• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkTypes.h"
9 #if defined(SK_BUILD_FOR_WIN32)
10 
11 #include "SkDWriteGeometrySink.h"
12 #include "SkFloatUtils.h"
13 #include "SkPath.h"
14 
15 #include <dwrite.h>
16 #include <d2d1.h>
17 
SkDWriteGeometrySink(SkPath * path)18 SkDWriteGeometrySink::SkDWriteGeometrySink(SkPath* path) : fRefCount(1), fPath(path) { }
19 
~SkDWriteGeometrySink()20 SkDWriteGeometrySink::~SkDWriteGeometrySink() { }
21 
QueryInterface(REFIID iid,void ** object)22 HRESULT STDMETHODCALLTYPE SkDWriteGeometrySink::QueryInterface(REFIID iid, void **object) {
23     if (nullptr == object) {
24         return E_INVALIDARG;
25     }
26     if (iid == __uuidof(IUnknown) || iid == __uuidof(IDWriteGeometrySink)) {
27         *object = static_cast<IDWriteGeometrySink*>(this);
28         this->AddRef();
29         return S_OK;
30     } else {
31         *object = nullptr;
32         return E_NOINTERFACE;
33     }
34 }
35 
AddRef(void)36 ULONG STDMETHODCALLTYPE SkDWriteGeometrySink::AddRef(void) {
37     return static_cast<ULONG>(InterlockedIncrement(&fRefCount));
38 }
39 
Release(void)40 ULONG STDMETHODCALLTYPE SkDWriteGeometrySink::Release(void) {
41     ULONG res = static_cast<ULONG>(InterlockedDecrement(&fRefCount));
42     if (0 == res) {
43         delete this;
44     }
45     return res;
46 }
47 
SetFillMode(D2D1_FILL_MODE fillMode)48 void STDMETHODCALLTYPE SkDWriteGeometrySink::SetFillMode(D2D1_FILL_MODE fillMode) {
49     switch (fillMode) {
50     case D2D1_FILL_MODE_ALTERNATE:
51         fPath->setFillType(SkPath::kEvenOdd_FillType);
52         break;
53     case D2D1_FILL_MODE_WINDING:
54         fPath->setFillType(SkPath::kWinding_FillType);
55         break;
56     default:
57         SkDEBUGFAIL("Unknown D2D1_FILL_MODE.");
58         break;
59     }
60 }
61 
SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags)62 void STDMETHODCALLTYPE SkDWriteGeometrySink::SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags) {
63     if (vertexFlags == D2D1_PATH_SEGMENT_NONE || vertexFlags == D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN) {
64         SkDEBUGFAIL("Invalid D2D1_PATH_SEGMENT value.");
65     }
66 }
67 
BeginFigure(D2D1_POINT_2F startPoint,D2D1_FIGURE_BEGIN figureBegin)68 void STDMETHODCALLTYPE SkDWriteGeometrySink::BeginFigure(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin) {
69     fPath->moveTo(startPoint.x, startPoint.y);
70     if (figureBegin == D2D1_FIGURE_BEGIN_HOLLOW) {
71         SkDEBUGFAIL("Invalid D2D1_FIGURE_BEGIN value.");
72     }
73 }
74 
AddLines(const D2D1_POINT_2F * points,UINT pointsCount)75 void STDMETHODCALLTYPE SkDWriteGeometrySink::AddLines(const D2D1_POINT_2F *points, UINT pointsCount) {
76     for (const D2D1_POINT_2F *end = &points[pointsCount]; points < end; ++points) {
77         fPath->lineTo(points->x, points->y);
78     }
79 }
80 
approximately_equal(float a,float b)81 static bool approximately_equal(float a, float b) {
82     const SkFloatingPoint<float, 10> lhs(a), rhs(b);
83     return lhs.AlmostEquals(rhs);
84 }
85 
86 typedef struct {
87     float x;
88     float y;
89 } Cubic[4], Quadratic[3];
90 
check_quadratic(const Cubic & cubic,Quadratic & reduction)91 static bool check_quadratic(const Cubic& cubic, Quadratic& reduction) {
92     float dx10 = cubic[1].x - cubic[0].x;
93     float dx23 = cubic[2].x - cubic[3].x;
94     float midX = cubic[0].x + dx10 * 3 / 2;
95     //NOTE: !approximately_equal(midX - cubic[3].x, dx23 * 3 / 2)
96     //does not work as subnormals get in between the left side and 0.
97     if (!approximately_equal(midX, (dx23 * 3 / 2) + cubic[3].x)) {
98         return false;
99     }
100     float dy10 = cubic[1].y - cubic[0].y;
101     float dy23 = cubic[2].y - cubic[3].y;
102     float midY = cubic[0].y + dy10 * 3 / 2;
103     if (!approximately_equal(midY, (dy23 * 3 / 2) + cubic[3].y)) {
104         return false;
105     }
106     reduction[0] = cubic[0];
107     reduction[1].x = midX;
108     reduction[1].y = midY;
109     reduction[2] = cubic[3];
110     return true;
111 }
112 
AddBeziers(const D2D1_BEZIER_SEGMENT * beziers,UINT beziersCount)113 void STDMETHODCALLTYPE SkDWriteGeometrySink::AddBeziers(const D2D1_BEZIER_SEGMENT *beziers, UINT beziersCount) {
114     SkPoint lastPt;
115     fPath->getLastPt(&lastPt);
116     D2D1_POINT_2F prevPt = { SkScalarToFloat(lastPt.fX), SkScalarToFloat(lastPt.fY) };
117 
118     for (const D2D1_BEZIER_SEGMENT *end = &beziers[beziersCount]; beziers < end; ++beziers) {
119         Cubic cubic = { { prevPt.x, prevPt.y },
120                         { beziers->point1.x, beziers->point1.y },
121                         { beziers->point2.x, beziers->point2.y },
122                         { beziers->point3.x, beziers->point3.y }, };
123         Quadratic quadratic;
124         if (check_quadratic(cubic, quadratic)) {
125             fPath->quadTo(quadratic[1].x, quadratic[1].y,
126                           quadratic[2].x, quadratic[2].y);
127         } else {
128             fPath->cubicTo(beziers->point1.x, beziers->point1.y,
129                            beziers->point2.x, beziers->point2.y,
130                            beziers->point3.x, beziers->point3.y);
131         }
132         prevPt = beziers->point3;
133     }
134 }
135 
EndFigure(D2D1_FIGURE_END figureEnd)136 void STDMETHODCALLTYPE SkDWriteGeometrySink::EndFigure(D2D1_FIGURE_END figureEnd) {
137     fPath->close();
138 }
139 
Close()140 HRESULT SkDWriteGeometrySink::Close() {
141     return S_OK;
142 }
143 
Create(SkPath * path,IDWriteGeometrySink ** geometryToPath)144 HRESULT SkDWriteGeometrySink::Create(SkPath* path, IDWriteGeometrySink** geometryToPath) {
145     *geometryToPath = new SkDWriteGeometrySink(path);
146     return S_OK;
147 }
148 
149 #endif//defined(SK_BUILD_FOR_WIN32)
150