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1 ///////////////////////////////////////////////////////////////////////////////////
2 /// OpenGL Mathematics (glm.g-truc.net)
3 ///
4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
5 /// Permission is hereby granted, free of charge, to any person obtaining a copy
6 /// of this software and associated documentation files (the "Software"), to deal
7 /// in the Software without restriction, including without limitation the rights
8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 /// copies of the Software, and to permit persons to whom the Software is
10 /// furnished to do so, subject to the following conditions:
11 ///
12 /// The above copyright notice and this permission notice shall be included in
13 /// all copies or substantial portions of the Software.
14 ///
15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21 /// THE SOFTWARE.
22 ///
23 /// @ref gtx_transform2
24 /// @file glm/gtx/transform2.hpp
25 /// @date 2005-12-21 / 2011-06-07
26 /// @author Christophe Riccio
27 ///
28 /// @see core (dependence)
29 /// @see gtx_transform (dependence)
30 ///
31 /// @defgroup gtx_transform2 GLM_GTX_transform2
32 /// @ingroup gtx
33 ///
34 /// @brief Add extra transformation matrices
35 ///
36 /// <glm/gtx/transform2.hpp> need to be included to use these functionalities.
37 ///////////////////////////////////////////////////////////////////////////////////
38 
39 #ifndef GLM_GTX_transform2
40 #define GLM_GTX_transform2
41 
42 // Dependency:
43 #include "../glm.hpp"
44 #include "../gtx/transform.hpp"
45 
46 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
47 #	pragma message("GLM: GLM_GTX_transform2 extension included")
48 #endif
49 
50 namespace glm
51 {
52 	/// @addtogroup gtx_transform2
53 	/// @{
54 
55 	//! Transforms a matrix with a shearing on X axis.
56 	//! From GLM_GTX_transform2 extension.
57 	template <typename T, precision P>
58 	GLM_FUNC_DECL detail::tmat3x3<T, P> shearX2D(
59 		detail::tmat3x3<T, P> const & m,
60 		T y);
61 
62 	//! Transforms a matrix with a shearing on Y axis.
63 	//! From GLM_GTX_transform2 extension.
64 	template <typename T, precision P>
65 	GLM_FUNC_DECL detail::tmat3x3<T, P> shearY2D(
66 		detail::tmat3x3<T, P> const & m,
67 		T x);
68 
69 	//! Transforms a matrix with a shearing on X axis
70 	//! From GLM_GTX_transform2 extension.
71 	template <typename T, precision P>
72 	GLM_FUNC_DECL detail::tmat4x4<T, P> shearX3D(
73 		const detail::tmat4x4<T, P> & m,
74 		T y,
75 		T z);
76 
77 	//! Transforms a matrix with a shearing on Y axis.
78 	//! From GLM_GTX_transform2 extension.
79 	template <typename T, precision P>
80 	GLM_FUNC_DECL detail::tmat4x4<T, P> shearY3D(
81 		const detail::tmat4x4<T, P> & m,
82 		T x,
83 		T z);
84 
85 	//! Transforms a matrix with a shearing on Z axis.
86 	//! From GLM_GTX_transform2 extension.
87 	template <typename T, precision P>
88 	GLM_FUNC_DECL detail::tmat4x4<T, P> shearZ3D(
89 		const detail::tmat4x4<T, P> & m,
90 		T x,
91 		T y);
92 
93 	//template <typename T> GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> shear(const detail::tmat4x4<T, P> & m, shearPlane, planePoint, angle)
94 	// Identity + tan(angle) * cross(Normal, OnPlaneVector)     0
95 	// - dot(PointOnPlane, normal) * OnPlaneVector              1
96 
97 	// Reflect functions seem to don't work
98 	//template <typename T> detail::tmat3x3<T, P> reflect2D(const detail::tmat3x3<T, P> & m, const detail::tvec3<T, P>& normal){return reflect2DGTX(m, normal);}									//!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
99 	//template <typename T> detail::tmat4x4<T, P> reflect3D(const detail::tmat4x4<T, P> & m, const detail::tvec3<T, P>& normal){return reflect3DGTX(m, normal);}									//!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
100 
101 	//! Build planar projection matrix along normal axis.
102 	//! From GLM_GTX_transform2 extension.
103 	template <typename T, precision P>
104 	GLM_FUNC_DECL detail::tmat3x3<T, P> proj2D(
105 		const detail::tmat3x3<T, P> & m,
106 		const detail::tvec3<T, P>& normal);
107 
108 	//! Build planar projection matrix along normal axis.
109 	//! From GLM_GTX_transform2 extension.
110 	template <typename T, precision P>
111 	GLM_FUNC_DECL detail::tmat4x4<T, P> proj3D(
112 		const detail::tmat4x4<T, P> & m,
113 		const detail::tvec3<T, P>& normal);
114 
115 	//! Build a scale bias matrix.
116 	//! From GLM_GTX_transform2 extension.
117 	template <typename valType, precision P>
118 	GLM_FUNC_DECL detail::tmat4x4<valType, P> scaleBias(
119 		valType scale,
120 		valType bias);
121 
122 	//! Build a scale bias matrix.
123 	//! From GLM_GTX_transform2 extension.
124 	template <typename valType, precision P>
125 	GLM_FUNC_DECL detail::tmat4x4<valType, P> scaleBias(
126 		detail::tmat4x4<valType, P> const & m,
127 		valType scale,
128 		valType bias);
129 
130 	/// @}
131 }// namespace glm
132 
133 #include "transform2.inl"
134 
135 #endif//GLM_GTX_transform2
136