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/external/replicaisland/res/xml/
Dlevel_tree.xml6 …<level resource="@raw/level_0_1_sewer_repeat" title = "@string/level_0_1_sewer" time = "@string/le…
8 <character1 resource ="@xml/level_0_1_dialog_wanda"/>
14 …<level resource="@raw/level_0_2_lab" title = "@string/level_0_2_lab" time = "@string/level_0_2_tim…
16 <character1 resource ="@xml/level_0_2_dialog_kabocha"/>
17 <character2 resource ="@xml/level_0_2_dialog_kabocha_2"/>
24 …<level resource="@raw/level_3_5_sewer" title = "@string/level_3_5_sewer" time = "@string/level_3_5…
26 <character1 resource ="@xml/level_3_5_dialog_wanda"/>
32 …<level resource="@raw/level_0_3_lab" title = "@string/level_0_3_lab" time = "@string/level_0_3_tim…
34 <character1 resource ="@xml/level_0_3_dialog_kabocha"/>
41 …<level resource="@raw/level_3_6_sewer" title = "@string/level_3_6_sewer" time = "@string/level_3_6…
[all …]
Dlinear_level_tree.xml5 …<group><level resource="@raw/level_0_2_lab" title = "@string/level_0_2_lab" time = "@string/level_…
7 <character1 resource ="@xml/level_0_2_dialog_kabocha"/>
8 <character2 resource ="@xml/level_0_2_dialog_kabocha_2"/>
12 …<group><level resource="@raw/level_0_3_lab" title = "@string/level_0_3_lab" time = "@string/level_…
14 <character1 resource ="@xml/level_0_3_dialog_kabocha"/>
18 …<group><level resource="@raw/level_1_1_island" title = "@string/level_1_1_island" time = "@string/…
20 <diary resource ="@string/Diary1"/>
21 <character1 resource ="@xml/level_1_1_dialog_wanda"/>
25 …<group><level resource="@raw/level_1_2_island" title = "@string/level_1_2_island" time = "@string/…
26 …<group><level resource="@raw/level_1_3_island" title = "@string/level_1_3_island" time = "@string/…
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/external/skia/src/gpu/
DGrResourceCache.cpp30 SkFAIL("Too many Resource Types"); in GenerateResourceType()
98 void GrResourceCache::insertResource(GrGpuResource* resource) { in insertResource() argument
99 SkASSERT(resource); in insertResource()
100 SkASSERT(!this->isInCache(resource)); in insertResource()
101 SkASSERT(!resource->wasDestroyed()); in insertResource()
102 SkASSERT(!resource->isPurgeable()); in insertResource()
106 resource->cacheAccess().setTimestamp(this->getNextTimestamp()); in insertResource()
108 this->addToNonpurgeableArray(resource); in insertResource()
110 size_t size = resource->gpuMemorySize(); in insertResource()
117 if (SkBudgeted::kYes == resource->resourcePriv().isBudgeted()) { in insertResource()
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DGrGpuResourcePriv.h20 * Sets a unique key for the resource. If the resource was previously cached as scratch it will
21 * be converted to a uniquely-keyed resource. If the key is invalid then this is equivalent to
22 * removeUniqueKey(). If another resource is using the key then its unique key is removed and
23 * this resource takes over the key.
27 /** Removes the unique key from a resource. If the resource has a scratch key, it may be
32 * If the resource is uncached make it cached. Has no effect on resources that are wrapped or
38 * If the resource is cached make it uncached. Has no effect on resources that are wrapped or
44 * Does the resource count against the resource budget?
53 * Is the resource object wrapping an externally allocated GPU resource?
58 * If this resource can be used as a scratch resource this returns a valid scratch key.
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DGrResourceCache.h38 * resource instances with the same properties (e.g. multipass rendering that ping-pongs
39 * between two temporary surfaces). The scratch key is set at resource creation time and
42 * resource may have a given unique key. The unique key can be set, cleared, or changed
43 * anytime after resource creation.
45 * A unique key always takes precedence over a scratch key when a resource has both types of keys.
46 * If a resource has neither key type then it will be deleted as soon as the last reference to it
72 * of external GrContext flushes that a resource can be unused before it is evicted. The latter
73 * value is a suggestion and there is no promise that a resource will be purged immediately
135 * Find a resource that matches a scratch key.
149 * Find a resource that matches a unique key.
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/external/icu/icu4c/source/data/translit/
Droot.txt23 resource:process(transliterator) {"am_am_Latn_BGN.txt"}
33 resource:process(transliterator) {"Any_Accents.txt"}
42 resource:process(transliterator) {"Any_Accents.txt"}
52 resource:process(transliterator) {"Any_Publishing.txt"}
61 resource:process(transliterator) {"Any_Publishing.txt"}
74 resource:process(transliterator) {"Arab_Latn.txt"}
86 resource:process(transliterator) {"Arab_Latn.txt"}
99 resource:process(transliterator) {"ar_ar_Latn_BGN.txt"}
112 resource:process(transliterator) {"hy_hy_Latn_BGN.txt"}
125 resource:process(transliterator) {"az_Cyrl_az_BGN.txt"}
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/external/python/cpython2/Lib/test/
Dtest_resource.py5 resource = test_support.import_module('resource') variable
7 # This test is checking a few specific problem spots with the resource module.
12 self.assertRaises(TypeError, resource.getrlimit)
13 self.assertRaises(TypeError, resource.getrlimit, 42, 42)
14 self.assertRaises(TypeError, resource.setrlimit)
15 self.assertRaises(TypeError, resource.setrlimit, 42, 42, 42)
19 (cur, max) = resource.getrlimit(resource.RLIMIT_FSIZE)
27 self.assertEqual(resource.RLIM_INFINITY, max)
28 resource.setrlimit(resource.RLIMIT_FSIZE, (cur, max))
32 (cur, max) = resource.getrlimit(resource.RLIMIT_FSIZE)
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/external/icu/icu4j/main/classes/core/src/com/ibm/icu/util/
DUResourceBundle.java32 * <p>A class representing a collection of resource information pertaining to a given
33 * locale. A resource bundle provides a way of accessing locale- specific information in a
34 * data file. You create a resource bundle that manages the resources for a given locale
39 * resource is a resource by itself.
41 * <p>Resource bundles in ICU are currently defined using text files that conform to the
44 * definition</a>. More on resource bundle concepts and syntax can be found in the <a
99 * {@icu} Creates a resource bundle using the specified base name and locale.
103 * @param localeName the locale for which a resource bundle is desired
104 * @throws MissingResourceException If no resource bundle for the specified base name
106 * @return a resource bundle for the given base name and locale
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/external/mesa3d/src/egl/wayland/wayland-drm/
Dwayland-drm.c56 destroy_buffer(struct wl_resource *resource) in destroy_buffer() argument
58 struct wl_drm_buffer *buffer = resource->data; in destroy_buffer()
66 buffer_destroy(struct wl_client *client, struct wl_resource *resource) in buffer_destroy() argument
68 wl_resource_destroy(resource); in buffer_destroy()
72 create_buffer(struct wl_client *client, struct wl_resource *resource, in create_buffer() argument
80 struct wl_drm *drm = resource->data; in create_buffer()
85 wl_resource_post_no_memory(resource); in create_buffer()
102 wl_resource_post_error(resource, in create_buffer()
108 buffer->resource = in create_buffer()
110 if (!buffer->resource) { in create_buffer()
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/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_buffer_upload.c47 struct pipe_resource *resource; member
56 struct pipe_resource *resource; /* The parent resource if apply */ member
57 unsigned offset; /* Offset inside the resource */
58 /* If there is no parent, the resource map. Else NULL. */
76 struct pipe_resource resource; in nine_upload_create_buffer_group() local
80 memset(&resource, 0, sizeof(resource)); in nine_upload_create_buffer_group()
81 resource.target = PIPE_BUFFER; in nine_upload_create_buffer_group()
82 resource.format = PIPE_FORMAT_R8_UNORM; in nine_upload_create_buffer_group()
83 resource.bind = PIPE_BIND_VERTEX_BUFFER; in nine_upload_create_buffer_group()
84 resource.usage = PIPE_USAGE_STREAM; in nine_upload_create_buffer_group()
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/external/icu/android_icu4j/src/main/java/android/icu/util/
DUResourceBundle.java33 * <p>A class representing a collection of resource information pertaining to a given
34 * locale. A resource bundle provides a way of accessing locale- specific information in a
35 * data file. You create a resource bundle that manages the resources for a given locale
40 * resource is a resource by itself.
42 * <p>Resource bundles in ICU are currently defined using text files that conform to the
45 * definition</a>. More on resource bundle concepts and syntax can be found in the <a
100 * <strong>[icu]</strong> Creates a resource bundle using the specified base name and locale.
104 * @param localeName the locale for which a resource bundle is desired
105 * @throws MissingResourceException If no resource bundle for the specified base name
107 * @return a resource bundle for the given base name and locale
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/external/r8/src/main/java/com/android/tools/r8/utils/
DAndroidApp.java11 import com.android.tools.r8.Resource;
54 private final ImmutableList<Resource> programResources;
55 private final ImmutableList<Resource> classpathResources;
56 private final ImmutableList<Resource> libraryResources;
59 private final Resource proguardMap;
60 private final Resource proguardSeeds;
61 private final Resource packageDistribution;
62 private final Resource mainDexList;
66 ImmutableList<Resource> programResources, in AndroidApp()
67 ImmutableList<Resource> classpathResources, in AndroidApp()
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/external/syslinux/gpxe/src/include/gpxe/efi/Pi/
DPiDxeCis.h90 /// The image handle of the agent that allocated the memory resource described by
92 /// resource is not currently allocated. Type EFI_HANDLE is defined in
98 /// The device handle for which the memory resource has been allocated. If
99 /// ImageHandle is NULL, then the memory resource is not currently allocated. If this
100 /// field is NULL, then the memory resource is not associated with a device that is
130 /// The image handle of the agent that allocated the I/O resource described by
132 /// resource is not currently allocated. Type EFI_HANDLE is defined in
138 /// The device handle for which the I/O resource has been allocated. If ImageHandle
139 /// is NULL, then the I/O resource is not currently allocated. If this field is NULL, then
140 /// the I/O resource is not associated with a device that is described by a device handle.
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/external/glide/library/src/main/java/com/bumptech/glide/load/
DTransformation.java3 import com.bumptech.glide.load.engine.Resource;
6 * A class for performing an arbitrary transformation on a resource.
8 * @param <T> The type of the resource being transformed.
13 * Transforms the given resource and returns the transformed resource.
16 …* Note - If the original resource object is not returned, the original resource will be recycl…
17 …resources may be reused. This means it is not safe to rely on the original resource or any internal
18 …* state of the original resource in any new resource that is created. Usually this shouldn't o…
19 …* absolutely necessary either the original resource object can be returned with modified inter…
20 * the data in the original resource can be copied into the transformed resource.
23 * @param resource The resource to transform.
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/external/glide/library/src/main/java/com/bumptech/glide/load/resource/gifbitmap/
DGifBitmapWrapper.java1 package com.bumptech.glide.load.resource.gifbitmap;
5 import com.bumptech.glide.load.engine.Resource;
6 import com.bumptech.glide.load.resource.gif.GifDrawable;
9 * A wrapper that contains either an {@link android.graphics.Bitmap} resource or an
10 * {@link com.bumptech.glide.load.resource.gif.GifDrawable} resource.
13 private final Resource<GifDrawable> gifResource;
14 private final Resource<Bitmap> bitmapResource;
16 public GifBitmapWrapper(Resource<Bitmap> bitmapResource, Resource<GifDrawable> gifResource) { in GifBitmapWrapper()
18 …new IllegalArgumentException("Can only contain either a bitmap resource or a gif resource, not bot… in GifBitmapWrapper()
21 … throw new IllegalArgumentException("Must contain either a bitmap resource or a gif resource"); in GifBitmapWrapper()
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DGifBitmapWrapperTransformation.java1 package com.bumptech.glide.load.resource.gifbitmap;
6 import com.bumptech.glide.load.engine.Resource;
8 import com.bumptech.glide.load.resource.gif.GifDrawable;
9 import com.bumptech.glide.load.resource.gif.GifDrawableTransformation;
13 …both {@link android.graphics.Bitmap}s and {@link com.bumptech.glide.load.resource.gif.GifDrawable}.
30 …public Resource<GifBitmapWrapper> transform(Resource<GifBitmapWrapper> resource, int outWidth, int… in transform() argument
31 Resource<Bitmap> bitmapResource = resource.get().getBitmapResource(); in transform()
32 Resource<GifDrawable> gifResource = resource.get().getGifResource(); in transform()
34Resource<Bitmap> transformed = bitmapTransformation.transform(bitmapResource, outWidth, outHeight); in transform()
36 … GifBitmapWrapper gifBitmap = new GifBitmapWrapper(transformed, resource.get().getGifResource()); in transform()
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/external/glide/library/src/main/java/com/bumptech/glide/load/engine/
DDecodeJob.java11 import com.bumptech.glide.load.resource.transcode.ResourceTranscoder;
26 * @param <A> The type of the source data the resource can be decoded from.
27 * @param <T> The type of resource that will be decoded.
28 …* @param <Z> The type of resource that will be transcoded from the decoded and transformed resourc…
73 …* Returns a transcoded resource decoded from transformed resource data in the disk cache, or null …
74 * resource exists.
78 public Resource<Z> decodeResultFromCache() throws Exception { in decodeResultFromCache()
84 Resource<T> transformed = loadFromCache(resultKey); in decodeResultFromCache()
89 Resource<Z> result = transcode(transformed); in decodeResultFromCache()
97 …* Returns a transformed and transcoded resource decoded from source data in the disk cache, or nul…
[all …]
DEngineResource.java8 …* A wrapper resource that allows reference counting a wrapped {@link com.bumptech.glide.load.engin…
11 * @param <Z> The type of data returned by the wrapped {@link Resource}.
13 class EngineResource<Z> implements Resource<Z> {
14 private final Resource<Z> resource; field in EngineResource
22 void onResourceReleased(Key key, EngineResource<?> resource); in onResourceReleased() argument
25 EngineResource(Resource<Z> toWrap, boolean isCacheable) { in EngineResource()
27 throw new NullPointerException("Wrapped resource must not be null"); in EngineResource()
29 resource = toWrap; in EngineResource()
44 return resource.get(); in get()
49 return resource.getSize(); in getSize()
[all …]
DEngine.java13 import com.bumptech.glide.load.resource.transcode.ResourceTranscoder;
106 * <li>Check the memory cache and provide the cached resource if present</li>
107 …* <li>Check the current set of actively used resources and return the active resource if p…
115 …* Once all consumers of a resource have released that resource, the resource then goes to cach…
116 …* resource is ever returned to a new consumer from cache, it is re-added to the active resourc…
117 …* resource is evicted from the cache, its resources are recycled and re-used if possible and t…
124 * @param width The target width in pixels of the desired resource.
125 * @param height The target height in pixels of the desired resource.
128 * @param transformation The transformation to use to transform the decoded resource.
129 * @param transcoder The transcoder to use to transcode the decoded and transformed resource.
[all …]
/external/glide/library/src/main/java/com/bumptech/glide/request/target/
DGlideDrawableImageViewTarget.java5 import com.bumptech.glide.load.resource.drawable.GlideDrawable;
15 private GlideDrawable resource; field in GlideDrawableImageViewTarget
19 …* {@link com.bumptech.glide.load.resource.drawable.GlideDrawable} in an {@link android.widget.Imag…
29 …* {@link com.bumptech.glide.load.resource.drawable.GlideDrawable} in an {@link android.widget.Imag…
32 …* @param maxLoopCount A value to pass to to {@link com.bumptech.glide.load.resource.drawable.Glide…
34 …* {@link com.bumptech.glide.load.resource.drawable.GlideDrawable#setLoopCount(…
47 * @param resource {@inheritDoc}
51 …public void onResourceReady(GlideDrawable resource, GlideAnimation<? super GlideDrawable> animatio… in onResourceReady() argument
52 if (!resource.isAnimated()) { in onResourceReady()
60 … float drawableRatio = resource.getIntrinsicWidth() / (float) resource.getIntrinsicHeight(); in onResourceReady()
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/external/icu/icu4c/source/common/
Duresdata.h15 * 06/24/02 weiv Added support for resource sharing
28 * Numeric constants for internal-only types of resource items.
37 /** Resource type constant for tables with 32-bit count, key offsets and values. */
41 * Resource type constant for tables with 16-bit count, key offsets and values.
46 /** Resource type constant for 16-bit Unicode strings in formatVersion 2. */
50 * Resource type constant for arrays with 16-bit count and values.
55 /* Resource type 15 is not defined but effectively used by RES_BOGUS=0xffffffff. */
59 * A Resource is a 32-bit value that has 2 bit fields:
63 typedef uint32_t Resource; typedef
72 /* get signed and unsigned integer values directly from the Resource handle */
[all …]
Dresource.h8 * resource.h
19 * \brief ICU resource bundle key and value types.
25 // We use the Resource prefix for C++ classes, as usual.
42 * Interface for iterating over a resource bundle array resource.
54 * @return The number of items in the array resource.
74 * Interface for iterating over a resource bundle table resource.
87 * @return The number of items in the array resource.
107 * Represents a resource bundle item's value.
116 * @return ICU resource type, for example, URES_STRING
121 * Sets U_RESOURCE_TYPE_MISMATCH if this is not a string resource.
[all …]
/external/icu/icu4c/source/common/unicode/
Dures.h21 * 06/24/02 weiv Added support for resource sharing
34 * \brief C API: Resource Bundle
36 * <h2>C API: Resource Bundle</h2>
38 * C API representing a collection of resource information pertaining to a given
39 * locale. A resource bundle provides a way of accessing locale- specific information in
40 * a data file. You create a resource bundle that manages the resources for a given
43 * Resource bundles in ICU4C are currently defined using text files which conform to the following
45 * More on resource bundle concepts and syntax can be found in the
51 * UResourceBundle is an opaque type for handles for resource bundles in C APIs.
62 * Numeric constants for types of resource items.
[all …]
Dresbund.h20 * constructor which attempts to read resource bundle
29 * 3/13/97 aliu Rewrote to load in entire resource bundle and store
59 * \brief C++ API: Resource Bundle
65 * A class representing a collection of resource information pertaining to a given
66 * locale. A resource bundle provides a way of accessing locale- specfic information in
67 * a data file. You create a resource bundle that manages the resources for a given
70 * Resource bundles in ICU4C are currently defined using text files which conform to the following
72 * More on resource bundle concepts and syntax can be found in the
90 * @param locale This is the locale this resource bundle is for. To get resources
93 * and all subsequent calls to that resource bundle will return
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/external/r8/src/main/java/com/android/tools/r8/
DResource.java16 public abstract class Resource { class
17 /** Kind of the resource describing the resource content. */
22 private Resource(Kind kind) { in Resource() method in Resource
26 /** Kind of the resource. */
29 /** Create an application resource for a given file. */
30 public static Resource fromFile(Kind kind, Path file) { in fromFile()
34 /** Create an application resource for a given content. */
35 public static Resource fromBytes(Kind kind, byte[] bytes) { in fromBytes()
39 /** Create an application resource for a given content and type descriptor. */
40 public static Resource fromBytes(Kind kind, byte[] bytes, Set<String> typeDescriptors) { in fromBytes()
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