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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef egl_Texture_hpp
16 #define egl_Texture_hpp
17 
18 #include "common/Object.hpp"
19 
20 namespace sw
21 {
22 	class Resource;
23 }
24 
25 namespace egl
26 {
27 class Texture : public gl::NamedObject
28 {
29 public:
Texture(GLuint name)30 	Texture(GLuint name) : NamedObject(name) {}
31 
32 	virtual void releaseTexImage() = 0;
33 	virtual sw::Resource *getResource() const = 0;
34 
35 	virtual void sweep() = 0;   // Garbage collect if no external references
36 
release()37 	void release() override
38 	{
39 		int refs = dereference();
40 
41 		if(refs > 0)
42 		{
43 			sweep();
44 		}
45 		else
46 		{
47 			delete this;
48 		}
49 	}
50 };
51 }
52 
53 #endif   // egl_Texture_hpp
54