1 /////////////////////////////////////////////////////////////////////////////////// 2 /// OpenGL Mathematics (glm.g-truc.net) 3 /// 4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) 5 /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 /// of this software and associated documentation files (the "Software"), to deal 7 /// in the Software without restriction, including without limitation the rights 8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 /// copies of the Software, and to permit persons to whom the Software is 10 /// furnished to do so, subject to the following conditions: 11 /// 12 /// The above copyright notice and this permission notice shall be included in 13 /// all copies or substantial portions of the Software. 14 /// 15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 /// THE SOFTWARE. 22 /// 23 /// @ref gtx_transform2 24 /// @file glm/gtx/transform2.hpp 25 /// @date 2005-12-21 / 2011-06-07 26 /// @author Christophe Riccio 27 /// 28 /// @see core (dependence) 29 /// @see gtx_transform (dependence) 30 /// 31 /// @defgroup gtx_transform2 GLM_GTX_transform2 32 /// @ingroup gtx 33 /// 34 /// @brief Add extra transformation matrices 35 /// 36 /// <glm/gtx/transform2.hpp> need to be included to use these functionalities. 37 /////////////////////////////////////////////////////////////////////////////////// 38 39 #ifndef GLM_GTX_transform2 40 #define GLM_GTX_transform2 41 42 // Dependency: 43 #include "../glm.hpp" 44 #include "../gtx/transform.hpp" 45 46 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 47 # pragma message("GLM: GLM_GTX_transform2 extension included") 48 #endif 49 50 namespace glm 51 { 52 /// @addtogroup gtx_transform2 53 /// @{ 54 55 //! Transforms a matrix with a shearing on X axis. 56 //! From GLM_GTX_transform2 extension. 57 template <typename T, precision P> 58 GLM_FUNC_DECL detail::tmat3x3<T, P> shearX2D( 59 detail::tmat3x3<T, P> const & m, 60 T y); 61 62 //! Transforms a matrix with a shearing on Y axis. 63 //! From GLM_GTX_transform2 extension. 64 template <typename T, precision P> 65 GLM_FUNC_DECL detail::tmat3x3<T, P> shearY2D( 66 detail::tmat3x3<T, P> const & m, 67 T x); 68 69 //! Transforms a matrix with a shearing on X axis 70 //! From GLM_GTX_transform2 extension. 71 template <typename T, precision P> 72 GLM_FUNC_DECL detail::tmat4x4<T, P> shearX3D( 73 const detail::tmat4x4<T, P> & m, 74 T y, 75 T z); 76 77 //! Transforms a matrix with a shearing on Y axis. 78 //! From GLM_GTX_transform2 extension. 79 template <typename T, precision P> 80 GLM_FUNC_DECL detail::tmat4x4<T, P> shearY3D( 81 const detail::tmat4x4<T, P> & m, 82 T x, 83 T z); 84 85 //! Transforms a matrix with a shearing on Z axis. 86 //! From GLM_GTX_transform2 extension. 87 template <typename T, precision P> 88 GLM_FUNC_DECL detail::tmat4x4<T, P> shearZ3D( 89 const detail::tmat4x4<T, P> & m, 90 T x, 91 T y); 92 93 //template <typename T> GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> shear(const detail::tmat4x4<T, P> & m, shearPlane, planePoint, angle) 94 // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0 95 // - dot(PointOnPlane, normal) * OnPlaneVector 1 96 97 // Reflect functions seem to don't work 98 //template <typename T> detail::tmat3x3<T, P> reflect2D(const detail::tmat3x3<T, P> & m, const detail::tvec3<T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) 99 //template <typename T> detail::tmat4x4<T, P> reflect3D(const detail::tmat4x4<T, P> & m, const detail::tvec3<T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) 100 101 //! Build planar projection matrix along normal axis. 102 //! From GLM_GTX_transform2 extension. 103 template <typename T, precision P> 104 GLM_FUNC_DECL detail::tmat3x3<T, P> proj2D( 105 const detail::tmat3x3<T, P> & m, 106 const detail::tvec3<T, P>& normal); 107 108 //! Build planar projection matrix along normal axis. 109 //! From GLM_GTX_transform2 extension. 110 template <typename T, precision P> 111 GLM_FUNC_DECL detail::tmat4x4<T, P> proj3D( 112 const detail::tmat4x4<T, P> & m, 113 const detail::tvec3<T, P>& normal); 114 115 //! Build a scale bias matrix. 116 //! From GLM_GTX_transform2 extension. 117 template <typename valType, precision P> 118 GLM_FUNC_DECL detail::tmat4x4<valType, P> scaleBias( 119 valType scale, 120 valType bias); 121 122 //! Build a scale bias matrix. 123 //! From GLM_GTX_transform2 extension. 124 template <typename valType, precision P> 125 GLM_FUNC_DECL detail::tmat4x4<valType, P> scaleBias( 126 detail::tmat4x4<valType, P> const & m, 127 valType scale, 128 valType bias); 129 130 /// @} 131 }// namespace glm 132 133 #include "transform2.inl" 134 135 #endif//GLM_GTX_transform2 136