/external/replicaisland/res/xml/ |
D | level_tree.xml | 6 …<level resource="@raw/level_0_1_sewer_repeat" title = "@string/level_0_1_sewer" time = "@string/le… 8 <character1 resource ="@xml/level_0_1_dialog_wanda"/> 14 …<level resource="@raw/level_0_2_lab" title = "@string/level_0_2_lab" time = "@string/level_0_2_tim… 16 <character1 resource ="@xml/level_0_2_dialog_kabocha"/> 17 <character2 resource ="@xml/level_0_2_dialog_kabocha_2"/> 24 …<level resource="@raw/level_3_5_sewer" title = "@string/level_3_5_sewer" time = "@string/level_3_5… 26 <character1 resource ="@xml/level_3_5_dialog_wanda"/> 32 …<level resource="@raw/level_0_3_lab" title = "@string/level_0_3_lab" time = "@string/level_0_3_tim… 34 <character1 resource ="@xml/level_0_3_dialog_kabocha"/> 41 …<level resource="@raw/level_3_6_sewer" title = "@string/level_3_6_sewer" time = "@string/level_3_6… [all …]
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D | linear_level_tree.xml | 5 …<group><level resource="@raw/level_0_2_lab" title = "@string/level_0_2_lab" time = "@string/level_… 7 <character1 resource ="@xml/level_0_2_dialog_kabocha"/> 8 <character2 resource ="@xml/level_0_2_dialog_kabocha_2"/> 12 …<group><level resource="@raw/level_0_3_lab" title = "@string/level_0_3_lab" time = "@string/level_… 14 <character1 resource ="@xml/level_0_3_dialog_kabocha"/> 18 …<group><level resource="@raw/level_1_1_island" title = "@string/level_1_1_island" time = "@string/… 20 <diary resource ="@string/Diary1"/> 21 <character1 resource ="@xml/level_1_1_dialog_wanda"/> 25 …<group><level resource="@raw/level_1_2_island" title = "@string/level_1_2_island" time = "@string/… 26 …<group><level resource="@raw/level_1_3_island" title = "@string/level_1_3_island" time = "@string/… [all …]
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/external/skia/src/gpu/ |
D | GrResourceCache.cpp | 30 SkFAIL("Too many Resource Types"); in GenerateResourceType() 98 void GrResourceCache::insertResource(GrGpuResource* resource) { in insertResource() argument 99 SkASSERT(resource); in insertResource() 100 SkASSERT(!this->isInCache(resource)); in insertResource() 101 SkASSERT(!resource->wasDestroyed()); in insertResource() 102 SkASSERT(!resource->isPurgeable()); in insertResource() 106 resource->cacheAccess().setTimestamp(this->getNextTimestamp()); in insertResource() 108 this->addToNonpurgeableArray(resource); in insertResource() 110 size_t size = resource->gpuMemorySize(); in insertResource() 117 if (SkBudgeted::kYes == resource->resourcePriv().isBudgeted()) { in insertResource() [all …]
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D | GrGpuResourcePriv.h | 20 * Sets a unique key for the resource. If the resource was previously cached as scratch it will 21 * be converted to a uniquely-keyed resource. If the key is invalid then this is equivalent to 22 * removeUniqueKey(). If another resource is using the key then its unique key is removed and 23 * this resource takes over the key. 27 /** Removes the unique key from a resource. If the resource has a scratch key, it may be 32 * If the resource is uncached make it cached. Has no effect on resources that are wrapped or 38 * If the resource is cached make it uncached. Has no effect on resources that are wrapped or 44 * Does the resource count against the resource budget? 53 * Is the resource object wrapping an externally allocated GPU resource? 58 * If this resource can be used as a scratch resource this returns a valid scratch key. [all …]
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D | GrResourceCache.h | 38 * resource instances with the same properties (e.g. multipass rendering that ping-pongs 39 * between two temporary surfaces). The scratch key is set at resource creation time and 42 * resource may have a given unique key. The unique key can be set, cleared, or changed 43 * anytime after resource creation. 45 * A unique key always takes precedence over a scratch key when a resource has both types of keys. 46 * If a resource has neither key type then it will be deleted as soon as the last reference to it 72 * of external GrContext flushes that a resource can be unused before it is evicted. The latter 73 * value is a suggestion and there is no promise that a resource will be purged immediately 135 * Find a resource that matches a scratch key. 149 * Find a resource that matches a unique key. [all …]
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/external/icu/icu4c/source/data/translit/ |
D | root.txt | 23 resource:process(transliterator) {"am_am_Latn_BGN.txt"} 33 resource:process(transliterator) {"Any_Accents.txt"} 42 resource:process(transliterator) {"Any_Accents.txt"} 52 resource:process(transliterator) {"Any_Publishing.txt"} 61 resource:process(transliterator) {"Any_Publishing.txt"} 74 resource:process(transliterator) {"Arab_Latn.txt"} 86 resource:process(transliterator) {"Arab_Latn.txt"} 99 resource:process(transliterator) {"ar_ar_Latn_BGN.txt"} 112 resource:process(transliterator) {"hy_hy_Latn_BGN.txt"} 125 resource:process(transliterator) {"az_Cyrl_az_BGN.txt"} [all …]
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/external/python/cpython2/Lib/test/ |
D | test_resource.py | 5 resource = test_support.import_module('resource') variable 7 # This test is checking a few specific problem spots with the resource module. 12 self.assertRaises(TypeError, resource.getrlimit) 13 self.assertRaises(TypeError, resource.getrlimit, 42, 42) 14 self.assertRaises(TypeError, resource.setrlimit) 15 self.assertRaises(TypeError, resource.setrlimit, 42, 42, 42) 19 (cur, max) = resource.getrlimit(resource.RLIMIT_FSIZE) 27 self.assertEqual(resource.RLIM_INFINITY, max) 28 resource.setrlimit(resource.RLIMIT_FSIZE, (cur, max)) 32 (cur, max) = resource.getrlimit(resource.RLIMIT_FSIZE) [all …]
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/external/icu/icu4j/main/classes/core/src/com/ibm/icu/util/ |
D | UResourceBundle.java | 32 * <p>A class representing a collection of resource information pertaining to a given 33 * locale. A resource bundle provides a way of accessing locale- specific information in a 34 * data file. You create a resource bundle that manages the resources for a given locale 39 * resource is a resource by itself. 41 * <p>Resource bundles in ICU are currently defined using text files that conform to the 44 * definition</a>. More on resource bundle concepts and syntax can be found in the <a 99 * {@icu} Creates a resource bundle using the specified base name and locale. 103 * @param localeName the locale for which a resource bundle is desired 104 * @throws MissingResourceException If no resource bundle for the specified base name 106 * @return a resource bundle for the given base name and locale [all …]
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/external/mesa3d/src/egl/wayland/wayland-drm/ |
D | wayland-drm.c | 56 destroy_buffer(struct wl_resource *resource) in destroy_buffer() argument 58 struct wl_drm_buffer *buffer = resource->data; in destroy_buffer() 66 buffer_destroy(struct wl_client *client, struct wl_resource *resource) in buffer_destroy() argument 68 wl_resource_destroy(resource); in buffer_destroy() 72 create_buffer(struct wl_client *client, struct wl_resource *resource, in create_buffer() argument 80 struct wl_drm *drm = resource->data; in create_buffer() 85 wl_resource_post_no_memory(resource); in create_buffer() 102 wl_resource_post_error(resource, in create_buffer() 108 buffer->resource = in create_buffer() 110 if (!buffer->resource) { in create_buffer() [all …]
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_buffer_upload.c | 47 struct pipe_resource *resource; member 56 struct pipe_resource *resource; /* The parent resource if apply */ member 57 unsigned offset; /* Offset inside the resource */ 58 /* If there is no parent, the resource map. Else NULL. */ 76 struct pipe_resource resource; in nine_upload_create_buffer_group() local 80 memset(&resource, 0, sizeof(resource)); in nine_upload_create_buffer_group() 81 resource.target = PIPE_BUFFER; in nine_upload_create_buffer_group() 82 resource.format = PIPE_FORMAT_R8_UNORM; in nine_upload_create_buffer_group() 83 resource.bind = PIPE_BIND_VERTEX_BUFFER; in nine_upload_create_buffer_group() 84 resource.usage = PIPE_USAGE_STREAM; in nine_upload_create_buffer_group() [all …]
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/external/icu/android_icu4j/src/main/java/android/icu/util/ |
D | UResourceBundle.java | 33 * <p>A class representing a collection of resource information pertaining to a given 34 * locale. A resource bundle provides a way of accessing locale- specific information in a 35 * data file. You create a resource bundle that manages the resources for a given locale 40 * resource is a resource by itself. 42 * <p>Resource bundles in ICU are currently defined using text files that conform to the 45 * definition</a>. More on resource bundle concepts and syntax can be found in the <a 100 * <strong>[icu]</strong> Creates a resource bundle using the specified base name and locale. 104 * @param localeName the locale for which a resource bundle is desired 105 * @throws MissingResourceException If no resource bundle for the specified base name 107 * @return a resource bundle for the given base name and locale [all …]
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/external/r8/src/main/java/com/android/tools/r8/utils/ |
D | AndroidApp.java | 11 import com.android.tools.r8.Resource; 54 private final ImmutableList<Resource> programResources; 55 private final ImmutableList<Resource> classpathResources; 56 private final ImmutableList<Resource> libraryResources; 59 private final Resource proguardMap; 60 private final Resource proguardSeeds; 61 private final Resource packageDistribution; 62 private final Resource mainDexList; 66 ImmutableList<Resource> programResources, in AndroidApp() 67 ImmutableList<Resource> classpathResources, in AndroidApp() [all …]
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/external/syslinux/gpxe/src/include/gpxe/efi/Pi/ |
D | PiDxeCis.h | 90 /// The image handle of the agent that allocated the memory resource described by 92 /// resource is not currently allocated. Type EFI_HANDLE is defined in 98 /// The device handle for which the memory resource has been allocated. If 99 /// ImageHandle is NULL, then the memory resource is not currently allocated. If this 100 /// field is NULL, then the memory resource is not associated with a device that is 130 /// The image handle of the agent that allocated the I/O resource described by 132 /// resource is not currently allocated. Type EFI_HANDLE is defined in 138 /// The device handle for which the I/O resource has been allocated. If ImageHandle 139 /// is NULL, then the I/O resource is not currently allocated. If this field is NULL, then 140 /// the I/O resource is not associated with a device that is described by a device handle. [all …]
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/external/glide/library/src/main/java/com/bumptech/glide/load/ |
D | Transformation.java | 3 import com.bumptech.glide.load.engine.Resource; 6 * A class for performing an arbitrary transformation on a resource. 8 * @param <T> The type of the resource being transformed. 13 * Transforms the given resource and returns the transformed resource. 16 …* Note - If the original resource object is not returned, the original resource will be recycl… 17 …resources may be reused. This means it is not safe to rely on the original resource or any internal 18 …* state of the original resource in any new resource that is created. Usually this shouldn't o… 19 …* absolutely necessary either the original resource object can be returned with modified inter… 20 * the data in the original resource can be copied into the transformed resource. 23 * @param resource The resource to transform. [all …]
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/external/glide/library/src/main/java/com/bumptech/glide/load/resource/gifbitmap/ |
D | GifBitmapWrapper.java | 1 package com.bumptech.glide.load.resource.gifbitmap; 5 import com.bumptech.glide.load.engine.Resource; 6 import com.bumptech.glide.load.resource.gif.GifDrawable; 9 * A wrapper that contains either an {@link android.graphics.Bitmap} resource or an 10 * {@link com.bumptech.glide.load.resource.gif.GifDrawable} resource. 13 private final Resource<GifDrawable> gifResource; 14 private final Resource<Bitmap> bitmapResource; 16 public GifBitmapWrapper(Resource<Bitmap> bitmapResource, Resource<GifDrawable> gifResource) { in GifBitmapWrapper() 18 …new IllegalArgumentException("Can only contain either a bitmap resource or a gif resource, not bot… in GifBitmapWrapper() 21 … throw new IllegalArgumentException("Must contain either a bitmap resource or a gif resource"); in GifBitmapWrapper() [all …]
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D | GifBitmapWrapperTransformation.java | 1 package com.bumptech.glide.load.resource.gifbitmap; 6 import com.bumptech.glide.load.engine.Resource; 8 import com.bumptech.glide.load.resource.gif.GifDrawable; 9 import com.bumptech.glide.load.resource.gif.GifDrawableTransformation; 13 …both {@link android.graphics.Bitmap}s and {@link com.bumptech.glide.load.resource.gif.GifDrawable}. 30 …public Resource<GifBitmapWrapper> transform(Resource<GifBitmapWrapper> resource, int outWidth, int… in transform() argument 31 Resource<Bitmap> bitmapResource = resource.get().getBitmapResource(); in transform() 32 Resource<GifDrawable> gifResource = resource.get().getGifResource(); in transform() 34 …Resource<Bitmap> transformed = bitmapTransformation.transform(bitmapResource, outWidth, outHeight); in transform() 36 … GifBitmapWrapper gifBitmap = new GifBitmapWrapper(transformed, resource.get().getGifResource()); in transform() [all …]
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/external/glide/library/src/main/java/com/bumptech/glide/load/engine/ |
D | DecodeJob.java | 11 import com.bumptech.glide.load.resource.transcode.ResourceTranscoder; 26 * @param <A> The type of the source data the resource can be decoded from. 27 * @param <T> The type of resource that will be decoded. 28 …* @param <Z> The type of resource that will be transcoded from the decoded and transformed resourc… 73 …* Returns a transcoded resource decoded from transformed resource data in the disk cache, or null … 74 * resource exists. 78 public Resource<Z> decodeResultFromCache() throws Exception { in decodeResultFromCache() 84 Resource<T> transformed = loadFromCache(resultKey); in decodeResultFromCache() 89 Resource<Z> result = transcode(transformed); in decodeResultFromCache() 97 …* Returns a transformed and transcoded resource decoded from source data in the disk cache, or nul… [all …]
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D | EngineResource.java | 8 …* A wrapper resource that allows reference counting a wrapped {@link com.bumptech.glide.load.engin… 11 * @param <Z> The type of data returned by the wrapped {@link Resource}. 13 class EngineResource<Z> implements Resource<Z> { 14 private final Resource<Z> resource; field in EngineResource 22 void onResourceReleased(Key key, EngineResource<?> resource); in onResourceReleased() argument 25 EngineResource(Resource<Z> toWrap, boolean isCacheable) { in EngineResource() 27 throw new NullPointerException("Wrapped resource must not be null"); in EngineResource() 29 resource = toWrap; in EngineResource() 44 return resource.get(); in get() 49 return resource.getSize(); in getSize() [all …]
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D | Engine.java | 13 import com.bumptech.glide.load.resource.transcode.ResourceTranscoder; 106 * <li>Check the memory cache and provide the cached resource if present</li> 107 …* <li>Check the current set of actively used resources and return the active resource if p… 115 …* Once all consumers of a resource have released that resource, the resource then goes to cach… 116 …* resource is ever returned to a new consumer from cache, it is re-added to the active resourc… 117 …* resource is evicted from the cache, its resources are recycled and re-used if possible and t… 124 * @param width The target width in pixels of the desired resource. 125 * @param height The target height in pixels of the desired resource. 128 * @param transformation The transformation to use to transform the decoded resource. 129 * @param transcoder The transcoder to use to transcode the decoded and transformed resource. [all …]
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/external/glide/library/src/main/java/com/bumptech/glide/request/target/ |
D | GlideDrawableImageViewTarget.java | 5 import com.bumptech.glide.load.resource.drawable.GlideDrawable; 15 private GlideDrawable resource; field in GlideDrawableImageViewTarget 19 …* {@link com.bumptech.glide.load.resource.drawable.GlideDrawable} in an {@link android.widget.Imag… 29 …* {@link com.bumptech.glide.load.resource.drawable.GlideDrawable} in an {@link android.widget.Imag… 32 …* @param maxLoopCount A value to pass to to {@link com.bumptech.glide.load.resource.drawable.Glide… 34 …* {@link com.bumptech.glide.load.resource.drawable.GlideDrawable#setLoopCount(… 47 * @param resource {@inheritDoc} 51 …public void onResourceReady(GlideDrawable resource, GlideAnimation<? super GlideDrawable> animatio… in onResourceReady() argument 52 if (!resource.isAnimated()) { in onResourceReady() 60 … float drawableRatio = resource.getIntrinsicWidth() / (float) resource.getIntrinsicHeight(); in onResourceReady() [all …]
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/external/icu/icu4c/source/common/ |
D | uresdata.h | 15 * 06/24/02 weiv Added support for resource sharing 28 * Numeric constants for internal-only types of resource items. 37 /** Resource type constant for tables with 32-bit count, key offsets and values. */ 41 * Resource type constant for tables with 16-bit count, key offsets and values. 46 /** Resource type constant for 16-bit Unicode strings in formatVersion 2. */ 50 * Resource type constant for arrays with 16-bit count and values. 55 /* Resource type 15 is not defined but effectively used by RES_BOGUS=0xffffffff. */ 59 * A Resource is a 32-bit value that has 2 bit fields: 63 typedef uint32_t Resource; typedef 72 /* get signed and unsigned integer values directly from the Resource handle */ [all …]
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D | resource.h | 8 * resource.h 19 * \brief ICU resource bundle key and value types. 25 // We use the Resource prefix for C++ classes, as usual. 42 * Interface for iterating over a resource bundle array resource. 54 * @return The number of items in the array resource. 74 * Interface for iterating over a resource bundle table resource. 87 * @return The number of items in the array resource. 107 * Represents a resource bundle item's value. 116 * @return ICU resource type, for example, URES_STRING 121 * Sets U_RESOURCE_TYPE_MISMATCH if this is not a string resource. [all …]
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/external/icu/icu4c/source/common/unicode/ |
D | ures.h | 21 * 06/24/02 weiv Added support for resource sharing 34 * \brief C API: Resource Bundle 36 * <h2>C API: Resource Bundle</h2> 38 * C API representing a collection of resource information pertaining to a given 39 * locale. A resource bundle provides a way of accessing locale- specific information in 40 * a data file. You create a resource bundle that manages the resources for a given 43 * Resource bundles in ICU4C are currently defined using text files which conform to the following 45 * More on resource bundle concepts and syntax can be found in the 51 * UResourceBundle is an opaque type for handles for resource bundles in C APIs. 62 * Numeric constants for types of resource items. [all …]
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D | resbund.h | 20 * constructor which attempts to read resource bundle 29 * 3/13/97 aliu Rewrote to load in entire resource bundle and store 59 * \brief C++ API: Resource Bundle 65 * A class representing a collection of resource information pertaining to a given 66 * locale. A resource bundle provides a way of accessing locale- specfic information in 67 * a data file. You create a resource bundle that manages the resources for a given 70 * Resource bundles in ICU4C are currently defined using text files which conform to the following 72 * More on resource bundle concepts and syntax can be found in the 90 * @param locale This is the locale this resource bundle is for. To get resources 93 * and all subsequent calls to that resource bundle will return [all …]
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/external/r8/src/main/java/com/android/tools/r8/ |
D | Resource.java | 16 public abstract class Resource { class 17 /** Kind of the resource describing the resource content. */ 22 private Resource(Kind kind) { in Resource() method in Resource 26 /** Kind of the resource. */ 29 /** Create an application resource for a given file. */ 30 public static Resource fromFile(Kind kind, Path file) { in fromFile() 34 /** Create an application resource for a given content. */ 35 public static Resource fromBytes(Kind kind, byte[] bytes) { in fromBytes() 39 /** Create an application resource for a given content and type descriptor. */ 40 public static Resource fromBytes(Kind kind, byte[] bytes, Set<String> typeDescriptors) { in fromBytes() [all …]
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