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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrSwizzle_DEFINED
9 #define GrSwizzle_DEFINED
10 
11 #include "GrColor.h"
12 #include "SkRandom.h"
13 
14 /** Represents a rgba swizzle. It can be converted either into a string or a eight bit int.
15     Currently there is no way to specify an arbitrary swizzle, just some static swizzles and an
16     assignment operator. That could be relaxed. */
17 class GrSwizzle {
18 private:
19     char fSwiz[5];
20     uint8_t fKey;
21 
CToI(char c)22     static constexpr int CToI(char c) {
23         return ('r' == c) ? (GrColor_SHIFT_R / 8) :
24                ('g' == c) ? (GrColor_SHIFT_G / 8) :
25                ('b' == c) ? (GrColor_SHIFT_B / 8) :
26                ('a' == c) ? (GrColor_SHIFT_A / 8) : -1;
27     }
28 
IToC(int idx)29     static constexpr char IToC(int idx) {
30         return (8 * idx) == GrColor_SHIFT_R ? 'r' :
31                (8 * idx) == GrColor_SHIFT_G ? 'g' :
32                (8 * idx) == GrColor_SHIFT_B ? 'b' :
33                (8 * idx) == GrColor_SHIFT_A ? 'a' : 'x';
34     }
35 
GrSwizzle(const char c[4])36     constexpr GrSwizzle(const char c[4])
37         : fSwiz{c[0], c[1], c[2], c[3], 0}
38         , fKey((CToI(c[0]) << 0) | (CToI(c[1]) << 2) | (CToI(c[2]) << 4) | (CToI(c[3]) << 6)) {}
39 
40     GR_STATIC_ASSERT(sizeof(char[4]) == sizeof(uint32_t));
asUIntPtr()41     uint32_t* asUIntPtr() { return SkTCast<uint32_t*>(fSwiz); }
asUInt()42     uint32_t asUInt() const { return *SkTCast<const uint32_t*>(fSwiz); }
43 
44 public:
GrSwizzle()45     GrSwizzle() { *this = RGBA(); }
46 
GrSwizzle(const GrSwizzle & that)47     GrSwizzle(const GrSwizzle& that) { *this = that; }
48 
49     GrSwizzle& operator=(const GrSwizzle& that) {
50         memcpy(this, &that, sizeof(GrSwizzle));
51         return *this;
52     }
53 
54     /** Recreates a GrSwizzle from the output of asKey() */
setFromKey(uint8_t key)55     void setFromKey(uint8_t key) {
56         fKey = key;
57         for (int i = 0; i < 4; ++i) {
58             fSwiz[i] = IToC(key & 3);
59             key >>= 2;
60         }
61         SkASSERT(fSwiz[4] == 0);
62     }
63 
64     bool operator==(const GrSwizzle& that) const { return this->asUInt() == that.asUInt(); }
65 
66     bool operator!=(const GrSwizzle& that) const { return !(*this == that); }
67 
68     /** Compact representation of the swizzle suitable for a key. */
asKey()69     uint8_t asKey() const { return fKey; }
70 
71     /** 4 char null terminated string consisting only of chars 'r', 'g', 'b', 'a'. */
c_str()72     const char* c_str() const { return fSwiz; }
73 
74     /** Applies this swizzle to the input color and returns the swizzled color. */
applyTo(GrColor color)75     GrColor applyTo(GrColor color) const {
76         int idx;
77         uint32_t key = fKey;
78         // Index of the input color that should be mapped to output r.
79         idx = (key & 3);
80         uint32_t outR = (color >> idx * 8)  & 0xFF;
81         key >>= 2;
82         idx = (key & 3);
83         uint32_t outG = (color >> idx * 8)  & 0xFF;
84         key >>= 2;
85         idx = (key & 3);
86         uint32_t outB = (color >> idx * 8)  & 0xFF;
87         key >>= 2;
88         idx = (key & 3);
89         uint32_t outA = (color >> idx * 8)  & 0xFF;
90         return GrColorPackRGBA(outR, outG, outB, outA);
91     }
92 
93     /** Applies this swizzle to the input color and returns the swizzled color. */
applyTo(const GrColor4f & color)94     GrColor4f applyTo(const GrColor4f& color) const {
95         int idx;
96         uint32_t key = fKey;
97         // Index of the input color that should be mapped to output r.
98         idx = (key & 3);
99         float outR = color.fRGBA[idx];
100         key >>= 2;
101         idx = (key & 3);
102         float outG = color.fRGBA[idx];
103         key >>= 2;
104         idx = (key & 3);
105         float outB = color.fRGBA[idx];
106         key >>= 2;
107         idx = (key & 3);
108         float outA = color.fRGBA[idx];
109         return GrColor4f(outR, outG, outB, outA);
110     }
111 
RGBA()112     static GrSwizzle RGBA() { return GrSwizzle("rgba"); }
AAAA()113     static GrSwizzle AAAA() { return GrSwizzle("aaaa"); }
RRRR()114     static GrSwizzle RRRR() { return GrSwizzle("rrrr"); }
RRRA()115     static GrSwizzle RRRA() { return GrSwizzle("rrra"); }
BGRA()116     static GrSwizzle BGRA() { return GrSwizzle("bgra"); }
117 
CreateRandom(SkRandom * random)118     static GrSwizzle CreateRandom(SkRandom* random) {
119         switch (random->nextU() % 4) {
120             case 0:
121                 return RGBA();
122             case 1:
123                 return BGRA();
124             case 2:
125                 return RRRR();
126             case 3:
127                 return AAAA();
128             default:
129                 SkFAIL("Mod is broken?!?");
130                 return RGBA();
131         }
132     }
133 };
134 
135 #endif
136