
63    /** Constant state objects */
64    struct pipe_blend_state *blend;
65    struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
66    struct pipe_depth_stencil_alpha_state *depth_stencil;
67    struct pipe_rasterizer_state *rasterizer;
68    struct sp_fragment_shader *fs;
69    struct sp_fragment_shader_variant *fs_variant;
70    struct sp_vertex_shader *vs;
71    struct sp_geometry_shader *gs;
72    struct sp_velems_state *velems;
73    struct sp_so_state *so;
74    struct sp_compute_shader *cs;
75 
76    /** Other rendering state */
77    struct pipe_blend_color blend_color;
78    struct pipe_blend_color blend_color_clamped;
79    struct pipe_stencil_ref stencil_ref;
80    struct pipe_clip_state clip;
81    struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
82    struct pipe_framebuffer_state framebuffer;
83    struct pipe_poly_stipple poly_stipple;
84    struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS];
85    struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
86 
87    struct pipe_image_view images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES];
88    struct pipe_shader_buffer buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
89    struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
90    struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
91    struct pipe_index_buffer index_buffer;
92    struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
93    struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
94 
95    struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
96    unsigned num_so_targets;
97 
98    struct pipe_query_data_so_statistics so_stats;
99 
100    struct pipe_query_data_pipeline_statistics pipeline_statistics;
101    unsigned active_statistics_queries;
102 
103    unsigned num_samplers[PIPE_SHADER_TYPES];
104    unsigned num_sampler_views[PIPE_SHADER_TYPES];
105 
106    unsigned num_vertex_buffers;
107 
108    unsigned dirty; /**< Mask of SP_NEW_x flags */
109 
110    /* Counter for occlusion queries.  Note this supports overlapping
111     * queries.
112     */
113    uint64_t occlusion_count;
114    unsigned active_query_count;
115 
116    /** Mapped vertex buffers */
117    ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
118 
119    /** Mapped constant buffers */
120    const void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
121    unsigned const_buffer_size[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
122 
123    /** Vertex format */
124    struct sp_setup_info setup_info;
125    struct vertex_info vertex_info;
126 
127    /** Which vertex shader output slot contains point size */
128    int8_t psize_slot;
129 
130    /** Which vertex shader output slot contains viewport index */
131    int8_t viewport_index_slot;
132 
133    /** Which vertex shader output slot contains layer */
134    int8_t layer_slot;
135 
136    /** The reduced version of the primitive supplied by the state tracker */
137    unsigned reduced_api_prim;
138 
139    /** Derived information about which winding orders to cull */
140    unsigned cull_mode;
141 
142    /**
143     * The reduced primitive after unfilled triangles, wide-line decomposition,
144     * etc, are taken into account.  This is the primitive type that's actually
145     * rasterized.
146     */
147    unsigned reduced_prim;
148 
149    /** Derived from scissor and surface bounds: */
150    struct pipe_scissor_state cliprect[PIPE_MAX_VIEWPORTS];
151 
152    unsigned line_stipple_counter;
153 
154    /** Conditional query object and mode */
155    struct pipe_query *render_cond_query;
156    uint render_cond_mode;
157    boolean render_cond_cond;
158 
159    /** Polygon stipple items */
160    struct {
161       struct pipe_resource *texture;
162       struct pipe_sampler_state *sampler;
163       struct pipe_sampler_view *sampler_view;
164    } pstipple;
165 
166    /** Software quad rendering pipeline */
167    struct {
168       struct quad_stage *shade;
169       struct quad_stage *depth_test;
170       struct quad_stage *blend;
171       struct quad_stage *pstipple;
172       struct quad_stage *first; /**< points to one of the above stages */
173    } quad;
174 
175    /** TGSI exec things */
176    struct {
177       struct sp_tgsi_sampler *sampler[PIPE_SHADER_TYPES];
178       struct sp_tgsi_image *image[PIPE_SHADER_TYPES];
179       struct sp_tgsi_buffer *buffer[PIPE_SHADER_TYPES];
180    } tgsi;
181 
182    struct tgsi_exec_machine *fs_machine;
183    /** whether early depth testing is enabled */
184    bool early_depth;
185 
186    /** The primitive drawing context */
187    struct draw_context *draw;
188 
189    /** Draw module backend */
190    struct vbuf_render *vbuf_backend;
191    struct draw_stage *vbuf;
192 
193    struct blitter_context *blitter;
194 
195    boolean dirty_render_cache;
196 
197    struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
198    struct softpipe_tile_cache *zsbuf_cache;
199 
200    unsigned tex_timestamp;
201 
202    /*
203     * Texture caches for vertex, fragment, geometry stages.
204     * Don't use PIPE_SHADER_TYPES here to avoid allocating unused memory
205     * for compute shaders.
206     * XXX wouldn't it make more sense for the tile cache to just be part
207     * of sp_sampler_view?
208     */
209    struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
210 
211    unsigned dump_fs : 1;
212    unsigned dump_gs : 1;
213    unsigned dump_cs : 1;
214    unsigned no_rast : 1;
215 };
216 
217 
218 static inline struct softpipe_context *
softpipe_context(struct pipe_context * pipe)219 softpipe_context( struct pipe_context *pipe )
220 {
221    return (struct softpipe_context *)pipe;
222 }
223 
224 
225 struct pipe_context *
226 softpipe_create_context(struct pipe_screen *, void *priv, unsigned flags);
227 
228 struct pipe_resource *
229 softpipe_user_buffer_create(struct pipe_screen *screen,
230                             void *ptr,
231                             unsigned bytes,
232 			    unsigned bind_flags);
233 
234 #define SP_UNREFERENCED         0
235 #define SP_REFERENCED_FOR_READ  (1 << 0)
236 #define SP_REFERENCED_FOR_WRITE (1 << 1)
237 
238 unsigned int
239 softpipe_is_resource_referenced( struct pipe_context *pipe,
240                                  struct pipe_resource *texture,
241                                  unsigned level, int layer);
242 
243 #endif /* SP_CONTEXT_H */
244